My smash vibe was dying until I remembered your ART OF: series and goshdamn your quality on these info vids have NOT changed a bit. Gotta say it brought me back to my Smash era :))
I still play this stupid ass game every day. Mods (visual or moveset tweak/char overhaul) bring the new content one craves. Its cut into my game time for the backlog. Can't stop with smash- ultimate being portable is the finaly cherry on top. Game is amazing even if it had stale issue in competitive
Hero being simple and easy to understand, yet also has the complexity and challenging is exactly how Dragon Quest as an franchise is and for that reason alone is why I love it.
Hero has gone from my most hated character at release (because of all his RNG stuff) to one of my favorites in the game because he’s such a meme and ridiculously fun to play.
Hero main here. Thank you so much for your hard work, this is literally the best thing we could give to new hero players. I'm hoping to see a lot of new Heroes showing up thanks to this !
Long time viewer here, just wanted to say that your art of videos have always been one of my favorite series on youtube. The amount of research that you put into them, the professional advice and the highlighting of every characters strengths and weaknesses always makes me want to pick up a new main, without fail. You seriously deserve more views, your videos are some of THE BEST smash content I have ever seen!!!
Finally, a guide that aids my hero experience -- I love it. Oh yeah, you have a 1.8% chance to literally die (aka get Kamikaze via Hocus Pocus) from selecting Hocus Pocus btw
Awesome video, man! Really happy to see you make it from an angle that takes Hero seriously. I hope this helps people really start to wake up and see how insane that character is.
I took Hero as a random character who had a weird mechanic that I couldn’t get used to, but since I played Dragon Quest and decided to give them another try, I can’t put them down! Even if I’m better with Aegis, Hero is my de facto main because they’re so freaking fun to play!
Very small addition to swoosh: the tornado falls when cast, while woosh and kaswoosh stay wherever hero cast them. Can be used to mix up an anti-airing opponent: instead of landing charge up swoosh and let the tornado fall on them. You can only use it once or twice a match though as it leaves you pretty vulnerable if you miss
Very true. Can’t tell you how often woosh and swoosh come in handy when someone is waiting to anti-air me. It’s one of the best defenses hero has to an opponent who won’t get off yer ass
I loved playing hero, but it always stung just knowing that he was likely 1 change away from being moved up an entire tier. Imagine if the player had the choice to instantly use or store a menu spell (storing it at a cost, like no passive MP regen while it's stored or something along those lines) so he could reliably combo and use spells on a whim, as opposed to having them all be instant. I'd just LOVE to see what some prop players could do with the power to combo something reliably. I know it's antithetical to the hero kit but it just sounds like such a cool idea. I know some spells would need an adjustment between stored and instant, namely the slashes and kamikaze, on account all of them are fast, low MP, near uninterruptible and devastating. We do not need a character who can get a stock lead and close the game out with an accelerate combo into stored kamikaze. It'd be like giving Sonic wario's waft but he also has swordie range and projectiles... I shudder at the thought
Just a small correction, only the initial hitbox of the Zap family counts as physical. The thunderbolt, where most of the damage is dealt, is not, so the Oomph and Psych Up damage increases are negligible.
Thanks for another great video Izaw, glad to end my birthday week on a high note I still can't believe it's been almost 5 years since Hero came out and the entire controversy of them being broken because of thawp and now they are barely considered high tier lol. People were just raging so hard back then that it wasn't even funny. Man Smash Ultimate has been the game of character controversy
12:43 - I highly recommend every HERO player to start the round charging your B. It forces your opponent to play defensive because they see you have a charged projectile. You can do combos that land into kafrizz which can kill at early percents, then after I recommend using the lv 1 and 2 versions as they are good at keeping away your opponent. Depending on the match up I personally feel like the Lv 3 Kafrizz is better at controlling the game, I don’t see many HERO players keep their neutral B charged which can really help out in doing lots of damage and netting kills at early percents depending on where your opponent gets hit by it. (Mostly off stage can kill early.) PLEASE. START. CHARGING YOUR B.
Not EVERY matchup is one where Kafrizz is the best option. For example, you sometimes don't want to be stuck on Kafrizz against characters that kick N-air ledge trap because losing the option of turnaround jump cancel B-air to beat that can be really costly. Also Frizzle is often the better move for edgeguards due to its speed, so knowing which recoveries easily get shut down by Frizzle can make it exponentially more efficient than tunnel visioning Kafrizz. Frizz also tends to be the best option during Acceleratle or for anti-airing due to the combos you can get in those situations.
If I could just choose my four spells for the menu it would be kaboom and oomph for neutral, magic burst for edge guard en zoom for recovery. Hero would be so busted lmao
Only things I can think of that were missed were a couple more acceleratle follow ups. You get combos off of Sizzle/Sizz, as well as Kaboom at 0%. Sizzle/Sizz can combo I believe into grab at 0%, and Kaboom I believe can be combo'd into fair and probably nair as well at 0%
I have just seen this video on my feed i have no clue how I've never seen you before but I'm glad i did you explain thing better than anyone else if possible i would love to see one of game and watch
I know you think you're doing right by your opponent, but there is no better feeling than coming back from a nasty turn of events and winning a match fair and square.
Awesome video as always! Hero is a particularly fun character to watch being played. Maybe not so fun for someone on the receiving end of a crit 😅 but that's life. Keep up the good work!
Hey Izaw. Thanks for the Art Of series. I've been watching you since brawl when I came across your link vids. You were a big talk in SoCal lol. Keep up the good work and thank you again.
I'd love to see Art of Mii Swordfighter, they're a very fun swordie with some interesting quirks There are typically two types of movesets used: Something like 1323, (With tornado and chakram) and something like 2213. (With shuriken of light and gale stab, I think this moveset's better personally) There's alot to talk about: Shuriken of light is insanely lagless and makes mii swordie's neutral op with so much safe pressure. Gale stab is imo better than quickdraw. (which is insane why is it so good) Chakram is really interesting, great for combos and edgeguarding. Bair is -4 and great for killing. Down tilt hero's spin kills at around 45 at ledge, and down throw hero's spin kills at around 55 at ledge. Skyward slash dash cheeses people HARD haha They're not fucking bottom 2 Hungrybox lol
This video is great. The technique of falling off the stage with Kaswoosh is really cool, but when I try it I keep flying past the ledge even if I hold in towards the stage once the move has started. Is there any special trick to that? I would love to be able to grab the ledge and try the flashy follow ups you demonstrated but I can’t get that part to work for me
I haven't tried learning it yet, but from that section of the video I'm thinking: Returning the stick to neutral after the dash, means you stay on the stage even if you skid into the edge Performing the up b while planted on the stage, you have slight drift control during the up b startup animation So dash as close to the edge as you can(max if you return the stick to neutral), then start charging up b, and hold away from the stage to slip off
Okay, having tested it i think to grab the ledge afterwards, is a combination of: don't slide off the ledge the first frame you possibly can(wait a tiny, tiny amount of time between charging the up b and pressing left/right to go off the stage), AND dont up b the instant you reach the precipice either, whether you dash into the edge, or exit a run(skid) into the edge, you have until those animations end to up b before it no longer lets you tip off the side with up b. -starting the up b too early into the dash will give you more air momentum from exiting the ground(harder to pull back under the ledge) -pressing up b, then *instantly* rolling the stick towards the edge is the reason you barely plummet, and gently drift forward past the stage(in short, you get the regular up b floating charge). Give it a few frames I can get it 4/5 times right now
@JewJitsu22 GL! Yeah I had nothin else to do at the time lol. When you dash(just flicking the stick), the momentum you have is lent to the jump, even if you aren't holding forward. This momentum doesn't instantly go to 0 when you reach the edge, even though you aren't moving forward, it's slowing at a normal rate. It's why Sephiroths dair off the stage and lose a stock when they dash to edge > jump dair You only need a piece of that dash speed to tip off the stage with up b. But! You will be fighting that same momentum when you pull back to the ledge. So let it dial down some before you up b off =)
Throw your sanity and logic out the window when playing hero Just Don't the menu Just hit whatever Cause nothing kills someone's will to live like instantly turning into a nuke
If Final Smash is on the table, Kaclang can be used to block Final Smashes. There are exceptions, such as Zelda, Pit, Snake, R.O.B., and especially Bayonetta.
Salam man! Amazing video I love hero and always thought he was just a silly funny random character however with this guide I see a lot more of his potential! Thanks
3:21 Hatchet Man and Magic Burst are high risk high reward (in other words, powerful but punishable). Kaclang is defensive, and can be used as a shield substitute. Metal Slash is basically useless. Kamikazee and Hocus Pocus are unwise.
Art of Banjo & Kazooie or Art of Wario plz 🙏 And great details on Hero, as a player that has a hard time with fighting this character this is pretty useful knowledge.
In stock battles, never use Kamikazee on your last stock. In one-on-one stock battles, avoid Kamikazee unless you’re at least one stock ahead of the opponent. In time battles, Kamikazee gives a KO score to the opposition.
sure but if you use a slash move on a shield or hit someoneall slash lose power... the result is not the same for break the ice, just use whack on it 7:43 also slash used 1 time like flame slash ou kacrackle on shield or someone hatchet man cant shield break after
That was a “How to Play” which is more of an introductory video. This is an “Art of” which is for mastery of the character and is way more in depth. I’m actually happy he was willing to do this. We might get one for Banjo and Joker!
11:23 I never noticed that the opponent makes a face in the middle of the move going off
Mario’s face has me dead 💀
you gotta see dedede's then
"i'm about to dash attack the fuck out of this du- OH SHIIII-"
It's not relying on RNG but dealing with RNG skillfully that makes a great Hero.
and being able to read quickly lmao
@@broncos435 or just use neutral B for easy shield breaks, getting shield broken against a hero is death no matter your percent.
My smash vibe was dying until I remembered your ART OF: series and goshdamn your quality on these info vids have NOT changed a bit. Gotta say it brought me back to my Smash era :))
Smash era 🔥🔥
i always subscribed to his ART Onlyfans I didn't realize it was just me
I also was losing my flavor for it excellent video bringing me back for some Hero trials!
I still play this stupid ass game every day. Mods (visual or moveset tweak/char overhaul) bring the new content one craves.
Its cut into my game time for the backlog. Can't stop with smash- ultimate being portable is the finaly cherry on top.
Game is amazing even if it had stale issue in competitive
This channel was the channel niggas was watchin while going through the eras of this game tbh😂
You’re not a real Hero main if you don’t always 100% select Hocus Pocus when you see it.
Always have to take the gamble, cant win big if your too scared to lose a bit.
That's so real.
@@blackgoocreature8989 you're
Hero being simple and easy to understand, yet also has the complexity and challenging is exactly how Dragon Quest as an franchise is and for that reason alone is why I love it.
As a hero main this video is perfection
except the part where he said not to use hocus pocus in tournament 😔smh
@@Moss_Dude As one guy has said “ If you don’t have the balls to use this move, then Hero is not for you. Go play some gay shit like Palutena”
@@Moss_Dude As one guy has said “If you don’t have the balls to always pick this, Hero is not for you. Go play some gay shit like Palutena”
Hero has gone from my most hated character at release (because of all his RNG stuff) to one of my favorites in the game because he’s such a meme and ridiculously fun to play.
Hero is SO much fun to play. His random factor keeps him feeling fresh. ✨
Oh my siblings absolutely hate Hero. They always freak out when I get 0-kill bs on them. I love this fighter.
Hero main here. Thank you so much for your hard work, this is literally the best thing we could give to new hero players. I'm hoping to see a lot of new Heroes showing up thanks to this !
Yes! exactly?
Long time viewer here, just wanted to say that your art of videos have always been one of my favorite series on youtube. The amount of research that you put into them, the professional advice and the highlighting of every characters strengths and weaknesses always makes me want to pick up a new main, without fail. You seriously deserve more views, your videos are some of THE BEST smash content I have ever seen!!!
Finally, a guide that aids my hero experience -- I love it.
Oh yeah, you have a 1.8% chance to literally die (aka get Kamikaze via Hocus Pocus) from selecting Hocus Pocus btw
Gotta admit I never saw this one coming, thought we’d get an art of snake or something like thar
Art of snake is gonna be like an hour long with all the setups he has
Worth it IMO
Awesome video, man! Really happy to see you make it from an angle that takes Hero seriously. I hope this helps people really start to wake up and see how insane that character is.
I took Hero as a random character who had a weird mechanic that I couldn’t get used to, but since I played Dragon Quest and decided to give them another try, I can’t put them down! Even if I’m better with Aegis, Hero is my de facto main because they’re so freaking fun to play!
Very small addition to swoosh: the tornado falls when cast, while woosh and kaswoosh stay wherever hero cast them. Can be used to mix up an anti-airing opponent: instead of landing charge up swoosh and let the tornado fall on them. You can only use it once or twice a match though as it leaves you pretty vulnerable if you miss
Very true. Can’t tell you how often woosh and swoosh come in handy when someone is waiting to anti-air me. It’s one of the best defenses hero has to an opponent who won’t get off yer ass
I loved playing hero, but it always stung just knowing that he was likely 1 change away from being moved up an entire tier. Imagine if the player had the choice to instantly use or store a menu spell (storing it at a cost, like no passive MP regen while it's stored or something along those lines) so he could reliably combo and use spells on a whim, as opposed to having them all be instant. I'd just LOVE to see what some prop players could do with the power to combo something reliably.
I know it's antithetical to the hero kit but it just sounds like such a cool idea. I know some spells would need an adjustment between stored and instant, namely the slashes and kamikaze, on account all of them are fast, low MP, near uninterruptible and devastating. We do not need a character who can get a stock lead and close the game out with an accelerate combo into stored kamikaze. It'd be like giving Sonic wario's waft but he also has swordie range and projectiles... I shudder at the thought
Well done. These complicated characters like this are when your Art of series really shine.
YES! As a Hero Co-main, I’ve been waiting for an art for them. They are fun characters to play, and despite the flaws, they are pretty good.
I’d like to see an Art of Sephiroth, and get a better insight of how he should be played.
I wanna see art of Snake next. Mr Wilson could use it.
I love your series so much.
You put so much care and effort into these its insane!
Really hope to see an Art of Peach someday.
im wanting to see more gameplay of these arts of hero. would be cool if any stream highlights r uploaded
Just a small correction, only the initial hitbox of the Zap family counts as physical. The thunderbolt, where most of the damage is dealt, is not, so the Oomph and Psych Up damage increases are negligible.
Nope oomph buffs zap Zapple and kazap damage on both hits
9:33 this is really surprising to me. I kill with Thwack almost always when it hits, but Whack very rarely works
I made a joke to a Hero main about his character but the guy didn't get it.
Woosh!
Thanks for another great video Izaw, glad to end my birthday week on a high note
I still can't believe it's been almost 5 years since Hero came out and the entire controversy of them being broken because of thawp and now they are barely considered high tier lol. People were just raging so hard back then that it wasn't even funny. Man Smash Ultimate has been the game of character controversy
Great timing cause akakikusu just got 13th at genesis! Great preformance from him
I've been waiting for this one!! Excited to watch :D
LET go the art of hero but didn’t he already do one? Doesn’t matter it’s finally real
He released “How-To” videos when the DLC characters dropped. I’m assuming this is more in depth compared to that
12:43 - I highly recommend every HERO player to start the round charging your B.
It forces your opponent to play defensive because they see you have a charged projectile.
You can do combos that land into kafrizz which can kill at early percents, then after I recommend using the lv 1 and 2 versions as they are good at keeping away your opponent.
Depending on the match up I personally feel like the Lv 3 Kafrizz is better at controlling the game, I don’t see many HERO players keep their neutral B charged which can really help out in doing lots of damage and netting kills at early percents depending on where your opponent gets hit by it. (Mostly off stage can kill early.)
PLEASE. START. CHARGING YOUR B.
Not EVERY matchup is one where Kafrizz is the best option. For example, you sometimes don't want to be stuck on Kafrizz against characters that kick N-air ledge trap because losing the option of turnaround jump cancel B-air to beat that can be really costly.
Also Frizzle is often the better move for edgeguards due to its speed, so knowing which recoveries easily get shut down by Frizzle can make it exponentially more efficient than tunnel visioning Kafrizz.
Frizz also tends to be the best option during Acceleratle or for anti-airing due to the combos you can get in those situations.
Man, how do you make me want to pick up literally every character.
Adding to Kaclang, if you manage to land it on an opponent in midair it will spike them
Lets GO!!! Hero is my secondary and i needed more tips. Thanks IzAw
Art of kazuya or sephiroth next 🙏🙏
This must've taken forever to research and edit. You're amazing man
If I could just choose my four spells for the menu it would be kaboom and oomph for neutral, magic burst for edge guard en zoom for recovery. Hero would be so busted lmao
I suggested this awhile back! Hope you redo other dlc characters!
As a guy with dyslexia. I can’t play hero and it’s hell playing against them.
Thank you so much for this informative guide i was waiting since hero's release ❤
11:56 IS THAT A CHALLENGE, SIRRR?!?!?!
Only things I can think of that were missed were a couple more acceleratle follow ups. You get combos off of Sizzle/Sizz, as well as Kaboom at 0%. Sizzle/Sizz can combo I believe into grab at 0%, and Kaboom I believe can be combo'd into fair and probably nair as well at 0%
Playing Hero makes the game more enjoyable. If you lose: bad RNG. If you win: You’re just amazing.
I have just seen this video on my feed i have no clue how I've never seen you before but I'm glad i did you explain thing better than anyone else if possible i would love to see one of game and watch
16:31 that poor piranha plant
Makes me want to start using Hero more. Nice video!
One time, I Thwacked a Pikachu online at 26% at the start of the match, and I felt so bad I jumped off the stage to remove my first stock as well.
I know you think you're doing right by your opponent, but there is no better feeling than coming back from a nasty turn of events and winning a match fair and square.
Awesome video as always! Hero is a particularly fun character to watch being played. Maybe not so fun for someone on the receiving end of a crit 😅 but that's life.
Keep up the good work!
Hero is my favorite addition to Smash, period. I love Dragon Quest.
Rip Akira Toriyama❤
I would appreciate so much if you make a peach and daisy tutorial.
Hey Izaw. Thanks for the Art Of series. I've been watching you since brawl when I came across your link vids. You were a big talk in SoCal lol. Keep up the good work and thank you again.
I'd love to see Art of Mii Swordfighter, they're a very fun swordie with some interesting quirks
There are typically two types of movesets used: Something like 1323, (With tornado and chakram) and something like 2213. (With shuriken of light and gale stab, I think this moveset's better personally)
There's alot to talk about: Shuriken of light is insanely lagless and makes mii swordie's neutral op with so much safe pressure. Gale stab is imo better than quickdraw. (which is insane why is it so good) Chakram is really interesting, great for combos and edgeguarding. Bair is -4 and great for killing. Down tilt hero's spin kills at around 45 at ledge, and down throw hero's spin kills at around 55 at ledge. Skyward slash dash cheeses people HARD haha
They're not fucking bottom 2 Hungrybox lol
This video is great. The technique of falling off the stage with Kaswoosh is really cool, but when I try it I keep flying past the ledge even if I hold in towards the stage once the move has started.
Is there any special trick to that? I would love to be able to grab the ledge and try the flashy follow ups you demonstrated but I can’t get that part to work for me
I haven't tried learning it yet, but from that section of the video I'm thinking:
Returning the stick to neutral after the dash, means you stay on the stage even if you skid into the edge
Performing the up b while planted on the stage, you have slight drift control during the up b startup animation
So dash as close to the edge as you can(max if you return the stick to neutral), then start charging up b, and hold away from the stage to slip off
Okay, having tested it i think to grab the ledge afterwards, is a combination of:
don't slide off the ledge the first frame you possibly can(wait a tiny, tiny amount of time between charging the up b and pressing left/right to go off the stage), AND dont up b the instant you reach the precipice either, whether you dash into the edge, or exit a run(skid) into the edge, you have until those animations end to up b before it no longer lets you tip off the side with up b.
-starting the up b too early into the dash will give you more air momentum from exiting the ground(harder to pull back under the ledge)
-pressing up b, then *instantly* rolling the stick towards the edge is the reason you barely plummet, and gently drift forward past the stage(in short, you get the regular up b floating charge). Give it a few frames
I can get it 4/5 times right now
@@redstealth5106 damn man I havent given this a try yet but thank you so much for labbing it and giving such a detailed response! I'll give it a go
@JewJitsu22 GL! Yeah I had nothin else to do at the time lol.
When you dash(just flicking the stick), the momentum you have is lent to the jump, even if you aren't holding forward. This momentum doesn't instantly go to 0 when you reach the edge, even though you aren't moving forward, it's slowing at a normal rate. It's why Sephiroths dair off the stage and lose a stock when they dash to edge > jump dair
You only need a piece of that dash speed to tip off the stage with up b. But! You will be fighting that same momentum when you pull back to the ledge. So let it dial down some before you up b off =)
Amazing video, I'm def gonna give Hero a try
Always enjoy watching these even for characters I don't play.
That was Dk's last game for the session
The color coding in this video is:
• Red: Buffs
• Yellow: Slashes
• Blue: Projectiles
• Green: Miscellaneous
Okay there's more to Hero than I thought!
Do ganon!!
Throw your sanity and logic out the window when playing hero
Just
Don't the menu
Just hit whatever
Cause nothing kills someone's will to live like instantly turning into a nuke
If Final Smash is on the table, Kaclang can be used to block Final Smashes. There are exceptions, such as Zelda, Pit, Snake, R.O.B., and especially Bayonetta.
16:08 I need help with getting shot up and grabbing ledge. I've been missing it and landing back on stage instead of grabbing the ledge.
Salam man! Amazing video I love hero and always thought he was just a silly funny random character however with this guide I see a lot more of his potential! Thanks
Hatchet Man serves the same purpose as Marth and Lucina’s Neutral Special.
Thanks for all the helpful vids, cant wait for any on sephiroth and rob!
Another great video, and one that has data that I wouldnt even know how to find.
LETS GOOOOOO MY MAIN!!!!!! THANK YOUUUUUUU.
Luv ur videos
This is amazing. What about a pit guide?
3:21 Hatchet Man and Magic Burst are high risk high reward (in other words, powerful but punishable). Kaclang is defensive, and can be used as a shield substitute. Metal Slash is basically useless. Kamikazee and Hocus Pocus are unwise.
thanks for being here izaw
Up air used to get trashed on. Now look at it lol
If a French hero and a Japanese hero play each other in a tournament, what language should be used in the game?
I'm planning on becoming a dual hero and dark pit main
Love your videos. question, are the how to play series consider the same as Art of? Looking at the how to play Sephiroth.
Obligatory combo dk to death for the ending. Peak
I knew a few days before that Kamikaze can be dodged.
If you also said it,I'm sure that's the truth.
Art of Banjo & Kazooie or Art of Wario plz 🙏
And great details on Hero, as a player that has a hard time with fighting this character this is pretty useful knowledge.
Does oomph increase your own knockback/damage taken by 1.2x??????
Hell yeah! Thanks, IzAw.
THE GRIND DONT STOP 🗣️🗣️🗣️
Great video as always ! ❤
Art of Game n Watch please next
As a Hero main. i approve of this video (im not even 1 second in)
There is only one real way to play hero, top deck until you run out of mana and then start actually playing the game
Woah surprise DLC character video
Hi Izaw, I saw you have the training modpack right? What are the best settings for it?
In stock battles, never use Kamikazee on your last stock. In one-on-one stock battles, avoid Kamikazee unless you’re at least one stock ahead of the opponent. In time battles, Kamikazee gives a KO score to the opposition.
Hero is High tier. That's just facts
Will you redo some of these art of character videos? Like for example the first ones which include Mario, who is my main personally
I'm doing a Mario in 8min video, not sure I need to redo the whole Art of, that'd be reaching a bit too much as I think it's still up to date
@@IzAwSmash Okay thanks looking forward to it! By the way thanks a lot for responding your one of the best modern smashtubers.
I wish the developer made it so that Kamikazee won’t show up when Hero is on his last stock.
sure but if you use a slash move on a shield or hit someoneall slash lose power... the result is not the same for break the ice, just use whack on it 7:43
also slash used 1 time like flame slash ou kacrackle on shield or someone hatchet man cant shield break after
Hero is so fun!
I am more curious of the Belmonts really.
Cool never thogught there will be a new The Art of Video. Keep making thesee cool Vidz
I'll sum it up for those of you who don't have 20 min.
1: Have money for a dlc.
2: Get lucky
3: win.
Hell yeah, since we’re getting art of hero can we do banjo??
I love hero. He so fun to play as. I just suck with him.
Please make an art of pyra mythra! Please they’re so good but the way you teach is the best. I need your guidance.
I wish he would post his coachings on youtube 😢
Thaks bro for your work realy like this content
Love it!
I thought there was a video for hero
That was a “How to Play” which is more of an introductory video. This is an “Art of” which is for mastery of the character and is way more in depth.
I’m actually happy he was willing to do this. We might get one for Banjo and Joker!
oh i see@@julioarcaiko