@FlatsTTV, I love your point about focusing the criticism on the game not the developer or the gamer. Focus on making games better not on personal attacks. Thank you for reacting to my video! I appreciate your support!
Thank you for making your video. I went and subbed to your channel just because of this video. I hope you have a lot more stories and videos and perspectives for us.
Its honestly depressing to to how much to gaming industry has changed, the gold standard should be making a game you are proud of but you know others will enjoy, yet it feels rarer and rarer to see that now. Though it does gladden me to see more indie devs get more attention for their projects.
@Flaumstar that's cause you aren't the market for AAA games, sadly there's more money in making games for non-gamers. Better business decision to sell a game 1 million people will play for 20 hours than a game 100k people would play for 100 hours. The truth is the quality doesn't really matter, sales and engagement matter. 😢
@@SuperExplosivegamesbruh a 100 hour games are filled with bloat, Batman AK can still suCC me. I'd rather a 40 hour content dense game than a 100 hour open world with nothing to do except recycled content like CP77.
@D4C_LoveTrain1 i just mean that they are going for a mass appeal rather than a complete appeal. Theyd rather have a bunch of things that draw in a lot of people without necessarily having a finished product to begin with
@@SuperExplosivegames it sucks how many games are like this, they try sooo many things and it usually ends with a game with so much in it with non of it being appealing to those they're trying to appeal too.
Stuff gets blown out of proportion en masse now, because people are tired of being gaslit and there is no conversation about the state of things with these devs, they just plug their ears and go back to their bubble.
ego from devs is also a problem, I think gamers underestimate how big headed some devs can be Rocksteady Naughty Dog Bioware BGS Boss Key Prod. all chose to do a live service game with zero knowledge of developing one, their publishers didn't decide, the veterans at the studios did... Naughty Dog has since been talked out of it by Bungie while I'm unsure about who made the choice at Guerrilla Games. It's weird isn't it, corpos would risk a live service game but not a new single player IP.
Games are not just too corporate it's taken on the patterns of big tech companies. The AAA ones in particular try to copy that silicon valley boom-bust and hype cycle to raise their stocks. Flats (or, just anyone really) should watch Moon Channel's "The video game industry is NOT collapsing" for this perspective.
@gentlemankaiju1997 I think he is either a new generation gamer who can not stand old graphics or old classic jank, or he is an Action Game fan and does not like RPGs. To be honest, if the matketing narrative was geared towards its Action gameplay and towards crowds like God of War enjoyers, it probably would have done better. Calling it an RPG and a return to form was targetting people who were writing it off after the first trailer.
@Keldiur if you think a game that tells you how to apologize for 5 mins is gonna speak to the God of war fan base than you're delusional my friend 😂 The God of War fanbase is like 50% dads who look like red neck Kratos themselves, not exactly the type of player who is gonna like pronouns and being talked down too, they needed to appeal more to the people in LA and Cali, which is just two small a playerbase, but those are the only people who like being talked down to like that 😂
I was working as a gaming journalist around the time gamergate happened. The company that I worked for had a contract with Arc Games of where we had to write news and make content to drum up hype for the game. I also got fired from another gaming magazine for being "too negative" in my reviews. I was being honest about the games, they had bad reviews because they were bad games.
I'm worried about the games not evolving, mostly from the big names in western side, if it was just stale and only looking a bit better it would be one thing but you see new games, triple AAA games being compared to ones from 5, 10 and even 20 years ago having better mechanics, better writing and more options, so what's going on? and then they want to make the games more expensive AND with post launch monetization and fake messages (companies don't care about what we are or how we feel, they just want more money) in an echo chamber with the gaming websites, is all just really really tiring, because at the end of the day, the games come out, the people who actually play and pay those games decide and then the numbers tell a different story... And YET they double down and insult people and their choices.
Dragon age veilgaurd is a game I wish I could escape from. But I actively watch content on the other 3 games because I really love them so I constantly see DAV content. Played all the way through DAV for 68 hours doing everything. Im actually begging you if you want to play it, dont buy it at full price or just watch someone play it. Its not worth your hard earned money.
Moon Channel's "The video game industry is NOT collapsing" is a good companion video here. It explains how AAA game dev is not just profit driven but it also copies the silicon valley hype way of doing business.
Tl;dr Don't hate the player, hate the game. Bafta, golden joystick, DICE awards... There are a dozen different game awards with more serious juries including awards that are 100% publicly voted and no one watches them. Peoples choice awards tend to get "hacked" by dedicated niche communities that alienate casual gamers. Industry expert awards often give awards to innovative games that might have made their money back but most casual gamers never heard of. A game awards that the press votes for is going to be focused on what gets media coverage and that overlaps very heavily with what is popular and what will get a mass audience of gamers to watch. The Oscar awards can have industry insiders as their juries and still get crazy view numbers because the actors care about the industry insiders and the public cares about the actors. But there is no mass audience that cares about the lead level designer for Arkham Knights so people watch the game awards show with the most new game announcements and, surprise surprise, the friendly gaming press gets the most new game announcements and packages them in the most hype way to get the most viewers.
indeed, 2023 was a great year for high budget games and 2024 was a good year for them too. If you're in an echo chamber that is negative you're only going to look at the bad. Feels like most commenters don't even play games much outside of COD and the yearly hyped up game 🤷🏻♂️
His bit on the boundaries and keeping the criticism about the product is very true, I always here so much about devs attacking gamers (which I’m not saying isn’t happening) but doing the same thing back is not the way
especially since it's usually one dev or a former dev with no current affiliation to the current product. People will see one dev say something dumb and attack the entire studio. It's a problem with hoyoverse games where players will doxx the entire studio when they don't like a change made.
devs aren't attacking gamers, activists are attacking gamers. DEI activists are neither gamers nor developers. They are trolls who need to be gatekept out if the industry
8:05 no need to feel bad about it it’s literally human nature we gravitate towards beauty lol… that’s why i don’t understand why devs these days make their games purposefully ugly & are confused when it doesn’t sell.😂
The other thing to think about is those employees that don't bring up the issues because they don't want to be appointed to fix it because they brought it to attention, or giving their coworkers more work. That's all on the management and how they get their internal feedback.
the quality of recent games is a complicated mix of many problems coming to a head at the same time. just a few like consolidation of studios, economics, oversaturated job market, vast differences in hardware, ballooning of fandom since covid. Basically the quality of games has changed, but so have players and their expectations. Nostalgia also plays a huge part in how games and franchises are received now.
The best thing about watching individual people review anything (not just games) versus an organization is because many things are subjective. If you find someone with a similar sense of style and preferences, so long as their reviews are consistent on those values that you share then it is actually useful information. I might see 10 great reviews for a game and they actually believe those reviews but I hate it anyway. People like different things.
This! Heck. Consistent reviews even if you disagree on things is useful. I have a few channels I follow that do reviews and even though I disagree often with some of them they are useful because of their consistency that I can go "oh they didnt like it for X reason? Sounds like something I might enjoy!"
@justifano7046 Most understand, but ign reviews follow a trend of giving 7 or 8 outta 10s they are almost afraid to be negative. Atleast thats how i see it.
Flats its already happening. Indie studios are eating up the bigger share of the pie from the AAA studios. We got Palworld and Baldurs Gate 3 off the top of my head sweeping up the failure of big corpa and making a profit they never see.
@nurikkulanbaev3628 You obviously don't know what indie means or what the A's mean. Indie means it was created by an independent studio and self-published. The A's are just the scale of the budget of the game, but I used AAA studio so people understand that I mean publisher company owned studios like Arrowhead who made Helldivers. I also never said Helldivers was indie.
About "beautiful people"... stats prove attractive people do better in life in general, all other variables discounted. They get better salaries, better promotions, hell, they even get stuff like better mortgage payments and stuff like that. Attractiveness is a true boon to a person.
The thing you gotta remember about reviewers is they’re just some guy. They’re really not bought off, but everybody has different tastes. You gotta find a reviewer, outlet, or UA-camr you vibe with and trust. They’re generally not lying. People just like different things and have tolerance for different BS in games.
24:10 i don't see anything wrong with calling out the devs and the bean counters for focusing on the wrong things like we don't need a kiriko skin in every single skin set come on
Its just specifically name calling and insults. You can easily say OW2 shop caters to like 5 characters, which it does and should not. You do not need to call out Aaron as a greedy asshole for doing it because I can bet at best his hands are tied by the higher ups to hit revenue caps, and staffing restraints.
What would it take for the bubble to burst? I'd guess people inside the bubble leaving, people invited inside staying out, and most importantly, people not buying their products. None seem likely at this time.
Genuinely, making a AAA story game is hard. However, knowing the ingredients needed to make a good game is not. Devs, if you're reading this, here ya go. The ingredients of an rpg 1) Make the story itself 50 - 100 hrs long. 2) From there, focus on gameplay, character writing, and a branching narrative. 3) Add good, relevant, side quests. These should tie into the plot or setting and be actual mini-stories. Not repetitive side quests. I would literally rather have a character that I stumble across and talk to, learn their lore, and answer their dilemma (some instances similar to this can be seen in Mass Effect for example) 3) Add consequences to the choices players make. Both big and small. As an example I'll again reference mass effect. In ME2 there is a bartender on Illium. If you talk to her you learn that sh3 is the daughter of a Krogan and Asari among other lore bits. THEN in the lair of the Shadow Broker Dlc, you get access to some camera feeds. If you look through them, you will see that bartender looking at a picture of one of your companions from the first game. If you did both those, met the bartender then watched the feeds, in the 3rd game you will find her working at a Cafe on the citadel after a certain point. The companion in the Pic that was on the feed is also there. Talking to both can lead to you having you companion meet their long lost parent. I loved this! These things are how to PROPERLY flesh out your game. Not inflating it with fetch quest bloat. Having proper payoff MATTERS. What doesn't matter is having a massive empty world. That is fucking boring! If budget and making games becoming more expensive is an issue than cut the bloat! A compelling narrative with multiple endings, likeable characters, and good gameplay are what get you game of the year. Good graphics help too but that is less important than the other things. Outside of that just polish your damn game before release.
The new Dragon age is a dumb dumb baby game that treats you like a child and talks down to you constantly. That being said I can see the appeal if your looking for like a reverse dark souls( hand holding)with damage sponge enemies. Angry joe didn't even like the game and he's a notorious woke shill.
A lot of the reason people attack the people who make the work is because of the perceived insults they see in the game. They see games that have things they hate and they view the inclusion of these things which tend to be wildly unpopular as the devs basically flipping them off. This of course doesn't account for all of it
People dont like "activism". You sure dont like people glueing themselves to paintings to ruin the gallery. Gamers dont see the "message", they see a wasted potential, work and time that devs put to bullshit that shouldn't matter. Dont you dare to argue that AC Shadows made good decisions, and that it wasnt a wasted potential
Marketing teams have exaggerated their necessity so much they are now pulling excess funding from development which hurts the game and consumers as big corpa is focused on ROI and will give limited funds. Much like middle management in white collar situations. This is why successful indies are pulling higher ROI than "AAA."
Too many people are way too concerned about what others think of them. It's always best to tell what you perceive as the brutally honest truth. I mean you can (I have difficulty with this, not sure why) be tactful about it to try to soften the blow, but sometimes that doesn't work. Just tell (what you think is) the objective truth and stop worrying about what others think of you. All of the chaos in our society today could have and would have been avoided by everyone just making this singular choice.
Fact of life, beauty bais exists. It will never go away so long as people find other people attractive. It’s not bad or good. If you ain’t hot, then you got to lean on your humor, or wit, or physical strength. Whatever. It creates diversity.
I think you can be a very kind and oustanding person and also make a real shit game. Nobody is obligated to my or anybody's money, you have to earn it. You also don't have to be an asshole to the devs.
Just want people to take off their rose tinted glasses of history. Gaming was unaffordable before the PS1 brought discs. The PS2 and 360 generation may be seen as the hey day, but there was a ton of garbage back then too. There are issues now just as there were issues then. Theyre the same ones facing most industries, theyve reached the end of growth through traditional means, so theyre nickel and dining the consumer. This is a feature of a capitalism, not a bug.
Im kinda of meh on this whole thing. It makes no difference to me if more financial flops get pumped out. Im not the person paying or playing them. Nor am i the developer of at risk of losing their job or the publisher taking the financial hit.
The problem is when genuinely talented people get laid off and blamed for a games failure like some random coder who just worked with they got given. Yet all the nepo babies and politics players that butcher the writing of a games story etc get to stay on and it waters down the quality of the industry as a whole. I love indie games as much as the next guy but at the end of the day it doesn’t always work out and you need quality AAA products to keep talent in the industry.
Good insight but at the same tkme I say this game should have this as a creative solution and people ignore because of a game is bad it has no 2nd chance, qhoch is stupid. Can't have a good idea or differing opinions woth dumb boring people. They'd rather have brain dead good/bad responses. They would rather fit a consensus dor emotional stimulation then have a wprth while opinion and agree or disagree fairly. Thry act like children on news sites, the journalists are children and can't be bothered to read. Devs eother are under skilled, exec pushed results and pubs/devs have problems so we get safe games. That and even qhen we got innovative game design they got left behind unleyot appealed to people enough on a basic level. Racing games, none of the innovations people cared for only dream cars. Other genres varies. Some did carry on like rewind but it was dumbed down heavily. It makes everyone else around me boring. They can enjoy story/theme or a console but game mechanics depth is too much for people to understand and hating a prosuct they go you should buy one. Qhy would I? I hate the product O don't follow a cult for idiots. If I hate rhe product I hate it. I can explain wh uh but thry have gheir thoughts and ignore you so to them you said nothing so to me I'd rather tell fhem to go get stuffed because of they don't respect mine I respect their values its not working so if I bridge ghr respect, rhey don't they aren't worth the time. Or care so I go forget it buy old games for those mechanics and ignore people, modern games suck, no one cares about creative original ideas they want to buy slop and be part of a hive mind by all means. Boring people stick to boring people. Smart people can't communicate because they say things not on the same scale as them and tbeir nartow vision view.
IGN did not walk their review back. A different reporter on IGN put a different article discussing how the new game separated itself from the old ones, and they absolutely didn't walk the review back. The fact she's describing it as Twitter controversy farmers did is making me distrust her. A walk back would've been a correction of the score, an addendum on the original review, ideally by the same writer... this is simply an opinion piece from a different writer.. possibly even a freelancer.
the discourse surrounding dragon age the veilguard is frustrating because it is a genuinely good game that feels exactly like a da game & is by no means unjustified of criticism, but has become reduced to the anti-woke freaks derailing the conversation
I bought Veilguard to smooch the old necromancer and because I was hoping to punch the egg in the face. Game delivered. I love it. I feel like in the discussion around this game so many people forget that you can still really like things that are flawed.
But you can also dislike things that are flawed, for people who have played the previous dragon age games and come in with an expectation of story, characters and writing Veilguard failed that
I think one of the reasons why people like the chatter in the video like it is because it is definitely not a Dragon Age game in anything but name, and it seems fine by modern standards when compared to other similar action and RPG-lite (VERY light) games, and there is nothing wrong with that. But to actual DA fans who are used to great characters and writing, choice and consequence, and a dark world with deep lore, its flaws are beyond redemption, and that is also OK. I just wish they released it as anything but a Dragon Age game. "Wyrm Era: Veilguard" would have had much less backlash from fans of the series.
I just play games I like Even flawed games can be fun and TBH You cant trust company reviews but you also cannot trust the UA-cam hate grifters The companies want to maintain good relations , while the youtube hate grifters want games to fail if they so as much do not align 100% with there views I tend to watch actual playthroughs as reviews On the youtube grifters. they ONLY go after unpopular games , but despite BG3 having EVERYTHING they hate . they wont go against it because its popular
its struggling because corps are trying to push out fortnigh gatcha game money makers without investing in the game actually being good to play and then when it flops they abandon it without tiring to make it worth playing, doesn't help the "video game industry" was meant to die off in 2015 based on a presentation made that was supposed to be a mission statement to kill video games this isn't a tinfoil hat thing, there was a premeditated attempt to get as much cash as possible and then cut and run, but indie studios started to pop off in the wake of a sudden mass drop in quality this forced the hand of corporations to either buy up the indi studios or try and keep the cart rolling a little longer till the crash did happen, but now they have after seeing things not crashing and changing the mission statement to over invest and the power of covid helping things along but now we are again in the cut and run state, its why we are seeing mass consolidation, its not to help things grow its to gather as many IPs as possible push out some last cash grabs then call it all a burst bubble and cut and run with the IPs in stock so they can stop indi or small studios, then maybe put out a cash grab anniversary game or just hold them hostage to sell off later
Regulation of the internet would help a lot of these problems, and other political problems as well. The internet is a rich person play place where they get to manipulate hundreds of millions of people with no accountability because “free speech” when they constantly use the internet to crush actual free speech
1 million sales (which is double what they actually sold) is not a success for a game that spent 10+ years and had it's entire identity reshaped to fit THE MESSAGE. Games deserve to fail when they put identity politics front and centre, when they choose to have DEI activists write their scripts instead of having it be a labour of love from people who actually CARE about the game. Studio's collapsing, activists losing jobs, nah they deserve it, they earned it, we don't care. Why aren't studios listening? They don't care about outside thought, people or anything else. They care about ESG money, DEI money from corruption firms like Blackrock who want to force change in *their* direction everywhere. From initiatives like BRIDGE and scum like baby stink The DEI bubble is bursting. Good. Let it collapse, let them sink. -edit in 2024 we'd be over it for beautiful people? Flats? We're human, we like to see hot people (usually hot women). Sex sells, there's a reason why it always works. Hard to know who to believe? Gamers. Not paid shills aka "games media". You never trust games media, EVER
@FlatsTTV, I love your point about focusing the criticism on the game not the developer or the gamer. Focus on making games better not on personal attacks. Thank you for reacting to my video! I appreciate your support!
thanks for the inside perspective. cheers!
Thanks for the inside perspective. Cheers!
Thank you for making your video. I went and subbed to your channel just because of this video. I hope you have a lot more stories and videos and perspectives for us.
Its honestly depressing to to how much to gaming industry has changed, the gold standard should be making a game you are proud of but you know others will enjoy, yet it feels rarer and rarer to see that now. Though it does gladden me to see more indie devs get more attention for their projects.
My game library went from big triple A games to all indie games over the years, its rare i see any huge game im interested in.
@Flaumstar that's cause you aren't the market for AAA games, sadly there's more money in making games for non-gamers.
Better business decision to sell a game 1 million people will play for 20 hours than a game 100k people would play for 100 hours. The truth is the quality doesn't really matter, sales and engagement matter. 😢
@@SuperExplosivegamesbruh a 100 hour games are filled with bloat, Batman AK can still suCC me.
I'd rather a 40 hour content dense game than a 100 hour open world with nothing to do except recycled content like CP77.
@D4C_LoveTrain1 i just mean that they are going for a mass appeal rather than a complete appeal. Theyd rather have a bunch of things that draw in a lot of people without necessarily having a finished product to begin with
@@SuperExplosivegames it sucks how many games are like this, they try sooo many things and it usually ends with a game with so much in it with non of it being appealing to those they're trying to appeal too.
Stuff gets blown out of proportion en masse now, because people are tired of being gaslit and there is no conversation about the state of things with these devs, they just plug their ears and go back to their bubble.
Games have gotten to corporate imo. It feels like less and less games are made with love for the craft and just made for the bottom line of a ceo.
ego from devs is also a problem, I think gamers underestimate how big headed some devs can be
Rocksteady
Naughty Dog
Bioware
BGS
Boss Key Prod.
all chose to do a live service game with zero knowledge of developing one,
their publishers didn't decide, the veterans at the studios did...
Naughty Dog has since been talked out of it by Bungie while I'm unsure about who made the choice at Guerrilla Games.
It's weird isn't it, corpos would risk a live service game but not a new single player IP.
Games are not just too corporate it's taken on the patterns of big tech companies. The AAA ones in particular try to copy that silicon valley boom-bust and hype cycle to raise their stocks. Flats (or, just anyone really) should watch Moon Channel's "The video game industry is NOT collapsing" for this perspective.
That person who said they love Veilguard and hate every other Dragon Age game need to be banned from gaming for life...
yh wtf 😭
I personally liked all dragon ages, they all have positive and negatives but Veilguard forgets it's an RPG for 20 hours lmfao.
My jaw dropped at that too lmao.
I legitimately don't believe they've ever played any other dragon age game.
@gentlemankaiju1997 I think he is either a new generation gamer who can not stand old graphics or old classic jank, or he is an Action Game fan and does not like RPGs.
To be honest, if the matketing narrative was geared towards its Action gameplay and towards crowds like God of War enjoyers, it probably would have done better. Calling it an RPG and a return to form was targetting people who were writing it off after the first trailer.
@Keldiur if you think a game that tells you how to apologize for 5 mins is gonna speak to the God of war fan base than you're delusional my friend 😂
The God of War fanbase is like 50% dads who look like red neck Kratos themselves, not exactly the type of player who is gonna like pronouns and being talked down too, they needed to appeal more to the people in LA and Cali, which is just two small a playerbase, but those are the only people who like being talked down to like that 😂
I was working as a gaming journalist around the time gamergate happened.
The company that I worked for had a contract with Arc Games of where we had to write news and make content to drum up hype for the game.
I also got fired from another gaming magazine for being "too negative" in my reviews. I was being honest about the games, they had bad reviews because they were bad games.
I'm worried about the games not evolving, mostly from the big names in western side, if it was just stale and only looking a bit better it would be one thing but you see new games, triple AAA games being compared to ones from 5, 10 and even 20 years ago having better mechanics, better writing and more options, so what's going on? and then they want to make the games more expensive AND with post launch monetization and fake messages (companies don't care about what we are or how we feel, they just want more money) in an echo chamber with the gaming websites, is all just really really tiring, because at the end of the day, the games come out, the people who actually play and pay those games decide and then the numbers tell a different story... And YET they double down and insult people and their choices.
i remember that xbox 360 comment and damn, good on that reporter to IMMIDIATELY spin his words like that.
That's Geoff Keighley, now he hosts the Game *Ad*wards. So yeah.
Dragon age veilgaurd is a game I wish I could escape from. But I actively watch content on the other 3 games because I really love them so I constantly see DAV content.
Played all the way through DAV for 68 hours doing everything. Im actually begging you if you want to play it, dont buy it at full price or just watch someone play it. Its not worth your hard earned money.
Then why'd you play it for almost 70 hours?
@@MrProdigy810 buyer's remorse.
@@Keldiur that's the feeling you get from buying it, not why you keep playing it
@@MrProdigy810 So I could leave an accurate review, see the lore of a franchise I fell in love with, and have an unbiased experience free of spoilers.
@@MrProdigy810Might as well actually the play the game if you're gonna waste money on it to at least talk about it, and it's numerous faults.
2:16 I had to google what the fuck you were talking about and I wish I hadn't.
Moon Channel's "The video game industry is NOT collapsing" is a good companion video here. It explains how AAA game dev is not just profit driven but it also copies the silicon valley hype way of doing business.
Hmm, so this is why the journalist vote counts for 90% of the voting at the game awards
Tl;dr
Don't hate the player, hate the game.
Bafta, golden joystick, DICE awards... There are a dozen different game awards with more serious juries including awards that are 100% publicly voted and no one watches them. Peoples choice awards tend to get "hacked" by dedicated niche communities that alienate casual gamers. Industry expert awards often give awards to innovative games that might have made their money back but most casual gamers never heard of. A game awards that the press votes for is going to be focused on what gets media coverage and that overlaps very heavily with what is popular and what will get a mass audience of gamers to watch.
The Oscar awards can have industry insiders as their juries and still get crazy view numbers because the actors care about the industry insiders and the public cares about the actors. But there is no mass audience that cares about the lead level designer for Arkham Knights so people watch the game awards show with the most new game announcements and, surprise surprise, the friendly gaming press gets the most new game announcements and packages them in the most hype way to get the most viewers.
the industry isn't struggling, just a bunch of titles are at the top and that's about it.
indeed, 2023 was a great year for high budget games and 2024 was a good year for them too.
If you're in an echo chamber that is negative you're only going to look at the bad.
Feels like most commenters don't even play games much outside of COD and the yearly hyped up game 🤷🏻♂️
His bit on the boundaries and keeping the criticism about the product is very true, I always here so much about devs attacking gamers (which I’m not saying isn’t happening) but doing the same thing back is not the way
especially since it's usually one dev or a former dev with no current affiliation to the current product.
People will see one dev say something dumb and attack the entire studio.
It's a problem with hoyoverse games where players will doxx the entire studio when they don't like a change made.
devs aren't attacking gamers, activists are attacking gamers. DEI activists are neither gamers nor developers. They are trolls who need to be gatekept out if the industry
8:05
no need to feel bad about it it’s literally human nature we gravitate towards beauty lol… that’s why i don’t understand why devs these days make their games purposefully ugly & are confused when it doesn’t sell.😂
The other thing to think about is those employees that don't bring up the issues because they don't want to be appointed to fix it because they brought it to attention, or giving their coworkers more work. That's all on the management and how they get their internal feedback.
the quality of recent games is a complicated mix of many problems coming to a head at the same time. just a few like consolidation of studios, economics, oversaturated job market, vast differences in hardware, ballooning of fandom since covid. Basically the quality of games has changed, but so have players and their expectations. Nostalgia also plays a huge part in how games and franchises are received now.
The best thing about watching individual people review anything (not just games) versus an organization is because many things are subjective. If you find someone with a similar sense of style and preferences, so long as their reviews are consistent on those values that you share then it is actually useful information. I might see 10 great reviews for a game and they actually believe those reviews but I hate it anyway. People like different things.
This! Heck. Consistent reviews even if you disagree on things is useful. I have a few channels I follow that do reviews and even though I disagree often with some of them they are useful because of their consistency that I can go "oh they didnt like it for X reason? Sounds like something I might enjoy!"
This is how a lot of ign reviews are. But people don't seem to understand they're reviewed by different individuals.
This is how a lot of ign reviews are. But people don't seem to understand they're reviewed by different individuals.
@justifano7046 Most understand, but ign reviews follow a trend of giving 7 or 8 outta 10s they are almost afraid to be negative. Atleast thats how i see it.
Flats its already happening. Indie studios are eating up the bigger share of the pie from the AAA studios. We got Palworld and Baldurs Gate 3 off the top of my head sweeping up the failure of big corpa and making a profit they never see.
BG3 is not Indie😂. Maybe AA, but not indie. Same for Helldivers
@nurikkulanbaev3628 You obviously don't know what indie means or what the A's mean. Indie means it was created by an independent studio and self-published. The A's are just the scale of the budget of the game, but I used AAA studio so people understand that I mean publisher company owned studios like Arrowhead who made Helldivers. I also never said Helldivers was indie.
About "beautiful people"... stats prove attractive people do better in life in general, all other variables discounted. They get better salaries, better promotions, hell, they even get stuff like better mortgage payments and stuff like that. Attractiveness is a true boon to a person.
The thing you gotta remember about reviewers is they’re just some guy. They’re really not bought off, but everybody has different tastes. You gotta find a reviewer, outlet, or UA-camr you vibe with and trust. They’re generally not lying. People just like different things and have tolerance for different BS in games.
Alanah Pearce, former journalist now writer for games, has a great video on this.
24:10 i don't see anything wrong with calling out the devs and the bean counters for focusing on the wrong things like we don't need a kiriko skin in every single skin set come on
Its just specifically name calling and insults. You can easily say OW2 shop caters to like 5 characters, which it does and should not. You do not need to call out Aaron as a greedy asshole for doing it because I can bet at best his hands are tied by the higher ups to hit revenue caps, and staffing restraints.
@@Keldiur
dev: **gives popular characters more skins**
gamers: "kill. your. self."
Theres a difference between calling out the devs and directly insulting them and sending waves of death threats
What would it take for the bubble to burst? I'd guess people inside the bubble leaving, people invited inside staying out, and most importantly, people not buying their products. None seem likely at this time.
7:40 it is not fucked up that it matters, it's human nature.
Genuinely, making a AAA story game is hard. However, knowing the ingredients needed to make a good game is not.
Devs, if you're reading this, here ya go. The ingredients of an rpg
1) Make the story itself 50 - 100 hrs long.
2) From there, focus on gameplay, character writing, and a branching narrative.
3) Add good, relevant, side quests. These should tie into the plot or setting and be actual mini-stories. Not repetitive side quests. I would literally rather have a character that I stumble across and talk to, learn their lore, and answer their dilemma (some instances similar to this can be seen in Mass Effect for example)
3) Add consequences to the choices players make. Both big and small. As an example I'll again reference mass effect. In ME2 there is a bartender on Illium. If you talk to her you learn that sh3 is the daughter of a Krogan and Asari among other lore bits. THEN in the lair of the Shadow Broker Dlc, you get access to some camera feeds. If you look through them, you will see that bartender looking at a picture of one of your companions from the first game. If you did both those, met the bartender then watched the feeds, in the 3rd game you will find her working at a Cafe on the citadel after a certain point. The companion in the Pic that was on the feed is also there. Talking to both can lead to you having you companion meet their long lost parent. I loved this! These things are how to PROPERLY flesh out your game. Not inflating it with fetch quest bloat. Having proper payoff MATTERS.
What doesn't matter is having a massive empty world. That is fucking boring! If budget and making games becoming more expensive is an issue than cut the bloat! A compelling narrative with multiple endings, likeable characters, and good gameplay are what get you game of the year. Good graphics help too but that is less important than the other things. Outside of that just polish your damn game before release.
The new Dragon age is a dumb dumb baby game that treats you like a child and talks down to you constantly. That being said I can see the appeal if your looking for like a reverse dark souls( hand holding)with damage sponge enemies. Angry joe didn't even like the game and he's a notorious woke shill.
A lot of the reason people attack the people who make the work is because of the perceived insults they see in the game. They see games that have things they hate and they view the inclusion of these things which tend to be wildly unpopular as the devs basically flipping them off. This of course doesn't account for all of it
People dont like "activism". You sure dont like people glueing themselves to paintings to ruin the gallery.
Gamers dont see the "message", they see a wasted potential, work and time that devs put to bullshit that shouldn't matter.
Dont you dare to argue that AC Shadows made good decisions, and that it wasnt a wasted potential
Marketing teams have exaggerated their necessity so much they are now pulling excess funding from development which hurts the game and consumers as big corpa is focused on ROI and will give limited funds. Much like middle management in white collar situations. This is why successful indies are pulling higher ROI than "AAA."
Too many people are way too concerned about what others think of them. It's always best to tell what you perceive as the brutally honest truth. I mean you can (I have difficulty with this, not sure why) be tactful about it to try to soften the blow, but sometimes that doesn't work.
Just tell (what you think is) the objective truth and stop worrying about what others think of you. All of the chaos in our society today could have and would have been avoided by everyone just making this singular choice.
I love reading chat purely to see Gavin drop the most based takes ever
Fact of life, beauty bais exists. It will never go away so long as people find other people attractive. It’s not bad or good. If you ain’t hot, then you got to lean on your humor, or wit, or physical strength. Whatever. It creates diversity.
I think you can be a very kind and oustanding person and also make a real shit game. Nobody is obligated to my or anybody's money, you have to earn it. You also don't have to be an asshole to the devs.
Just want people to take off their rose tinted glasses of history.
Gaming was unaffordable before the PS1 brought discs. The PS2 and 360 generation may be seen as the hey day, but there was a ton of garbage back then too. There are issues now just as there were issues then. Theyre the same ones facing most industries, theyve reached the end of growth through traditional means, so theyre nickel and dining the consumer.
This is a feature of a capitalism, not a bug.
Im kinda of meh on this whole thing. It makes no difference to me if more financial flops get pumped out. Im not the person paying or playing them. Nor am i the developer of at risk of losing their job or the publisher taking the financial hit.
The problem is when genuinely talented people get laid off and blamed for a games failure like some random coder who just worked with they got given. Yet all the nepo babies and politics players that butcher the writing of a games story etc get to stay on and it waters down the quality of the industry as a whole. I love indie games as much as the next guy but at the end of the day it doesn’t always work out and you need quality AAA products to keep talent in the industry.
@@chuberic2163it wasn't politics or nepo babies who gave us Anthem, Suicide Squad or Concord
Good insight but at the same tkme I say this game should have this as a creative solution and people ignore because of a game is bad it has no 2nd chance, qhoch is stupid. Can't have a good idea or differing opinions woth dumb boring people.
They'd rather have brain dead good/bad responses. They would rather fit a consensus dor emotional stimulation then have a wprth while opinion and agree or disagree fairly. Thry act like children on news sites, the journalists are children and can't be bothered to read.
Devs eother are under skilled, exec pushed results and pubs/devs have problems so we get safe games.
That and even qhen we got innovative game design they got left behind unleyot appealed to people enough on a basic level.
Racing games, none of the innovations people cared for only dream cars.
Other genres varies. Some did carry on like rewind but it was dumbed down heavily.
It makes everyone else around me boring. They can enjoy story/theme or a console but game mechanics depth is too much for people to understand and hating a prosuct they go you should buy one. Qhy would I? I hate the product O don't follow a cult for idiots. If I hate rhe product I hate it. I can explain wh uh but thry have gheir thoughts and ignore you so to them you said nothing so to me I'd rather tell fhem to go get stuffed because of they don't respect mine I respect their values its not working so if I bridge ghr respect, rhey don't they aren't worth the time.
Or care so I go forget it buy old games for those mechanics and ignore people, modern games suck, no one cares about creative original ideas they want to buy slop and be part of a hive mind by all means.
Boring people stick to boring people. Smart people can't communicate because they say things not on the same scale as them and tbeir nartow vision view.
IGN did not walk their review back. A different reporter on IGN put a different article discussing how the new game separated itself from the old ones, and they absolutely didn't walk the review back.
The fact she's describing it as Twitter controversy farmers did is making me distrust her.
A walk back would've been a correction of the score, an addendum on the original review, ideally by the same writer... this is simply an opinion piece from a different writer.. possibly even a freelancer.
the discourse surrounding dragon age the veilguard is frustrating because it is a genuinely good game that feels exactly like a da game & is by no means unjustified of criticism, but has become reduced to the anti-woke freaks derailing the conversation
I bought Veilguard to smooch the old necromancer and because I was hoping to punch the egg in the face. Game delivered. I love it. I feel like in the discussion around this game so many people forget that you can still really like things that are flawed.
But you can also dislike things that are flawed, for people who have played the previous dragon age games and come in with an expectation of story, characters and writing Veilguard failed that
I think one of the reasons why people like the chatter in the video like it is because it is definitely not a Dragon Age game in anything but name, and it seems fine by modern standards when compared to other similar action and RPG-lite (VERY light) games, and there is nothing wrong with that.
But to actual DA fans who are used to great characters and writing, choice and consequence, and a dark world with deep lore, its flaws are beyond redemption, and that is also OK. I just wish they released it as anything but a Dragon Age game. "Wyrm Era: Veilguard" would have had much less backlash from fans of the series.
So monotone.... My ears need variety.
I just play games I like
Even flawed games can be fun and TBH
You cant trust company reviews but you also cannot trust the UA-cam hate grifters
The companies want to maintain good relations , while the youtube hate grifters want games to fail if they so as much do not align 100% with there views
I tend to watch actual playthroughs as reviews
On the youtube grifters. they ONLY go after unpopular games , but despite BG3 having EVERYTHING they hate . they wont go against it because its popular
its struggling because corps are trying to push out fortnigh gatcha game money makers without investing in the game actually being good to play and then when it flops they abandon it without tiring to make it worth playing, doesn't help the "video game industry" was meant to die off in 2015 based on a presentation made that was supposed to be a mission statement to kill video games
this isn't a tinfoil hat thing, there was a premeditated attempt to get as much cash as possible and then cut and run, but indie studios started to pop off in the wake of a sudden mass drop in quality this forced the hand of corporations to either buy up the indi studios or try and keep the cart rolling a little longer till the crash did happen, but now they have after seeing things not crashing and changing the mission statement to over invest and the power of covid helping things along
but now we are again in the cut and run state, its why we are seeing mass consolidation, its not to help things grow its to gather as many IPs as possible push out some last cash grabs then call it all a burst bubble and cut and run with the IPs in stock so they can stop indi or small studios, then maybe put out a cash grab anniversary game or just hold them hostage to sell off later
Regulation of the internet would help a lot of these problems, and other political problems as well. The internet is a rich person play place where they get to manipulate hundreds of millions of people with no accountability because “free speech” when they constantly use the internet to crush actual free speech
*WESTERN* games industry
1 million sales (which is double what they actually sold) is not a success for a game that spent 10+ years and had it's entire identity reshaped to fit THE MESSAGE. Games deserve to fail when they put identity politics front and centre, when they choose to have DEI activists write their scripts instead of having it be a labour of love from people who actually CARE about the game. Studio's collapsing, activists losing jobs, nah they deserve it, they earned it, we don't care.
Why aren't studios listening? They don't care about outside thought, people or anything else. They care about ESG money, DEI money from corruption firms like Blackrock who want to force change in *their* direction everywhere. From initiatives like BRIDGE and scum like baby stink
The DEI bubble is bursting. Good. Let it collapse, let them sink.
-edit in 2024 we'd be over it for beautiful people? Flats? We're human, we like to see hot people (usually hot women). Sex sells, there's a reason why it always works.
Hard to know who to believe? Gamers. Not paid shills aka "games media". You never trust games media, EVER