Want to use this awesome design but you're on bedrock edition and hoppers won't pick up items through farmland? No problem, just put a hopper minecart down and then piston push the dirt block into the same space it occupies and it works like a charm.
I’m so glad someone made this tutorial. I saw doc’s episode and was like “that’s what I need” but couldn’t figure it out. Doc is too smart for our own good. Thanks for the tutorial
@@Juras6x I build 4 of these in my single player world (2 for carrots, 2 for weed). I traidet with the villagers and removed the composter like explained but after a while they stoped working. My fix: replace the composter and put hopper underneth to collect the bone meehl. For the bone meehl not laying around causing leg. Now all droppers feed in the same hopperline and out to a sorting systhem. Sorry for my weerde english. I hope you understand. Greetings from Germany.
Good to know if others have similar problems. During testing I didn’t have these problems but may be due to other things that you have around causing variations. You came up with a good solution to the problem.
I saw this farm watching DocM video, and thought its pretty interesting, Then I remembered Nanofarms exist, Now naturally you have to be there with a nano farm, and this is a fully automatic passive farm, that still produces quite fast, though the nano farm is faster. The less effort farm however is really attractive especially its size. So great video and thanks for the great explanation of how it works! Tip: You could use a card when you mention your gorgeous moss farm as well 😆
Thank you, I would prefer to have something passively producing food and this seems a really great little farm to have in your world. Better to have an end card and prompt people to check it out at the end rather than mid way through and people click off.
The farmer stops breaking crops if they haven't "worked" at their jobsite for a while. After they stop, they consistently resume if I let them access the composter. This would mean you can't just break the composter. I have yet to see if this would drain enough of their seeds to allow them to pick up a stack of 45 wheat (which would also stop them from harvesting). Another good side note is that villagers have 8 slots, so you need 8 stacks of seeds to keep them from picking up wheat. You can check their inventory if you have cheats enabled with /data get entity @e[type=minecraft:villager,sort=nearest,limit=1]
If they have access to a composter they will use it and reset last_worked_at_poi, which I think is what's gating their ability to harvest. But if given free access they will compost enough seeds to open an inventory slot and grab wheat. Then they craft bread, pick it up and eat it then no longer need to harvest. I had a prototype that got around this issue by periodically allowing them to access a composter, and an RS latch triggered by an observer on the composter would trigger a water stream to push them back to the farm block. This seemed to work for a while but in my testing world the villager just kind of gives up after a while and refuses to use the composter at all.
Final conclusion is that I have no idea why the villager stops. After further testing; access to the composter is *not* guaranteed to unstick them. I'd need access to a debugger to figure out what's going on here.
I’ve had them on the Inter Realms SMP and they have continued to farm, they sometimes take a while to get going but seem to be consistent. I have kept the composters as a precaution as it seems the wheat farmer needs the composter.
I got it to work with wheat so far. About to do beetroot. Just put the composter 1 block further back and a trapdoor in front of it at the top of the block above it. This will trick the villager into thinking it can reach the composter without actually being able to compost it's seeds. Now all you need to do is add a hopper minecart on a diagonal rail below the 2nd floor block. ( The one the villager 'thinks' it can step on but can't because of the trapdoor.) This will catch the wheat and seeds that pop off in that direction. Add a hopper below that hopper minecart pointed into the hopper below the farmland and everything is connected nice and neat again
This can be made one wide tileable by exchanging the glass blocks on the side for trap doors on the top half. This keeps the villagers from gossiping. If you want to do it this way I'd suggest only adding villagers that already have the farmer profession locked
Testing the farm in 1.19, villager doesnt seems to work. edit: oh they work for a while in my single player but somehow doesnt work in my SMP. somehow after reloading my single player work they refuse to work again. Ok another update: I was trying to farm wheat and turn out villager need to have slot for wheat for them to plant seed.
Hi Devilmok, I've only just had a chance to test this and it seems that they may need the composter and to largely fill their inventory with the crop you want them to farm.
@@Juras6x I made a design for wheat farm. not sure if there is a patch related to them farming when the inventory is full in the morning but my solution was fill them up with seeds and every morning around their work time a piston will push down a composter for each of them to use for a short while.
Ingenious! On my testing world they seemed fine once the composter had been placed. Logged in and out and seemed fine. Something has definitely changed.
Yep, ours are still working on our community SMP that we’ve had going for over two years. Most likely problem is the villager is locked onto a different composter. Will need to break and replace and make sure they don’t think they can get to another.
So do I keep filling the villagers inventory up until he refuses to pick up the crop? The hopper isnt picking up the crop through the dirt before the villager grabs it.
You will need to ensure that the villager has only one type of crop in their inventory. You can throw a small amount of crops at them and they will start to farm but you will only start to see some good returns once the villager has filled up their inventory, alternatively you can give them as much of the crop you want them to farm until they are unable to pick up any more and start seeing good returns from the farm straight away.
Im testing out this concept in creative, but my villagers doesnt wanna do shit... With or without composter, hoe, alot/just one potato. Plz help im workin on a god particle farm concept driven on poatoes.
Interesting concept. If your in creative I’m wondering if you have one of the game rules set to false, think it’s called mob grieving or something. This I believe would stop them from harvesting the potatoes. The other thing I can think of, is if it’s the wrong time of day they won’t be in “work” mode, need to progress time to the right phase of a villagers day. If it’s neither of those I’m not sure what it could be.
It may be that the villagers are somehow linking with another composter nearby and are trying to path find to it. Check that there aren't any other composters nearby. Another thing is due to RNG is that they have no crops in their inventory as they are being sucked up by the hopper. This is especially important for the wheat farmer, you need to make sure that their inventory is full of seeds. Please let me know if these work?
@@Juras6x Actually I'm a bit wrong... You still need the composter, but wheat is special, you need to put the composter for wheat 1 block away from the farm land, leave a gap in between composter and the farm land. Also you will need to put stop gap in that separator space like trapdoor to prevent wheat flying out from the farm land. I used similar trick using logicalgeekboy design for this simple wheat farm. Otherwise, your farmer will keep composting wheat seeds, which is not good. I think he could run out of seeds if you don't do this.
Is the third observer seeing the hopper briefly lock from the stone brick pulse? Also doesn’t the tilled dirt need a water block nearby to stay tilled? Maybe there’s a trick here that makes the water unnecessary. Looking forward to trying this out! Thank you for the excellent video. Edit: Wiki was my friend. Observers detect a locked/unlocked state change from hoppers (the freeze of a hopper’s item flow when receiving a redstone signal)-per the Observer wiki. And farmland (tilled dirt) does revert back to dirt unless it has a nearby water source block OR unless a crop is planted on it. So this farm works without water nearby because a crop is always planted. This is a clever, simple farm design.
Water is somewhat unnecessary to grow crops, the more hydrated the land the faster something grows but since we are using bone meal its completely fine to not have water.
This is correct, if you want it to passively harvest when there is no bonemeal in your system you could add a water block but realistically not worth it.
In theory, there should always be crops planted so it won’t revert to dirt, possibly in EXTREMELY rare situations where the crop is harvested by the villager and the dirt updates it might, but this is very very unlikely!
It may be that the villagers are somehow linking with another composter nearby and are trying to path find to it. Check that there aren't any other composters nearby. Another thing is due to RNG is that they have no crops in their inventory as they are being sucked up quickly by the hopper. This is especially important for the wheat farmer, you need to make sure that their inventory is full of seeds. Please let me know if these work?
@@Juras6x I know there aren’t any composters near I didn’t build it near a village or any composters in general, I’ll try and toss him carrots as that’s the crop I’m using next time I’m near the farm
Want to use this awesome design but you're on bedrock edition and hoppers won't pick up items through farmland? No problem, just put a hopper minecart down and then piston push the dirt block into the same space it occupies and it works like a charm.
Thanks for the great insight into solving this problem for bedrock users.
I’m so glad someone made this tutorial. I saw doc’s episode and was like “that’s what I need” but couldn’t figure it out. Doc is too smart for our own good. Thanks for the tutorial
He does have the Hivemind of the SciCraft server to help as well! Fantastic little farm and surprised that more people don't use it. Super compact!
I saw the video from Doc and was looking for a more detailed tutorial. It is very well explained. Thank you.
Thank you very much, I’m reallly happy that this worked for you.
@@Juras6x I build 4 of these in my single player world (2 for carrots, 2 for weed).
I traidet with the villagers and removed the composter like explained but after a while they stoped working.
My fix: replace the composter and put hopper underneth to collect the bone meehl. For the bone meehl not laying around causing leg. Now all droppers feed in the same hopperline and out to a sorting systhem.
Sorry for my weerde english. I hope you understand.
Greetings from Germany.
Good to know if others have similar problems. During testing I didn’t have these problems but may be due to other things that you have around causing variations. You came up with a good solution to the problem.
@@Juras6x Yes, normaly it should work. I dont know why i had this problem. But im happy for the extra bone meel. ^^
Possibly there is another composter nearby that they are trying to reach?
I saw this farm watching DocM video, and thought its pretty interesting, Then I remembered Nanofarms exist, Now naturally you have to be there with a nano farm, and this is a fully automatic passive farm, that still produces quite fast, though the nano farm is faster. The less effort farm however is really attractive especially its size. So great video and thanks for the great explanation of how it works!
Tip: You could use a card when you mention your gorgeous moss farm as well 😆
Thank you, I would prefer to have something passively producing food and this seems a really great little farm to have in your world.
Better to have an end card and prompt people to check it out at the end rather than mid way through and people click off.
The farmer stops breaking crops if they haven't "worked" at their jobsite for a while. After they stop, they consistently resume if I let them access the composter. This would mean you can't just break the composter. I have yet to see if this would drain enough of their seeds to allow them to pick up a stack of 45 wheat (which would also stop them from harvesting).
Another good side note is that villagers have 8 slots, so you need 8 stacks of seeds to keep them from picking up wheat. You can check their inventory if you have cheats enabled with /data get entity @e[type=minecraft:villager,sort=nearest,limit=1]
If they have access to a composter they will use it and reset last_worked_at_poi, which I think is what's gating their ability to harvest. But if given free access they will compost enough seeds to open an inventory slot and grab wheat. Then they craft bread, pick it up and eat it then no longer need to harvest.
I had a prototype that got around this issue by periodically allowing them to access a composter, and an RS latch triggered by an observer on the composter would trigger a water stream to push them back to the farm block. This seemed to work for a while but in my testing world the villager just kind of gives up after a while and refuses to use the composter at all.
Final conclusion is that I have no idea why the villager stops. After further testing; access to the composter is *not* guaranteed to unstick them. I'd need access to a debugger to figure out what's going on here.
I’ve had them on the Inter Realms SMP and they have continued to farm, they sometimes take a while to get going but seem to be consistent. I have kept the composters as a precaution as it seems the wheat farmer needs the composter.
I got it to work with wheat so far. About to do beetroot. Just put the composter 1 block further back and a trapdoor in front of it at the top of the block above it.
This will trick the villager into thinking it can reach the composter without actually being able to compost it's seeds.
Now all you need to do is add a hopper minecart on a diagonal rail below the 2nd floor block. ( The one the villager 'thinks' it can step on but can't because of the trapdoor.) This will catch the wheat and seeds that pop off in that direction. Add a hopper below that hopper minecart pointed into the hopper below the farmland and everything is connected nice and neat again
I also experimented with removing the composters and the villagers quit working pretty quickly
This can be made one wide tileable by exchanging the glass blocks on the side for trap doors on the top half. This keeps the villagers from gossiping. If you want to do it this way I'd suggest only adding villagers that already have the farmer profession locked
Great solution!
Testing the farm in 1.19, villager doesnt seems to work.
edit: oh they work for a while in my single player but somehow doesnt work in my SMP. somehow after reloading my single player work they refuse to work again.
Ok another update: I was trying to farm wheat and turn out villager need to have slot for wheat for them to plant seed.
Hi Devilmok, I've only just had a chance to test this and it seems that they may need the composter and to largely fill their inventory with the crop you want them to farm.
@@Juras6x I made a design for wheat farm. not sure if there is a patch related to them farming when the inventory is full in the morning but my solution was fill them up with seeds and every morning around their work time a piston will push down a composter for each of them to use for a short while.
Ingenious! On my testing world they seemed fine once the composter had been placed. Logged in and out and seemed fine. Something has definitely changed.
Still working? My villagers don’t seem to want to do anything.
Yep, ours are still working on our community SMP that we’ve had going for over two years. Most likely problem is the villager is locked onto a different composter. Will need to break and replace and make sure they don’t think they can get to another.
So do I keep filling the villagers inventory up until he refuses to pick up the crop? The hopper isnt picking up the crop through the dirt before the villager grabs it.
You will need to ensure that the villager has only one type of crop in their inventory. You can throw a small amount of crops at them and they will start to farm but you will only start to see some good returns once the villager has filled up their inventory, alternatively you can give them as much of the crop you want them to farm until they are unable to pick up any more and start seeing good returns from the farm straight away.
Im testing out this concept in creative, but my villagers doesnt wanna do shit... With or without composter, hoe, alot/just one potato. Plz help im workin on a god particle farm concept driven on poatoes.
Interesting concept. If your in creative I’m wondering if you have one of the game rules set to false, think it’s called mob grieving or something. This I believe would stop them from harvesting the potatoes. The other thing I can think of, is if it’s the wrong time of day they won’t be in “work” mode, need to progress time to the right phase of a villagers day. If it’s neither of those I’m not sure what it could be.
@Juras6x I'm not sure on what i did wrong either. But somehow I've got it working now. Thanks!
Either way that’s good news! Glad you got it working!
Is this version-reliant? Will it work in version 1.16.5?
From my understanding it will work in 1.16.5, it’s small so wouldn’t take too much to find out.
Mines seems to work for a little bit but eventually the villager refuses to break crops.
It may be that the villagers are somehow linking with another composter nearby and are trying to path find to it. Check that there aren't any other composters nearby. Another thing is due to RNG is that they have no crops in their inventory as they are being sucked up by the hopper. This is especially important for the wheat farmer, you need to make sure that their inventory is full of seeds. Please let me know if these work?
@@Juras6x after testing for a while they seem to like take breaks. And then start breaking again. It’s not long breaks but yeah. Still works tho!
@@Juras6x also could you link the video that docm showed this design in?
Maybe that’s more down to the villagers working pattern that all villagers have but affects farmers more as we actually need them to do something.
does this work in 1.20.4? if you know
It was working on our SMP just before we moved to a new world.
does this work in 1.19
Yes, it still works in 1.19, we currently have multiple running on a 1.19.4 server
It seems that you don't want to replace the composter with glass... With composter there the farm works. Without it, it won't.
It seems this was due to an update and better to keep the composter since the video was released.
@@Juras6x Actually I'm a bit wrong... You still need the composter, but wheat is special, you need to put the composter for wheat 1 block away from the farm land, leave a gap in between composter and the farm land. Also you will need to put stop gap in that separator space like trapdoor to prevent wheat flying out from the farm land. I used similar trick using logicalgeekboy design for this simple wheat farm. Otherwise, your farmer will keep composting wheat seeds, which is not good. I think he could run out of seeds if you don't do this.
Good video
Thank you Alexis and thank you for hanging out with us on live streams.
Is the third observer seeing the hopper briefly lock from the stone brick pulse? Also doesn’t the tilled dirt need a water block nearby to stay tilled? Maybe there’s a trick here that makes the water unnecessary. Looking forward to trying this out! Thank you for the excellent video.
Edit: Wiki was my friend. Observers detect a locked/unlocked state change from hoppers (the freeze of a hopper’s item flow when receiving a redstone signal)-per the Observer wiki. And farmland (tilled dirt) does revert back to dirt unless it has a nearby water source block OR unless a crop is planted on it. So this farm works without water nearby because a crop is always planted. This is a clever, simple farm design.
Water is somewhat
unnecessary to grow crops, the more hydrated the land the faster something grows but since we are using bone meal its completely fine to not have water.
Wiki definitely is your friend. Glad you like it but all credit goes to scicraft.
This is correct, if you want it to passively harvest when there is no bonemeal in your system you could add a water block but realistically not worth it.
@@Juras6x will the farmland not eventually revert to dirt?
In theory, there should always be crops planted so it won’t revert to dirt, possibly in EXTREMELY rare situations where the crop is harvested by the villager and the dirt updates it might, but this is very very unlikely!
he istn harvesting
It may be that the villagers are somehow linking with another composter nearby and are trying to path find to it. Check that there aren't any other composters nearby. Another thing is due to RNG is that they have no crops in their inventory as they are being sucked up quickly by the hopper. This is especially important for the wheat farmer, you need to make sure that their inventory is full of seeds. Please let me know if these work?
@@Juras6x I know there aren’t any composters near I didn’t build it near a village or any composters in general, I’ll try and toss him carrots as that’s the crop I’m using next time I’m near the farm
@@dmitriiratinov I had a similar problem. I left a comment to explain a solition. Hope it helps.