Abstract Fluid Simulation - TouchDesigner Tutorial (beginner friendly)

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  • Опубліковано 4 лют 2024
  • Please consider supporting me by checking out my patreon! Not only will you be the one that makes this channel possible, you'll also get today's awesome project and other files I talk about.
    Patreon: / danielsteenhoff
    TouchDesigner download: derivative.ca/download
    Today we're exploring a reasonably simple network to make abstract fluid simulations! I'm always very intrigued by the smooth movement of water, so I tried recreating it. Hope you like the result. In this network we use the edge TOP al lot, and we also do some magic with a feedback loop and the feedbackedge.
    If you want to work with me or have any other business related questions hit me up on my mail or send me a DM on insta :)
    E-Mail: danielsteenhoffb@gmail.com
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КОМЕНТАРІ • 20

  • @aurettameier2720
    @aurettameier2720 3 місяці тому

    thank you so much man, it really helpful

  • @GerardoHernandez-zh9id
    @GerardoHernandez-zh9id 3 місяці тому

    Thank u so much! Amazing tuto c:

  • @egemenkocamaz9009
    @egemenkocamaz9009 3 місяці тому +1

    great inspiration ty man

  • @earthchrome
    @earthchrome Місяць тому

    tysm!!

  • @bulaciox
    @bulaciox 3 місяці тому

    thank you bro!

  • @razyelPKTM
    @razyelPKTM Місяць тому

    i recently got in touchdesigner thing and love your tutorials, I would like to see more like reaction diffusion stuff

    • @DanielSteenhoff
      @DanielSteenhoff  Місяць тому

      Lovely to hear you like my tutorials! I will see if I can dive into reaction diffusion stuff, although I'm not super experienced with that. I think paketa12 has a cool tutorial on something like that!

  • @Tutybanana
    @Tutybanana 2 місяці тому

    Hey Daniel, thanks for the tutorial looks great. Do you think its possible to wrap it around a circle as a texture?

    • @DanielSteenhoff
      @DanielSteenhoff  2 місяці тому +2

      Hey there! Try disconnecting 'noise1' and 'comp1'. Now create a circle TOP and connect it to 'comp1'. This should give you a somewhat circular shape. You could always use the same trick at the end of the network. So add in a composite TOP and connect the output of our network and a circle TOP. This wil result in a harder edge. Your choice :)

    • @Tutybanana
      @Tutybanana 2 місяці тому

      thanks alot for your reply! @@DanielSteenhoff

  • @tokkenn8513
    @tokkenn8513 Місяць тому

    awesome tutorial. would I be able to replicate this, but change the "keyboard_in" for a "audio file in", so I can make this simulation reactive to sound?

    • @DanielSteenhoff
      @DanielSteenhoff  Місяць тому +1

      Thanks! There are two ways you could easily make this audioreactive:
      1. Grab your audio file or device in. Connect it to an audio spectrum chop, then an analyze chop, then a lag chop, then a math chop, then a speed chop. Now you can connect the value of the speed chop to the third translate parameter under the transform tab in the noise. You can now play with the input range and output range of the math chop to make it react more or less.
      2. If you want to use this resetting look you get by pressing the keyboard, try looking for the "AudioAnalysis" (I believe that is what it's called) under the folder tools in the pallette.) Now activate kick, connect a null chop to it. Now everytime a kick gets detected it triggers and basically gives the same value as pressing the keyboard in. Connect it the same way as the keyboard in. Make sure to reset the feedbackloops with the kick. Good luck and let me know if you have questions :)

  • @rayiskadir
    @rayiskadir 3 місяці тому

    Hi just did this on TD, now I don’t know how to project this through kantan mapper, I’m new to TD. Thanks for the tutorials

    • @DanielSteenhoff
      @DanielSteenhoff  3 місяці тому

      Hey! I haven't worked a lot with the kantan mapper, but I know there are some great tutorials out there. Just search for "Kantan Mapper TouchDesigner" or something, you'll figure it out :) Oh and if it's just a test setup you can download Resolume Arena and do your mapping in that program, but it will have a watermark every minute unless you pay for it.

  • @cmolfino
    @cmolfino 2 місяці тому

    so feedback edge is a built in filter? I was trying to mimic the fx in Houdini until you add that node...

    • @DanielSteenhoff
      @DanielSteenhoff  2 місяці тому +1

      All the "built in" tools are just networks of existing operators. You could probably also mimick fbedge but it would take more time. If you download td and drag the feedbackedge in and double click on it, you can see the network. Hope this helps. Also really cool your trying to recreate it in houdini!