I wonder how precise the timing is for the rekka repeat after the second set of rekkas. It seems to me like you can continue it indefinitely without need of the EX because they sometimes "rise" and sometimes "fall" a bit; I think the EX is used to keep it consistent.
@ViolentKain I tested it out last night and there's no other way i'm aware of. It's like Kim's loop in 98, where you had to chain cancel his Haki Kyaku and it was extremly difficult to do :). It's a lot easier in 13, I mean without puttint a lot of time i did 13-15 reps, the hard part is to time it right :).
@bluecheeseftw I guess he's delaying his Ya Otome (super) input to avoid the Drive Cancel, just like Shen when you do qcf K into qcf C, if you go too fast you get a super cancel, if you wait you'll only get a special into a special. I couldn't try it, i'll see if i can get it this week.
qcb.AC qcb.AC qcfhcb.A qcb.A qcb.A qcfhcb.A qcb.A qcb.A qcfhcb.A Etc. (Thanks to the guys on facebook). The EX rekka is used to empty the Drive bar. The super motion is an "empty cancel", just lie Kim in kof 98/2002, it cancels the recovery of the rekka and if you don't have any drive or super meter, the super won't come out.
このシリーズって似たような事の繰り返しだね
The reason he does the EX reka is to reset juggle height. Each time he does a rep Kyo's juggle height slightly lowers each time.
Wow, it seems EX Iori DLC stands a better chance than I thought originally....
Thank you for posting. Ladies and gents, back to the lab we go.
10/5
笑顔を取り戻した庵さん
ボロクソに言ってる奴いっぱいいるけど
俺は好きやで😉
うわあぁ!!キョワッ
うわあぁ!!キョワッ
うわあぁ!!キョワッ
I wonder how precise the timing is for the rekka repeat after the second set of rekkas. It seems to me like you can continue it indefinitely without need of the EX because they sometimes "rise" and sometimes "fall" a bit; I think the EX is used to keep it consistent.
@ViolentKain Yeah for that combo I think he does the "regular way", because the openent is high enough thanks to the Oniyaki (dragon punch). :)
無限葵花www
2001でも出来る
From 3:00 is that song actually in the game?
I think that's Japan's theme from KOF 94. Is it in KOF XIII?
@ViolentKain I tested it out last night and there's no other way i'm aware of. It's like Kim's loop in 98, where you had to chain cancel his Haki Kyaku and it was extremly difficult to do :).
It's a lot easier in 13, I mean without puttint a lot of time i did 13-15 reps, the hard part is to time it right :).
Where can I find this remix of Iori's theme?
@bluecheeseftw I guess he's delaying his Ya Otome (super) input to avoid the Drive Cancel, just like Shen when you do qcf K into qcf C, if you go too fast you get a super cancel, if you wait you'll only get a special into a special. I couldn't try it, i'll see if i can get it this week.
como sacas el segundo rekka sin ke salga el primero ?
as you get the second Rekka no ke go first?
庵、炎が戻って良かったね
安心したよ
また、自由に使いこなせるんだね
庵の着てる服もかっこいいな
わたしも庵と同じ服着たいな
だからきめぇんだよwwww
1:45 우와:;;;
すげーな、なにこれw
is this still in the game? has it been patched?
@ViolentKain I was talking about the infinite @1:40 actually :p
qcb.AC qcb.AC qcfhcb.A qcb.A qcb.A qcfhcb.A qcb.A qcb.A qcfhcb.A Etc. (Thanks to the guys on facebook). The EX rekka is used to empty the Drive bar. The super motion is an "empty cancel", just lie Kim in kof 98/2002, it cancels the recovery of the rekka and if you don't have any drive or super meter, the super won't come out.
KOF 95...... Perfect.
まだKOFって続いてるんだね…。
これでクソゲーとかいってるやつはマブカプ3やると発狂するんだろうなー
comachi586 ほ、北斗…
代わり映えしないセリフ
@ViolentKain I see. Sounds good for me :).
2001にも似たコンボがあった気が・・・
Wow wow wow
are those combos possible for online match?
なんか八稚女のモーションダサくなったなぁ…。
ドット時代の両手クロスからの爆炎〆はすげーかっこいいのに…。
2:32 Haha oh shit...cocky Iori
庵、わたしのすべてを庵にあげる
庵の炎でわたしの心も体も焼き尽くしてほしいの
安井さんにも私のすべてをあげる
庵の着てる服わたしも着たいなあ
そうすれば、同じになれるのにね
庵の着てる服、絶対、買うからね
キモすぎて草
格ゲーって究極のお手玉遊びだよなぁ・・・・・と。
お手玉のように永久に繋がるコンボはいらないです。誰もができるわけではありませんが、こんなのがあるとゲームがつまらなくなります。必ずどこかで途切れたほうが良いです。
esta huebada ya no tiene sentido
zzzzZZzzz
zzzZZzzz (2)
クソゲー
なにが
オモロイの?このゲーム