Dear friend, good play! Many places are wise strategy👍For 5:01, I always firstly use the hook to break the boxes and then jump because it causes to restart if one fails to break the boxes at the same time of jumping. Of course you can do them at the same time if you are skilled enough😁By the way, why did you discard the Powered Walker at 5:11? It can be kept until the end of the map. In Ark 1 stage, it also can be kept as long as possible.
Thanks friend for your comments :D You're right about 5:01, I've failed there some times in the past, but now I have a safe technique that I feel confident with. I'll probably add your suggestion for the longplay, since it would be a pity to fail the run at that point because of a missed jump. About the last Powered Walker, I created that strategy just today, because I failed many times at that section because of the jump right there, or getting hit by the battie or the crush jumper that were after it. So I decided to leave it there, and do my way with care, and it seems it worked. But at Ark 1, I already have a solid strategy to use it until the end, with little risk of getting damaged, you'll see it soon ;)
@@blue5star Dear friend, thanks for your reply! For 5:01, the method that I said is just an idea. Although your method has risk, my method also has risk because when you use the hook, there is a stiffness time and the conveyor belt may drop you. So please choose the safer way in your mind😄For the last section which you discard the Powered Walker, I tested it and it seems not too difficult even if you ride it? For the battie, you can jump to the right to attract it and then jump back to deal with it. For the crush jumper, you can do the same way. There is a pit before the crush jumper, you jump over it to attract the crush jumper and then jump back. The crush jumper will drop into that pit. You could try it, it is much easier than the problem that you faced (e.g. Trace stage).
@@arXiv2311 hi friend again :D I can practice that last part of the stage (from the jump to rescue the 7th civilian) again, if you get more satisfied with the final longplay recording in the next weeks. Btw, If you haven't, you could check my recent video for junkyard, it has the most polished strategies I figured out, to play that stage as safely as possible ;)
@@blue5star Hi friend, thanks for your reply! Thank you for adopting of my strategy. It is really easy in this way to avoid damage even if ride on the Powered Walker. I succeeded damageless every time.
Dear friend, good play! Many places are wise strategy👍For 5:01, I always firstly use the hook to break the boxes and then jump because it causes to restart if one fails to break the boxes at the same time of jumping. Of course you can do them at the same time if you are skilled enough😁By the way, why did you discard the Powered Walker at 5:11? It can be kept until the end of the map. In Ark 1 stage, it also can be kept as long as possible.
Thanks friend for your comments :D You're right about 5:01, I've failed there some times in the past, but now I have a safe technique that I feel confident with. I'll probably add your suggestion for the longplay, since it would be a pity to fail the run at that point because of a missed jump. About the last Powered Walker, I created that strategy just today, because I failed many times at that section because of the jump right there, or getting hit by the battie or the crush jumper that were after it. So I decided to leave it there, and do my way with care, and it seems it worked. But at Ark 1, I already have a solid strategy to use it until the end, with little risk of getting damaged, you'll see it soon ;)
@@blue5star Dear friend, thanks for your reply! For 5:01, the method that I said is just an idea. Although your method has risk, my method also has risk because when you use the hook, there is a stiffness time and the conveyor belt may drop you. So please choose the safer way in your mind😄For the last section which you discard the Powered Walker, I tested it and it seems not too difficult even if you ride it? For the battie, you can jump to the right to attract it and then jump back to deal with it. For the crush jumper, you can do the same way. There is a pit before the crush jumper, you jump over it to attract the crush jumper and then jump back. The crush jumper will drop into that pit. You could try it, it is much easier than the problem that you faced (e.g. Trace stage).
@@arXiv2311 hi friend again :D I can practice that last part of the stage (from the jump to rescue the 7th civilian) again, if you get more satisfied with the final longplay recording in the next weeks. Btw, If you haven't, you could check my recent video for junkyard, it has the most polished strategies I figured out, to play that stage as safely as possible ;)
@@blue5star Hi friend, thanks for your reply! Thank you for adopting of my strategy. It is really easy in this way to avoid damage even if ride on the Powered Walker. I succeeded damageless every time.