How to make grabbable props for your Avatar | VRChat Tutorial

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  • Опубліковано 16 жов 2024
  • Ever wanted to have a sword on your hip that you can grab without a toggle?
    Here i'll show you how!
    Other VRC Tutorials: • VRChat Tutorials
    I often stream here:
    / airpaca

КОМЕНТАРІ • 158

  • @juicyjames2074
    @juicyjames2074 Рік тому +30

    This is actually is the best one so far. I’ve seen others but they miss one core thing: you need an extra parameter to ensure that the grab animation sustains outside the receiver, which a hand gesture works best with.

  • @mfd8346
    @mfd8346 12 днів тому +1

    There really oughta be a vrcfury streamlined thing for this

  • @licence1182
    @licence1182 2 місяці тому

    This is the best tutorial i've seen so far on this topic, other ones dont seem to work but this one works so incredible for me thank you for the helpful tutorial!

  • @20nik
    @20nik Рік тому +11

    Very nice tutorial!
    Will need to try this 100%
    Keep it up :)

    • @Airbee
      @Airbee  Рік тому

      Thanks and good luck! :D

  • @ractir1263
    @ractir1263 6 місяців тому +1

    Good video, I just have one question, this work on a quest avatar?

    • @Airbee
      @Airbee  6 місяців тому +1

      As far as i know, no. No constraints on quest

    • @ractir1263
      @ractir1263 6 місяців тому

      @@Airbee Well thats bad, anyway thank you :D

  • @jupo.
    @jupo. Рік тому +3

    wonderful tutorial!! Would it be possible to extend on this to be able to grab the prop off the hip, then place it somewhere else, such as on the other side of the hip? Or say if you stab yourself in the stomach with it, it remains there?
    Furthermore, is it possible to make the prop grabbable by other players, and for it to remain in a static world position?

    • @Airbee
      @Airbee  Рік тому +1

      Thanks ^^ I think most of these should be possible, but i've never really done any of them and also don't know how to do it myself :/ Good luck though!

  • @SacredLardex
    @SacredLardex 4 місяці тому +1

    Hey, i followed your tutorial as precise as i could, still the action does not work. there was a custom gesture thin on my avatar, which i exchanged for the vrc_AvatarV3HandsLayer.controller since i was missing the GestureRight and Left.
    all gestures work as needed in the game, still the action doesnt work. any tipps? i tried changing the GestureRight to GestureRightWeight because i didnt know if there was an issue with that, didnt change anything though. i also made the contact boxes larger. still nothing.
    Edit: I experimented a bit and it seems that the contact reciever does not get contact from Hand R or Hand L.
    This might be the model, BUT all standard gestures work so VRChat can find the hands and fingers. I have absolutely no clue what is wrong plus noone else seems to have this issue. there are only issues with gestures not working at all. Even setting the reciever to a custom like the index finger bone doesnt trigger the animation.
    manually setting the animation to active does place the object in my hands.
    Please some advice?

  • @Rick-fc5vg
    @Rick-fc5vg 3 дні тому

    I am BEYOND amazed that this doesn't even need a menu, hands-down one of the best tutorials I've seen.
    I . . . do have one question though (probably gonna edit this comment once it's been answered here or otherwise), how would you make it so that there's a *physbone* that the object works with on the 'PropHandPos'?
    I've been learning Unity and VRChat stuff as a semi-personal thing for a while by now, but if anyone has an answer to this, I'd love if you could share ^^'

    • @Airbee
      @Airbee  3 дні тому

      Hoi, thanks :)
      I think i don't properly understand, what exactly would you want to do with a physbone?

    • @Rick-fc5vg
      @Rick-fc5vg 2 дні тому

      @@Airbee To give a visual idea; think of a chain that hangs/swings from the fist itself. (What I want to do is a lantern from the hand to be perfectly honest, but similar enough I think)

    • @Airbee
      @Airbee  2 дні тому

      @@Rick-fc5vg But that should work exactly the same like in the video, no? I wouldn't see any differences there o: You can have a physbone chain, and make an empty game object at the end of that chain, that resembles the "PropHandPos", but well, at the end of the physbone chain. And then the rest stays the same.

  • @Jenachy
    @Jenachy Рік тому +3

    Thank you very much dude, this worked flawlessly!
    Much appreciated :D

  • @The_Lman
    @The_Lman 4 місяці тому +1

    how do u make a prop that can be grabbed moved around and left floating in place
    also how could you enable others to be able to also grab and move it around

    • @Airbee
      @Airbee  4 місяці тому

      i dont know

  • @OnosakaKoike
    @OnosakaKoike 9 місяців тому +1

    only make the layer on fx or have to make another similar but at gesture fx?

  • @Artemis_vr
    @Artemis_vr 8 місяців тому +1

    Can you make a tutorial about toggling on and off clothes or props with a transition to fade it on and off for example

  • @eraedus729
    @eraedus729 Рік тому +5

    Great tutorial!
    I've followed everything you've done and it was a lot simpler than another tutorial i did haha
    I am currently having an issue rn tho, my prop isnt moving off my hip for some reason. I've checked the debug like you suggested to another comment and saw that all the conditions should be working okay, but the prop itself isnt moving onto my hand :(

    • @Airbee
      @Airbee  Рік тому +4

      Thanks ^^ Yeah i've seen some other tutorials which, well, work just fine aswell, but while watching i kept thinking that you can do it much more simple xD
      Sad to hear, its kinda hard to really help in those situations without directly looking at it.. :/ One thing you could try is uploading the avatar as a new avatar instead of updating an existing one. Another friend of mine had that issue - as soon as he uploaded it onto a new blueprint ID it somehow worked.. :o

    • @eraedus729
      @eraedus729 Рік тому

      @@Airbee If you want I can dm you on discord or something whenever you have time, I joined it off your twitch channel, but if not I can try recreating the avatar in a diff project file

    • @eraedus729
      @eraedus729 Рік тому

      @@Airbee i tried rebuilding the avatar, prop still aint movin except now the grab thing doesnt even show up :)

    • @Airbee
      @Airbee  Рік тому

      @@eraedus729 yikea.. D:

    • @akiraakiraakiraakira
      @akiraakiraakiraakira 2 місяці тому

      @@eraedus729 could've been set to Static

  • @myhelshik5844
    @myhelshik5844 11 місяців тому +1

    The best tutorial ever! Thank you so much.

  • @DiegoGlog
    @DiegoGlog 4 місяці тому

    i have a question.. there is a way to make a throwable object?

    • @Airbee
      @Airbee  4 місяці тому

      I think so, but I don't know how

  • @dannydashtv9418
    @dannydashtv9418 Місяць тому

    Would this process work with adding multiple items, and just duplicating the steps for each (using the same contact points for each hand on each item)

  • @sharpiestains3942
    @sharpiestains3942 Рік тому +1

    this took me a long while to figure out but it does work so tysm. My only questions is does this work on a mesh thats already on the avatar but separate.

    • @Airbee
      @Airbee  Рік тому +1

      Sure, should work just the same way!

  • @moneyduck242
    @moneyduck242 2 місяці тому

    i'm sorry i'm a bit late to this, but I have a avatar that I got off of a map that has a lot of built in animations that I really don't feel like remaking, so is it possible to somehow make it so that this can go onto avatar? I think it's theoretically possible since Gun 'em Down allows you to holster the gun on every avatar, but that involves having the prop being in the map first.

  • @yukariBIU
    @yukariBIU 6 місяців тому

    Best grabbale props tutorial thank you so much!!!
    Just wondering if I want a certain gesture when grabbing the prop is it achievable?

  • @deadAdzy
    @deadAdzy Рік тому +4

    If anyone is having trouble and you have copied the tutorial perfectly, your Contact Receiver radius is in the negatives ( - ) like -0.25 so it's inside out and won't work...
    I just spent fucking hours of pain trying to perfectly do everything right and watching other tutorials assuming im just not ready for this shit and god damn it was the simplest thing
    hope this helps have a good day

  • @galaxyink879
    @galaxyink879 День тому

    Does this also help with sync on quest? Cause the PC side will have the axe in hand but the Quest side is holding nothing. Contacts work it’s just I have to be slow when I grab the axe to work

    • @Airbee
      @Airbee  День тому

      No idea, sorry

  • @sharpwarrior4166
    @sharpwarrior4166 Рік тому +3

    easy to follow and understand you sir get a like

  • @Demon-Kitsune
    @Demon-Kitsune Рік тому

    Thank you for the video it was great help but i am having a problem where when i grab the prop from my hip it flickers in the holster like its trying to stay in it.... which means when i finally take it out other people cant see it in my hand. any thoughts why its doing this as iv watched this video for easily over 2 hours to work it out?

  • @tovahwulf
    @tovahwulf 10 місяців тому

    So, if one wanted to have it toggled off, how is it done? I've been testing my FX and params including in my menus, and for some reason now it's not appearing. I have a seperate off animation and I added an on keyframe on the hip for my 'prop', and I turned the off animation into the main state in the FX. I followed what's normally done for turning assets on and off and making them toggleable, but I'm not sure what I'm missing. I made a seperate parameter for my prop, but is Grab used instead?

  • @ConnorTerrell
    @ConnorTerrell 8 місяців тому

    How would I go about this if the object rests in another hand but a want it to be grabbed by another hand (ala a hockey stick)?

    • @Airbee
      @Airbee  8 місяців тому

      I don't know, sorry ^^'

  • @nidgithm
    @nidgithm 6 місяців тому

    i never thought of using contacts like that (though i guess it shouldve been obvious), cool

  • @fjerteman6827
    @fjerteman6827 Рік тому +1

    hey i dont have the gesture = 1 thing at 6:18 how do i get it?

    • @Airbee
      @Airbee  Рік тому +2

      In the top left of your animator window, you have 2 tabs called "Layers" and "Parameters". Switch to Parameters, add an Integer and call it GestureRight or GestureLeft, whatever you need or both

  • @sketchpen777
    @sketchpen777 Рік тому

    Wonderful tutorial, im just wonder what is in the expressions layer, because i had to add the gesture int toggles

    • @Airbee
      @Airbee  Рік тому

      eh a lot of custom expression animations ^^' but nothing of relevance for this tutorial :D

  • @DivineCircusPeanut
    @DivineCircusPeanut 10 місяців тому

    I got everything working except that I can't get the prop to return to its holster state. I can grab it off my back, but then it gets stuck in my hand until I reset my avatar in the games settings. Any idea why that might be?

  • @huntsman9316
    @huntsman9316 4 місяці тому

    When I parent the knife to the empty, the transform tool is way off it. How do I move the transfer tool>

  • @CelandLoyle
    @CelandLoyle 4 місяці тому

    Unfortunately i am not using a preset avatar with any sort of premade gesture system. How do I set up gestures with the hands to actually complete the tutorial?

    • @Airbee
      @Airbee  4 місяці тому

      Assuming you already have an FX Animator Layer - In the top left of your animator window, you have 2 tabs called "Layers" and "Parameters". Switch to Parameters, add an Integer and call it GestureRight or GestureLeft, whatever you need or both

  • @WattWasEyeDoing
    @WattWasEyeDoing 8 місяців тому

    What did i do wrong if only i can see the prop in my hand? My friend said he saw it was at the default position when it was in my hand

  • @uccaroo9468
    @uccaroo9468 Рік тому

    i really like the tutorial but i still have one question as i am very new to unity. how do i make it into a toggle so i don't always have it on my hip?

    • @Airbee
      @Airbee  Рік тому

      There's plenty tutorials out there showing that, for example this one: ua-cam.com/video/XqtSg6_W07Y/v-deo.html

  • @SnackBuff
    @SnackBuff 11 місяців тому

    Is there a way to just place down the object/prop anywhere? like a button in ur menu to place it down where ever you put ur hand at.

    • @Airbee
      @Airbee  11 місяців тому

      I don't know, sorry. I think it is somehow, but i don't know how.

  • @HDSRosa
    @HDSRosa Рік тому +1

    how can you do to make other people availbale to grab something in your avi?

    • @Airbee
      @Airbee  Рік тому

      i dont know, sorry :/

  • @squidfly6_editss
    @squidfly6_editss Рік тому

    Amazing tutorial! But I must ask, is there anyway of making this a toggle as well? If so, how do you do that?

    • @Airbee
      @Airbee  Рік тому

      Yes, here's a tutorial for that: ua-cam.com/video/XqtSg6_W07Y/v-deo.html

  • @MrFungii
    @MrFungii Рік тому

    Idk if I missed a step or what, BUT I have a sword and shield on my back that I am able to grab with my hands! BUT while they're on my back, they're not lining up when I'm moving, as if they're kinda floating without like, them turning with my body or anything and idk how to fix that-

    • @MrFungii
      @MrFungii Рік тому

      AH
      So I discovered the issue
      For SOME reason, when switching between PC and Quest to upload the avatar, it deletes the parent constraints??
      Idk why this happens, but I was able to replicate it twice.

    • @Airbee
      @Airbee  Рік тому +1

      @@MrFungii Quest doesnt support any constraints. But i don't know if it just deletes them "on upload", but keeps it in your scene while working on it, or if it just generally yeets it from your avatar before uploading on quest

  • @mrbroskiiguess8828
    @mrbroskiiguess8828 Рік тому +1

    it wont let me use any other type of condition other than grab please help

    • @Airbee
      @Airbee  Рік тому +1

      In the top left of your animator window, you have 2 tabs called "Layers" and "Parameters". Switch to Parameters, add an Integer and call it GestureRight or GestureLeft, whatever you need or both

    • @mrbroskiiguess8828
      @mrbroskiiguess8828 Рік тому +1

      @@Airbee thank you!

  • @lunaa4124
    @lunaa4124 Рік тому

    Nice tutorial!. but do you know how to do a grabbable prop with toggle that is hidden then when open it shows on the hips and can be pick up with any of the hand constraint?

    • @Airbee
      @Airbee  Рік тому

      Thanks! I guess that would just be a normal toggle like any else..? Or im not sure i understand what you mean.

    • @lunaa4124
      @lunaa4124 Рік тому

      @@Airbee Yea. it's a toggle prop with constraint. but I just couldn't figure it out on how to do it. and, I don't see any tutorial of it. (probably just a skill issue for me lol)

    • @Airbee
      @Airbee  Рік тому

      @@lunaa4124 Here this explains it pretty well: ua-cam.com/video/XqtSg6_W07Y/v-deo.html
      You can just do a normal toggle and basically ignore the fact that there is a constraint on it

  • @Splatboy0612
    @Splatboy0612 Рік тому

    I saw a GMOD avatar that had a menu with every prop from GMOD

  • @Sansgame2106
    @Sansgame2106 Місяць тому

    And what if you want to put it on your back

  • @kuuderekitten5201
    @kuuderekitten5201 Рік тому

    Is there any way to do this without requiring a hand gesture? I'm so frustrated. I want the animation to sustain outside the receiver but without having to use a gesture. Is it possible?

    • @Airbee
      @Airbee  Рік тому

      you could try using a buffer animation like i did in this video here: ua-cam.com/video/v5tX2VADYvE/v-deo.html

  • @shyannenichols2420
    @shyannenichols2420 Рік тому

    It’s easy to follow and understand but for some reason it’s not working for me. Not entirely sure what I did wrong.

  • @azusafloat
    @azusafloat Рік тому +1

    can i ask something, whenever i press my prop the record disappears

    • @Airbee
      @Airbee  Рік тому +1

      I think this is when you have another animator either on the prop, or somewhere else in the hierachy, below your avatar but above the prop. Then it switched the animation window over to that other animator and stops the recording.
      In that case you'd need to click on the "Add Property" button in the Animation window, and go down the hierachy manually to your prop and add the "Is Active" Property

    • @azusafloat
      @azusafloat Рік тому

      @@Airbee thanks, there's an animator in the sword i have. I removed it but it still wont let me t-t
      Btw, i can see it properly when using the "add property" but it wont show the constraint, how to add the constraints manually t-t

    • @Airbee
      @Airbee  Рік тому +1

      @@azusafloat Ah fair, sorry lol. Forgor that its not about activating the object, but to change the constraints 💀
      Thats a little more confusing, but I just found an even better workaround :D
      In your Animation window in the top right corner, there should be a small "Lock" button. Click that after you pressed the record button and then your animation window will be locked, no matter how you click around in your hierachy. Then you should be able to proceed normally as shown in the video :3

  • @GameGrave
    @GameGrave Рік тому

    If I wanted to be able to grab my prop and let go of it so it would stay in the world like a normal world constraint how would i go about doing that without having to make an anchor toggle? like fist over prophippos to grab and open hand anywhere in the world to let it be placed but if i let it go near the prophippos its attached back to my avatar?

    • @Airbee
      @Airbee  Рік тому +1

      Hi, i've never done something like that and don't really know how it works, sorry :/ Good luck tho!

  • @gamer95361
    @gamer95361 Рік тому

    So I managed to get through up to positioning the contact receiver, but my avatar does not have an IFX animator. Do you have any suggestions for making one on my avatar?

    • @gamer95361
      @gamer95361 Рік тому

      ive figured it out. I thought i needed a whole IFK, but i just needed the RightGesture integer.

    • @gamer95361
      @gamer95361 Рік тому

      update, it is not working. Ive gone back to check the animations and they look fine. I also checked the debug menu and saw that i am getting the correct values.

    • @Airbee
      @Airbee  Рік тому

      @@gamer95361 You do need a whole FX Animator. This is too much on a basic level to explain, sorry. Please look up another tutorial with the basics of Avatar Creation/Animator Layers to guide you for that

    • @gamer95361
      @gamer95361 Рік тому

      Well, I finally got it working. All I needed to do was edit the playable layers and add the animator into the fx layer. Now all I need to do is throw on some particles and maybe another prop or two

    • @xredfirex3014
      @xredfirex3014 Рік тому

      ​@@gamer95361did you got it work with the help of a video? Becose i am working with a vroid avatar and didnt got the ifx to

  • @Crowder1987
    @Crowder1987 7 місяців тому

    i need help
    so im on the animation part at 3:40 and when clicks and avatar then record then sword the recording still records but when i switch from my avatar to the object it stops recording, how do i fix that?

    • @Crowder1987
      @Crowder1987 7 місяців тому

      ok so i figured this out but now i have another problem
      so a 3:48 you say to add a contact receiver but i dont have that as an option

    • @danielloper3977
      @danielloper3977 2 місяці тому

      Do you remember how you fixed it

  • @reckacheck1184
    @reckacheck1184 Рік тому

    Hi question with the methode can other people grab my stuff aswell?

    • @Airbee
      @Airbee  Рік тому

      Nope, not with this method.

    • @reckacheck1184
      @reckacheck1184 Рік тому

      @@Airbee oh okay. thanks for the respond ^^

  • @cwrftarms2447
    @cwrftarms2447 6 місяців тому

    I can’t for the life of me find the VRC contact receiver at 3:47 on the unity asset store, I’m assuming it’s an asset? Help?

    • @Airbee
      @Airbee  6 місяців тому

      Make sure you have the latest VRC Avatar SDK imported into the Project, then it should be there. I recommend using the Creator Companion

    • @cwrftarms2447
      @cwrftarms2447 6 місяців тому

      @@Airbee Thank you, I will try this

  • @TinkyWinky_Tele
    @TinkyWinky_Tele Рік тому

    Could you by any chance please make a video about Gesture toggles, like for example if i wanted to make a working gun for my avatar you need to have the gun toggle out then put out a fist gesture it will fire or anything else like just with the same thing. that really be an amazing help if you could..

    • @Airbee
      @Airbee  Рік тому

      I'll note it down, eventually i'll do it :)

    • @TinkyWinky_Tele
      @TinkyWinky_Tele Рік тому

      @@Airbee Thank you so much!

    • @Airbee
      @Airbee  Рік тому

      Hi, I just finished the video :) Will be uploaded this friday.

    • @TinkyWinky_Tele
      @TinkyWinky_Tele Рік тому

      Alright, amazing! Thank you

  • @watchedsmile
    @watchedsmile 2 місяці тому

    is there a way to allow others to grab the prop?

    • @Airbee
      @Airbee  2 місяці тому

      I think so, but i don't know how

  • @wav3zeq
    @wav3zeq 11 місяців тому

    Does anything need to be on a menu ? Or a toggle?

  • @ronnor99
    @ronnor99 Рік тому

    is there a way to make it so other people can interact/take the prop?

    • @Airbee
      @Airbee  Рік тому

      Probably. But I don't know how

    • @ronnor99
      @ronnor99 Рік тому

      @@Airbee ill keep searching than, thank you

  • @astragoldn5780
    @astragoldn5780 3 місяці тому

    Is this feature also available to quest users?

    • @Airbee
      @Airbee  3 місяці тому

      @@astragoldn5780 not yet, but it will be soon

  • @HumbertoOriginal
    @HumbertoOriginal Рік тому +1

    my friends cant see it, do you know why?

    • @Airbee
      @Airbee  Рік тому +1

      Maybe they have animations disabled in safety settings?

    • @HumbertoOriginal
      @HumbertoOriginal Рік тому

      @@Airbee we though that, but it doesnt seem to be the problem, I really dont know why it is not showing to the others, I have no clue of what could be the problem

    • @Airbee
      @Airbee  Рік тому +1

      @@HumbertoOriginal For you it works properly? Do you maybe have a checkbox "is Local" checked somewhere? Could be in a contact, or animator or something

    • @HumbertoOriginal
      @HumbertoOriginal Рік тому

      @@Airbee yes, it works for me, I think the "is local" is checked, I will disable it

    • @smolworm4468
      @smolworm4468 Рік тому +1

      Hey, did you ever fix this issue? I don't have "is local" ticked but I'm still having this issue.

  • @andrewstabell623
    @andrewstabell623 6 місяців тому

    I don’t have those gesture options, I have no idea how to get the fist gesture

    • @Airbee
      @Airbee  6 місяців тому

      In the top left of your animator window, you have 2 tabs called "Layers" and "Parameters". Switch to Parameters, add an Integer and call it GestureRight or GestureLeft, whatever you need or both

    • @andrewstabell623
      @andrewstabell623 6 місяців тому

      @@Airbee but how does it know if I need it to be a fist, what do I need to put in it

    • @Airbee
      @Airbee  6 місяців тому

      @@andrewstabell623 fist is 1

    • @andrewstabell623
      @andrewstabell623 6 місяців тому

      @@Airbee So when I create the GestureRight, I set the number next to it to 1?

    • @andrewstabell623
      @andrewstabell623 6 місяців тому

      @@Airbee Just came up with a new issue, to upload it to quest it saysI have to remove parent constraint

  • @danielloper3977
    @danielloper3977 2 місяці тому

    For anyone that's having the following issue:
    "When I press the animation button, the animation works fine, but when I click the object I want to make grabbable (i.e. the sword) the animation suddenly stops and clears."
    Make sure that your object is IN the avatars hierarchy! Click and drag the base of the object and put it into your avatar's hierarchy - it should be on the same "level" as the other stuff within your avatar. Right at the bottom! That should fix the issue!
    The problem is that Unity doesn't know to pair the Object with the Avatar unless its inside. Don't make this mistake!

  • @owlamancer
    @owlamancer Рік тому

    how do you make the paremeter for fist

    • @Airbee
      @Airbee  Рік тому +1

      In the top left of your animator window, you have 2 tabs called "Layers" and "Parameters". Switch to Parameters, add an Integer and call it GestureRight or GestureLeft, whatever you need or both

  • @alwaysyouramanda
    @alwaysyouramanda Рік тому

    How do you make something grabable by anyone?

  • @TheWarDeer
    @TheWarDeer 10 місяців тому

    Thanks

  • @Unkn0wnTec9
    @Unkn0wnTec9 Рік тому

    smh it doesnt work for me, when i try to grab it nothing happens. and i did every step like you did .-.

    • @Airbee
      @Airbee  Рік тому

      Do the positions switch properly when you manually change the values of the Constraint in Unity?

    • @Unkn0wnTec9
      @Unkn0wnTec9 Рік тому

      @@Airbee yuh, i tried different tutorials too but nothing works.

    • @Airbee
      @Airbee  Рік тому

      @@Unkn0wnTec9 In the action menu you can go to settings > config > debug i think, there you can spawn a debug menu and see if the correct animations get triggered or if the parameters get set properly when touching the contact. Really helpful tool for troubleshooting and finding out where everything stops working

    • @Unkn0wnTec9
      @Unkn0wnTec9 Рік тому

      alr thanks i will look into it :)

    • @wutzcheezy461
      @wutzcheezy461 Рік тому

      @@Unkn0wnTec9 did you figure it out? im stuck too same problem as you

  • @lebronjamely1661
    @lebronjamely1661 Рік тому

    Damn it doesnt work for quest

    • @Airbee
      @Airbee  Рік тому

      yep :/

    • @flintlockwood3571
      @flintlockwood3571 Рік тому

      You can use 2 objects so it turns off the one on your hip and turns on the one in your hand

  • @twistedsoul6164
    @twistedsoul6164 Рік тому

    sub and like, such a beginner friendly tutorial, ty

  • @GT4tube
    @GT4tube Рік тому

    GGood :)

  • @SuperCoolrandomguy
    @SuperCoolrandomguy Рік тому

    Is that a fucking spiral knights starter sword?

    • @Airbee
      @Airbee  Рік тому

      Well, to be precise its Calibur, a 2* sword that you get for free after ~1-2 hours playtime in Spiral Knights, but heeelll yeaaah, its from spiral knights B)

  • @andy21423
    @andy21423 Рік тому

    always not cool when men have women avatars xD destroys my ilosion xD

  • @randomshittutorials
    @randomshittutorials 11 місяців тому

    Thanks, what a great tutorial, cudos my good man!

  • @driftedelf6115
    @driftedelf6115 Рік тому

    i do not have the option to pick gesture right, is there a way i can solve that

    • @Airbee
      @Airbee  Рік тому

      In the top left of your animator window, you have 2 tabs called "Layers" and "Parameters". Switch to Parameters, add an Integer and call it GestureRight or GestureLeft, whatever you need or both

    • @driftedelf6115
      @driftedelf6115 Рік тому

      thank you@@Airbee

  • @aliakdogan9426
    @aliakdogan9426 Рік тому

    thank you

  • @Losjo4093
    @Losjo4093 Рік тому

    is this for quest?

    • @Airbee
      @Airbee  Рік тому

      nope

    • @Losjo4093
      @Losjo4093 Рік тому

      ​@@Airbeeis there a quest alternative?

    • @Airbee
      @Airbee  Рік тому

      @@Losjo4093 Probably, but i never did anything like that for quest

    • @Losjo4093
      @Losjo4093 Рік тому

      @@Airbee One thing i could to is make it togglable prop for quest and grab for pc