DECALmachine 2.0 - Trim Sheet Creation

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 42

  • @MarkBTomlinson
    @MarkBTomlinson 2 роки тому +2

    Watching all the documentation videos for a second time it is amazing how much I missed on the first view. These are really top class demos and well worth a few views. Thanks man!

    • @MACHIN3
      @MACHIN3  2 роки тому +1

      Thank you. The videos I put out contain everything you need to know, everything there is really

  • @sskidmore13
    @sskidmore13 4 роки тому +3

    Your tools are just fantastic. Thanks for all the stuff you do for the Blender community.

    • @MACHIN3
      @MACHIN3  4 роки тому +2

      Thanks man, glad you think so!

  • @BenSmithuk
    @BenSmithuk 4 роки тому +5

    This. This is what I waited for! Thanks man, 2.0 smashes expectation

    • @MACHIN3
      @MACHIN3  4 роки тому

      Happy to hear that!

  • @danielloo1255
    @danielloo1255 4 роки тому +2

    Woooo! Didn't expect this one. What a time saver.

  • @MegaBrenly
    @MegaBrenly 4 роки тому

    All I can say ... Brilliant!!!

  • @proudlove
    @proudlove 4 роки тому +2

    Love this! Can't help notice though that the Decals created do not use the colour texture map. Is there a way to enable this?

  • @blendertutorialdotnet
    @blendertutorialdotnet 4 роки тому

    Very cool stuff

  • @CHAXIC1
    @CHAXIC1 2 роки тому

    Is there a way to layout the trims with more precision? Like with grid snapping, manually inputing x and y positions? Thanks

    • @MACHIN3
      @MACHIN3  2 роки тому

      Nope, not right now.

  • @MattproThe
    @MattproThe 4 роки тому +1

    My english is shit but i don't understand.. when should i use this? only if i want to create my own decals? i mean, is this a function to create decals faster than before or something like that?

    • @MACHIN3
      @MACHIN3  4 роки тому

      See machin3.io/DECALmachine/docs/trim_sheet_creation/

    • @MattproThe
      @MattproThe 4 роки тому

      @@MACHIN3 i will, thanks you!

  • @Alexb-Art
    @Alexb-Art 10 місяців тому

    doesn't work.
    next to the normal, it says none, and I have no additional options appearing even after loading textures.

    • @MACHIN3
      @MACHIN3  10 місяців тому

      machin3.io/DECALmachine/docs/faq/#get-support

  • @ItsPBUH
    @ItsPBUH 3 роки тому

    say there's a pack of decals I really like that I find on gumroad, can I add these to a trim sheet?

    • @MACHIN3
      @MACHIN3  3 роки тому

      You can use DECALmachine to create an Atlas from these Decals, which is a single texture set containing the individual decals. You can then import that Atlas as a Trim Sheet and create a Trim Sheet library from it, at which point you can use the sheet with DECALmachine's trim uv tools. See machin3.io/DECALmachine/docs/export_introduction/ and machin3.io/DECALmachine/docs/trim_sheet_creation/#trim-sheet-from-atlas (bottom)

  • @CybranM
    @CybranM 3 роки тому

    Is there a way to reorder the "Trim Setup" list? I needed to add another panel trim after the fact and now it shows up at the end of the list

  • @anthonyivanov2396
    @anthonyivanov2396 2 роки тому

    Is non squaree texture is supported? I can't change the texture/plane size

    • @MACHIN3
      @MACHIN3  2 роки тому

      What do you mean? Just load a non-square trimsheet texture.

    • @anthonyivanov2396
      @anthonyivanov2396 2 роки тому

      @@MACHIN3 for the plane, I mean I load things and nothing happend, I will check again

    • @MACHIN3
      @MACHIN3  2 роки тому

      Assign the first texture and the displayed trim sheet resolution will update, and with it the plane.

  • @spicymayo8240
    @spicymayo8240 Рік тому

    Is there a way to create trim sheets without each decal re-uving? I ask because my studio has their own decal libraries and we use 3ds max and object paint tool to apply them. I want to use decal machine and Blenders viewport to apply those same decals (unaltered in uvs) on our meshes and then export the decals back to 3dsmax and then our game engine.

    • @spicymayo8240
      @spicymayo8240 Рік тому

      I did find a work around, though I'm wondering if there's a better way. I created a new trim sheet from the pre-existing texture maps, selected the entire plane as my "trim1", clicked "trim it", then separated each decal, followed by saving each one out to MyDecals library files.

    • @MACHIN3
      @MACHIN3  Рік тому

      There the Use Atlas tool that you can use to make decals use the sheet's UVs again, see machin3.io/DECALmachine/docs/export_atlas/#use-and-export-atlas

  • @adamszalai2673
    @adamszalai2673 2 роки тому

    1-Is there a way to use tga instead of png?
    2-Is there a way to get the alpha from the alpha channel of the Color map, or i have to save the alpha information in a separate texture file?

    • @MACHIN3
      @MACHIN3  2 роки тому +1

      1 no, 2 no

    • @MACHIN3
      @MACHIN3  2 роки тому +1

      Check your spam folder.

  • @iiandreio4228
    @iiandreio4228 Рік тому

    why does it get rid of the color texture for me? I want the colour, but theres no option for it even though texture is plugged in

    • @MACHIN3
      @MACHIN3  Рік тому

      It's explained at the end. Decals, including trim decals do not have color textures, unless they are info decals. Otherwise, you couldn't material match them. The associated trim sheet does retain all the maps you associate with it though, and so, trims on the mesh level do have color, if you add a color map at trim sheet creation.

    • @iiandreio4228
      @iiandreio4228 Рік тому

      @@MACHIN3 I have a lot of decal sheets like that that I wanted to easily cut up and create decals out of, they have all necessary maps. but info decals are just colour info aren't they? the sheets i have also have metallic and normal -etc

  • @anphung5370
    @anphung5370 4 роки тому

    Awesome!
    machinetools 0.4 though

  • @remon563
    @remon563 4 роки тому

    Awesome! if only EPIC took decals more seriously like Unity :/

    • @MACHIN3
      @MACHIN3  4 роки тому +1

      Yeah. But at least trim sheets work equally well.