You’re a hero! I’m an animator trying to make a fighting game demo for my master’s degree. I know absolutely nothing about unreal engine but this works perfectly! Thank you so much
Congratulations on taking the first step towards mastering Unreal Engine 5! Keep up the great work and you'll be creating amazing combo attack systems in no time.
Can you please make a full rpg game tutorial? I know alot about map building and all but can never understand how stuff like enemy ai, players or quests work.
@@GorkaGames yes please! I would be very grateful if you did, I'm making an rpg game demo for a school project but can't quite get a hold of making enemy ai, weapons or quests. But thanks alot for replying!
Sorry if this is quite the request but, how can you make a combo system like bayonetta? Im a bit bad at explaining, but basically: You can do different combo strings depending on your input For example, you can do P-P-P-P-P or P-P-P-P-K (P is punch, K is kick) Or even P-P-K-K-P Is there a way to recreate it? Thanks!
from what I understood , you can make this pretty easy with the new enhanced input , you can just assign a combo input action that only activated when you enter specific keys in specific order
Nice tutorial. I have something to add though. right now what we're doing is: any time we do a second click while the segment is playing, it will queue the next attack. it just has to be in between the start of the segment and the end, which you dont need to time anything. you can just spam click . instead we can add notify window events( which has a start and an end ) to specify the start and the end, so that we can make that only if you click on a specific time span, the combo is going to continue. which if you time correctly, it is going to have a much better feeling as a gameplay feature.
@@casualgamer33 I made it a couple of days ago, works. i dont know what you mean by visual proof. im not gonna take a screen shot or a video for that. Also im using cpp, no blueprints. Well i do the same thing though. just translated it into cpp.
@@bdenix1997 because the suggestion you made makes a lot of sense and i would like to implement it into my project but i also understand if you don't wanna share your work
If you do the combo with this method and a enemy attacks you, then your player will play a hit montage reaction and the player will stop taking any input right?
I still find it hard to understand because you are using a not variable and then combining it with a false, which creates a double negative which makes everything confusing, making the positive value more confusing I guess is there a simpler way to do it?
Thank you so much for your effort. I followed your tutorials since a while. How do I change it from multiple left-clicking into hold and play the attack montage continuously? so it would stop when I released left click. Thanks.
Great tutorial, a question, how can I run the animation without moving because if I am pressing w, it runs the animation but sliding at the same time while walking
great system,. If you use nvidia broadcast youll be able to get rid of all the sticky spit smacks in your video and youll content will improve dramatically.
Most combo game does the animation fast and most importantly the character is locked on the target means it constantly attacks on it wven if it moves theplayer snaps to that please can you show it how its done i. Am new to ye
@@MickaelSchaack lol. Specs like ram gb capacity. Cpu. Gpu, but I have a gt 1030 gpu and it works well for unreal. Not best for advanced applications but still cool.
Hey! I followed and everything works but every time i attack, the character tilts a little bit.. What can cause that to happen? Like he cant come back to the idle or smt..
Yeah must have been updated out at some point. I looked at all the plugins and "Animation Warping" had something to do with it, but it didn't add the extra setting. Good tutorial but outdated already i guess ah well.
Going to combo strike that subscribe button
😂😂 that was really good
You’re a hero! I’m an animator trying to make a fighting game demo for my master’s degree. I know absolutely nothing about unreal engine but this works perfectly! Thank you so much
Congratulations on taking the first step towards mastering Unreal Engine 5! Keep up the great work and you'll be creating amazing combo attack systems in no time.
Amazing tutorial. I feel like I grasp the idea of inputs a lot better now and can help me implement stuff like dodge other inputs for action games.
thank you master for another knowledge
Why am I watching this when I don’t make games
Hey, bro your tutorials are really cool Thanks bro. Keep it upppp.
Pretty cool ❤
thanks!!
Awesome video
thank you!
Can you please make a full rpg game tutorial? I know alot about map building and all but can never understand how stuff like enemy ai, players or quests work.
yeah, you mean like a series covering all about buidling the basics of an rpg game?
@@GorkaGames yes please! I would be very grateful if you did, I'm making an rpg game demo for a school project but can't quite get a hold of making enemy ai, weapons or quests. But thanks alot for replying!
Took him a year lol @@Mbb2220
Sorry if this is quite the request but, how can you make a combo system like bayonetta?
Im a bit bad at explaining, but basically:
You can do different combo strings depending on your input
For example, you can do P-P-P-P-P or P-P-P-P-K (P is punch, K is kick)
Or even P-P-K-K-P
Is there a way to recreate it? Thanks!
from what I understood , you can make this pretty easy with the new enhanced input , you can just assign a combo input action that only activated when you enter specific keys in specific order
@@blacklord3212 oh thats neat, thanks for the info! I did figure it out sometime ago but it was very complicated
@@blacklord3212 you have a video that shows how? I want to make a similar game
Hi.
Can you show how to inflict damge to the game AI enemies?
Sir, do you know how to add this into a locomotion?
Thank you master
my pleasure!
Nice tutorial. I have something to add though.
right now what we're doing is: any time we do a second click while the segment is playing, it will queue the next attack. it just has to be in between the start of the segment and the end, which you dont need to time anything. you can just spam click .
instead we can add notify window events( which has a start and an end ) to specify the start and the end, so that we can make that only if you click on a specific time span, the combo is going to continue. which if you time correctly, it is going to have a much better feeling as a gameplay feature.
And add some screen shake at the end of the attack segment to add things a little bit of a spice, it just makes everything perfect.
Do you have a visual example on how to do this?
@@casualgamer33 I made it a couple of days ago, works. i dont know what you mean by visual proof. im not gonna take a screen shot or a video for that. Also im using cpp, no blueprints. Well i do the same thing though. just translated it into cpp.
@@bdenix1997 because the suggestion you made makes a lot of sense and i would like to implement it into my project but i also understand if you don't wanna share your work
@@casualgamer33 I typed my discord id here and told you i could share my screen but i think youtube deleted my comment 💀
Amazing!
is there a tutorial on how to add various animations together to make a combo move? here you already have the complete combo animation put together
I have a question how can I disable the movement when performing the combo input?
Thanks For you Realty a hero ☺ slap
Its impressive how much knowledge you have although you are under 18 years old and propably still in school (I am Cybus btw, changed my name)
Hi, any idea why the montage isn't working my end? the torso seems to be moving but the legs don't at all
If you do the combo with this method and a enemy attacks you, then your player will play a hit montage reaction and the player will stop taking any input right?
Great!
I still find it hard to understand because you are using a not variable and then combining it with a false, which creates a double negative which makes everything confusing, making the positive value more confusing I guess is there a simpler way to do it?
this tutorial also works for version 4 ?
Thank you so much for your effort. I followed your tutorials since a while.
How do I change it from multiple left-clicking into hold and play the attack montage continuously? so it would stop when I released left click.
Thanks.
try to connect both "on notify begin" and "on notify end" to the -- node. this worked for me, even though thats not what i want in my game.
And plz don't forget my request on how to make an enemy go ragdoll on punching or attacking... And own custom ragdoll
yeah yeah I have it planned for the upcoming ones!
when i try to test the animation after i got the montage set up the bottom half of my character just stops moving and looks weird
Great tutorial, a question, how can I run the animation without moving because if I am pressing w, it runs the animation but sliding at the same time while walking
try enabling root motion on the animation
Where can I get animations that aren’t from Mixamo cuz they suck and don’t work for what I need
Hi gorka, I have
a problem. I put a sword in my person, but he he ia walking weird. I want tour help
Bro combo or this acter free or need monye ?
do you mean the character model?
@@GorkaGames yes how i can get free
great system,. If you use nvidia broadcast youll be able to get rid of all the sticky spit smacks in your video and youll content will improve dramatically.
my anim montage looks fine but when i press play and try it in game it looks very weird
the not boolean + branch is slightly confusing for me
yeah so confusing lol. I din't get why should we trick ourselves =)
same here, I feel like there should be a more intuitive way
Dodging next?
thanks
Police stars system like gta
yeah it is cooming soon!
Most combo game does the animation fast and most importantly the character is locked on the target means it constantly attacks on it wven if it moves theplayer snaps to that please can you show it how its done i. Am new to ye
i really dont understand what attack index is.
anyone else having an issue with the root motion breaking the animations? Im in UE5.1, fwiw
yup
yes, hips are locked
I wait my new pc only for unreal i cant work on it... only i watch tuto now ahah
haha, which specs will your new one have
@@GorkaGames my pc ? A big power pc gamer and for video vr 4k .
@@MickaelSchaack lol. Specs like ram gb capacity. Cpu. Gpu, but I have a gt 1030 gpu and it works well for unreal. Not best for advanced applications but still cool.
Hey! I followed and everything works but every time i attack, the character tilts a little bit.. What can cause that to happen? Like he cant come back to the idle or smt..
why are all these tutorials never what im after
Я честно не понимаю, что вы говорите, но мне очень помогли
Hi! I'm getting a small error. Can you help me fix out of the video memory error when I CLICK PLAY in UE5?
Can you make an RPG game
With this combat system, Leviathan axe throw and epic boss fight and give its tutorial
enable root motion doesn't exist ok
Yeah must have been updated out at some point. I looked at all the plugins and "Animation Warping" had something to do with it, but it didn't add the extra setting. Good tutorial but outdated already i guess ah well.
unholy shit behind me
dosent' work fine
This is a good introduction to anim montage for newbies, but it's a terrible way of implementing a combot system in your game.