This Old Thing - Skaven vs Lizardmen // Total War: WARHAMMER 3
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- Опубліковано 10 лют 2025
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The Slann doing a 360 while levitating the abomination was just gold
7:03 - 7:08
While I will argue that the Skaven can do too much too well in campaign, they despirately need Hell Pit abomination buffs in multiplayer.
How could you resist titling the video "Thing-Thing Fling-Fling"?
From thing-thing to fling-thing to king-thing.
We love sync animations!
Very nice cinematics for a battle replay... will definitely check out rest of content!
Thanks for sticking with Land Battles.
Lore of Life has many perks to improve longevity but I'm not sure I saw the Life Slann put down any healing or use any other spells there! Anyway, so often I play and see Lizardmen and wish for more melee attack for them, which if they had, would see them win a lot more fights. For that reason I think I prefer Lore of Light over Life especially if not fielding many/any single entities other than the lord. Birona's Timewarp is off the top of my head the only spell Lizardmen can access which gives them AOE melee attack. Harmonic Convergence from Heavens gives you single target access and it's cheap, but the duration on the Timewarp is something like 50 seconds which is incredible and the speed buff really helps against Skaven to get in their face quickly.
Light has some really nice spells. Everyone knows about the rather unreliable but potentially devastating Banishment and the jewel in the crown, Net of Amyntok, but don't sleep on Light of Battle and Birona's Timewarp. Pha's Protection also aids longevity and Shem's Burning Gaze can do good work against artillery from afar.
By the way, the Troglodon RoR also has an AOE attack ability called Primeval Roar for 24 MA in 35m. Not sure if this ability is also on any other units.
there were a few earthbloods, dunno abouth regrowth though
Crox are under performing in my opinion, they must be buffed.
Surprised to see the Skaven win! Those seem pretty rare these days, especially in this match up, Lizards are such a strong race. Both players did really well!
I'm surprised how well the Thing-Thing performed there, especially since it was surrounded for a good while. Large single entities just have a giant discrepancy when it comes to their performance. Giants are good duelists at their price point, healing crystal bastiladon has good utility, jabberslythes and incarnates are good at infantry clearing, shredder is good with healing and mutalith does everything well because it's a dumb design. Then you have dragon mounts seeing use and everything else is just a super questionable use of funds. Lot of animation issues or stats not keeping up with switch to ultra unit size and general statbloat. Especially some DLC factions with smaller rosters like Tomb Kings or Norsca would play a lot differently if their big monsters were better at their roles.
What about Hydras for Dark Elves? Can't play the game myself yet, but hasn't stopped me from planning out multiplayer land battle lists. I put it in my druchii one for a source of healing through its regeneration that, for once; doesn't come from soul stealer. And terror of course. Although, I also reasoned that it's breath attack would be a good substitute for bolt thrower artillery as well. Thoughts?
@@markgregory9343 The regen makes it much more viable than kharibdyss, but nowadays it feels like a chaff clearing monster needs a mortis engine effect to pay itself back. Game needs more collision damage for chariots and these kind of monsters. The breath attack isn't comparable to bolt throwers in any way, it has miniscule range and it gets disabled in melee. But the one monster that CA did fix recently that I forgot is the medusa, spread shot is good against elite infantry and it hit hards in melee if you can keep it alive.
The lizards should have ignored the thing thing and gone for the lord. Without ikit it would have been much easier to break the thing thing's leadership.
If anything this proves how disconnected the "meta" sometimes is to reality, as presented by UA-camrs. I've always recognized the validity of hellpit abominations, through the entirety of the second game and into the third. They're often the single entity anti-large monster I compare all other single entity anti-large monsters too.
Being OP doesn't make it meta, it makes it OP. If anything the "meta" for the game these days should be the quickest way to get rid of the OP units and characters. Anything less is just succumbing to peer pressure.
Lizard boys just always seem to under preform in most battles I’ve seen.
All the battles they are in they seem to have a really tough time, and yet you always have people in the comments saying they're super strong. I really don't get it