Thank you for watching todays video. Please Subscribe (IT'S FREE) : www.youtube.com/@CSYGaming?sub_confirmation=1 Check out the rest of this playlist here : ua-cam.com/play/PLw83Xr1rlFsD3BRrI5flc3w5bgbn6DIOe.html Link To Mods Used In This Playthrough: steamcommunity.com/sharedfiles/filedetails/?id=3138647934
7:13 boosting the algo, but also commenting on historical accuracy of castles. Castle window size would increase as you went up in elevation as the ground level is easiest for a person to reach so it’s the smallest, typically slits like you saw look and feel better. Upper floors are where those larger ones normally end up
Thank you for watching todays video. Please Subscribe (IT'S FREE) : www.youtube.com/@CSYGaming?sub_confirmation=1
Check out the rest of this playlist here : ua-cam.com/play/PLw83Xr1rlFsD3BRrI5flc3w5bgbn6DIOe.html
Link To Mods Used In This Playthrough:
steamcommunity.com/sharedfiles/filedetails/?id=3138647934
Oh thank goodness! I can continue my binge watching!
1:08 just saw the callout about the toolbars, Nice! Game changer
47:55 ma-chick-yew-lay-shuns
22:38 tip for building inside… hold a torch so you can see the ghost image more clearly
7:13 boosting the algo, but also commenting on historical accuracy of castles. Castle window size would increase as you went up in elevation as the ground level is easiest for a person to reach so it’s the smallest, typically slits like you saw look and feel better. Upper floors are where those larger ones normally end up