[TAS] Super Mario Galaxy - Megaleg in

Поділитися
Вставка
  • Опубліковано 23 вер 2018
  • I HAVE FINALLY ESCAPED THE TERRACE!
    Any% TAS WIP by ERGC Xander
    Playlist of ILs I've completed so far: goo.gl/5ffyFL
    First of all, shoutouts to Oknem for making a comparison video between the terrace segments of myself, Hime, and Vallu's current Luigi WR. It's a really cool video go check it out: • [SMG] TAS vs RTA - Ter...
    Also, according to HardcoreGaming07 my terrace segment here has an rta time of 28:24.37
    The level starts off with a quick landing cancel into a backflip + 2P jump followed by a ground pound as soon as I hit the gravity field. Of course, I found the optimal frame to do the 2P jump. Going up right allowed me to long jump a frame sooner after I landed.
    Once on the main planet I do 2 perfect long jumps to land in the cutscene trigger. I also buffer a jump which makes Mario move up and down as he normally would however he gets locked in a different animation. You can hear the audio for it but can't really see it because Mario is out of the shot when the cutscene begins.
    After the cutscene, it may seem like I'm closer to the left foot but megaleg immediately picks it up and moves it away before you can reach it. To get onto the right foot I delayed the 2nd long jump by 1 frame so that megaleg would pick it up. This does some funky stuff with the gravity which makes scaling the leg a lot faster.
    The crazy sideflip into wall jump I do is surprisingly fast - It would take slightly longer to get over the foot if you followed its path and trying to backflip around it causes Mario to fall back into the gravity of the planet. After the wall jump, I do a long jump which lets me get to the right side of the leg and setup for a single jump. You always appear to drift to the right here because the leg is moving out from underneath Mario to the left. One thing to note is that if you go too far to the right side the gravity goes back to the planet and the leg turns into a slope. I tried doing a slope jump up but that was slower than the single jump. I also had to run for a little bit to wait for the leg to begin to move down which gave Mario a relative forward boost.
    Long jumping off of the sideways spike gives a more direct route than walking over and around the top part of the leg before the cogs. The next best strategy I tested to climb the leg was a triple jump going up in combination with the weird gravity. This ended Mario at the first yellow cog on the same frame I made it to the second one in this video (which could be about a 100f difference or something like that)
    Just before spawning the first bullet bill, I land on the rightmost edge which lets Mario do a slope jump with a lot of momentum. This was the fastest way to get into its spawning radius. Doing a 2P jump off the slope lost the super fast momentum. Once spawned, I did a triple jump to get in line with with the bill so then I can lead it straight to the first hit.
    I then found the right trade off of when to switch to walking back - if you walk back down too soon it will take too long to get the first hit, if you walk back down too late (which gets the fastest first hit) then the 2nd bullet bill will spawn a lot later. This is what I improved from my first run ( • [TAS][SMG] - Megaleg V... ). lol thanks to FireBreather for reminding me to do this I totally forgot.
    Finally, to get the 2nd hit optimally you intuitively want the bullet bill to take a straight path. When Hime does the triple jump here you can see the bill curve up and down which lost some time. You can barely see the same thing when I do the jump and spin to get the bill over the gate. This was as fast as I could make it. It was surprisingly difficult to match the pace of my first run at this part.
    Kann had suggested that we try clipping into the glass containing the star. With the help of Yoshifan I hacked Mario's position and it turns out that it is not collectible until after the cutscene. You can see a screenshot of that here: cdn.discordapp.com/attachment...
    Side note I collect the starbits and shoot them away so that they aren't lying around the star at the very end.
    As always, spinning into the star sames some frames, thanks for reading and watching, and if you have any suggestions for improvements or any questions let me know in the comments!
  • Ігри

КОМЕНТАРІ • 14

  • @TylerKehne
    @TylerKehne 5 років тому +5

    You're doing the lord's work.

  • @firebreather1275
    @firebreather1275 5 років тому +3

    GG, can't wait for SJ 1 haha

  • @SynStarr
    @SynStarr 5 років тому +1

    👏👏👏 Well done! Love seeing new videos from you.

  • @Nouwa23
    @Nouwa23 5 років тому +2

    i'm sooo happy to see some good mario galaxy TAS ! That's hardwork but I hope the rest of the game will arrive soon

    • @EpicRandomGamingChannel
      @EpicRandomGamingChannel  5 років тому +2

      It's been stated before that I work slowly so dont get hopes up for anything too soon :P

  • @moinfinite.
    @moinfinite. 5 років тому

    pretty well optimised, good job

  • @warmCabin
    @warmCabin 4 роки тому +1

    Can that skip be done without the co-op jump? Maybe with a hearty triple jump?

  • @TheKDX7
    @TheKDX7 5 років тому

    Xander planned to do the game in its entirety or just stars randomly? I can not wait to see the finished product if it plans to finish the game

    • @EpicRandomGamingChannel
      @EpicRandomGamingChannel  5 років тому +1

      I will be doing an Any% run which includes 61 stars. I'm doing them in the specific order that they appear in the run. I might do some extra requested levels after I finish but I dont plan to do all 120 stars

    • @TheKDX7
      @TheKDX7 5 років тому

      @@EpicRandomGamingChannel Great ! Good luck man 👌

  • @nim64
    @nim64 5 років тому

    Got that last frame Pog

    • @EpicRandomGamingChannel
      @EpicRandomGamingChannel  5 років тому

      It technically wasnt even a *save* it was just keeping pace with my first run. But oh boy was that hard