First thing I thought when I saw summon chair be barbarian take magic initiative and tavern brawler take summon chair as a cantrip you are now a WWE super star with endless metal folding chairs as weapons
Unfortunately anyone but the caster goes right through it, which could be even better for wrestling since you can pretend to swing without them knowing it can do that, then as it lands through them you can grapple with advantage.
Your metal folding chair is as anachronistic as the chairs described by the cantrip's author, so at least you're entering into the spirit of the thing.
Summon a chair as a bonus action and then cast catapult as your action on the chair. Also seems how the cantrip is called summoned chair that means you're just summoning someone's chair throwing it at something and then it gets sent back as a broken chair... If a player of a mine did this often then I will start having them notice broken chairs in the world
That’s great! After we reviewed this one I realized the chair could be used as a unconventional weapon. Perhaps flying and then casting this from above? Who wouldn’t want a couch dropped on them? Haha
when i saw summon chair i imagined a warlock that when combat starts, takes a deep breath, casts mage armor and summon chair, takes a seat and then uses agonizing repelling eldritch blast to keep everyone off his lawn
Clever. I would presume it could, as it's still your hand. I would think you'd have to throw the hand at the target, or else hope it somehow doesn't notice the hand slowly crawling up to them. The problem is, there isn't enough information about what the hand can do, whether it can move under its own power, etc. I'm having a hard time imagining ways to actually use this spell. I mean, I doubt it can climb or carry things, so wherever you place it it's just going to be _a hand on a surface._ And keep in mind you can't SEE through your hand -- so if you're not in the same room actively watching it, it would essentially be like fumbling around in the dark with your fingers, not knowing where it is or what's going on.
@@0Fyrebrand0 it could climb since your hand is strong enough to lift itself, or you could cast mage hand and have your hand fly around thanks to the second hand :D
The summon chair cantrip. It says that it is rooted to the spot where it is cast. So if I could make the couch and I had an immovable rod... Would I be able to make an invisible seat in thw air? (I said couch because the other chairs are three legged and wouldn't be able to attach to the rod.) Also would it create a small platform that only you can stand on? And to make it so they can't grab the rod you could cast grease on the rod?
DMs out there; if your player plays a bard who plays "promises (reprise)" When they cast this cantrip, give them an inspiration die or something. (And I don't mean let them regain a bardic inspiration die, but that works too, I guess)
Test Strike should do 2 damage per type - you'd know by numbers alone if they have resistances or immunities. If it only deals 1 damage, either a resistance or an immunity will make it zero damage.
I can totally see a version of card throw being made and used by Wild Magic Sorcerers. Maybe something like: Mote of Discord Components: S, M (A small cup or bowl) Range: 30 ft. Damage dice: 2d4 (3d4, 4d4, 5d4) You create a tiny bead of chaotic energy that changes colors rapidly and dissipates quickly once its been cast. Make an attack roll against target creature, if it hits, roll for damage accordingly. Once you have done so, choose one result from those dice and use it to determine the damage type according to the following: 1: Fire 2: Cold 3: Lightning 4: Acid If any of the dice match, add 1 damage for each die that matches. (For example: if I were level 11 and rolled 4d4 and the results were 4 4 4 2, I could choose to have the cantrip deal either Acid or Cold damage, and the bonus damage would be 3, due to there being three total 4s among the results.)
That chair thing could be usefull for climbing on it te get to a higher spot. Also - what happens if I summon a couch on an opponent? Would it have weight and might crush him? would it possibly suffocate him as it is made out of non-breathable air? Also I really hope that chair is invisible - cause that way you would look like you're floating on the battlefield while sitting on it.
it is visible though could be fixed with minor illusion, and like all summons/teleports it would fail to occupy the same space and jolt to the nearest empty space or fail.
I would modify the samurai to deal 1 point of slashing damage being the equivalent of a paper cut. So having 5 of them active at a time could maybe deal 5 points of damage. And instead have the dog point towards the nearest creature of a specific type within 120 feet and if you want you can choose to have it of walking towards it. If it reaches the position of the creature even if invisible/hidden the dog barks. I would modify the Violet card to cause disadvantage on the next attack or saving throw. That would be more in line with cantrip level abilities. Because blinded is too powerful since it grants advantage against your as well as you having disadvantage.
The spell dictates that the water must be "in an open container," which is not how I would describe a living body. But I would also argue that the "water" in someone's body is not pure water, but rather a chemically-bonded compound from which the water cannot be separated. Just like how "Heat Metal" doesn't affect the iron in one's bloodstream, nor does "Speak With Animals" allow you to understand a foreign language a humanoid is speaking just because people are scientifically classified as "animals."
@@0Fyrebrand0 so as long as a persons mouth is open you can cast create water to summon water in a persons lungs? They could just be talking to you or shouting and then suddenly they have their lungs filled with water.
my opinion: 1st: even if only 1 at a time is allowed, the effect is to strong to have ALL THESE from 1 cantrip. just the samurai alone is worth its own cantrip. 2nd: the ability modifier makes it badly scaling. Having it do a d8 would be more balanced out between the levels (but stil d4 for violet). It might also be cool to make it d6 and give the ability to choose damage type, giving it versatility like no other cantrip, yet also the lowest die. 3rd: I see no problem with bees, but it's like a reskinned poison spray? 4th: aquabolt is good, it should totally exist. The d6 compensates for the extra control, so wel done. 5th: it has its uses, but I doubt many people would take it since the weapons aren't magical. 6th: it isn't flashed out yet, but from how you proces this it is either just about the trickery clerics channel divinity feature, or it is almost useles. As written no movement is specified, meaning no movement? 7th: this is a genious cantrip. It has useful level scaling , yet it isn't to strong to be a cantrip. 8th: there's currently no concentration cantrips, but for what it does it seems balanced. It only works on creatures that rely on sight and only on you, enough restrictions for this stealth ability. I do think that arcane tricksters will like it though. 9th: summon chair is a funny flavor one. I would probably have it on a tavern brawler eldritch knight, where he summons the chair in order to beat people with it as if he were a wwe fighter. to bad the chair doesn't work like that though. 10th: not being able to slip is 1 thing, but not being able to be pushed/fall over is something entirely else. It singlehandedly counters the main advantage from the grease spell, so it's to strong as is.
I'd rule that grease or even a wet floor would prevent this as it is a liquid layer between the person and surface, though also I think it should only be for balance, not for avoiding external forces like a push.
@@gavingameplay5790 yeah I was just being dumb saying that. friends, guidance and resistance are to. Although there's no continuous stealth effect yet, ans that would be pretty broken on arcane trickster.
@@gavingameplay5790 the shittiest pos spell ever, it is only useful for setting up an ambush, something players almost never do. Or alternatively if you need to roll at least something like an 18 and have the elven accuracy feat. Now that I think about it with an arcane trickster I might prefer using shadow blade regardless.
How about this up my sleeve . the cast places a object of 5lb or less in the hand a closes there fist. The object disappears in to a tiny pocket dimension. The item can be returned to the casters hand as a bonus action. Caster can only hand 1 item stored in each hand this way. Semantic / component( object to be stored) Casting time 1 action.
@@stm7810 I love the idea of that but it could be really broken when used with magic stone the most overpowered cantrap ever. I would say so long as it not magical no more the 1foot long and no more the 5lbs you be good. i would rule that a bag of many tiny things wood be bo able.
@@madmachanicest9955 it still has to be able to hide in a closed hand, and yes not magical, so you could store some stones or gold or whatever but even if weightless a pole or rope wouldn't work.
@@stm7810 will it simple needs to be an object you can hold on one was my main idea. The 5bs and the 1 foot or less rules are there to let you play around with the spells passable applications.
@@madmachanicest9955 good idea, I do like the idea of hand size mattering, and the idea of someone using some sort of magic for really big hands to hide more than they should be able to, as well as to match the real world trick.
Why would a DM give you metagame knowledge and tell you specifically all of your damage was effective but this particular damage was resisted and you felt that resistance? That seems like a homebrewed way of playing the core rules.
Abeloth's Mist is plagiarized from AD&D Illusionist Cantrip called 'Haze". Same EXACT - word for word, cut & paste AD&D 1st - 2.5 edition, plagiarized material.
Hey Conrad, we base what we record off of which of us came up with and found the content for the video. That person naturally has more to say to drive the video along. Sometimes I talk more sometime Sean does. We don’t script, we just chat. So sometimes that means we talk over each other a bit. This being one of our earlier videos, it was a little rougher. We’ve leveled up since then. :3 Newer videos have this much less. -Tony
Hey there Jacob, this particular video was posted in 2018. Long ago when we didn’t have things together on sound. All new videos are set to a -9db gate. Hope you enjoy.
*Test Strike:* Sorry, but I really don't like this one. It's a thinly-veiled excuse for lazy metagaming, and quite against the spirit of the game. Also, I'm pretty sure there are other abilities, and higher-level spells, that can give you information such as this -- it's too much for a cantrip.
First thing I thought when I saw summon chair be barbarian take magic initiative and tavern brawler take summon chair as a cantrip you are now a WWE super star with endless metal folding chairs as weapons
Unfortunately anyone but the caster goes right through it, which could be even better for wrestling since you can pretend to swing without them knowing it can do that, then as it lands through them you can grapple with advantage.
Your metal folding chair is as anachronistic as the chairs described by the cantrip's author, so at least you're entering into the spirit of the thing.
Summon a chair as a bonus action and then cast catapult as your action on the chair.
Also seems how the cantrip is called summoned chair that means you're just summoning someone's chair throwing it at something and then it gets sent back as a broken chair...
If a player of a mine did this often then I will start having them notice broken chairs in the world
That’s great! After we reviewed this one I realized the chair could be used as a unconventional weapon. Perhaps flying and then casting this from above? Who wouldn’t want a couch dropped on them? Haha
Almost as funny as creating false chairs with Minor Illusion. ;D
the BBEG could be a pissed off litch who had all his chairs smashed by you.
@@HomeBrewCrew the words say the chair is rooted to wherever it is summoned, idk if you could wield it
> Take the tavern brawler feat
> Multiclass into Sorcerer
> Take Summon Chair
Now you always have a barstool to break over someones head
Leaf into Dagger the lovechild of Magic Stone and Shillelagh.
Gotta change the name of "Leaf into dagger" to "Leafcutter"
The "chair" cantrip- I'm picturing a warforged that acts like hedonism bot.
"personal smoke screen" is one of my favorite uses of prestidigitation.
I can play Doctor Bees.
For the build I just need "BEES!?" cantrip.
when i saw summon chair i imagined a warlock that when combat starts, takes a deep breath, casts mage armor and summon chair, takes a seat and then uses agonizing repelling eldritch blast to keep everyone off his lawn
"remove hand" would it be able to do "vampic touch" or "inflict wounds" or "shocking grasp"???
I love the idea of being able to use touch spells through the hand though familiars can already do that
Clever. I would presume it could, as it's still your hand. I would think you'd have to throw the hand at the target, or else hope it somehow doesn't notice the hand slowly crawling up to them. The problem is, there isn't enough information about what the hand can do, whether it can move under its own power, etc. I'm having a hard time imagining ways to actually use this spell. I mean, I doubt it can climb or carry things, so wherever you place it it's just going to be _a hand on a surface._ And keep in mind you can't SEE through your hand -- so if you're not in the same room actively watching it, it would essentially be like fumbling around in the dark with your fingers, not knowing where it is or what's going on.
@@0Fyrebrand0 it could climb since your hand is strong enough to lift itself, or you could cast mage hand and have your hand fly around thanks to the second hand :D
Have a upgraded version and do Vampire Hunter D 😀
PC: That's it, Bees!
Beholder: Bees? Bees!
Summon Chair feels like the shard from Bloodstained Ritual of the Night.
When you said summon chair, I thought of playing a character who summons folding chairs and beats enemies with them like some fantasy wrestler 🤣
Really enjoyed this video. I give my players a lot of consumables. These would be some fun rewards for my spellcasters.
For the leaf spell if you have some kinda incounter we’re you have no weapons. problem solved
As long as you're in the woods or a place with trees, you'll always have weapons!
-Sean
If you know thorn whip, you always have leaves
The summon chair cantrip. It says that it is rooted to the spot where it is cast. So if I could make the couch and I had an immovable rod... Would I be able to make an invisible seat in thw air? (I said couch because the other chairs are three legged and wouldn't be able to attach to the rod.) Also would it create a small platform that only you can stand on? And to make it so they can't grab the rod you could cast grease on the rod?
You have manacles on you, and you drop one hand.
Voilà, no more manacles restricting you.
DMs out there; if your player plays a bard who plays "promises (reprise)" When they cast this cantrip, give them an inspiration die or something.
(And I don't mean let them regain a bardic inspiration die, but that works too, I guess)
Remove hand, well that is one way of getting out of shackles.
You missed a golden opportunity to mention razor leaf
That hand thing? I just picture a Longsaddle Harpell wizard creating that cantrip by accident.
Test Strike should do 2 damage per type - you'd know by numbers alone if they have resistances or immunities. If it only deals 1 damage, either a resistance or an immunity will make it zero damage.
I can totally see a version of card throw being made and used by Wild Magic Sorcerers.
Maybe something like:
Mote of Discord
Components: S, M (A small cup or bowl)
Range: 30 ft.
Damage dice: 2d4 (3d4, 4d4, 5d4)
You create a tiny bead of chaotic energy that changes colors rapidly and dissipates quickly once its been cast.
Make an attack roll against target creature, if it hits, roll for damage accordingly. Once you have done so, choose one result from those dice and use it to determine the damage type according to the following:
1: Fire
2: Cold
3: Lightning
4: Acid
If any of the dice match, add 1 damage for each die that matches.
(For example: if I were level 11 and rolled 4d4 and the results were 4 4 4 2, I could choose to have the cantrip deal either Acid or Cold damage, and the bonus damage would be 3, due to there being three total 4s among the results.)
Remove Hand then next turn use a touch spell from range?
Clever! And here I was thinking it was a cool way to get out of shackles.
Yeah you can hide the hand on the guy so you can do vampiric touch on him and drain him dry
That chair thing could be usefull for climbing on it te get to a higher spot. Also - what happens if I summon a couch on an opponent? Would it have weight and might crush him? would it possibly suffocate him as it is made out of non-breathable air?
Also I really hope that chair is invisible - cause that way you would look like you're floating on the battlefield while sitting on it.
it is visible though could be fixed with minor illusion, and like all summons/teleports it would fail to occupy the same space and jolt to the nearest empty space or fail.
I would modify the samurai to deal 1 point of slashing damage being the equivalent of a paper cut. So having 5 of them active at a time could maybe deal 5 points of damage.
And instead have the dog point towards the nearest creature of a specific type within 120 feet and if you want you can choose to have it of walking towards it. If it reaches the position of the creature even if invisible/hidden the dog barks.
I would modify the Violet card to cause disadvantage on the next attack or saving throw. That would be more in line with cantrip level abilities. Because blinded is too powerful since it grants advantage against your as well as you having disadvantage.
Lol the Twisted fate cantrip card throw
A brawler with magic initiate feat to summon chair out of nowhere.
One thing that I find interesting is the create/destroy water spell since what stops you from destroying the water in someones body
The spell dictates that the water must be "in an open container," which is not how I would describe a living body.
But I would also argue that the "water" in someone's body is not pure water, but rather a chemically-bonded compound from which the water cannot be separated. Just like how "Heat Metal" doesn't affect the iron in one's bloodstream, nor does "Speak With Animals" allow you to understand a foreign language a humanoid is speaking just because people are scientifically classified as "animals."
@@0Fyrebrand0 so as long as a persons mouth is open you can cast create water to summon water in a persons lungs? They could just be talking to you or shouting and then suddenly they have their lungs filled with water.
@@vertonimal That is basically the exact opposite of what I said...
too many impurities, barriers between you and it, resistance and the presision of getting a liquid from billions of cells.
Abolyth's myst and leaf to dagger sound specific to warlock and druid respectivly.
id allow it for an arcane trickster also even though they dont pull from the druid spell list because thematically it would work for them
Leaf into Dagger is just Fern from Adventure Time
Would you allow enlarge/reduce on the origami? I feel like that would open up a lot of interesting combos later
Bees, my god.
my opinion:
1st: even if only 1 at a time is allowed, the effect is to strong to have ALL THESE from 1 cantrip. just the samurai alone is worth its own cantrip.
2nd: the ability modifier makes it badly scaling. Having it do a d8 would be more balanced out between the levels (but stil d4 for violet). It might also be cool to make it d6 and give the ability to choose damage type, giving it versatility like no other cantrip, yet also the lowest die.
3rd: I see no problem with bees, but it's like a reskinned poison spray?
4th: aquabolt is good, it should totally exist. The d6 compensates for the extra control, so wel done.
5th: it has its uses, but I doubt many people would take it since the weapons aren't magical.
6th: it isn't flashed out yet, but from how you proces this it is either just about the trickery clerics channel divinity feature, or it is almost useles. As written no movement is specified, meaning no movement?
7th: this is a genious cantrip. It has useful level scaling , yet it isn't to strong to be a cantrip.
8th: there's currently no concentration cantrips, but for what it does it seems balanced. It only works on creatures that rely on sight and only on you, enough restrictions for this stealth ability. I do think that arcane tricksters will like it though.
9th: summon chair is a funny flavor one. I would probably have it on a tavern brawler eldritch knight, where he summons the chair in order to beat people with it as if he were a wwe fighter. to bad the chair doesn't work like that though.
10th: not being able to slip is 1 thing, but not being able to be pushed/fall over is something entirely else. It singlehandedly counters the main advantage from the grease spell, so it's to strong as is.
I'd rule that grease or even a wet floor would prevent this as it is a liquid layer between the person and surface, though also I think it should only be for balance, not for avoiding external forces like a push.
Isn't true strike concentration
@@gavingameplay5790 yeah I was just being dumb saying that. friends, guidance and resistance are to. Although there's no continuous stealth effect yet, ans that would be pretty broken on arcane trickster.
@@Olav_Hansen true but just here as a friendly reminder that true strike of all spells reqires your concentration
@@gavingameplay5790 the shittiest pos spell ever, it is only useful for setting up an ambush, something players almost never do. Or alternatively if you need to roll at least something like an 18 and have the elven accuracy feat.
Now that I think about it with an arcane trickster I might prefer using shadow blade regardless.
Good video!!!
How about this up my sleeve . the cast places a object of 5lb or less in the hand a closes there fist. The object disappears in to a tiny pocket dimension. The item can be returned to the casters hand as a bonus action. Caster can only hand 1 item stored in each hand this way.
Semantic / component( object to be stored)
Casting time 1 action.
Brilliant, a lot of fun, could that 5 pounds be multiple small objects wrapped in cloth together? such as coins, lock picks, and such?
@@stm7810 I love the idea of that but it could be really broken when used with magic stone the most overpowered cantrap ever. I would say so long as it not magical no more the 1foot long and no more the 5lbs you be good. i would rule that a bag of many tiny things wood be bo able.
@@madmachanicest9955 it still has to be able to hide in a closed hand, and yes not magical, so you could store some stones or gold or whatever but even if weightless a pole or rope wouldn't work.
@@stm7810 will it simple needs to be an object you can hold on one was my main idea. The 5bs and the 1 foot or less rules are there to let you play around with the spells passable applications.
@@madmachanicest9955 good idea, I do like the idea of hand size mattering, and the idea of someone using some sort of magic for really big hands to hide more than they should be able to, as well as to match the real world trick.
Leaf to Dagger sounds cool. Poison Ivy or Poison Oak any one?.?.?
Origami cantrip = totems
But cuter
Summon chair seems dumb, unless you pair it with animate object.
hi
Why would a DM give you metagame knowledge and tell you specifically all of your damage was effective but this particular damage was resisted and you felt that resistance? That seems like a homebrewed way of playing the core rules.
you'd see if any small cuts and stuff form, since that's how real damage works.
The Cro
Bring back the hot 👩 lady
What hot lady?
Can't trip, summon chair, and abolith's myst sound too powerfull for cantrips. They sound like 2nd, maybe 1st level spells.
Abeloth's Mist is plagiarized from AD&D Illusionist Cantrip called 'Haze". Same EXACT - word for word, cut & paste AD&D 1st - 2.5 edition, plagiarized material.
Real annoying how the guy on the right always has to talk over his friend and take control
Hey Conrad, we base what we record off of which of us came up with and found the content for the video. That person naturally has more to say to drive the video along. Sometimes I talk more sometime Sean does. We don’t script, we just chat. So sometimes that means we talk over each other a bit.
This being one of our earlier videos, it was a little rougher. We’ve leveled up since then. :3 Newer videos have this much less.
-Tony
Jesus! That intro! I can barely fucking hear it! Can you make it louder please?
Your intro is way too loud
Hey there Jacob, this particular video was posted in 2018. Long ago when we didn’t have things together on sound.
All new videos are set to a -9db gate. Hope you enjoy.
*Test Strike:* Sorry, but I really don't like this one. It's a thinly-veiled excuse for lazy metagaming, and quite against the spirit of the game. Also, I'm pretty sure there are other abilities, and higher-level spells, that can give you information such as this -- it's too much for a cantrip.