This is a nice video, but I must offer a correction: The Super Nintendo wasn't making a ton of money in the late 80's, as It was released in November of 1990 in Japan and August of 1991 in America. Nintendo and Sony were actually discussing a CD add-on for the Super Nintendo before it even released.
I think the biggest thing in favor of CD-Rom if you dont think of its size, was licensing fee and how much a cd cost to make compared to a cartridge. The cd-based games also had smalled packaging = cheaper transportation etc.. lots of things in favor of cd-roms. Just look how much a neo geo game cost back then, it was more than a console.
On CD-ROM… It is the switch from pit to land (or vise versa) that causes the 0 or 1 to be read. The pit or land itself doesn’t by itself represent a 0 or 1.
@@ZygalStudios much respect to a fellow nerd! :-). I like your videos because they always teach me something. Thanks… I hope your channel grows greatly.
Also fun fact, it's very likely NEC pushed the CD format because they had to pay royalties to Hudson for each Hu-card sold but didn't for CDs of course
@@rustymixer2886 the royalties for that would have been a fraction of what they were paying Hudson. NEC signed a real bad deal with Hudson. Remember to that NEC was awash in their own patents and would have been able to negotiate more favorable terms with Sony and Phillips.
@jeremygregorio7472 yeah looking back sony was smart they owned cds, chips inside damn near every 16 bit console so they made chips cds etc developed some sega cd games learning code didnt have to pay anybody except good 3rd parties more than sega and nintendo, genius tactic
@jeremygregorio7472 Phillips drop the ball big time they co owned cds had some nintendo ip and failed with system over game fun tactic, sony did opposite
I think another interesting thing about the now/future is that in a sense we got a combination of the old system with the SSDs (which typically stored games installed): - They're solid state / silicon based non-volative storage (like cartridges) - But they're in the normal address space but accessed a discrete device/disk (like CDs) Thanks for a great video!
Only Nintendo was bullheaded with carts. The reason mainly had to do with control. Nintendo manufactured the carts themselves and 3rd parties had to order from Nintendo. This allowed Nintendo to double-dip on royalties and manufacturing. Also it made the console cheaper to manufacture. Sony wasn't bull headed to move to CDs, as other CD based consoles and add-ons had already been released by the time the PlayStation came out. The manufacturing costs was also much cheaper. People forget but before the PlayStation was released games were much more expensive. Phantasy Star 4 on the Genesis was $100 at release, Chronic Trigger was $80. Sega thought they could get away with charging Sega CD and Saturn games for $60. Sony undercut them by charging $50 for 3rd party games and $40 for 1st party games at release. N64 games never got cheaper than $60 at release to $80 for something like Zelda at launch. Sony further undercut everyone with Greatest Hits games at $20.
Plus, not cheaper manufacturing cost but more storage space. Nintendo tried to utilize magnetic disk with the DD. However, the maximum storage was limited to 64 MB compare to other disk makers with larger storages disk like SyQuest, Orb, Jazz, lomega, superdisk, and Sony.
Digital is the only way for a realistic preservation imho, I can backup/restore my OS&Steam games on any PC with all the updates, DLCs and the mods while physical misses all updates and DLCs. Let's be real, you are not preserving much with a Cyperpunk'77 or Street Fighter V 1.00 disc.
Cool vid, and liking the increased production values. I believe the fallout between Sony and Nintendo wasnt creative differences, the contract entitled Sony to take disc game profits and Nintendo only cart profits. Nintendo furiously broke the deal to work with Philips. Sony also furious went to Sega.Sega of America agreed to co develop the system with Sony- but Sega Japan said 'No, Sony know nothing about video games' and the rest is history
This is pretty much the core of it, yeah. That being said, at the time SEGA weren't exactly wrong in their assumption about Sony, prior to the actual release of the PS1 there was a fair bit of skepticism that Sony could pull the whole thing off and not end up another Phillips CD-i or 3DO.
@@seanmckelvey6618 what saved Sony is there deep pockets, longtivity and having their own manufacturing. Microsoft followed sony blueprint to create the xbox and was sucessfull.
In a way the "successor" to ROM (NAND Flash memory) kinda won out due to essentially games being launched from internal NAND. You could say that in a sense every modern console has a reusable cartridge built in and you're just flashing new games onto it. In the far future I wholeheartedly believe that all gaming experiences will be done through the cloud with no local consoles at all. Microsoft is already clearly heading in this direction with gamepass. And the music/book/film industry shows that once that becomes the standard it's going to obliterate physical media.
I don't think 16-bit consoles had enough power or memory to make good use of the CD-ROM format. There were some cool games but I don't think there were any experiences you couldn't have gotten on cartridge. At least not if you waited a year or two into the life cycle of the console.
There were many Sega CD and Turbo CD games that would not have been possible on carts. Obviously anything with FMV or voice acting. Snatcher is a great game on both of those systems that could not have been done on carts.
@@BurritoKingdom also, added game features as well. Most of the cd games would've been short and cut down cart games with missing content. Sega dropped the ball with arcade ports to the Sega cd especially nigh striker, snk and midway arcade ports.
This isn't true at all. From FMV based games to titles with levels of scaling/rotation/sprite warping well beyond mode 7's capabilities on the Snes or the many software solutions used on the Genesis to get said effects. That also includes games that were many, many times bigger than a cart like Castlevania Rondo of Blood or any Neo Geo AES title. The advent of CD ROM technology on the 16-bit consoles was one of the most important things that happened to the industry at large. Without it Sony and Sega wouldn't have had the experience with the technology to push the 32-bit machines as they did. Those growing pains had to come somewhere which in all likelihood would mean we might even be a generation behind today.
@@Sinn0100 you need to think about the memory in the CD console. If you have a cartridge you can access the ROM so fast it's practically memory. But that ROM was very expensive. Every CD based system has a chunk of RAM that exists to replace that ROM. On the Sega CD that was 6 MB or 1.5 MB give or take. Strider with 2 MB more than that. 6 MB just wasn't enough RAM to replace the benefits of having cartridge ROM. The problem isn't just load times. You couldn't do a game like super Street fighter 2 on the Sega CD. There's a reason why the Street fighter 2 ports on the PC engine with a cartridge game and not a CD game.
@@jeremygregorio7472 Okay...you have to remember in 1989-1994 (16-bit supported CD ROM games) no console accept the Neo Geo AES could replicate the arcades of which you speak of. This was still a time when you got "like the arcades." Developers learned how to operate within these constraints while console manufacturers created ways to overcome them. This is why the Sega Saturn and Sony Playstation were able to push games as hard as they did. When memory constraints began happening in the 5th generation...Sega was prepared for it with their expansion carts. In one generation (because of the Sega CD) they were able to replicate arcade perfect ports of Neo Geo fighting games. Let's not forget that Sony was a partner with Sega in the creation of the Sega CD and they developed quite a few games for it as well. This enabled them to create a console that was solely based on 3D polygonal gaming (something that was said to be impossible by both Sega and Nintendo). That does not happen with a cart based system. Have you seen the awful N64 Final Fantasy VII tech demo? There is a reason Square jumped ship because the CD format was superior for their needs. Lastly, cart based systems were faster than their CD ROM counterparts in some aspects...not all. There is another reason Square left Nintendo for Sony. The N64 could not render the high poly count FFVII needed at a regular frame rate. The Playstation was really good at pushing massive amounts of data quite a bit faster than the N64 (despite having load times). Square not only moved Final Fantasy but every single project they were working on. That was all because Nintendo decided to go with the severely dated cartridge. Let's not forget the N64DD and 4MB expansion pack either...
I always try to buy the physical disc for a game. Unfortunately, today, games won't run unless you are online with the gaming service. For example, Destiny 2. I'm not a fan of that at all. Basically, I don't own the game because if I ever decide to go offline, the disc is worthless.
That's actually not true. Most games released today do not require an online connection to play. Case in point, I am playing Final Fantasy XVI on our PS5 and it never needs to be connected to the internet to play. We had a storm last night that knocked our wifi out and I had no issues playing at all. My fiancee was able to continue playing Front Mission 1st on our Switch without the internet as well. 99.9% of all 8th generation games are on disc and are not games as a service like Destiny. 70% of all 9th generation games feature the game on disc. Most of those can be played without updating. As a game collector I test every single game we get by turning the wifi off and installing the game. The only ones that refuse to work are those that download the entire game online and games as a service like Diablo IV. I have tested countless games using this method across the 8th generation Xbox One/One X/PS4/PSPRO/Switch and 9th generation Series X/PS5 *disc. Question- Why would you compare Destiny 2 (games as a service) to normal games?
One of the other factors in Nintendo's decision to stick with cartridges was for piracy. CD-ROM games were seen to be much easier to pirate than cartridge games, as many computers had CD drives and the price of CD burners was coming down. Ironically, N64 games became much easier to pirate through the internet due to being 1/10th the size of a CD-ROM game.
I wish they opted to using magnetic disk especially magnetic optical disc or DD (with larger storage like the zip disks) which is more secure than rom carts and cds.
Sega could have done more with the Saturn's cartridge slot. But you can't really discount the cost per run being way more favorable for disc. Well, my neighbor and his brother used my disc as a coaster or frisbee and Daytona USA was the first (and last) time I let anyone borrow my discs. He actually gave me (gen) mutant league football and (sat) battle arena toshinden reluctantly after I got onto him. He wanted to borrow cartridges and I caved. :) Disc or cart or even a portable file for a USB stick. I don't care as long as I can play it on different hardware and not need internet permission.
y'all, I cannot believe that the n64 didn't even have a sound chip, why couldn't they have at least used the snes sound chip, then I realized, the sound chip in the snes was made by sony.
bingo, the SPC700 (SNES's sound chip) was Sony's first entry into the console hardware market. Fun story: Ken Kutaragi (often quoted as "father of playstation") made an agreement with Nintendo for Sony to provide an advanced sound chip it before getting permission to deal with them from his boss :) The PS1 sound chip is largely an evolution of what was seen in the SNES's SPC700. Meanwhile, Nintendo just had the GPU use some of its muscle to make sound in N64, so from what understood, you kinda had to balance between good graphics or good sound. The GBA also just used its CPU (PCM) + the old 8bit GB CPU (PSG) both piping through a DAC to make sound (which is why many GBA games sound way worse than SNES). It wasn't into GCN and DS that Nintendo made proper sound chips again for their hardware. Its not like Sony was the only sound hardware vendor in town though (though Sega was pretty close with Yamaha, there were others) so really no clue why they went that route for the N64/GBA other than Nintendo being Nintendo
@@NB-1 You are right, but I think cartridges are more convenient for extending hardware per game title without depending on expansion ports, and CD-ROMs always have to use expansion ports. My question is: Whether hardware expansion through cartridges is a reason for resistance to migration to CD-ROMs?
@@vahidheidari9616 sega was smart to add the cart slot to the Saturn for expansion purposes like memory, ram and ect. Also, ps1 could've done the same since memory card slot is in similar size as the pce rom cards. Potentially it can used expansion purpose similar to the Saturn. Ram cards was a missed opportunity for ps1 games. Plus, the n64 expansion pak was another great idea and had potential to do hardware expansion as the ps1 memory card slot.
The battle of read only memory. And you aren't an old man, something just isn't the same with virtual copies of games. Not even taking into account the less authentic feel a game gives when ran off of an emulator.
The video game console makers... in their misguided, heavy-handed, customer-hostile approach to "stopping piracy," have chased away paying customers such as myself. I pulled out a long time ago, not one cent towards new generations. We're talking potentially thousands of dollars of my hard earned money over time that they're simply not getting, not going to get. All that to thwart people who weren't going to pay anyway. Stubbornly sticking with the old stuff. That is, until they revert back to the good ol' days of gaming hardware. Long time now I've been waiting, but it only seems to be getting progressively worse. Will probably die waiting.
@@thedinobros1218 nope!! game discs is better ps1 gamecube sega cd and xbox wii wii u plus cartridges are trash they ugly and pice of junk that have bad sound plus they dont even match any of music cds and blu-ray movies dude! so yeah your gay discs wins!!
nope!! game discs is better ps1 gamecube sega cd and xbox plus cartridges are trash they dont even match any of music cds and blu-ray movies dude! so yeah your gay discs wins!!
Someone told me all about this in a dream once 😀😅 You know it's funny, the older I get the more I realize the less I know. I've been an engineer for almost a decade and have been dinking around with game development for about the same time.
This is a nice video, but I must offer a correction: The Super Nintendo wasn't making a ton of money in the late 80's, as It was released in November of 1990 in Japan and August of 1991 in America. Nintendo and Sony were actually discussing a CD add-on for the Super Nintendo before it even released.
Thanks for correcting!
Yeah, that's 100% correct. I should have said NES.
I think the biggest thing in favor of CD-Rom if you dont think of its size, was licensing fee and how much a cd cost to make compared to a cartridge. The cd-based games also had smalled packaging = cheaper transportation etc.. lots of things in favor of cd-roms. Just look how much a neo geo game cost back then, it was more than a console.
Also, can be used as a mirror
On CD-ROM… It is the switch from pit to land (or vise versa) that causes the 0 or 1 to be read. The pit or land itself doesn’t by itself represent a 0 or 1.
Correct. The "reflective area" I referred to in the video is the transition between the two.
@@ZygalStudios much respect to a fellow nerd! :-). I like your videos because they always teach me something. Thanks… I hope your channel grows greatly.
Also fun fact, it's very likely NEC pushed the CD format because they had to pay royalties to Hudson for each Hu-card sold but didn't for CDs of course
No they had pay sony phillips
@@rustymixer2886 the royalties for that would have been a fraction of what they were paying Hudson. NEC signed a real bad deal with Hudson. Remember to that NEC was awash in their own patents and would have been able to negotiate more favorable terms with Sony and Phillips.
@jeremygregorio7472 yeah looking back sony was smart they owned cds, chips inside damn near every 16 bit console so they made chips cds etc developed some sega cd games learning code didnt have to pay anybody except good 3rd parties more than sega and nintendo, genius tactic
@jeremygregorio7472 Phillips drop the ball big time they co owned cds had some nintendo ip and failed with system over game fun tactic, sony did opposite
I feel hucard was nec version of sega card mark 3 knockoff
I think another interesting thing about the now/future is that in a sense we got a combination of the old system with the SSDs (which typically stored games installed):
- They're solid state / silicon based non-volative storage (like cartridges)
- But they're in the normal address space but accessed a discrete device/disk (like CDs)
Thanks for a great video!
Only Nintendo was bullheaded with carts. The reason mainly had to do with control. Nintendo manufactured the carts themselves and 3rd parties had to order from Nintendo. This allowed Nintendo to double-dip on royalties and manufacturing. Also it made the console cheaper to manufacture.
Sony wasn't bull headed to move to CDs, as other CD based consoles and add-ons had already been released by the time the PlayStation came out.
The manufacturing costs was also much cheaper. People forget but before the PlayStation was released games were much more expensive. Phantasy Star 4 on the Genesis was $100 at release, Chronic Trigger was $80. Sega thought they could get away with charging Sega CD and Saturn games for $60. Sony undercut them by charging $50 for 3rd party games and $40 for 1st party games at release. N64 games never got cheaper than $60 at release to $80 for something like Zelda at launch. Sony further undercut everyone with Greatest Hits games at $20.
Plus, not cheaper manufacturing cost but more storage space. Nintendo tried to utilize magnetic disk with the DD. However, the maximum storage was limited to 64 MB compare to other disk makers with larger storages disk like SyQuest, Orb, Jazz, lomega, superdisk, and Sony.
Digital is the only way for a realistic preservation imho, I can backup/restore my OS&Steam games on any PC with all the updates, DLCs and the mods while physical misses all updates and DLCs. Let's be real, you are not preserving much with a Cyperpunk'77 or Street Fighter V 1.00 disc.
Cool vid, and liking the increased production values. I believe the fallout between Sony and Nintendo wasnt creative differences, the contract entitled Sony to take disc game profits and Nintendo only cart profits. Nintendo furiously broke the deal to work with Philips. Sony also furious went to Sega.Sega of America agreed to co develop the system with Sony- but Sega Japan said 'No, Sony know nothing about video games' and the rest is history
This is pretty much the core of it, yeah. That being said, at the time SEGA weren't exactly wrong in their assumption about Sony, prior to the actual release of the PS1 there was a fair bit of skepticism that Sony could pull the whole thing off and not end up another Phillips CD-i or 3DO.
@@seanmckelvey6618 what saved Sony is there deep pockets, longtivity and having their own manufacturing. Microsoft followed sony blueprint to create the xbox and was sucessfull.
In a way the "successor" to ROM (NAND Flash memory) kinda won out due to essentially games being launched from internal NAND. You could say that in a sense every modern console has a reusable cartridge built in and you're just flashing new games onto it.
In the far future I wholeheartedly believe that all gaming experiences will be done through the cloud with no local consoles at all. Microsoft is already clearly heading in this direction with gamepass. And the music/book/film industry shows that once that becomes the standard it's going to obliterate physical media.
I think it's more like the winner were the memory cards, it's just now they're inside the consoles.
And cloud gaming will be where gaming goes to die
When all gaming goes to the cloud...the industry will crash and burn. The future of gaming is very bleak indeed.
carts are cooler, love the feel
Both for different reasons
I don't think 16-bit consoles had enough power or memory to make good use of the CD-ROM format. There were some cool games but I don't think there were any experiences you couldn't have gotten on cartridge. At least not if you waited a year or two into the life cycle of the console.
There were many Sega CD and Turbo CD games that would not have been possible on carts. Obviously anything with FMV or voice acting. Snatcher is a great game on both of those systems that could not have been done on carts.
@@BurritoKingdom also, added game features as well. Most of the cd games would've been short and cut down cart games with missing content. Sega dropped the ball with arcade ports to the Sega cd especially nigh striker, snk and midway arcade ports.
This isn't true at all. From FMV based games to titles with levels of scaling/rotation/sprite warping well beyond mode 7's capabilities on the Snes or the many software solutions used on the Genesis to get said effects. That also includes games that were many, many times bigger than a cart like Castlevania Rondo of Blood or any Neo Geo AES title.
The advent of CD ROM technology on the 16-bit consoles was one of the most important things that happened to the industry at large. Without it Sony and Sega wouldn't have had the experience with the technology to push the 32-bit machines as they did. Those growing pains had to come somewhere which in all likelihood would mean we might even be a generation behind today.
@@Sinn0100 you need to think about the memory in the CD console. If you have a cartridge you can access the ROM so fast it's practically memory. But that ROM was very expensive. Every CD based system has a chunk of RAM that exists to replace that ROM.
On the Sega CD that was 6 MB or 1.5 MB give or take.
Strider with 2 MB more than that. 6 MB just wasn't enough RAM to replace the benefits of having cartridge ROM. The problem isn't just load times. You couldn't do a game like super Street fighter 2 on the Sega CD.
There's a reason why the Street fighter 2 ports on the PC engine with a cartridge game and not a CD game.
@@jeremygregorio7472
Okay...you have to remember in 1989-1994 (16-bit supported CD ROM games) no console accept the Neo Geo AES could replicate the arcades of which you speak of. This was still a time when you got "like the arcades." Developers learned how to operate within these constraints while console manufacturers created ways to overcome them.
This is why the Sega Saturn and Sony Playstation were able to push games as hard as they did. When memory constraints began happening in the 5th generation...Sega was prepared for it with their expansion carts. In one generation (because of the Sega CD) they were able to replicate arcade perfect ports of Neo Geo fighting games. Let's not forget that Sony was a partner with Sega in the creation of the Sega CD and they developed quite a few games for it as well. This enabled them to create a console that was solely based on 3D polygonal gaming (something that was said to be impossible by both Sega and Nintendo). That does not happen with a cart based system. Have you seen the awful N64 Final Fantasy VII tech demo? There is a reason Square jumped ship because the CD format was superior for their needs.
Lastly, cart based systems were faster than their CD ROM counterparts in some aspects...not all. There is another reason Square left Nintendo for Sony. The N64 could not render the high poly count FFVII needed at a regular frame rate. The Playstation was really good at pushing massive amounts of data quite a bit faster than the N64 (despite having load times). Square not only moved Final Fantasy but every single project they were working on. That was all because Nintendo decided to go with the severely dated cartridge. Let's not forget the N64DD and 4MB expansion pack either...
I always try to buy the physical disc for a game. Unfortunately, today, games won't run unless you are online with the gaming service. For example, Destiny 2. I'm not a fan of that at all. Basically, I don't own the game because if I ever decide to go offline, the disc is worthless.
That's actually not true. Most games released today do not require an online connection to play. Case in point, I am playing Final Fantasy XVI on our PS5 and it never needs to be connected to the internet to play. We had a storm last night that knocked our wifi out and I had no issues playing at all. My fiancee was able to continue playing Front Mission 1st on our Switch without the internet as well.
99.9% of all 8th generation games are on disc and are not games as a service like Destiny. 70% of all 9th generation games feature the game on disc. Most of those can be played without updating. As a game collector I test every single game we get by turning the wifi off and installing the game. The only ones that refuse to work are those that download the entire game online and games as a service like Diablo IV. I have tested countless games using this method across the 8th generation Xbox One/One X/PS4/PSPRO/Switch and 9th generation Series X/PS5 *disc.
Question- Why would you compare Destiny 2 (games as a service) to normal games?
One of the other factors in Nintendo's decision to stick with cartridges was for piracy. CD-ROM games were seen to be much easier to pirate than cartridge games, as many computers had CD drives and the price of CD burners was coming down. Ironically, N64 games became much easier to pirate through the internet due to being 1/10th the size of a CD-ROM game.
I wish they opted to using magnetic disk especially magnetic optical disc or DD (with larger storage like the zip disks) which is more secure than rom carts and cds.
Sega could have done more with the Saturn's cartridge slot. But you can't really discount the cost per run being way more favorable for disc. Well, my neighbor and his brother used my disc as a coaster or frisbee and Daytona USA was the first (and last) time I let anyone borrow my discs. He actually gave me (gen) mutant league football and (sat) battle arena toshinden reluctantly after I got onto him. He wanted to borrow cartridges and I caved. :) Disc or cart or even a portable file for a USB stick. I don't care as long as I can play it on different hardware and not need internet permission.
I hope they don’t try to force us to an App Store future when it comes to games.
y'all, I cannot believe that the n64 didn't even have a sound chip, why couldn't they have at least used the snes sound chip, then I realized, the sound chip in the snes was made by sony.
bingo, the SPC700 (SNES's sound chip) was Sony's first entry into the console hardware market. Fun story: Ken Kutaragi (often quoted as "father of playstation") made an agreement with Nintendo for Sony to provide an advanced sound chip it before getting permission to deal with them from his boss :) The PS1 sound chip is largely an evolution of what was seen in the SNES's SPC700. Meanwhile, Nintendo just had the GPU use some of its muscle to make sound in N64, so from what understood, you kinda had to balance between good graphics or good sound. The GBA also just used its CPU (PCM) + the old 8bit GB CPU (PSG) both piping through a DAC to make sound (which is why many GBA games sound way worse than SNES). It wasn't into GCN and DS that Nintendo made proper sound chips again for their hardware. Its not like Sony was the only sound hardware vendor in town though (though Sega was pretty close with Yamaha, there were others) so really no clue why they went that route for the N64/GBA other than Nintendo being Nintendo
Cartridges are capable of extending hardware by adding chips like Super FX, but CDs don't. Is it important or not?
@@NB-1 You are right, but I think cartridges are more convenient for extending hardware per game title without depending on expansion ports, and CD-ROMs always have to use expansion ports. My question is: Whether hardware expansion through cartridges is a reason for resistance to migration to CD-ROMs?
@@vahidheidari9616 sega was smart to add the cart slot to the Saturn for expansion purposes like memory, ram and ect. Also, ps1 could've done the same since memory card slot is in similar size as the pce rom cards. Potentially it can used expansion purpose similar to the Saturn. Ram cards was a missed opportunity for ps1 games. Plus, the n64 expansion pak was another great idea and had potential to do hardware expansion as the ps1 memory card slot.
Honestly, when I read a disclaimer that tells me not to be a cynic of something, that makes me a little bit more of a cynic. Yee-Haw!
🤣🤣🤣
Long live non-physical digital media.
I thought the Nintendo Switch used SD Cards? Not a Cartridge.🤔
Are SD Cards not just more advanced versions of these cartridges? 🤔
The battle of read only memory. And you aren't an old man, something just isn't the same with virtual copies of games. Not even taking into account the less authentic feel a game gives when ran off of an emulator.
The video game console makers... in their misguided, heavy-handed, customer-hostile approach to "stopping piracy," have chased away paying customers such as myself. I pulled out a long time ago, not one cent towards new generations. We're talking potentially thousands of dollars of my hard earned money over time that they're simply not getting, not going to get. All that to thwart people who weren't going to pay anyway. Stubbornly sticking with the old stuff. That is, until they revert back to the good ol' days of gaming hardware. Long time now I've been waiting, but it only seems to be getting progressively worse. Will probably die waiting.
discs are better on movies and musics
games are better on carrtages
@@thedinobros1218 nope!!
game discs is better
ps1 gamecube sega cd and xbox wii wii u
plus cartridges are trash they ugly and pice of junk that have bad sound plus they dont even match any of music cds and blu-ray movies dude! so yeah your gay discs wins!!
Games used to be about cartridges and disks but now its about digital and cloud gaming
All about digital files and cloud technology now.
The big downside of CDs is disc rot (in the long term at least) !!!
nope!!
game discs is better
ps1 gamecube sega cd and xbox
plus cartridges are trash they dont even match any of music cds and blu-ray movies dude! so yeah your gay discs wins!!
Patching is both a blessing and a curse.
Yee haw!
"Yee-Haw!"
Yee-Haw
How are you so knowledgeable
Someone told me all about this in a dream once 😀😅
You know it's funny, the older I get the more I realize the less I know.
I've been an engineer for almost a decade and have been dinking around with game development for about the same time.
Yeehaw 🤠
Yee-Haw!
Yee-Haw!
"Yee-Haw!"
Yee-Haw!