#LordofTheCards yes more strategy videos, getting better however still only manage 3 or at most 4 wins, so still only playing quick draft given that the expected value is better if you are not great at draft.
No one on UA-cam does new set reviews specifically for draft during spoiler season (Review mechanics, colour pairings, and good commons/ uncommon). Could be something to consider during future spoiler seasons!
Having not played mutiny or LTR, I'm going to go with the advanced approach: - vanilla test: bite for 2 mana; decent effect. Ring temps you; marginal effect, definitely not worth it alone. - floor: does nothing if opponent has less than 2 creatures. - ceiling: outside of the rare instance of a deathtoucher biting their biggest creature, you're typically removing their second biggest creature or their only valid blocker for your ring bearer. - behind: okay, but usually doesn't remove the biggest threat so not great. - ahead: good if you've already tempted a couple times, otherwise just okay by removing a blocker. - developing: very good chance of letting your ring bearer become unlockable and advancing an aggro strategy. - parity: good by removing a blocker and advancing a temping deck, which at higher tempt levels helps immensely in parity. Conclusion: a fairly good card in the right deck, although I wouldn't be eager to play it unless my deck has other sources of tempting. Held back by the behind quadrant. Please let me know how I did!
That last card looks like a great way to start gaining ground if you’ve fallen behind or to make an opening to attack and finish the game, but despite having such a low mana cost you really do not want to draw it early. Also for removal it is likely going to be removing the generally weaker of two creatures, rather than the bigger threat.
Very experienced drafter here: First of all, great video that will give many players a good point to start evaluating cards. Card evaluation is incredibly complex and every set has a handfull of cards that are wrongly evaluated, even by the pros. So no technique is perfect. However, I wanted to comment, because I think you have chosen the perfect card to also show the weakness of the presented advanced techniques. Without spending too much words floor/ceiling and quadrants could lead to the same results for 'breaking the fellowship' as for 'claim the precious', but 'breaking the fellowship' is obviously far worse, as many of the szenarios BETWEEN floor and ceiling would show. (Technical Floor: opponent has 0 creatures, or 1 with hexproof etc. Ceiling: kills opponents best creature). To me it is very important to also have a view how the card would perform in common board states and how likely and how strong the impact of this card would be. Especially new players fall for the trap to evaluate cards in a positive scenario (even when imagining a behind-scenario) instead of thinking of all the scenarios the card will fail to perform or reach the full potential. I think 'breaking the fellowship' will be bad and underperform. The likely (!) ceiling will be 'kill opponent's 2nd best creature'. And many will be surprised how often even this will fail. But the great thing is, that mtg is so complex that once we all play the set, it could proof me wrong. And that's what I personally love about the game.
Vanilla Test: 2 mana to damage one of my opponents creatures and potentially make one of my creatures more evasive seems worth the rate. The floor this is a dude card because my opponent only has one creature (pretty low floor). The ceiling is that I destroy one of my opponents creatures and I enhance one of my own creatures (pretty high ceiling). Quadrant theory: it doesn't help with development, but it does help when I am ahead, behind, and at parity; 3/4 quadrants ain't bad at all seeing as how the hawks where also 3 of 4 so this should be a solid card at the least considering it synergies with the tempt mechanic. This is also despite its floor is lower than the hawks. Ty for the video! This was really helpful!
#LordOfTheCards I think that The breaking of the fellowship is stronger than mutiny overall. The extra mana cost I think is worth the Ring Tempting you because the Ring is a core mechanic. Also you couldn't play mutiny on your first turn anyways because your opponent won't have 2 creatures at that point.
Super awesome video from you. Loved the guide and the build up, as well as the task in the end. I’m curious to how much mutiny got to see play - I see some ups and downs for it. But it’s a cool card. And well earned to get the preview cards from wizard too 💪🤘. Really considering what the different color combos will be named and all that. The hype is real! Saw the video till the end and forgot the hashtag.
I'd probably play one copy of the last card. Definitely doesn't seem to be premium removal though as the floor is very low and sorcery speed. But you always need at least some removal. Only thing I can really contrast it to that I've played would be a bite spell. Not really sure what's going on with the ring mechanic though so I could be way off. Anyway, good vid, always learn something from watching your stuff.
My issue with the card is that it requires 3 creatures to fully work. Two opponent creatures (one should have a higher power than another's toughness) and one creauture to be your ringbearer. Then the creature your removing probably isn't even the one you'd want to as you most likely need to have the higher powered creature deal the damage.
I didn't play that format with mutiny so I'm purely spitballing here. Cost is 2. When looking at other cards that have "creature deals damage to other creature" that have that cost it's usually your own creature that you are using for the power level. So you can buff them up with another card and that benefits your removal as well as the creature for combat. This you're not almost never going to want to bump up that initial creature since it's your opponents with a combat trick. So not as good as something like Cosmic Hunger. The ring mechanic is a bonus but it probably won't have an immediate impact on the board state 4/5 times. Also the creature your going to want to remove is going to be the strongest half the time that will mean you most likely won't be able to remove it with one of your opponents weaker creatures. So it's ok removal but not great. Won't help you swing things too much in your favor if behind. Will probably give you an opening during a stalemate. There's removal for early game in the set with a 3 damage instant for same cost. And it'll probably help remove a smaller death touch guy slowing up the game you need to swing for the final win. So alright when ahead but not great. So probably not great overall. I'd put it in if I only had one or two other removal in a draft but that's it. I'm going to be so embarrassed if mutiny was actually really good.
I'll try a card that's from murders at Karlov Manor. Novice inspector Vanilla test: 2 bodies for 1 mana is good. Floor & ceiling - High floor since it's always good with creatures and card draw. High ceiling since you might draw something good. Quadrant theory: Great for developing. Ok when winning or losing. Good when at parity. Conclusion: Really good.
A very solid attempt. I think you’re slightly missing what a high ceiling is though, as this card is one with a high floor as you said, but a ceiling that isn’t much higher. A card with a high ceiling is one like the 4 mana instant that gives your entire team +2/+1. In the situations where that is good it can almost win you the game and is the best card you can draw. Novice Inspector never reaches that level and is almost always just going to do the same solid thing, so it’s ceiling is not very high relative to its floor, it just has a high floor that makes it good to play. Also, with the vanilla test, what you would do is just think, “Is a 1 mana 1/2 worth it?” You just pretend it doesn’t have a text box for the vanilla test. It’s not a great metric for Novice Inspector since the clue is such a big piece of the card, but it’s meant to be a safety mechanism so you don’t misevaluate a card just because it’s text box is complicated or confusing. One final note, but since Novice Inspector is the same effect as Thraben Inspector, the comparison method is highly effective here. Thraben Inspector was good in its format, so we can use that knowledge when evaluating Novice Inspector (with the caveat that we can only do that if we played a format that had Thraben Inspector).
#LordOfTheCards Thanks for the insight. It helps a bunch as an old player trying to get back into it. Glad to see WOTC give you some previews as you've been creating fantastic content for a while now., and it keeps getting better.
I haven't really looked at the new set yet but it seems like the last card is going to be playable if you really need removal but not really a preference. maybe 3/5. best case scenario with it is getting to kill a creature that has equal power and toughness to your opponent's biggest creature but maybe the one you kill has better flavor text. Unless they have a creature with deathtouch on board. But that's really slimming the situation. worst case is you can't kill anything because they only have one creature on board. I don't see it being too great.
Good call on the Legendary creature part. It can still be completely useless if you don't have any creatures in play (or significantly worse if you lack one of the proper color), but that is a good point you have made. In my explanation I was also trying to emphasize that even when it works, the effect is just not a strong one for Limited. The best card in a Draft deck is almost never worth spending 3 mana to tutor for, as it is just such an incredibly tempo negative play. Diabolic Tutor is a similar card from previous sets that has always been bad for this exact reason, and I wanted to point out that it is a trap because Tutors tend to look better than they are.
Breaking of the fellowship: Development: it doesn't develop your board. Ahead: it's a great tool to remove something when you have a high damage creature which in red is likely. Behind: if you are behind it could kill something but since its not a combat trick its too slow. Parity : it could make you ahead in a stalemate by killing a potential threat so you can attack with yours.
The last card seems to be situational, as you don't really want it early and it is also conditional. Developing - not good, unlikely your opponent has 2 creatures and if they do, they probably aren't worth destroying. Behind - This is where the card can shine, but you are probably not taking out the biggest threat. At parity - similar to being behind, it can give you the lead and let you attack in a situation where maybe you could not attack before. Ahead - This seems to be a "win more" card if you're ahead. Once again you aren't taking out the biggest threat (most likely), and if you could already attack and were winning, this probably wasn't needed. The floor is low because you need targets to cast, so you can't get the second benefit (unlike the blue birthday card where you aren't targeting) without your opponent having a decent board state. Ceiling is ok because it could bring you back into the game, but due to limited targets (i.e. if their best creature is 5 toughness and the highest power of another creature is 4 power, you cannot kill what you want), I would steer clear of this card for the most part. If the set was a bunch of 4/2 or 5/3 creatures, it could perform better but still cannot be relied on.
#LordOfTheCards Compare: same removal effect Munity was good in ixalan Contrast: breaking of the fellowship costs one more mana but also have the ring ability, ring is a core ability in the Set so its worth the downside of 1 mana Context: lotr is a more powerful Format, so the munity effect is a little less effective, upside of the ring ability is good and important for the Set Conclusion: br.of the fellowship will be a great removal spell in the format
Would you like to see more MTG Draft Strategy videos like this in the future?
@@alanbatch5532 they've won tournaments last set
yes
Yeah would love to see more and get better.
#LordofTheCards yes more strategy videos, getting better however still only manage 3 or at most 4 wins, so still only playing quick draft given that the expected value is better if you are not great at draft.
No one on UA-cam does new set reviews specifically for draft during spoiler season (Review mechanics, colour pairings, and good commons/ uncommon). Could be something to consider during future spoiler seasons!
Yes, I love strategy content that isn't set-specific
I'm so glad you enjoyed it!
Having not played mutiny or LTR, I'm going to go with the advanced approach:
- vanilla test: bite for 2 mana; decent effect. Ring temps you; marginal effect, definitely not worth it alone.
- floor: does nothing if opponent has less than 2 creatures.
- ceiling: outside of the rare instance of a deathtoucher biting their biggest creature, you're typically removing their second biggest creature or their only valid blocker for your ring bearer.
- behind: okay, but usually doesn't remove the biggest threat so not great.
- ahead: good if you've already tempted a couple times, otherwise just okay by removing a blocker.
- developing: very good chance of letting your ring bearer become unlockable and advancing an aggro strategy.
- parity: good by removing a blocker and advancing a temping deck, which at higher tempt levels helps immensely in parity.
Conclusion: a fairly good card in the right deck, although I wouldn't be eager to play it unless my deck has other sources of tempting. Held back by the behind quadrant.
Please let me know how I did!
An educational series to help us become better on the fly drafters would be incredible!
That last card looks like a great way to start gaining ground if you’ve fallen behind or to make an opening to attack and finish the game, but despite having such a low mana cost you really do not want to draw it early. Also for removal it is likely going to be removing the generally weaker of two creatures, rather than the bigger threat.
Very experienced drafter here:
First of all, great video that will give many players a good point to start evaluating cards. Card evaluation is incredibly complex and every set has a handfull of cards that are wrongly evaluated, even by the pros. So no technique is perfect.
However, I wanted to comment, because I think you have chosen the perfect card to also show the weakness of the presented advanced techniques.
Without spending too much words floor/ceiling and quadrants could lead to the same results for 'breaking the fellowship' as for 'claim the precious', but 'breaking the fellowship' is obviously far worse, as many of the szenarios BETWEEN floor and ceiling would show. (Technical Floor: opponent has 0 creatures, or 1 with hexproof etc. Ceiling: kills opponents best creature). To me it is very important to also have a view how the card would perform in common board states and how likely and how strong the impact of this card would be.
Especially new players fall for the trap to evaluate cards in a positive scenario (even when imagining a behind-scenario) instead of thinking of all the scenarios the card will fail to perform or reach the full potential.
I think 'breaking the fellowship' will be bad and underperform. The likely (!) ceiling will be 'kill opponent's 2nd best creature'. And many will be surprised how often even this will fail. But the great thing is, that mtg is so complex that once we all play the set, it could proof me wrong. And that's what I personally love about the game.
Vanilla Test: 2 mana to damage one of my opponents creatures and potentially make one of my creatures more evasive seems worth the rate. The floor this is a dude card because my opponent only has one creature (pretty low floor). The ceiling is that I destroy one of my opponents creatures and I enhance one of my own creatures (pretty high ceiling). Quadrant theory: it doesn't help with development, but it does help when I am ahead, behind, and at parity; 3/4 quadrants ain't bad at all seeing as how the hawks where also 3 of 4 so this should be a solid card at the least considering it synergies with the tempt mechanic. This is also despite its floor is lower than the hawks. Ty for the video! This was really helpful!
#LordOfTheCards
I think that The breaking of the fellowship is stronger than mutiny overall. The extra mana cost I think is worth the Ring Tempting you because the Ring is a core mechanic. Also you couldn't play mutiny on your first turn anyways because your opponent won't have 2 creatures at that point.
#LOTC woo! I love cardboard rectangles!!
Loved this!! Thank you!
I'm so glad you enjoyed it!
Super awesome video from you. Loved the guide and the build up, as well as the task in the end. I’m curious to how much mutiny got to see play - I see some ups and downs for it. But it’s a cool card.
And well earned to get the preview cards from wizard too 💪🤘.
Really considering what the different color combos will be named and all that. The hype is real! Saw the video till the end and forgot the hashtag.
I'd probably play one copy of the last card. Definitely doesn't seem to be premium removal though as the floor is very low and sorcery speed. But you always need at least some removal. Only thing I can really contrast it to that I've played would be a bite spell. Not really sure what's going on with the ring mechanic though so I could be way off. Anyway, good vid, always learn something from watching your stuff.
My issue with the card is that it requires 3 creatures to fully work. Two opponent creatures (one should have a higher power than another's toughness) and one creauture to be your ringbearer. Then the creature your removing probably isn't even the one you'd want to as you most likely need to have the higher powered creature deal the damage.
I didn't play that format with mutiny so I'm purely spitballing here.
Cost is 2. When looking at other cards that have "creature deals damage to other creature" that have that cost it's usually your own creature that you are using for the power level. So you can buff them up with another card and that benefits your removal as well as the creature for combat.
This you're not almost never going to want to bump up that initial creature since it's your opponents with a combat trick. So not as good as something like Cosmic Hunger.
The ring mechanic is a bonus but it probably won't have an immediate impact on the board state 4/5 times.
Also the creature your going to want to remove is going to be the strongest half the time that will mean you most likely won't be able to remove it with one of your opponents weaker creatures.
So it's ok removal but not great. Won't help you swing things too much in your favor if behind. Will probably give you an opening during a stalemate. There's removal for early game in the set with a 3 damage instant for same cost. And it'll probably help remove a smaller death touch guy slowing up the game you need to swing for the final win. So alright when ahead but not great.
So probably not great overall. I'd put it in if I only had one or two other removal in a draft but that's it.
I'm going to be so embarrassed if mutiny was actually really good.
I just no realized claim the precious is sorcery
I'll try a card that's from murders at Karlov Manor.
Novice inspector
Vanilla test: 2 bodies for 1 mana is good.
Floor & ceiling - High floor since it's always good with creatures and card draw. High ceiling since you might draw something good.
Quadrant theory: Great for developing. Ok when winning or losing. Good when at parity.
Conclusion: Really good.
A very solid attempt. I think you’re slightly missing what a high ceiling is though, as this card is one with a high floor as you said, but a ceiling that isn’t much higher. A card with a high ceiling is one like the 4 mana instant that gives your entire team +2/+1. In the situations where that is good it can almost win you the game and is the best card you can draw. Novice Inspector never reaches that level and is almost always just going to do the same solid thing, so it’s ceiling is not very high relative to its floor, it just has a high floor that makes it good to play. Also, with the vanilla test, what you would do is just think, “Is a 1 mana 1/2 worth it?” You just pretend it doesn’t have a text box for the vanilla test. It’s not a great metric for Novice Inspector since the clue is such a big piece of the card, but it’s meant to be a safety mechanism so you don’t misevaluate a card just because it’s text box is complicated or confusing. One final note, but since Novice Inspector is the same effect as Thraben Inspector, the comparison method is highly effective here. Thraben Inspector was good in its format, so we can use that knowledge when evaluating Novice Inspector (with the caveat that we can only do that if we played a format that had Thraben Inspector).
@@NicolaiBolas Thanks, this will improve my card evaluation
#LordOfTheCards
Thanks for the insight. It helps a bunch as an old player trying to get back into it.
Glad to see WOTC give you some previews as you've been creating fantastic content for a while now., and it keeps getting better.
I haven't really looked at the new set yet but it seems like the last card is going to be playable if you really need removal but not really a preference. maybe 3/5. best case scenario with it is getting to kill a creature that has equal power and toughness to your opponent's biggest creature but maybe the one you kill has better flavor text. Unless they have a creature with deathtouch on board. But that's really slimming the situation. worst case is you can't kill anything because they only have one creature on board. I don't see it being too great.
Ringsight makes one of your creatures legendary when the ring tempts you. Doesn't seem bad to find your bomb?
Good call on the Legendary creature part. It can still be completely useless if you don't have any creatures in play (or significantly worse if you lack one of the proper color), but that is a good point you have made. In my explanation I was also trying to emphasize that even when it works, the effect is just not a strong one for Limited. The best card in a Draft deck is almost never worth spending 3 mana to tutor for, as it is just such an incredibly tempo negative play. Diabolic Tutor is a similar card from previous sets that has always been bad for this exact reason, and I wanted to point out that it is a trap because Tutors tend to look better than they are.
Ral - Rals Rein- Rally at the Hornburg
It's a conspiracy!
Breaking of the fellowship:
Development: it doesn't develop your board.
Ahead: it's a great tool to remove something when you have a high damage creature which in red is likely.
Behind: if you are behind it could kill something but since its not a combat trick its too slow.
Parity : it could make you ahead in a stalemate by killing a potential threat so you can attack with yours.
The last card seems to be situational, as you don't really want it early and it is also conditional.
Developing - not good, unlikely your opponent has 2 creatures and if they do, they probably aren't worth destroying.
Behind - This is where the card can shine, but you are probably not taking out the biggest threat.
At parity - similar to being behind, it can give you the lead and let you attack in a situation where maybe you could not attack before.
Ahead - This seems to be a "win more" card if you're ahead. Once again you aren't taking out the biggest threat (most likely), and if you could already attack and were winning, this probably wasn't needed.
The floor is low because you need targets to cast, so you can't get the second benefit (unlike the blue birthday card where you aren't targeting) without your opponent having a decent board state. Ceiling is ok because it could bring you back into the game, but due to limited targets (i.e. if their best creature is 5 toughness and the highest power of another creature is 4 power, you cannot kill what you want), I would steer clear of this card for the most part. If the set was a bunch of 4/2 or 5/3 creatures, it could perform better but still cannot be relied on.
#LordOfTheCards
Compare: same removal effect
Munity was good in ixalan
Contrast: breaking of the fellowship costs one more mana but also have the ring ability, ring is a core ability in the Set so its worth the downside of 1 mana
Context: lotr is a more powerful Format, so the munity effect is a little less effective, upside of the ring ability is good and important for the Set
Conclusion: br.of the fellowship will be a great removal spell in the format
#lordofthecards
great content
I'm glad you liked it!
#lordofthecards. I think it’s definitely playable. I would at least sideboard it but id probably play one. I am a VERY average drafter tho.
#Lordofthecards
#lord of the cards
I'm glad you enjoyed it!
#lordofthecards
I'm glad you liked it!