Actually there is a simpler solution. Build a steep river that starts somewhere high and ends at sea level. Then build two dams, one near the top and one near the bottom. Hook these up to an isolated water pumping system and you will see the energy cost of transporting the water uphill is less what that you get from the dams as it flows back down.
Dams generate power based on the height difference of water. Hence, your dams flick on/off based mostly on wave motions. Create an extremely deep canal to drain water for maximum gains from dams.
@@matijabauer2802 I don't undertstand what you are trying to say but currently is impossible by the current laws of physics to produce infinite energy out of nowhere
@@dacokc the whole point of the build is to be self contained and infinite, if you are having to draw from another source to constantly fill it up, then it’s not infinite.
A quick reminder: Game physics != real world physics. No, this would not work in real life. Yes, this works in Cities Skylines due to the simplistic way dams function. If you're looking for a real-world infinite energy machine: It doesn't exist. EDIT: A year later I would like to say that I make way cooler stuff now, so please make sure to check out my newer videos as this one has not aged well.
OH OH OH! .. Rather than a big doughnut like a large ring. something you can put the city in the center of it and have a huge circle that surrounds it, with multiple dams, that will flow from one to the other, but distance apart enough to let the water calm down between each dam .. Hmm i think ill play some CSL today :)
@@chesspiece4257 he actually died trying to figure it out. The US Dept. Of Energy is currently taking his notes and game saves to better our own energy grid. Expect big changes in the next couple of years.
he started off on the right foot with this idea, but he failed due to keeping it as a closed system. if he would have had an out flow at the exit of the final dam then the water levels would remain consistent and would have enough drainage to keep all of them operating
The dams in City Skylines only need it to be a certain height not for it to flow so once it calms down it would produce power. But the water never stopped freaking out so it would slightly overflow deactivating the dams.
@@kylemilford8758 because he's trying to build a self sufficient power supply that does not depend on the river. hence the closed circuit. opening up a portion the river gets rid of this idea.
Loominal what he is essentially trying to do, is make an artificial river from the dams outflow. If he stretched out the doughnut, making thinner water channels, and more square pools, then the water may relax easier. The angled and curved walls were probably making more calculations for the engine to run.
To break the laws of physics it has to be a closed system. Because there is an infinite power source from outside the river. You can't just simply connect the river to proof that this is an exploit. Because it is intended to work that way.
I think the main issue with this is something that you mention, the evaporation of the water in the game would prevent it from working indefinitely, and the power and you end up generating back probably wouldn’t be enough to cancel what’s needed to keep water in the area, so it would appear the game isn’t as exploitable as you thought 👀 (also, if you really want stuff like this to be tested it’s probably the best idea to do it on your own instead of just throw it off on to other people; I doubt anyone else is going to want to test it, and you *were* the one with the idea in the first place 🤷🏿♀️)
What you should of done is use less dams, allow the water space to move about and even its frequency over the larger area. And rebuild the wall were the bridge is.
I'm pretty sure there will be more power if you have more room for water to flow or hold stuff, because water speed affects how much water gets into a turbine. Note: I'm not a city skylines player
Johannes S Yes, they do. That's why his dams stop producing power once the water level has evened out. They flowed until they were level, then the dams stopped producing power.
Have a river with ten dams with the height change by 30 or whatever you want, then pump the water from the bottom up or have water towers and outflows. Having overflows for the dams that go into the next basin will help for the crazy water.
Da Canadian man That does nothing.. All those mini-dams would generate less power tog their than a single large dam, and That dam would generate less power than a dam put across the river.
I said something similar, but limited by 3 or possibly 4 large dams separated by miles or even more, depending how low the level of the terrain can decrease by distance. All depending on the graduation of the terrain. Smaller dams is not gonna cut it, even my idea is not a sure thing.
OverlordShamala You're definitely more right than most. A few massive dams separated by miles as the terrain slopes is, realistic. One massive dam would be objectively better, but it would also flood a Massive area of land. China did this and flooded a mountain range, but now they produce an Astonishing amount of clean, renewable energy.
@@FurryEskimo True, but the cost is the flooding of lands (arable lands, & even a small city!)& has contributed to the extinction of a fresh water dolphin. Man has got to find a better way to harness energy as the human population grows & grows & the demand for energy grows along with it. Not an easy thing to do...🤔
So I just started playing this game a week or so ago and I’m having a lot of fun building up my first city. For my second one I’ve had the idea to build a circular city based on the astrology wheel, I actually started terraforming a map for it today. I clicked this video because I was like hey that would be a really cool feature in the center of my Astro city, and I got some ideas on how to maybe stabilize the dam.. although the resonance explosion was 👌🏼 Definitely subbing and watching more of your content! If you happen to see this let me know if you care to hear how it goes. I play on console but I’m hoping to get it for pc this week, because I actually like the game enough to want all the free mods.
Dasar vidio manipulasi/manipulatif.di kiranya buku kramat yg di temukan di candi borobudur.yg dapat rubah hidup orang jauh lebih baik.yg tadi buruk jadi tambah optimal/stabil.tanpa labil.rngknlh.y?.
One dam doesn't empty itself as fast as the water is pumped in. That's what causes this failure. In theory, this will work....only.... if there is a system that shuts the pumps when it knows that the water is overflowing. "I can't change the laws of physics Captain!" - Scott Montgomery Kudos to the game developers!
You need each dam to be progressively lower. Feed the water from the river into the first dams reservoir. Build the next dam half as tall as the first one and half again as deep. The last dam's bason should have a peninsula large enough to fill with water pumps on both sides and road up the middle to water the city. That's how you lower the water in the last basin.
Fun video, great idea... I am thinking however what if you have dams getting lower and lower (so gravity pulls the water through) but at the end enough power generated to pump all the water back up to the start again. Kind of a linear version of this.
8:42 WHOA Spike Viper, dam-to-dam / WHOA Spike Viper, dam-to-dam / Built an in-game machine, dam-to-dam / Makes energy clean, dam-to-dam♫ (sung to the tune of "Black Betty" by Ram Jam, if you don't get the reference [great song if you've never heard it, search UA-cam for it])
You need to understand the architecture of a hydro dam. You did fine up to the cycling of the water. The canal you made needs to feed excess water out of the system, and dump it into the canal. The canal needs to be at the hight, just below the dams, so the water can leave. Then to pump in water you need to start at the right of the canal. But only have enough pumps to sustain enough water for 1 dam usage. And when it builds to the last dam, it will go out the canal exit. Balancing the intake and outflows of water. But to make it work at peak efficiency. You need the first dam be higher than the rest, and taper them down one by one to the exit canal, which again must be just slightly lower than the last dam. This should fix it. The city will feed it with waste. Put trash collectors in between the dams. And in the exit canal, more collectors. At the end of the canal, put water pumps to feed back into the city. Self sustaining hydro electric system. People get water, and waste disposal, and electricity. 3 in 1 system. Hydro plants can only produce a Max amount, depending on the amount of water at a specific velocity of speed. So each dam will produce a little less than the one before it. But that is the best you can do with a circular system. Give it a try.
the water in front of the dam is must be lower than the water in the back of the dam. try make it like a stairs with a layer of dam and every layer have different height and at the lowest layer pump the water back to the highest layer
Believe it or not, cities skylines doesn't seem to take that into account - which is why even when everything was pretty level, it still produced hundreds of megawatts. Although, doing that may make the thing a lot more stable!
@@SpikeViper Wrong. It does take that into account which is why only one or 2 of your dams ever produced at a single time. Dams of that height are capable of 1600mw but require the water flowing out to actually be flowing (ie, the higher the water level rises on the outflow the less energy you create)
Simplest method is to fill it like a pool, you don't dump it all in with a firehose but rather fill it equally and slowly. Another issue is that you should create the shape first by leveling a large area then creating a round-a-bout. Once that's done create another much smaller one in the very center as your island. Next dig your hole and setup your dams, then put an equal number of inflow pipes to each section and allow it to fill at an equal rate.
I have an idea with infinite power using dams, you build a massive mountain, you will need the eden project (makes water clean), you build a few sewage outflows and connect them to your city. You create a sort of river in the mountain with the sewage. Chuck down a few dams. BOOM INFINITE POWER!
My idea. Make two long parallel rivers and connect them at the ends. Now put some road on the side so you can precisely connect dams on same distance. Keep that distance large so there will be more time for water to settle in.
@Kainos Teleos Since there is no one above the "law of physics", they are not even above the laws of humans. By the way, don't confuse "laws" of physics with human laws.
I recommend using the roundabout mod to get a perfect circle. with the mod you can make a circle road at least as big as a tile, dam spokes can be made longer to reach the center, or you could build a second, smaller roundabout within and have a secondary set of dams through which the water would flow from the outer. these inner ones would not be flooded all the time, serving mostly as a catchall for the outer dams. 2-cycle infinite energy motor. definitely use fewer dams as that would reduce the devastation from floods when the water spikes. or build the entire thing above ground with a moat surrounding, bridge access from strategic points for maintenance and tourism. next time I have time to play, I have a spot on top of a mountain that I could test this out on, if it works I'll update.
You need the water to be lower in each section (dams generate power by the difference in height), pumps in the last section removing water and dumping it out into the first section.
you can make a round big river and place multiple dams in it and a city round and at centre of the river. and dams placed like that could be more stable.
"This video's getting a little long" And here I am, used to watching videos that go anywhere from thirty minutes to multiple hours. Don't worry about the time. If there's an extended period of dullness, you can either cut that part of the video out or fast forward it or something. It would have been a better video if you showed the final result of a sustainably working system, rather than it breaking and going 'OH, YOU GET THE IDEA' when you haven't proven the idea completely. I'm sure it can work, but you stopped just short of the finish line.
Flood walls or some barriers on top of the dams to reduce overflow - trying to trap the water and force it through the dam ... but you probably wont be able to see the water if you build it to work properly
I'm not entirely sure how this game works but from observing how the machine works, maybe all it needs is a U shaped pool/river next to it that receives water from the last dam's pool and reroutes it back towards the first dam's pool? That would probaby help stabilize it and keep the water flowing. I know physics doesn't work like that but, video games.
What about putting the whole system in a giant bowl (about as high as the towers) to prevent water from spilling out? You can also build everything lower than the level of water in the river. You can also try different geometry ex. a closed ring like this but bigger and with some dams dumping water into the central part (with dams too) which is placed lower. When 'the magic' begins some water jumps to the ring and gets back to the center.
The problem of a system like this is, that hydro power plants rely on a dam that holds back water, creating a large reservoir forming a lake. Gates in the dam opens up & gravity pulls the water through the penstock that leads to the turbine with blades. The water hits & turns the large blades of a turbine, spinning the blades which in turn spins a shaft attached to generators above the turbines. These have magnets that turn, producing high power electricity. But the point is its water flowing from a high point to a lower point as it runs through the penstock that turn the turbines. There's no flow since the water are all equalized on each dam in your simulation. That configuration doesn't work, electricity isn't produced by water simply by 'touching' the dam. The only way multiple dams in a river flow can produce high amount of electricity is building a series of dams one after another in steps. You build dam in a higher level of terrain, letting the water flow to a reservoir from a dam built in a mid level terrain, turning the turbines of the upper level dam while doing so. Water collecting in the reservoir of the mid level dam, lets the water flow to a reservoir from the dam built in a lower level terrain, turning the turbines of the mid level dam while doing so. And repeat, with the lower level dam being the last of the chain, unless there is another even lower dam.
- get inflow directly from river - theoretically the ‘dam circle’ should be as close to the river as possible or even a semi circle - let the outflow be from the last dam further downstream, i.e. the water should not flow back in a circle but rather in-and-out
You need to keep every other chamber empty so the water has some where to flow into And turn the turbines. As that chamber fills up the other one will empty and so on. Your idea is a great idea just make that adjustment
how is it a success? it generates periodic power but no amount stable capable of sustaining a population capable of generating funds for maintenance, I would call it an absolute fail...
@@godlyvex5543 eh... the definition of INFINITE: adj. Having no boundaries or limits. adj. Immeasurably great or large; boundless: infinite patience; a discovery of infinite importance. adj. Mathematics Existing beyond or being greater than any arbitrarily large value. So infinite - by definition IS A LOT! 1 single regular dam would do more power at a steadier rate that would be useful to a community...
it would only work if it was setup properly. Sewage/water into the first dam in sequence and the last dam needs a way to release said water/sewage in order for it to be continuous power. It overflowed and then you broke the physics of the game but it didn't generate continuous power. it just freaked out.
You do realize that a regular dam can create power for an "infinite amount of time" right? The title suggests that it create literally infinite power, meaning enough to power anything and everything at once every second, which it doesn't.
You need a pump in one section that leaves a place for the water to go into. The problem with this system is that the water is level all around. Hydro electricity is gravity driven leaving a section empty gives the dam something to send the water too. Full, 3/4, 1/2, 1/4 is the formula.
I think perhaps you need to leave one of the chambers near empty. That way the water has somewhere to go without overflooding. The water will fill up the empty chamber, and hopefully another chamber will empty itself out in the process.
Wouldn't be possible without an outside source. Nice set-up tho. See the first dam would rely on the water being higher behind and lower in front. that is the pressure that causes energy. Equal amounts of water on both sides equals out. It would work in a stair formation but the last dam wouldn't be able to power the first. that is where the outside source comes in. :)
You need an exit area so the dam actually has water running through it, more flowing water equals more power. So maybe 1 big dam to 2 smaller dams, each leading to another 2 smaller dams then pump that water back up to the big dam.
It's because, if you've played the game, you already know that the setup doesn't work, which is what eventually occurs by the end of the video. The dam works by change of height of the water from one side to the other. the ground level is dead even, making it impossible to generate any energy. I had to double check to make sure it wasn't working because I play the game raw, and am unfamiliar with the 2 buildings he was using. I wasn't sure if somehow they did something with the water heights. They don't. If he did a descending height of the ground underneath the dam, like a corkscrew, and had the dams at different heights, it could work with something pushing the liquid from the back to the front. This style that he has is something people will sometimes put on a river, with the entry on 1 side, the exit on the other, but it's pointless. You need a gigantic height change before you maximize the electricity generated by 1 (simply because the dam can't be taller). Most commonly what people will do is create (as people describe) an elevated crater, dump their sewage in there, and double dam it, so that there are 2 drops. They use sewage because there isn't another tech in the game that will dump a liquid, and you can't simply feed a water pump to a sewage pipe, as there's no demand for the water pump to activate and no supply for the sewage pipe to activate.
Basically its not very efficient nor is it infinite. The only way to get it to work is he has to get the water to move. But to pump water you need power. There in lies the problem. Its not moving or going to move. Nor does it has a reason to move. Meaning no power.
Perhaps a loop (like a race track) instead of a hole. It would take more area, but the center section would be reclaimable for actual cityscape, and dams could be spaced farther apart to mitigate the noise in the water by allowing for a larger area in between.
To control the waves you want to make all lengths such that waves can't produce any constructive interference. Basic idea how to measure that would be to first see what is length between to wave peaks. Then make sure that all walls have distance (n+0.5)*λ between them. To archive that you probably need to change design to a rectangle. But I think simple solution is to build a high reserve then just pump all your sewage to the top. Now you can have one or more stable max power dams in series in the artificial river while pumping sewage uphill is free.
I have a thought: instead of just single dams around the circle, alternate pairs in. Instead of the outflow points lining up, they stagger back and forth. Would that appease the kraken?
"oh it doesnt work, maybe ill make it bigger!" haha. nah it looks like bashra's wheel, a gravitational device. its spins like a one armed ballerina. basically you can imagine spinning with your arms out and then with your arms in. if you look at the device you can realise the relevance. IT DOESNT WORK!!! MAKE IT BIGGER! bahhaha
Why am I watching this. I don't even own this game. i have exams tomorrow. why am i doing this
how's your exam bro?
where are you guys from. I had my last exam today.
@harishankar parthipan I am from New Zealand. My exams went pretty bad if I'm honest.
@harishankar parthipan How'd it go?
well then buy this game. and just drop out school somehow.
10:50 - 10:53
*casual jump from 200 megawatts to 4,444 megawatts*
I thought you mean adding batteries into the game in the first place XD, didnt see the message under the time
4,668*
@@prich0382 wasn't going for an exact number
Well, *THAT ESCALATED QUICKLY*
1.21 gigawats? EZ.
Actually there is a simpler solution. Build a steep river that starts somewhere high and ends at sea level. Then build two dams, one near the top and one near the bottom. Hook these up to an isolated water pumping system and you will see the energy cost of transporting the water uphill is less what that you get from the dams as it flows back down.
*RT game wants to know your location*
Country roads intensifies*
Meteor blast radius intensifies to 100
Quarth *Take me home also intensifies*
West Virginia, Country Rd. 13-666
I miss City Skylines
Dams generate power based on the height difference of water. Hence, your dams flick on/off based mostly on wave motions.
Create an extremely deep canal to drain water for maximum gains from dams.
10:48
You break physics
Kraken breaks you
Every KSP player knows this
Hail the kraken, our ksp lord and sa vior.
or beamng drive player
Yes
As a ksp player, I can confirm this is true
Unless your Danny or Hazardish
Infinite power?
UNITED STATES DEPARTMENT OF ENERGY wants to know your location
Tesla already did it, but nobody of high placed peoples want it, there is no part to give a part of money to country
@@matijabauer2802 That makes no sense
@@juanmanuelc6644 Upss, I wanna say that country cant earn a lot of money if el. energy is free
If they can produce infinite energy.
Nothing stops them from charcing us to use it
@@matijabauer2802 I don't undertstand what you are trying to say but currently is impossible by the current laws of physics to produce infinite energy out of nowhere
Infinite power
Palpatine: I think you mean UNLIMITED POWER
Dew it!
Yes dew it
Palpatine: UNLIMITED POWER!
Spike: hold my beer.
TheFatRat: Infinite power
A prequel comment?
A surprise to be sure, but a welcome one.
Leave one of the sections nearly empty so the water has somewhere to move to
needs a place for the water to drain... water in from river... out from river..
@@dacokc I see what you mean but then it wouldn’t be infinite, you’d have to have a source to fill up what was lost.
@@dacokc the whole point of the build is to be self contained and infinite, if you are having to draw from another source to constantly fill it up, then it’s not infinite.
best way is to have water pumps sucking water out of a lower platform from the dam and treated sewage being fed into it from a higher level
@@girlsdrinkfeck Or... water pump after last dam and release to the first one. Pump will be powered by dams.
"Is it time to turn off all of these water pumps?" *already flooding* "Probably soon"
A quick reminder: Game physics != real world physics. No, this would not work in real life. Yes, this works in Cities Skylines due to the simplistic way dams function. If you're looking for a real-world infinite energy machine: It doesn't exist.
EDIT: A year later I would like to say that I make way cooler stuff now, so please make sure to check out my newer videos as this one has not aged well.
Experiments of mad science are okay for me. :)
Why is this needed to be said?
Download the "Extra Terraforming Tools" mod
@@Putt-Putt because there's people that believe the Earth is flat.
Do you mean the laws of thermodinamics?
This isn’t the craziest thing you done don’t remember Atlantis , toll city , And when you banned cars in one area of a city
Not as crazy as this tbh. Infinite power is VERY hard to create
Thue Skou Boysen no, not “VERY hard.” Impossible, through the laws of thermodynamics.
@@alfredo.zauce1892 Thermodynamics don't apply to video games!
*NOW THAT'S A LOT OF DAM-AGE*
Wow puns already...
i sawed this boat in half xD
good puns
Project Farm!!!!
good pun
"Unless you're specific youtubers"
*Country Roads Echos in the Distance*
''And it kinda works!''
Shows us something that nobody would ever do without infintie money since we don,t have the budget for 5000$ for every watt
OH OH OH! .. Rather than a big doughnut like a large ring. something you can put the city in the center of it and have a huge circle that surrounds it, with multiple dams, that will flow from one to the other, but distance apart enough to let the water calm down between each dam ..
Hmm i think ill play some CSL today :)
did you get it working? lets see
Neat idea!
But did it work?
@@chesspiece4257 he actually died trying to figure it out. The US Dept. Of Energy is currently taking his notes and game saves to better our own energy grid. Expect big changes in the next couple of years.
The noise problem though
he started off on the right foot with this idea, but he failed due to keeping it as a closed system. if he would have had an out flow at the exit of the final dam then the water levels would remain consistent and would have enough drainage to keep all of them operating
Thats what I was curious about.. Why not have the river feed it and drain back to the other side of the river
The dams in City Skylines only need it to be a certain height not for it to flow so once it calms down it would produce power. But the water never stopped freaking out so it would slightly overflow deactivating the dams.
@@kylemilford8758 because he's trying to build a self sufficient power supply that does not depend on the river. hence the closed circuit. opening up a portion the river gets rid of this idea.
Loominal what he is essentially trying to do, is make an artificial river from the dams outflow. If he stretched out the doughnut, making thinner water channels, and more square pools, then the water may relax easier. The angled and curved walls were probably making more calculations for the engine to run.
To break the laws of physics it has to be a closed system. Because there is an infinite power source from outside the river. You can't just simply connect the river to proof that this is an exploit. Because it is intended to work that way.
This is going to create a black hole with this much energy in one spot
Eric Pham I don’t think that’s how that works.
Dino king 1839 I think that's called humour
Hey Vsauce
Ensign Vorik, Your In My Seat I don’t understand the joke. Is it supposed to be funny because thats not how it works?
It struggled to power 6 homes through half of it, while it is infinite, it isn't great.
One solar power plant would be cheaper, smaller, powerful and physically legal.
But is it as much fun as this? Heck no, that's why we build it.
I think the main issue with this is something that you mention, the evaporation of the water in the game would prevent it from working indefinitely, and the power and you end up generating back probably wouldn’t be enough to cancel what’s needed to keep water in the area, so it would appear the game isn’t as exploitable as you thought 👀 (also, if you really want stuff like this to be tested it’s probably the best idea to do it on your own instead of just throw it off on to other people; I doubt anyone else is going to want to test it, and you *were* the one with the idea in the first place 🤷🏿♀️)
What you should of done is use less dams, allow the water space to move about and even its frequency over the larger area. And rebuild the wall were the bridge is.
??????
True, Or make the bowl much bigger so its not so violent
i dont know
I'm pretty sure there will be more power if you have more room for water to flow or hold stuff, because water speed affects how much water gets into a turbine. Note: I'm not a city skylines player
dat seadoll
Yes, dams require flowing water, which doesn't exist in this pool he's made.
@@FurryEskimo not in cities skylines
Johannes S
Yes, they do. That's why his dams stop producing power once the water level has evened out. They flowed until they were level, then the dams stopped producing power.
@@FurryEskimo k den
FurryEskimo the dams in City Skylines only need it to be a certain height for it to produce power not for it to flow
Watched whole video and in the end he says "In theory it should work" don't waste your time.
Seeing how the power fluctuates so much, you could stabilize it by feeding another dam which in turn powers the city.
HAIL VOOPERIA
Thanks for the love spike I really enjoyed this video
russian anime boi
Yams will win, one day
Oh no. What have you done. Einstein will not be happy when he hear about this.
you mean Edison
you mean newton
You mean Hawking
you mean tesla
You mean spongebob
Have a river with ten dams with the height change by 30 or whatever you want, then pump the water from the bottom up or have water towers and outflows. Having overflows for the dams that go into the next basin will help for the crazy water.
Da Canadian man
That does nothing.. All those mini-dams would generate less power tog their than a single large dam, and That dam would generate less power than a dam put across the river.
I said something similar, but limited by 3 or possibly 4 large dams separated by miles or even more, depending how low the level of the terrain can decrease by distance. All depending on the graduation of the terrain. Smaller dams is not gonna cut it, even my idea is not a sure thing.
OverlordShamala
You're definitely more right than most. A few massive dams separated by miles as the terrain slopes is, realistic. One massive dam would be objectively better, but it would also flood a Massive area of land. China did this and flooded a mountain range, but now they produce an Astonishing amount of clean, renewable energy.
@@FurryEskimo True, but the cost is the flooding of lands (arable lands, & even a small city!)& has contributed to the extinction of a fresh water dolphin. Man has got to find a better way to harness energy as the human population grows & grows & the demand for energy grows along with it. Not an easy thing to do...🤔
The best thing is that my one Water Dam produces 1300MW of Energy..
So I just started playing this game a week or so ago and I’m having a lot of fun building up my first city. For my second one I’ve had the idea to build a circular city based on the astrology wheel, I actually started terraforming a map for it today. I clicked this video because I was like hey that would be a really cool feature in the center of my Astro city, and I got some ideas on how to maybe stabilize the dam.. although the resonance explosion was 👌🏼
Definitely subbing and watching more of your content! If you happen to see this let me know if you care to hear how it goes. I play on console but I’m hoping to get it for pc this week, because I actually like the game enough to want all the free mods.
Put this in a challenge city where your only source of power is this thing.
And then get unlucky and have it produce only 20 mw the whole game
"It summoned the kraken" Getting clickbait vibes
???
Kraken event happening right now?
Dasar vidio manipulasi/manipulatif.di kiranya buku kramat yg di temukan di candi borobudur.yg dapat rubah hidup orang jauh lebih baik.yg tadi buruk jadi tambah optimal/stabil.tanpa labil.rngknlh.y?.
@@nurrini1783 ga salah tempat kah?
I'm pretty sure he's referencing Kerbal Space Program.
**Goes to build a tower** Let's build one at each corner. -Yells at my screen "IT'S A CIRCLE!!!!!" -
One dam doesn't empty itself as fast as the water is pumped in. That's what causes this failure. In theory, this will work....only.... if there is a system that shuts the pumps when it knows that the water is overflowing.
"I can't change the laws of physics Captain!" - Scott Montgomery
Kudos to the game developers!
You need each dam to be progressively lower. Feed the water from the river into the first dams reservoir. Build the next dam half as tall as the first one and half again as deep. The last dam's bason should have a peninsula large enough to fill with water pumps on both sides and road up the middle to water the city. That's how you lower the water in the last basin.
Thanos : Infinite power?
Thanos : **snaps finger**
Thanos : There you go.
Lame
The Gamerz no, you
Fun video, great idea... I am thinking however what if you have dams getting lower and lower (so gravity pulls the water through) but at the end enough power generated to pump all the water back up to the start again. Kind of a linear version of this.
It looks like an awkward centrifuge
8:42 WHOA Spike Viper, dam-to-dam / WHOA Spike Viper, dam-to-dam / Built an in-game machine, dam-to-dam / Makes energy clean, dam-to-dam♫
(sung to the tune of "Black Betty" by Ram Jam, if you don't get the reference [great song if you've never heard it, search UA-cam for it])
You need to understand the architecture of a hydro dam.
You did fine up to the cycling of the water.
The canal you made needs to feed excess water out of the system, and dump it into the canal. The canal needs to be at the hight, just below the dams, so the water can leave.
Then to pump in water you need to start at the right of the canal. But only have enough pumps to sustain enough water for 1 dam usage.
And when it builds to the last dam, it will go out the canal exit. Balancing the intake and outflows of water.
But to make it work at peak efficiency. You need the first dam be higher than the rest, and taper them down one by one to the exit canal, which again must be just slightly lower than the last dam.
This should fix it.
The city will feed it with waste.
Put trash collectors in between the dams.
And in the exit canal, more collectors.
At the end of the canal, put water pumps to feed back into the city.
Self sustaining hydro electric system.
People get water, and waste disposal, and electricity.
3 in 1 system.
Hydro plants can only produce a Max amount, depending on the amount of water at a specific velocity of speed.
So each dam will produce a little less than the one before it. But that is the best you can do with a circular system.
Give it a try.
°throws on spongebob's army helmet° *MOOOORE POOOWWWEEEERRR*
Phantom Aviator *M A X I M U M P O W E E E E E E E R R R R* blows up Krusty Krab
@@jaypab *mushroom cloud and aurora*
recommended has had this on my list for the past, like two months. finally took a look.....worth it.
the water in front of the dam is must be lower than the water in the back of the dam. try make it like a stairs with a layer of dam and every layer have different height and at the lowest layer pump the water back to the highest layer
Believe it or not, cities skylines doesn't seem to take that into account - which is why even when everything was pretty level, it still produced hundreds of megawatts. Although, doing that may make the thing a lot more stable!
@@SpikeViper DO IT... for the voperian glory
@@SpikeViper Wrong. It does take that into account which is why only one or 2 of your dams ever produced at a single time. Dams of that height are capable of 1600mw but require the water flowing out to actually be flowing (ie, the higher the water level rises on the outflow the less energy you create)
Simplest method is to fill it like a pool, you don't dump it all in with a firehose but rather fill it equally and slowly. Another issue is that you should create the shape first by leveling a large area then creating a round-a-bout. Once that's done create another much smaller one in the very center as your island. Next dig your hole and setup your dams, then put an equal number of inflow pipes to each section and allow it to fill at an equal rate.
I have an idea with infinite power using dams, you build a massive mountain, you will need the eden project (makes water clean), you build a few sewage outflows and connect them to your city. You create a sort of river in the mountain with the sewage. Chuck down a few dams. BOOM INFINITE POWER!
3:36 legit rap god
Lol
360p squad where you at
Hail Vooperia!
TheEyeGuy Here
right here
@@marcelinolucero2158 here
Yeah 360p
@@indisciipline 480p
You would definitely have random black outs trying to use this as main city power. Edit: Even if it stayed online it would fluctuate so much.
I’d say a river running threw it cause logic says a body of water like a like dosent move enough so have a out flow
My idea. Make two long parallel rivers and connect them at the ends. Now put some road on the side so you can precisely connect dams on same distance. Keep that distance large so there will be more time for water to settle in.
This actually resembles real life attempts at infinite energy/motion machines, which is pretty cool. Although it obviously would never work irl,
Me: *sees title* Spike no what are you doing hon
You are under arrest for breaking the laws of physics
Hail Vooperia
Games always breaks the laws of physics, matter of fact, so does Tinseltown!
@Kainos Teleos Since there is no one above the "law of physics", they are not even above the laws of humans. By the way, don't confuse "laws" of physics with human laws.
@@OverlordShamala next video make break law of physics infitine procced power computer
I recommend using the roundabout mod to get a perfect circle. with the mod you can make a circle road at least as big as a tile, dam spokes can be made longer to reach the center, or you could build a second, smaller roundabout within and have a secondary set of dams through which the water would flow from the outer. these inner ones would not be flooded all the time, serving mostly as a catchall for the outer dams. 2-cycle infinite energy motor. definitely use fewer dams as that would reduce the devastation from floods when the water spikes. or build the entire thing above ground with a moat surrounding, bridge access from strategic points for maintenance and tourism. next time I have time to play, I have a spot on top of a mountain that I could test this out on, if it works I'll update.
You need the water to be lower in each section (dams generate power by the difference in height), pumps in the last section removing water and dumping it out into the first section.
Title: Infinite power
Video: Not infinite power
you can make a round big river and place multiple dams in it and a city round and at centre of the river. and dams placed like that could be more stable.
"This video's getting a little long"
And here I am, used to watching videos that go anywhere from thirty minutes to multiple hours. Don't worry about the time. If there's an extended period of dullness, you can either cut that part of the video out or fast forward it or something. It would have been a better video if you showed the final result of a sustainably working system, rather than it breaking and going 'OH, YOU GET THE IDEA' when you haven't proven the idea completely. I'm sure it can work, but you stopped just short of the finish line.
Flood walls or some barriers on top of the dams to reduce overflow - trying to trap the water and force it through the dam ... but you probably wont be able to see the water if you build it to work properly
I'm not entirely sure how this game works but from observing how the machine works, maybe all it needs is a U shaped pool/river next to it that receives water from the last dam's pool and reroutes it back towards the first dam's pool? That would probaby help stabilize it and keep the water flowing. I know physics doesn't work like that but, video games.
So... People can go to an observation tower to watch a big toilet, lol
You: woah this looks cool
You try it: OH CRAP MY CITY IS FLOODING AND IM BROKE
Infinte power that jumps from 52mw to 4500+ constantly
It stopped working because much of the water spilled. With a huuuge wall around it he could make that system great again.
What about putting the whole system in a giant bowl (about as high as the towers) to prevent water from spilling out? You can also build everything lower than the level of water in the river. You can also try different geometry ex. a closed ring like this but bigger and with some dams dumping water into the central part (with dams too) which is placed lower. When 'the magic' begins some water jumps to the ring and gets back to the center.
The problem of a system like this is, that hydro power plants rely on a dam that holds back water, creating a large reservoir forming a lake. Gates in the dam opens up & gravity pulls the water through the penstock that leads to the turbine with blades. The water hits & turns the large blades of a turbine, spinning the blades which in turn spins a shaft attached to generators above the turbines. These have magnets that turn, producing high power electricity.
But the point is its water flowing from a high point to a lower point as it runs through the penstock that turn the turbines. There's no flow since the water are all equalized on each dam in your simulation. That configuration doesn't work, electricity isn't produced by water simply by 'touching' the dam. The only way multiple dams in a river flow can produce high amount of electricity is building a series of dams one after another in steps. You build dam in a higher level of terrain, letting the water flow to a reservoir from a dam built in a mid level terrain, turning the turbines of the upper level dam while doing so. Water collecting in the reservoir of the mid level dam, lets the water flow to a reservoir from the dam built in a lower level terrain, turning the turbines of the mid level dam while doing so. And repeat, with the lower level dam being the last of the chain, unless there is another even lower dam.
Next video you should look at some pictures of Montgomery or Chelyan, West Virginia, and try and recreate them in cities skylines
never lost so many iq points from a single video before
If you pause and delete dams on xbox you can create water spawn points if you do it right.
How?
The dams seem to be too unreliable for high consumption cities. Combined with some Solar though, it is a pretty good green alternative.
Thermodynamics: this doesn't work
Spike Viper: reverse card
That's fluid dynamics.
THE SAME VIDEO
MORGZS TITLE WOULD BE:
INFINITE POWER IN CITIES SKYLINE (GONE WRONG)(SAW GOD)(ALMOST DIED)PC EXPLODED
why does this video have a fuckton of dislikes
I remember when you only had a few thousand subs
My god you've made it now
- get inflow directly from river
- theoretically the ‘dam circle’ should be as close to the river as possible or even a semi circle
- let the outflow be from the last dam further downstream, i.e. the water should not flow back in a circle but rather in-and-out
You need to keep every other chamber empty so the water has some where to flow into And turn the turbines. As that chamber fills up the other one will empty and so on. Your idea is a great idea just make that adjustment
Can you play cities skyline earth map a lot people are excited about South America
How about you give it some room so the water wont freek
Lets call this the spike spiral, or the vooper whirpool of power
I remember watching this when it first came out. ITS BEEN 3 YEARS!! WHAT???
I did a smaller version of this, but instead of water, it was poop
360P means early? Yes.
@@stevekenny4377 aahh, I see you are a man of culture as well!
Fucking commies
Why does this video has so many dislikes
spike .. you are growing hella fast
CRYTIC GAMING!!! “Hella” Life is Strange reference?
I mean in subs
I guess his sub numbers... *SPIKED* up!
ha... ha... ha...
Faris Zurub hehe
lol ... I came around at 50k subs... and that wasn't long ago whatsoever
how is it a success? it generates periodic power but no amount stable capable of sustaining a population capable of generating funds for maintenance, I would call it an absolute fail...
It doesn't need to be a lot to be infinite. It's still infinite.
@@godlyvex5543 eh... the definition of INFINITE:
adj.
Having no boundaries or limits.
adj.
Immeasurably great or large; boundless: infinite patience; a discovery of infinite importance.
adj.
Mathematics Existing beyond or being greater than any arbitrarily large value.
So infinite - by definition IS A LOT!
1 single regular dam would do more power at a steadier rate that would be useful to a community...
@@MrWeedWacky if you can create power for an infinite amount of time, no matter how stable or how much, that is a huge amount
it would only work if it was setup properly.
Sewage/water into the first dam in sequence and the last dam needs a way to release said water/sewage in order for it to be continuous power.
It overflowed and then you broke the physics of the game but it didn't generate continuous power. it just freaked out.
You do realize that a regular dam can create power for an "infinite amount of time" right?
The title suggests that it create literally infinite power, meaning enough to power anything and everything at once every second, which it doesn't.
You need a pump in one section that leaves a place for the water to go into. The problem with this system is that the water is level all around. Hydro electricity is gravity driven leaving a section empty gives the dam something to send the water too. Full, 3/4, 1/2, 1/4 is the formula.
I think perhaps you need to leave one of the chambers near empty. That way the water has somewhere to go without overflooding.
The water will fill up the empty chamber, and hopefully another chamber will empty itself out in the process.
He built an impeller
Great idea!
Kinda sloppy, tho. My OCD was killing me! 😂😂😂
I Lost my precious time watching this and I lost even more writing here.
Wouldn't be possible without an outside source. Nice set-up tho. See the first dam would rely on the water being higher behind and lower in front. that is the pressure that causes energy. Equal amounts of water on both sides equals out. It would work in a stair formation but the last dam wouldn't be able to power the first. that is where the outside source comes in. :)
You need an exit area so the dam actually has water running through it, more flowing water equals more power. So maybe 1 big dam to 2 smaller dams, each leading to another 2 smaller dams then pump that water back up to the big dam.
0:06 I hear Allahu ukbar
Why do so many people hate this video?
i'll be honest, i kind of don't lke his voice, but i'm not gonna be petty and dislike the video or that, i'm just going to leave.
It's because, if you've played the game, you already know that the setup doesn't work, which is what eventually occurs by the end of the video. The dam works by change of height of the water from one side to the other. the ground level is dead even, making it impossible to generate any energy. I had to double check to make sure it wasn't working because I play the game raw, and am unfamiliar with the 2 buildings he was using. I wasn't sure if somehow they did something with the water heights. They don't.
If he did a descending height of the ground underneath the dam, like a corkscrew, and had the dams at different heights, it could work with something pushing the liquid from the back to the front. This style that he has is something people will sometimes put on a river, with the entry on 1 side, the exit on the other, but it's pointless. You need a gigantic height change before you maximize the electricity generated by 1 (simply because the dam can't be taller). Most commonly what people will do is create (as people describe) an elevated crater, dump their sewage in there, and double dam it, so that there are 2 drops. They use sewage because there isn't another tech in the game that will dump a liquid, and you can't simply feed a water pump to a sewage pipe, as there's no demand for the water pump to activate and no supply for the sewage pipe to activate.
Basically its not very efficient nor is it infinite. The only way to get it to work is he has to get the water to move. But to pump water you need power. There in lies the problem. Its not moving or going to move. Nor does it has a reason to move. Meaning no power.
@@SuperExodian i love his voice
Because we got clickbaited.
why does this have so many dislikes
Perhaps a loop (like a race track) instead of a hole. It would take more area, but the center section would be reclaimable for actual cityscape, and dams could be spaced farther apart to mitigate the noise in the water by allowing for a larger area in between.
To control the waves you want to make all lengths such that waves can't produce any constructive interference. Basic idea how to measure that would be to first see what is length between to wave peaks. Then make sure that all walls have distance (n+0.5)*λ between them. To archive that you probably need to change design to a rectangle.
But I think simple solution is to build a high reserve then just pump all your sewage to the top. Now you can have one or more stable max power dams in series in the artificial river while pumping sewage uphill is free.
That ‘circle’ is giving me OCD
Who Else be in the 360p squad?
I have that same pug as my home screen wallpaper...
A Random Dog shh don't worry
Wifi down...
480p
360p :(
I have a thought: instead of just single dams around the circle, alternate pairs in. Instead of the outflow points lining up, they stagger back and forth.
Would that appease the kraken?
"oh it doesnt work, maybe ill make it bigger!" haha. nah it looks like bashra's wheel, a gravitational device. its spins like a one armed ballerina. basically you can imagine spinning with your arms out and then with your arms in. if you look at the device you can realise the relevance. IT DOESNT WORK!!! MAKE IT BIGGER! bahhaha