Nice overview video of the new bells & whistles. As for the redone OSPN ship names they are Ferryman (Shuttle), Draugr (Tugboat), Flathead (Monitor/Cargo Feeder), Marauder (Bulk Freighter) and the Moorline (Container Liner ). It'll take a while to shake the old names so don't be surprised if you hear people referring to them by their old designations.
Oh my God, tell me about it. When it comes to some of the capital ships, the ability to do this and perfectly bow tank toward the enemy will allow you to bring more of your weapons to bear. For instance, let’s assume you’re running 120 mm on the ax. Duty human error, manual heading will only allow you to bring two of your small Tourette to bear, but this will allow you to perfectly angle toward the target and get for Tourette’s blasting 120 at your target.
I kinda dislike the OPS getting ship class names they are supposed to be civilian ships pressed into military service so being called a shipping container or bulker made sense
There are a bunch of ww1 and ww2 navy combat ships that was possessed uparmed and armoured merchantmen and passenger liners, that fitted into patrol and convoy escort roles. They got renamed and classifieds into cruisers, destroyers and minelayers. All by the weight of their armament.
While I really love the UI changes, I'm growing a bit annoyed at having to go back and make little tweaks to all my fleets because of the points cost changes. I fixed 3 of my osp fleets and then got annoyed and haven't gone back to play since. I might wait for the next big update or until someone makes another campaign mod.
@@magnusred2945 yeah, and I have over a dozen osp fleets and 8 ans fleets that I cycle through that all need to be updated. That's not even considering testing them in pvp and making new builds to experiment with since they buffed S2s and nerfed plaz and rapid cycle cradles and so on. It's hours of extra work on things that will just change again in 3 months.
@@Skenderbeuismyhero interesting to hear another perspective because to me, building the fleet and tweaking the ships is the most fun part of the game for me; I couldn't care less about winning in MP or beating the meta, I just care about having fun and trying to survive with what combo I come up with. Sometimes I just watch the AI vs AI (of my own designs) too.
Conquest might be it by removing the 3000 point limit for MP balancing and allowing you to make different hulls for specific purposes, fully loading a hull with components and designing missiles more expensive then a few points.
I do like the new DC board, and the quick reference icons next to it The behavor buttons are also much cleaner, love it Really the only thing that bothers me is the new unit tab thing in the upper corner. Something about it just messes with my brain and I keep finding myself looking in the wrong places for information Probably just me being used to the old UI, but it's certainly going to take time getting used to
Mmmm... someday I still want to get into this game. Tried it a while back but it was a bit too overwhelming. I'm hoping there's a good way to get my mind around all the multitasking and high level military concepts. Thanks for your videos. As a side note, one thing I thought of a long time ago that feels like a good change would be the ability to reorient what is considered "up" to be any point on the sphere. I think that would make maneuvering around certain tricky obstacles a lot easier. But I don't have enough experience in the game to know if that would be a bad idea.
To help ease in I'd recommend playing a starter fleet or TF Oak or Birch. Controlling 2 or 3 ships that work in close proximity eases the burden of decision making on the player.
@@michaelrobinson5796 Yeah for sure that helps. Though when I tried a 1v1 Oak vs Oak skirmish, I got creamed. It's a lot harder than you'd think. And I'm a RTS veteran. Definitely a whole new way of thinking.
No idea why someone else hasn’t told you yet, but that suggestion is already a feature in the game. If you go into settings, you can look for the exact key, but if you press the buttons, the game will literally flip upside down. You can do that. As for the other thing, try looking for more experienced players to help you out.
@@Recon777x best suggestion I can think of is to always present your bow toward the enemy. At the same time, remember that armor angling is a thing if you were firing HE, that can still bounce off the Oxford at angle areas, so perhaps you should’ve fired AP instead. also, always maneuvers so that you are invading and dodging the enemy. Finally, if you can use cover so that as many of your ships as possible, can fire on as few of the enemy ships as possible, you can defeat them in detail.
From my understanding it will. Locations on the strategic map will translate into battle locations to vary locations. I havent seen it yet but I do agree fighting a conquest campaign on Pillars will get old quick.
@@JDeeGaming that sounds good. Rather like older total war games had you fight on terrain thst mirrored wherever you happened to fight on the campaign map.
Nice overview video of the new bells & whistles.
As for the redone OSPN ship names they are Ferryman (Shuttle), Draugr (Tugboat), Flathead (Monitor/Cargo Feeder), Marauder (Bulk Freighter) and the Moorline (Container Liner ). It'll take a while to shake the old names so don't be surprised if you hear people referring to them by their old designations.
Definitely not a casual arcade style game. Deep strategy and serious minimaxing for play styles.
best change for me is the bow to enemy heading option!
Oh my God, tell me about it. When it comes to some of the capital ships, the ability to do this and perfectly bow tank toward the enemy will allow you to bring more of your weapons to bear. For instance, let’s assume you’re running 120 mm on the ax. Duty human error, manual heading will only allow you to bring two of your small Tourette to bear, but this will allow you to perfectly angle toward the target and get for Tourette’s blasting 120 at your target.
I love seeing the little QoL changes come through.
I kinda dislike the OPS getting ship class names they are supposed to be civilian ships pressed into military service so being called a shipping container or bulker made sense
OSPN*
after reading what you said and mentioning it, I agree too
In WW2 when the military “borrowed” civ boats they would throw armor plates on them and reclass them as a light attack boats
There are a bunch of ww1 and ww2 navy combat ships that was possessed uparmed and armoured merchantmen and passenger liners, that fitted into patrol and convoy escort roles. They got renamed and classifieds into cruisers, destroyers and minelayers. All by the weight of their armament.
Been loving the new UI also, the team did a great job here. Nice vid:)
Thank you :)
While I really love the UI changes, I'm growing a bit annoyed at having to go back and make little tweaks to all my fleets because of the points cost changes. I fixed 3 of my osp fleets and then got annoyed and haven't gone back to play since. I might wait for the next big update or until someone makes another campaign mod.
Bro the game gets updated like once every 3 months lol
@@magnusred2945 yeah, and I have over a dozen osp fleets and 8 ans fleets that I cycle through that all need to be updated. That's not even considering testing them in pvp and making new builds to experiment with since they buffed S2s and nerfed plaz and rapid cycle cradles and so on. It's hours of extra work on things that will just change again in 3 months.
@@Skenderbeuismyhero just play TF Oak friend
@@magnusred2945 Ew
@@Skenderbeuismyhero interesting to hear another perspective because to me, building the fleet and tweaking the ships is the most fun part of the game for me; I couldn't care less about winning in MP or beating the meta, I just care about having fun and trying to survive with what combo I come up with. Sometimes I just watch the AI vs AI (of my own designs) too.
when is the update that will fix my severe skill issue in ship building will be released?
What the problem, maybe i can help?
Conquest might be it by removing the 3000 point limit for MP balancing and allowing you to make different hulls for specific purposes, fully loading a hull with components and designing missiles more expensive then a few points.
I do like the new DC board, and the quick reference icons next to it
The behavor buttons are also much cleaner, love it
Really the only thing that bothers me is the new unit tab thing in the upper corner. Something about it just messes with my brain and I keep finding myself looking in the wrong places for information
Probably just me being used to the old UI, but it's certainly going to take time getting used to
Mmmm... someday I still want to get into this game. Tried it a while back but it was a bit too overwhelming. I'm hoping there's a good way to get my mind around all the multitasking and high level military concepts. Thanks for your videos.
As a side note, one thing I thought of a long time ago that feels like a good change would be the ability to reorient what is considered "up" to be any point on the sphere. I think that would make maneuvering around certain tricky obstacles a lot easier. But I don't have enough experience in the game to know if that would be a bad idea.
To help ease in I'd recommend playing a starter fleet or TF Oak or Birch. Controlling 2 or 3 ships that work in close proximity eases the burden of decision making on the player.
@@michaelrobinson5796 Yeah for sure that helps. Though when I tried a 1v1 Oak vs Oak skirmish, I got creamed. It's a lot harder than you'd think. And I'm a RTS veteran. Definitely a whole new way of thinking.
No idea why someone else hasn’t told you yet, but that suggestion is already a feature in the game. If you go into settings, you can look for the exact key, but if you press the buttons, the game will literally flip upside down. You can do that. As for the other thing, try looking for more experienced players to help you out.
@@Recon777x best suggestion I can think of is to always present your bow toward the enemy. At the same time, remember that armor angling is a thing if you were firing HE, that can still bounce off the Oxford at angle areas, so perhaps you should’ve fired AP instead. also, always maneuvers so that you are invading and dodging the enemy. Finally, if you can use cover so that as many of your ships as possible, can fire on as few of the enemy ships as possible, you can defeat them in detail.
Just read the art of war, join the navy, and graduate West Point. You’ll still be a noob 😂 at least that’s how I feel playing this game
I really hope the campaign varies the typical spherical asteroid cluster map.
From my understanding it will. Locations on the strategic map will translate into battle locations to vary locations. I havent seen it yet but I do agree fighting a conquest campaign on Pillars will get old quick.
@@JDeeGaming that sounds good. Rather like older total war games had you fight on terrain thst mirrored wherever you happened to fight on the campaign map.
Nooo my soft green and orenge UI frame 😭😭
gave the game more character ;( but I understand it
Any skinny on the carrier update?
It wont commence development and be released until after Conquest (next major update)
@@JDeeGaming Oh cool thanks.
These new OSP names really don't ring with me.