Removing Doc's Acog.
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- Опубліковано 9 лют 2025
- Patch notes and balancing are meant to shake up the game and bring operators to their correct position. An operator, who isn't necessarily OP, but is in the wrong role is Doc. Instead of there being an emphasise on his healing capabilites, much of his draw comes from the weapon itself.
It's time Doc gets a true buff.
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Doc players indeed have to focus on actual healing and helping their team instead of dying from spawnpeeks
That's why Thunderbird is so good now, Doc players can be as selfish as they want as long as the team has a thunderbird too
@Rorywizz imagine if ubi added a mechanic that gives you red points at the end of the round if your team gained damage and doc did nothing
Fax rook is for spawn peeks
You must be in low ranks if you legit think that doc users don't heal tm. Sometimes you should hop on a stack than just solo q
Never going to happen with this never ending tdm meta.
this thumbnail scared the shit out of me lmao. I honestly love using both reflex sight and acog on doc but if they want players to use 1x more in general, they need to buff the ads speed so it actually feels like you have a tradeoff for no magnification. I feel that the ads speed between 2.5x and 1x is practically negligible, and feels like you are picking the lesser option
Fr, the only op it seems to matter on overall rn is bb after his recent rework
Therapist: 3 speed doc isn’t real he can’t hurt you
3 speed doc:
3 speed ops: Hello 👋
Doc is a byproduct of Ubisoft's nerf culture. They've nerfed so many operators and so many guns, nothing feels nice anymore. Except for one thing: A low recoil gun with a magnified scope.
You ever wonder why this crap never happened when the 1.5x and 2.0x scopes were first introduced? It's because everything was still relatively strong, so people genuinely had options on what guns to run and how they'd like to. You could ADS fast, your gun actually controlled well, I actually did like the reload change since reload cancelling was a bit annoying, but my point still stands.
Nowadays, so many guns have been nerfed, that even while the gadgets remain in a pretty good state as of right now, people don't give a shit. All the guns control like ass, so they don't WANT to use utility. Back then, all guns controlled well, which is why people picked operators for their gadgets. But when so few characters have guns that feel good, then it's no surprise that people are just running around with the one gun that feels good, on operators that have somewhat okay utility.
My solution is pretty simple: Make ALL THE GUNS feel better to use. Bring back fast ADS angled grip. Give A LOT MORE OPERATORS the ACOG. Let everyone have their dream loadout, and all of a sudden, you can't blame people for "having a gun thats too good" or "having a zoomed scope". All of a sudden, people will pick operators for their gadget. Ubisoft shouldn't tell their players to "get better" like they're all comp players, they should be allowing the game to feel easier to get into for the casuals, and fun to master for the comp players.
for me jager was the operator that was very strong as well as the most balanced, i just dont understand who the fuck decided to nerf him, now he is very weak
@ Because Ubisoft views high pickrate as “overpowered”, even though he was sitting perfectly fine in the negative win delta. That’s another thing Ubisoft needs to stop doing, because overpicked alone doesn’t mean overpowered.
the game is already very defender sided. giving most defender an acog could help sure but I would imagine things would get very boring as it encourages the same type of play style holding angles. if you want to speed up the game via ADS speed you have to remove the acog. having the ability to hold angles and ADS so fast would ruin the balance of the game.
@@mreverything7056 exactly, when everything is overpowered but balanced, it gives you more room to add things into the game and help other ops, and it makes it so it stands out less. Metas are designed, not discovered, thats why we have dumb stuff like the warden meta, lmg meta, etc. these are by products of the game being so weak, that people use anything that gives them the advantage, even if its the dumbest thing imaginable. idk why ubisoft is trying to force players to a certain playstyle, which will never work.
@@Urlbooker holding angles isnt related to fast ads though. if you want to have the upper hand on someone holding an angle, you need an aggressive playstyle which is exactly why the ads needs to be faster in the game. it makes things more fair even though it sounds weird to say. if someone already has the advantage with a good angle you need a fast agressive push to catch them off guard.
I agree with losing the 2.5 but I think keeping him a 3 armor would be fine. I'd also like to see the p90 get a little buff to encourage it's use and a deployable shield to make doc a better site anchor
I agree with almost all of this but the shield cuz I would be a little worried bout it I think they should take advantage of the test severs and try switching round secondary gadgets
the p90 really doesnt need a buff, the gun is already VERY good, aswell as the fact its already just the best option to use on doc. the only reason why it isnt picked more is due to the notoriety the mp5 has, thats literally it
the p90 shoots faster, has a bigger mag, easier to control recoil (the 3 most important things in a gun), and even with it dealing slightly less damage then the mp5, it has a faster ttk then the mp5. by every metric the p90 is objectively better
I love how whatever of doc’s primary a person has equipped immediately SCREAMS what kind of player they are
4:15 this whole segment about relying on an ACOG instead of playing to other strengths is so true I never really thought of it like that! W coach Kudos
As a Doc player, I am an aggressive healer. Last night on Outback I left site to go and heal my roamer in garage and dropped 2 peope on the way, healed my roamer and then ran back to site within 1 minute 😭
If you rely on acog it’s called being a one trick pony. It’s what I see with every ash,doc,vigil. Every one of these OPS being used I barely see their gadgets used. They use acog as a CRUTCH
Ubisofts signature dish. Nerf or nothing.
No ones favorite
This would be consistent but being 3 speed with an mp5 will make him get just as picked
Yeah, but not being able to heal yourself to full HP instantly like you can’t everybody else that’s going to drop it. I agree with every other change except for that one if you were going to change how much HP doc gets then you gotta change how much HP everybody gets like yeah sure you can make a case for dark building up a immunity to it, but the same thing could be said for all of the most picked operators like kapkan, lesion, etc. so I can make some sense
It
you already have alibi who has much better weapon than doc
So one of the two most armoured operators in the game would become a 3 speed? Erm no
I always mained rook, and still do. I REALLY DO want to keep playing him, but the more you play him, the more you feel like you need to pick someone else to actually have an impact.
Rook armor is fun and all, but it takes away precious seconds from prep phase, and not everyone even bothers picking it up, giving us just an useless sack of unused buffs right there.
I think the armor should be a passive, just, everyone has it equipped by default as they spawn with rook, and give him something else as active gadget, that SHOULD still be related to his armor.
I have an idea about this. The armors could be directly equipped with some adrenaline boosters for all teammates (would act like Finka, but probably without the health regen), and for all operators, it would activate automatically as soon as they take their first damage (only once). This would be different for Rook himself, since he is the main guy, so he could get the most benefits out of his own armor, so he could have perhaps 3 charges instead of 1, and could activate it himself as his gadget, instead of needing to damage for it (taking damage would still activate it automatically doe). This would encourage to have rook be the pick for being more aggressive pick over doc.
As for his loadout, rook SHOULD have one of the best loadouts in defender sides, since in lore he's always kind of been "recruit's final form", as he's just a default dude, but really good at what he does, so logically he should have the better loadout. The fact that Doc has access to the Baillif and not Rook always seemed unfair to me, since doc already has a more influential role, and he get's to make easier rotates?
This doesn't seem op in my opinion, he'll probably still be not the best defender, but at least he'll feel like he actually does something, i think.
Something that might be cool is that doc turns into a two or one speed when he is running with the stim gun out because more health is important to a healer and i think one of the reasons why doc is a three armour
I love the acog and I do play site as doc 90% of the time generally I dont roam unless we need a hero play
not even 20 seconds in and theres already a problem lmao.
you wanna remove the "aggressive swing everything playstyle" but at the same time you wanna make him a 3 speed? so he can be even more aggressive, because even if you remove the acog off the mp5, people will just switch to the p90, the better gun out of the 2, so they will be even more of a menace. and if you completely remove acog off of him entirely, the guns are still the exact same weapons people were using to frag out, the scope isnt what made them good, it just made people pick em.
even with the gradual healing applied to his gadget if used on himself, that will not at all change the fact people who played doc to be aggressive before, will now be able to do that even more effectively thanks to now being a 3 speed.
and on top of all of that, making him a 3 speed so hes more "hands on" doesnt make sense either. thunderbird is a 2 speed due to her gadgets having a way shorter range, aswell as them needing to be place down to even do anything, while all doc needs is a line of sight to any part of your body, no matter the distance, and he can heal you. he doesnt need to be a 3 speed at all since his gadget already has infinite range
all making him a 3 speed will do is reinforce how hes played now as the "right way" to play him
doc doenst even need a buff like this, he is fine how he is. the only reason why hes "overperforming" is due to his acog. you take that away, and his pick rates will go back down, but his win-rates will stats roughly the same since thats not what made him strong, its just what made people pick him
they either need to overall just remove acogs from defense, or add them to all defense operators primary weapons just like with attack (keyword being all primaries, because it would be so funny to be able to swing someone with a 2.5x on a 12gauge shotty😂 it wouldnt be broken or anything, just fun), because this problem where people pick an operator purely for their scope will never go away unless one of those 2 changes happen
leveling the playing field completely will make it go back to picking ops for their overall kits, their weapons, abilities, and gadgets, rather then what scope they have access too
Only the last option I think is valid. Removing the Acog won't matter cuz the MP5 is a S Tier gun anyways, example is Melusi being a really good frag operator.
heres my concept: - dont remove acog
- increase speed to 3 speed
- increase stims to 5
- give him impacts
My ranked teammate
0:27 so nobody said that
Thick as rocks 🫵🏻
4:10 i mean i need acog to be good cuz i cant see clearly cuz i have bad eyesight
thats unironically real as hell, ive been gradually using more 1.0x to get more used to it bc of how much i used to acog crutch
Hey man I just wanna let you know that I watch your videos every single day and that you are my favorite UA-camr. Thanks for making amazing videos that I can really enjoy.
I am fully on board with getting rid of the ACOG on defense altogether. I have no problem with ACOGs being an advantage attack has as the game is inherently defender advantaged as it is, and ACOGs being something attack has as a counterbalance option I think is fine.
Doc can be played as intended effectively, but that rarely happens. I don't mind a pure gunner character on defense, but why does it need to be the guy who receives no punishment from a scrappy gunfight? It would make much more sense to me to have someone like Thorn be in that role. Someone with a wonky gadget but a big advantage in a gunfight. Instead we have a doctor running around like a madman being incentivized to take gunfights instead of healing his teammates. I would appreciate the stim having the same gradual heal as the KONA station, force Doc to back off for a little bit and maybe stim a teammate(?!) before going back into the fray. I'm hesitant to say "x needs a nerf" but he simply plays by different rules then every defender not named Rook. At least Rook is forced to put his armor down and indirectly help his team, even if he does what most Doc and Rooks do and die trying to spawn peek.
DOC NEEDS TO BE LEFT ALONE HES FINE!
The main issue lies with shields-they need to be reworked because they were never overpowered to begin with. There are already plenty of counters to shields, including operators like Oryx, Kapkan, Clash, Lesion, Melusi, as well as tools like C4, impacts, and Frost traps.
Additionally, shields should revert to the old mechanic where a melee attack knocks the shield user down in one or two hits. The current push mechanic feels ineffective and, frankly, unnecessary. If players dislike shields, then maybe Siege isn't the game for them, or Ubisoft should have avoided introducing them altogether.
Lastly, hitboxes need serious attention, as inconsistencies in hit detection can be incredibly frustrating.
god fr. I don't understand how people find them overpowered currently. constantly hearing bots call bb overpowered makes me laugh each time I see someone say that because he couldn't be further from that, and that's bb, the best shield currently purely due to his dmr. shields over all are just completely useless
They toke away 1.5 from so many defender ops now there worry about DOC having Acog
Took*
Instead of removing the acog from doc, We should give everybody the acog.
I agree
would be a funny way to kill the game
Then no one would use 1x scopes. People need to stop clutching on ACOGs and seeing them as a bandaid fix
Part of the issue I have healing teammates is that they work sit still, and the stim pistol having travel time doesn't help
Makes sense it wouldn’t heal doc as fast as everyone else, he’s built up a tolerance
with this rework, rook might also need one, as people would just switch from rook to doc, and eventually it might lead back to the dmr meta for the acogs
Definitely
His playrate will go down like crazy if they take his acog. Acogs are one of the biggest differences between a popular operator and one that never gets played
I have a different idea for a self-healing change where his arm is shaking while stimming himself especially when downed, which is easier to code, easier to punish, and better to convey to the player.
I just think that you can only heal yourself once as doc too
I’m ok with pushing and stuff like that in defence but it shouldn’t be easy imo cuz you have every reason to stay in the building and if you want to make crazy aggressive plays you there should be skill involved
A good way to actually "Buff" Doc isnt to take away the ACOG but to change how its stims work and thats when in DBNO state, you cannot self heal. It forces the "Doc Mains" to actually have to sit and think because if they go down for a spawn peak, they cannot heal and continue to fight, and itll change how people play him. Removing the ACOG is in of itself a bandaid fix because then people will switch to uaing the p90 for spawn peaks and itll be the same issue, and if Doc loses the ACOG on the p90. Why play him over TBird who'll provide More Heals over time. Can bypass her own Kona heal wait by picking it up and resetting it, AND doesnt need to have a gadget out instead of their gun
As he’s swinging everything with a reflex 😂😂😂😂
As a doc main who heals.
Don't take away my ACOG.
Ubisoft had forgotten why they removed Doc’s ACOG in the first place. They need to remember and commit to this removal immediately.
I think just the last two changes fix the problem enough tbh. I don't even use acogs but they're nice to have on some ops and i dont think we should lose anymore of them. I'm fine with this change if they give some acogs back out.
Got yelled at yesterday for reinforcing attic by a vigil who does spawn peeking after he got 1 kill nice bro really supported your team there
I CANT PUT DOWN THE STIM 🗣️🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥
i actually agree with the removal of doc 2.5 scope i think it feels very broken and unbalance compear to warden where he was used for he's gun.
I'd make him in this way:
- Remove ACOG
- 2 Speed / 2 Health
- 5 Steam instead of 3
- Heals 60 health with the Steam + activates Regen Effect like Thunderbird
I don't think making him a 3 speed and be a more agressive operator is going to make it even worse. Most players already use to heal themselves and not others
TBH the only reason i at times do run roamer doc is when my teammates are just being insanely incompetent. You can only deal with so much BS before you give up.
I like that idea of making doc heal himself like thunderbird but i dont know if that would be enough it something that would need to be tested
Not a Doc main but Mute main (also an anchor op) of which he can be an element of surprise to attackers wishing to push the site. 😅
Personally I love this Idea, I love to play doc by runing to the teammates that get hurt, being faster would be great. Not having acog isnt that bad, If you want acog play rook or like you said 4:06. I normally play doc for my team because 2 of my stack is a swing everything Vigil and cav which would help me keep up with them.❤
perhaps rework the self heal nerf to make it so after recieving the first stim you have a overstimed effect. this causes subsequent healing sources to act like thunder birds kona station. this would make it so the effects of a constant self healing are less extreme.
the health decrease would kill doc, just remove the acog
LET ME ACE , YOU MONSTER!!!!
I honestly like this idea
I like him as a 3 armor just because so used to having him as big chunky man with a lot of overheal, but I also run shotgun so lol
I love this change. Maybe I'd make him a 2 speed, not 3, but overall really good idea! As always you'd be better than ubisoft at balancing operators in this game. xD
Also, what do you think about giving his stim pistol projectile no travel time? Would make him more reliable during fights.
Rook is still gonna have a mp5 acog so I wonder if they will switch to him
🥳 the game is already defender sided. This is a good thing.
i would be mad because hes such s good anchor
Do the same, but try and make it work with rook. Like, he loses his ACOG, but his armor plates give more health, and it takes less time to self-res.
I think that he should be a two speed. Not to much speed not too much health
No. Keep his acog
My ranked teammates
@british_fellow-yo9gzyour ranked teammates must be good then? Cause I dont spawnpeek or roam as doc
I do not understand why the inclined and horizontal grips do not influence the mechanics of the weapon, for me it would have been simpler, as for the vertical grip, which reduces the vertical recoil, to do the same for the horizontal grip, i.e. reduce the horizontal recoil and for the inclinated reduce both the horizontal and vertical recoil but in a lower percentage than the other two
По моему, док сейчас в идеальном виде играется. Ничего не надо забирать и ничего добавлять. В этом нет нужды.
I see this as an absolute win. I dont rlly need an acog, i can heal myself 4 times, for teammates theres always the lfp :)
Agree, Doc is like Ash. Frustrating but not insurmountable.
Definitely agree with all the changes you said would work. Get doc off roam!
First of, what happens when you overheal yourself with your concept? I sometimes like to heal myself before peeking to get the overheal if the situation is correct for "wasting" a stim.
Also imo this will make him a bit too good, 4 stims will make him to good. Also think your speed idea wont work in practice, good idea tho, but I dont think it will actually change anything. I dont think realistically a doc would run across the map or change floors just to heal the roamer.. maybe for soft roamers, but then 1 speed gets the job done just fine. So maybe 2 speed would be better for getting LOS on the soft roamers, but still being a soft anchor. idunno.
But you are on the right tracks for improving doc as an healer and not a fragger, which is his intended use. As a Doc main (proper one) I would like these changes because its a huge buff, but I think it is to much.
Im very pro for this idea. I think its a great idea that will allow him to really shine and truly USE his specialty for what it is
I don't have a problem with this at all, I'm a doc main and an agressive player but I always try to use two stims on my teammates and keep the last for myself
I don’t like the nerf to self healing, that’s it
Yeah in honesty.... I play Rook because his only role is just to put down his armor.
He's always been a simplistic operator to play, but as Siege has adapted over the years, his role has seemed to stagnate more or less.
Mailbox Question: While I don’t think they will due to past issues with Pro League passive abilities, what are your thoughts on tech based operators being able to plant/defuse slightly quicker?
I love the Troll, great job
I think it’s time to remove ACOG from defense.
What is that weapon skin and why does it look good. At the beginning of the video
Doc players who take Doc then die to spawn peak annoy me because i like to be a healer as Doc.
should his secondary change with Rook ? (pistol shotgun)
Give the Stim Pistol the ACOG lol. So it is more easy to heal my mates.
I dont see this as a nerf since he has no acog
I see this as a nerf since
The self healing aspect is very imprtant and nerfing that UFF
and making his health pool smaller UFF again
Its a nerf for those who love doc for anchoring
less reach with the acog nerf to anchoring , less self healing also nerf to anchoring , AND LESS HEALTH SO LESS BULLETS SERVIVED ITS A NERF AND THAT IT
Definitively a Nerf. Have being using doc since beta with ACOG. They should keep it 😊
Damn y’all wanna take everyone’s acog 😢
I really like this concept, though I think he'd be better as a 2/2 instead of a 3 speed, if almost entirely because he's built like a brick shit house. Having a visually heavily armored operator who can run around at ash speeds would be very unintuitive and have a strong visual disconnect. Not that it's the biggest deal, but rook and doc are visually some of the heaviest armored operators and it feels wrong to have them mechanically work as if they had no armor and high speeds. 2/2 would be less stark even if I think this would work if he stayed 3 armor.
Give clash acog
Doc, rook, goyo, and echo shouldn’t have acog end of story.
imo i think doc is fine the way he is
no he is absolutely not a doc
No. I’m sick of fake Doc mains throwing rounds just for his stupid ACOG. During rank matches as my team is dying I begged for heals multiple times but the deep roaming Doc mocked me and told me to stfu. We lost the round because they chose a level 1 speed operator, who makes too much noise and doesn’t have any gadget that can help retake site, instead of doing what’s best for the team.
HIS ACOG NEEDS TO BE GONE.
No, doc is basically reyna but on so much steroids she grew a c○ck (and french)
@@chalexen2862that’s your teams problem not doc’s problem
@@Scozry No it's Doc's problem. It's his kit that's being taken advantage of.
don’t be like Macie jay and just say the shittiest ideas and ruin the game we love
How does this ruin the game?
I agree that Doc shouldn't be a fragging operator, but it depends on the type of player that plays Doc. Whenever I play Doc, I tend to play like a flex type of roll where I play a mix of aggressive and passive. I wouldn't be against removing the ACOG, but changing the self-heal to me just sounds like you're turning Doc into Thunderbird.
Not a three speed but defo a two, two, that would be better
Or... instead of removing acog from certain guns they add acog to every gun 🙊🤯
A 3 speed doc would be worse
I'm tired of using gun attachements as balancing tools, it's their own fault for prioritising nerfs than buffs in the last 5 years
Honestly why not just make the 1x have a 1.5 zoom like in other games
As for the whole acog v. 1x, it's just another chapter in the 'play the game my way, no play the game my way' thing. Acogs aren't the problem, and doc having one really isn't either. If you want a healer, play thunderbird, or advocate for a new healer op with another gadget. Siege as a game is an FPS with ops/gadgets that differentiate them; when you had more emphasis on utility and not gunplay, you got the worst meta in siege since OG BB, the utility meta, which was just shit. I'd rather keep the current meta or give more acogs to different defenders than make gunfights less enjoyable. Personally, I have just as much success with Melusi as I do with Doc regarding swinging/gunfights, but overall I like having an acog to take farther gunfights rather than playing on stretched-res to see clearer. If people's problem is with teammates being useless and dying, (as a solo queuer) that's kind of what you have to be prepared for if you don't play in a stack, and in the end that's what those people think is fun. It's a video game. You play it to have fun.
I hate it. I stay on site or next site and I push most times to hold an attack point from attacks or help a teammate in a gun fight. I think he good where he is.
I quite like this buff and it is a buff by my opinion
wertyuiowsdfghjkl;
As I doc main that uses acog I do not agree with this, I’m plat and I use doc as he is supposed to.. it’s not about the character, but the players. I’ve seen just about every single operator roaming
Solis should get acog and c4
First, I like being chunky, and movement speed doesn't both me. I mostly use P-chan (get the reference?) instead of the main smg gun anyway, so removing acog doesn't bother me. Though I agree that higher speed might help... it's just his model is far too chunky for a 3 speed. Maybe balanced with a 2 to 2. Otherwise I have no issues with it at all, though I will miss the overhealth (was that ever removed? It's been awhile since I've played doc, but he was my first main, just haven't touched him recently at all.)
I think ubi should tone up the attachment effect on the weapons because it's not really a difference. Also they should add new attachments to spice up the gun play. Also they should give lmgs the concussion effects if you hold on the trigger too long.
Wardens already powerful don’t suggesting buffing him man
i respectfully disagree, people are mad now with the way doc is being played, but remember this is only a symptom of 9 years of nerfing defender guns and sights.
a lot of casual players have trouble playing with the 1x's because visibility sucks. I get it if you play only siege eventually you just 'get gud', but ubisoft baffles me with their "balancing"
my guy, making a holo sight FAT in order to "balance" it, is insane asylum thought-process. No FPS does this, most let you fully customize your crosshair and ubisoft kept doing this with every "overpicked sights"
A lot of casuals play on 16:9, that plus FAT 1x's make it suck to play, given the opportunity to choose a defender with a much better ACOG visibility, they will abuse it for sure.
Ubisoft needs to rethink how they force you to use some sights, when you could just pick your favorite casing and use any sight on it.
I agree he can lose acog and have the rest of the concept, but why not a 2 speed 2 health over 3 speed 1 health? Curiosity is eating away at me.