The fact this even includes the Massive gun segment is pretty cool Even Shadow Generations only left that as a background element rather than an actual gameplay feature
But Seaside Hill in Generations is like 75% Ocean Palace... So there is not reason for not include the only good part of this zone And the act 2 clearly have the Bullet Station Theme
Pretty much the perfect stage mod. You got new enemies, mechanics like the keys and bike, secrets to find, and the level just flows really well. Creator did an amazing job on it!
@@xavierkittreles1998 it’s something you can make your comments section do automatically to help people figure out what people in the comments are asking about It’s in the posting settings and it’s controlled by AI
@adreeeandanothere510 Like the soleanna reborn project looks awesome(Wave Ocean looks flat out gorgeous). Green Valley looks really solid, and that helios equinox island mod is ambitious
@@jmbsonic10 Project 06's painfully slow aspects make it worse. This stage can easily be beaten in well under 10 minutes in Heroes. Hell, even Final Fortress can be beaten faster.
This is something that should’ve happened in sonic heroes as well, but imagine if when you break open one of the pods you see a shadow android briefly pop out before de-spawning to signify it’s been destroyed. It would be a real blink or you’ll miss it detail that would help with the storytelling of sonic heroes
Sonic and Shadow is 4"11 I know Omega must be taller than Mario. I wouldn't trust those lists because Sonic himself grown much more taller than his Classic self. We all know if Sonic is really 3ft or 1 meter his Classic slef would be 1ft. We seen Sonic stand next to robots and humans in Adventure games STH and Sonic 06 and Sonic Unleashed.
If they update this game again, I would like to see them update the AI where your teammates will help you fight instead of just running around and standing around not helping you clear the enemies. But I imagine the AI just being intermediate because you do most of the work, and the AI will help you fight.
Honestly One of Heroes strongest points is the stage environments, so they should go all in on the graphics. Then fix some of the characters physics so they don't slide so far and make flight characters independent or at least have a choice to do so.
@sonicovertime Definitely! Personally, I would like for each Team to be more unique from one another. Like, they would still have the same basic function, but with their own personal flair to them, like Sonic can have the Spin Dash instead of a kick, Shadow can have the Chaos Snap instead of a simple Homing Attack, etc..
Needs to play like SA1 but with 2 or 3 characters. I think that would be the best speed and platforming feel 5o mix and match characters in a 3d sonic game. Frontiers was good but some character mechanics were a bit busted while og heroes was incredibly rigid at times. It should feel like 2 of the 3 characters have tools to progress instead of only one.
The SEGA higher-ups probably aren't telling Sonic Team to do that yet because of the fact that they still need to produce polished modern multi-platform remakes of the first and second Sonic Adventure games. Best to make improved versions of those games, (especially since for years a multitude of the worldwide fanbase has been begging for that to happen so that they would no longer be stuck with only the old original versions that do have flaws and the lower quality ported versions of them) before finally having the long awaited official third Adventure game be produced.
Sa3 is Sonic heroes 😂 Literally has the same last story listed and different story route. Boost didn't existed until the next year or 2. Still Heroes itself isn't linear like Sa2 and bit of Sa1.
@@selassieaspen9940 Well you're partly right about that because I did hear that SEGA was originally planning to have Sonic Heroes be titled as Sonic Adventure 3, but they decided to scap that idea because of it being their first multi-platform Sonic game and at that time the previous Adventure games were still exclusive to that company's discontinuing Dreamcast console. So they knew that it would be annoying to the players because not all of those people would be able to have played SA1 & SA2 before this game until ported versions of them would be made.
Good lord, this is anything but perfect. The snail's pace that is 06 alone(and Project 06 because it still has several of the game's fundamental problems other Sonic titles don't) makes this so boring to watch.
Probably not the place to ask this but at 3:29 I always get to this part and the enemies don’t spawn for me to open the box not sure the problem and I already have stage extensions downloaded as well
Based on how the spawners are coded, the most likely cause would be something to do with your folder structure. Did you modify P-06 in any other way? The mod was also never tested for non-Windows devices, so that could also be an issue.
I know that _Sonic Heroes_ levels tend to go on for a while, but this is kind of ridiculous. Fun and impressive, but ridiculous. We sure this isn't just a Very Hard level in disguise?
The games definitely have a different feel to them. 06 is more platform heavy in general. Adding the keys and rings throughout the map helped abit with giving a sense of more exploration at least.
It's weird. Technically heroes is fast, but the interactivity in high speed sections is lo(meaning they don't feel significant) while there are combat sections that grind the pace to a halt.
That's because Heroes models and units and the slopes mechanics aren't the same. If you mod Adventure games it would be slower since Sonic model is more smaller in those games.
The modders being able to do all the custom mechanics of the stage blew me away. And they couldn't have done it without P-06 being a much better game than the original to begin with. Well done all, no notes.
>Be Vector the Crocodile
>Stands behind a massively locked door
>does not elaborate
>throws you into a wall
The fact this even includes the Massive gun segment is pretty cool
Even Shadow Generations only left that as a background element rather than an actual gameplay feature
It’s probably cause it’s based off Rail Canyon and the cannon isn’t in Rail canyon in Sonic Heroes it’s in Bullet Station
But Seaside Hill in Generations is like 75% Ocean Palace...
So there is not reason for not include the only good part of this zone
And the act 2 clearly have the Bullet Station Theme
@@lgz23vps1....you mean "a good part in a great zone", right?
I'm not a fan of Rail Canyon
Bullet Station have the only good parts
Pretty much the perfect stage mod. You got new enemies, mechanics like the keys and bike, secrets to find, and the level just flows really well. Creator did an amazing job on it!
It's quite nice having alternative endings for the same stage, it helps with the stage's replayability and makes it more interesting
How did you put a search icon behind your comment?
@@xavierkittreles1998 it’s something you can make your comments section do automatically to help people figure out what people in the comments are asking about
It’s in the posting settings and it’s controlled by AI
How the heck did they mod the cannon physics!? We're not dealing with the average game modders anymore.
I love how p-06 joined generations as the most modded 3d sonic games
Generations has had modding ever since the original released 13 years ago. Even Mania and Forces have countless mods. This is nothing in comparison.
Frontiers modding goes wild asf tho
@@adreeeandanothere510 true.
I've been seeing a lot of cool mods for it recently.
@adreeeandanothere510 Like the soleanna reborn project looks awesome(Wave Ocean looks flat out gorgeous).
Green Valley looks really solid, and that helios equinox island mod is ambitious
This coming out after shadow generations CANT be coincidence
0:13
Shadow: Rouge, Omega!
Rouge, Omega: (fall)
The 06 amigo experience
7:25 yoo thats my remix! Awesome to be a small part of this cool mod
The length of these levels are crazy.
And I love it🔥😂
That's Heroes for ya. Easily some of the longest stages in the whole series.
@@jmbsonic10 Project 06's painfully slow aspects make it worse. This stage can easily be beaten in well under 10 minutes in Heroes. Hell, even Final Fortress can be beaten faster.
sonic heroes was a fucking marathon of endurance, man and sonic forces the whole game can be speedruned in 1 hour
3:00 after playing Heroes so much, seeing shadow just kick a metal box away is so funny 😂
Dude! Sick Battle Highway remix during the “bobsled”!
I appreciate the spamming of the rail grind button, brings back so many memories
1:01 i wasn't specting a perfect recreation of the bullet canyon
This is something that should’ve happened in sonic heroes as well, but imagine if when you break open one of the pods you see a shadow android briefly pop out before de-spawning to signify it’s been destroyed.
It would be a real blink or you’ll miss it detail that would help with the storytelling of sonic heroes
I'm pretty sure that wouldn't have been possible at the time that the game came out.
2003 technology on Sonic first multiplatform game? That's not happening. The other versions and Sony were giving Sega a hard time with the port.
idk why people say this is impossible when the android would just be one of the "gibs" of the pod
7:37 music sounds like sonic battle remix ! Love this stage and playable omega rouge in p06 . Well done sonic fan game devs
I...I...I was speechless when I saw Vector inside that locked room.
This is amazing,awesome,outstanding,and spectacular! 👍🤩
The fact that Vector DOES NOT say the computer room line makes this lvl objectively unplayable
This should’ve been in the game, all because of the badass music itself
The fact Omega is 4’11 just makes me laugh man. He looks so huge compared to everyone else
Sonic and Shadow is 4"11 I know Omega must be taller than Mario. I wouldn't trust those lists because Sonic himself grown much more taller than his Classic self. We all know if Sonic is really 3ft or 1 meter his Classic slef would be 1ft. We seen Sonic stand next to robots and humans in Adventure games STH and Sonic 06 and Sonic Unleashed.
7:50 Nice remake of the battle highway in Sonic Battle
Omg that's awesome
Rouge has her SA2 melee attacks
Vector and the chaotic theme
The Sonic battle music
Truly amazing
0:11 he sounded like he was genuinely happy to see them
This is seriously impressive, it’s a whole new game
Shadow: “To move to an Adjacent Rail, jump while using the Left Analogue Stick/Left Stick.”
watching this feels so weird but in a good way
Vector the crocodile cameo
This level mod is gold perfect
I wish the modders would bring more stages rather than flooding the gamebanana with terrible reskins and test levels. Because this is amazing
9:58 vector cameo!
Ok I had no clue how hard this would go before watching
this reminds me of bullet station more than Shadow Generations and I didn't know that until now
PO-6 engine seems to be great with people want to make their own spark or Rollin rascal styled sonic inspired game given how good it feels to play
Or people that want to make an 06 inspired game
If they update this game again, I would like to see them update the AI where your teammates will help you fight instead of just running around and standing around not helping you clear the enemies. But I imagine the AI just being intermediate because you do most of the work, and the AI will help you fight.
Seeing this makes me wish Omega becomes playable in more games..
*Amazing!*
did... did Vector T. Crocodile just throw the ultimate life form at a wall so hard it broke while jamming to the theme of his agency?
After seeing you off the Limiter Rings, I wonder if you run out of metre and get stunned mid-flight that you just fall to your death.
Truly amazing! 😃😃😃👍👍👍
TFW you got *Computer Room'd.*
Me when I find the Vector Room
This is nigh perfect. For me, the only thing it needs is the character commentary.
They gotta buff everyone's top out speed. Looks incredible tho
I miss playing Sonic Heroes 💙💛❤️
I wanna see this man DAB AGAIN!
Out of curiosity, what would you like to see in a Heroes remake?
Honestly One of Heroes strongest points is the stage environments, so they should go all in on the graphics. Then fix some of the characters physics so they don't slide so far and make flight characters independent or at least have a choice to do so.
@sonicovertime Definitely! Personally, I would like for each Team to be more unique from one another. Like, they would still have the same basic function, but with their own personal flair to them, like Sonic can have the Spin Dash instead of a kick, Shadow can have the Chaos Snap instead of a simple Homing Attack, etc..
Needs to play like SA1 but with 2 or 3 characters. I think that would be the best speed and platforming feel 5o mix and match characters in a 3d sonic game. Frontiers was good but some character mechanics were a bit busted while og heroes was incredibly rigid at times. It should feel like 2 of the 3 characters have tools to progress instead of only one.
HOLY!!!!!
Awesome
That is so awesome! and how is it work?
Master Piece
The most fun 11 minutes in a level
Can they at least give us a sonic adventure 3 already
The SEGA higher-ups probably aren't telling Sonic Team to do that yet because of the fact that they still need to produce polished modern multi-platform remakes of the first and second Sonic Adventure games. Best to make improved versions of those games, (especially since for years a multitude of the worldwide fanbase has been begging for that to happen so that they would no longer be stuck with only the old original versions that do have flaws and the lower quality ported versions of them) before finally having the long awaited official third Adventure game be produced.
Sa3 is Sonic heroes 😂
Literally has the same last story listed and different story route. Boost didn't existed until the next year or 2. Still Heroes itself isn't linear like Sa2 and bit of Sa1.
@@selassieaspen9940 Well you're partly right about that because I did hear that SEGA was originally planning to have Sonic Heroes be titled as Sonic Adventure 3, but they decided to scap that idea because of it being their first multi-platform Sonic game and at that time the previous Adventure games were still exclusive to that company's discontinuing Dreamcast console. So they knew that it would be annoying to the players because not all of those people would be able to have played SA1 & SA2 before this game until ported versions of them would be made.
That was supposed to be Sonic 06
This is just to dope 🔥😎👍 it's wonder how many other sonic heroes levels they can put in P-06🤔
What's the name of that Battle Highway remix during the bike section???
ua-cam.com/video/xk_L6ogqevE/v-deo.html
ua-cam.com/video/xk_L6ogqevE/v-deo.htmlsi=--s2pkOXCKW4_bD6 🫶
Good lord, this is anything but perfect. The snail's pace that is 06 alone(and Project 06 because it still has several of the game's fundamental problems other Sonic titles don't) makes this so boring to watch.
Very based mod
Does this replace a stage or add a new one?
Probably not the place to ask this but at 3:29 I always get to this part and the enemies don’t spawn for me to open the box not sure the problem and I already have stage extensions downloaded as well
Based on how the spawners are coded, the most likely cause would be something to do with your folder structure. Did you modify P-06 in any other way?
The mod was also never tested for non-Windows devices, so that could also be an issue.
@ yeah have like character mods tbh I was gonna fresh install if it didn’t work would be fun to 100% again
I know that _Sonic Heroes_ levels tend to go on for a while, but this is kind of ridiculous. Fun and impressive, but ridiculous. We sure this isn't just a Very Hard level in disguise?
Nope, 06 is just that slow. This level should only take 7 or 8 minutes at most. Final Fortress would be a nightmare.
Also Team Dark has the longest levels of all the teams in Heroes. Sonic is medium length, Rose is the shortest, and Chaotix is totally random.
I like it but its just not the same without their comments in level
bro literally channeled Sonic Heroes into this mod. 10/10.
Sonic Vs
Shadow
09:54 ¿WTF? ¡¿VECTOR?!
Perfect
I will...do a lot of things if someone adds ALL the Heroes stages into P-06
Sonic Heroes was a really fast game, this looks sluggish in comparison
The games definitely have a different feel to them. 06 is more platform heavy in general. Adding the keys and rings throughout the map helped abit with giving a sense of more exploration at least.
It's weird. Technically heroes is fast, but the interactivity in high speed sections is lo(meaning they don't feel significant) while there are combat sections that grind the pace to a halt.
That's because Heroes models and units and the slopes mechanics aren't the same. If you mod Adventure games it would be slower since Sonic model is more smaller in those games.
PBR?
No, I haven't heard about it.
is there a way to reduce or stop the lag on some pepole's pc
*If you love grinding rails then this is the mod for you*
Well it wouldn't be a sexbot if you weren't trying to make the most ass-backwards comment ever lmao
@@Liaisimportant More like grinding to a halt rails
The modders being able to do all the custom mechanics of the stage blew me away. And they couldn't have done it without P-06 being a much better game than the original to begin with. Well done all, no notes.
This wasn’t in the original game…
Yeah it’s a stage mod that’s the point
@ But it is incorrect.
Sega please make a remake from this awesome game for ps5. 🙏
Stop it
This looks boring af
Awesome