True, but only if you want to play that way. It's still a video game at the end of the day. I'll probably have that option off though when I do more cinematic stealth no commentary videos.
I hope they improved or improve the enemy AI and chatter: that seems to be the priority for the more realistic mode. Darkest Night setting is cool though! - in an ideal world, the lasers would be visible by the AI to a certain extent, but I am asking for too much.
its probably assets they dont think or want to make again. in blacklist, lasers will get an AI suspicious, especially if you point it at their eyes lol
Buttstock can be opened by a trick, you have to pause and modified your mp7 1 - 2 times, just put on and off the sight attachments, then unpause, the mp7 buttstock will be opened, you can repeat them again to close the butt stock Kriss Vector burst is 2 bullets not 3, and it always take 1 click trigger to kill enemies in their body
Thank you so much for the settings, brother!! Amazing, simply amazing!! Thank you for sharing and please, keep up with this tutorial/commentary videos!
I've noticed zero change in the "more damage while stealth" and zero change in the enemy AI not detecting you as easy. In fact, its VERY unrealistic with the new dark night mode. I love the dark and its way more realistic but the enemies still have impeccable batman vision and can see you just as easily as they ever could. This needs fixed asap!
@@andyy6481 not really, I enjoy the game alot! AI teammates have terrible aim but their accuracy suddenly becomes so much better when you (on foot) command them with something that says cleared hot. Otherwise they will just go stealth wise and make sure you equip them with good weapons and vehicles. An apc with a cannon from sentinel Corp is op when the ai is controlling the cannon. The ai just blows any infantry or vehicle off with cleared hot and it's awesome.
I think that the gunfire before the MPC acknowledged detecting is actually kind of cool it adds to the spontaneity of it in General and I think we all can agree that randomness helps make it more interesting personally I hope it's not a bug and there's a small percentage that they could fire off around before acknowledging that they detect you if you're within close enough proximity Maybe...
I understand what you're saying but it's actually a bug. It's a rare bug but there's been time's where it happen and the gun isn't facing my character but somehow the round will hit me.
It would be cool for them to add things like a hidden blade (like Assassins Creed or Billy Russo in The Punisher), some pistol executions as well as more knife executions, maybe even having your knife as a weapon slot and using it to tap on things to distract people and also throw it (as a kill or distraction)
The stock also sometimes collapses when you open the gunsmith. If you open it again, change something, and then change it back, the stock should be extended
Oh nah, are we just gonna ignore the fact that franktastic just dropped some culture and nobody noticed?🙄 Props to Frank on the halo 3 odst soundtrack, franks background music is always so nice
I think it's so weird the way civilians behave on this game, specially the ones standing in your way during a base invasion. I know it's a big step, but if they manage to improve that it'd be awesome.
True.. I think 2 updates ago Ubisoft added into the game that if a enemy is standing close enough to a civilian when the civilian freaks out, the enemy will become suspicious.. it's a step forward to what most players want. Before that update (not sure which one it was), the guards wouldn't care if someone standing directly infront of them starting crying.
I hope they change the animation when climbing up or down the ladder. It would take 2sec to just hold the ladder. Oh, and also a quicker animation when carrying a body would be great for immersion!
Darkest night is awesome in the snowy mountain area like the cyclops mission where all of the wolves are patrolling, it even makes stealth a little easier since enemies without NVGs cant see anything.
Guns like the MP7 and Honey Badger bug me, because I want the brace at maximum extension. I'm 6'5" and when I shoot with a rifle that has one of these collapsible arm braces, I pull it as far back as it will go to get a comfortable shoulder fit and cheek rest. Would love for Ubisoft to give these types of guns the option to have your brace fully collapsed or fully extended. Right now it jumps back and forth too much.
Switch the sight to another sight attachment, exit the loadout menu, pause the game and go back to the loadout menu, switch the sight back to the attachment you want.
fury is panther, vasily is sniper, and fixit is engineer, those three is useless, their secondary weapons only will be use if their primary weapons is close range guns such as shotgun, so for sync shot they will change their weapons to their secondary weapons
Actually, that's false.. or atleast from my testing. You can give them a lmg, a smg, a sniper, or even a shotgun.. whatever weapon you give them is what they will use for sync shots and open combat. Not sure what they even use the 2nd primary for.. but again, this is only from my personal experience and testing.
You never fail to impress and entertain me , this update is exactly what I wanted I remember saying that a bigger gadget wheel would be better as going in and out of the menu break up the game , also I know this isn’t the right series but in terms of the ghost mode series in wildlands , will that continue and if so will you be doing the special operation missions like the R6S and the sam fisher missions
Glad you enjoy and continue to support the channel! The GHOST Mode series for GR: Wildlands will continue, I'm just taking a short break from it. GR: Breakpoint had this new update and there's alot in it that I still wanna play.. for example, I would like to rank up EVERY class to LvL 20.. also very interested in replaying through the entire story of Breakpoint again.. kinda miss & forgot what some of the earlier missions were about in both Episode 1 & 2. On top of that, I'm doing a playthrough Watch Dogs Legion.. I'm attempting to get ahold of a PS5 because I really wanna play Spider-Man.. and I still have a animation series that is just killing me on time lol GR: Wildlands will continue, it's just not as important right now.
Great video , amazing game play. I love darkest night, but do you know if the Terminators will drop Terminator weapons or gear? But oh yes darkest nightg on Golan island is absolutely insane and very scary, especially when not marking enemies. I think the game added new sounds as well, apart from the usual voices, car sounds and wildlife. But this game is amazing all over again. The clean and renew, is ok but I'm not so bothered about renewing paint , but for realism I think you should have to clean weapons to keep them working reliably. As for AI team mates, I dont use them, not after Wildlands experience. Great video 😊
40:28 that was Succubus, sentinel training drones, the other one that can be exploded was Murmur a combat drone Sentinel has 2 drones: Succubus and Murmur Wolves has 2 drones: Malphas and Stolas You have to shot them by your self in really close range so it will get shut down without explode or fly over
Or use sync shot.. don't have to shoot the drones yourself. Either way, even using a EMP to take the drones down.. the explosion would still cause the entire base to go onto alert even if the drone landed far outside the base.
All the Ai teammates use a secondary DMR to do sync shots, I think it's a G28. I wish the outfits made a difference. I stopped using the TAC-50 yesterday. It was making the game way to easy. I use 5.7, G28 DMR, and P90 or SC20k or MK17
I made it to echelon 15, it took me 12 tries but I killed a helicopter pilot with a pistol after getting Helis to chase me lol. Great vid again frank I hope all has been well
I'm doing panther first then moving to echelon. I've heard the pilot one was difficult, guess I needa hurry up with panther to show y'all how to do it for echelon lol jk
James John I just double diversion lured, alerting them and bringing a bunch to me. Used strike designator on them and popped cloak and run before the mortar hit, it counts
Oh and I get the issue with the extended buttstock not working with the smgs like the mp7, mp5 ,mpx ,etc and I’ve found the way to fix this for me anyway is to keep going in and out of gunsmith and just keep changing like the scope of weapon colour and the game will try replicate your weapon then when you go back into the game your weapon will disappear or a second then when it appears again the buttstock will be extended
Interesting.. It sucks that us players have to find strange ways around small annoying bugs like this. Ubisoft should have fixed this issue in the last update.
Hi. I play on immersive,ennemis on extreme, echelon class, with pistolero perk, and with sc is hdg mark 3. And it is an one shot kill in the body only for sentinel and like 3 shots on wolf when I am on stealth.
The mk17 needs a buff 42damage should be one shot,before the update ot took 4 to 5 shots to kill vs. The mk17 shorty with 37damage only taking 2shots...it needs to be fixed....
I'm not downloading this game until they add back blood decals because that was a feature that was first introduced into this game when it came out but they decided to remove that feature which is just dumb
In real life when you change mags early, you would store the partial spent mag back in your plate carrier or dump pouch to use for later... also, the drop leg holster is wayyyy too far down leg, they need to look at mid length leg holsters. Also, instead of bandages, they should give us tourniquets like in a real kit and chest seal kits too for bullets to torso. So many other things I can list that need changing. Also, did anyone notice how you can’t apply the new MicroT1+Magnifier optic from Golem Island to ANY freaking gun???? Wtf Ubisoft?
Ps, a real breaching torch takes up a lot of space and comes in its own backpack type of bag, it’s no small tool irl... but hey who the hell will even read this?
I did notice you can't add that sight to any weapon.. what was the point of getting it? Everything else you said is something Ubisoft probably will never add to any of their games.. it's Ubisoft.. Not Arma 3.
Still learning from your videos!! If I can have a request, can you do Camp Pheonix on Golem island in stealth mode? I did it twice, but I really want to see how a pro can do it! Thanks!
I like the idea of them adding that flir mask with just the balaclava maybe they could add a toggle option to it so instead of having to get a entirely new mask you can just toggle the nvg frame thing to be on there or not what I wanna see is a balaclava with a skull on the front like ghosts from mw2 I really want to try and recreate him because I made a ghost skin in wildlands but without the skull balaclava in this one it’s out me off making a ghost outfit it just don’t feel right without the skull
I've started breakpoint 2 days ago and I didn't know about the new features lol but the detection of the enemies are still weak. even on highest difficulty. 10m away and still steahly
Love the vid my guy but also my opinion and I was wondering if anyone agrees with me does anyone not use the mawl and use the peq15 because of the laser I don’t use the mawl because when you use it it’s bright green and in real life thats like giving away your position is it just me or do people also do this?
The mawl laser sight is what you would use in real life during night time operations, which is why it's much brighter when nvgs are active, the peq15 is technically for day time.
I've just bought this game and coming from Wildlands I'm struggling. The auto cover is driving me mad and the camera does it's own thing. Is there anything I can change?
I noticed lol it was there before this update. I've only ran into it a few times here or there, but it would normally happen when I would grab a enemy, even from behind.. about mid grab animation, their gun would shoot and hit my character even if the gun was pointed at the ground.
I had that bug 4 times since the update. Been testing to see if I can find a cause but no luck (thought it may be due to direction of approach), just randomly happens and always with wolves. The alert status bug is still intermittent too.
I wish they added first person I know the ghost recon is based around 3rd person But If they Want to make a Realistic Gunplay Game It's first person there looking for I played wildlands and breakpoint love them but they need first person no hate on them but still farcry for me is still more realistic then break point
I can understand that but first person was always Rainbow Six style.. 3rd person was always Splinter Cell and Ghost Recon because believe it or not.. they are meant to be played using stealth tactics. Far cry was mixed, it had perks for both open combat and stealth. I played through the last 3 far cry games doing stealth and I enjoyed it.
Man u make this shit look so easy... i always manage to get detected... i cant get pass the bahemoth mission... ive probablly died a 100 times already...
FINALLY !! Been waiting on this review. Here's my overall take, it will be long, The AI is still dumb and can be cheesed . This will probably stay like that until hopefully the next game. I can't stand when you can throw unlimited bullet lures , and the each time the AI acts the same way. Especially when its obvious that you threw the lures right over their head while standing behind cover that they are facing. You can literally throw the lures back and forth and the enemy will react the same, not realizing that something is obviously wrong. This should be a 1 time trick per enemy and should not work in all circumstances. Like when the enemy is guarding a warehouse and there's workers, he should not respond to the noise of the bullet lure the first time, because he expects noises unless its maybe close or done thrice. But if its unexpected then he should react, but even then , he should not just go there, find a bullet and then after nothing happens just be like "oh , guess its nothing ". He should be highly alerted and perhaps even call it in , as bullets do not just fall randomly. And if it happens again , assuming you do not kill him , he should NOT react like he just forgot that the same thing has just happened two seconds ago. Like in metal gear solid, the enemy AI was kind of smart and called in stuff. Also in chaos theory , you could not cheese the enemies so easily, you couldn't just keep whistling and expect the same reaction, they even breached doors while in a semi alert status and checked on their partners sometimes. It also felt like they had random unpredictable patterns after while. If you throw a lure to more than one enemy, the guy that doesn't go and investigate should remember that his friend just went to investigate and has stayed a while, he should call out and if his partner doesn't respond he should also go and investigate and call in what has happened if he finds a dead body or if his friend is missing. I also do not like the npc's that walk around, they are so immersion breaking and annoying. I would like a feature where some of them would alert the enmeies to investigate when they're shocked (maybe the guard can assume that one of his partners is harrasing the workers and should perhaps call out to stop. But if it persists then he should investigate) and so you would have to consider that and either quiet them down or restrain them the way spec ops do civillians. This would add some dynamic gameplay interactions in areas that have civillians. Lastly, is the enemy patterns, i wish they had more purpose other than just walking around waiting to be shot. They should change shifts, sleep, interact with other guards and working AI , eat ,exercise and transition from duty to duty progressively. Bases shoould actually have a purpose from training to intel centres and prison or patrol camps and such. Right now they feel like AI from a linear game, where they just do one thing expecting you to play through without much dynamic interaction in the same way all the time. The AI in the game never seem to do nothing unless you do something and even then they only have like two responses to you, investigate and shoot. The fact that them reloading was not even a feature in the game is just a general lack of care for the genre. Convoys and patrols go nowhere, just in circles. Nothing happens to captured hostages in the world or even in the new missions. Everyone just seems to be standing around repeating the same 2 animations , waiting for you to do something. Convoyes often ignore patrols and sometimes dead bodies and cannot interact with each other. This is just the AI, the player tactical features we can talk about would end up in me writing a thesis, which goes to show that UBi put no care into this game .
I applaud you mate what you said so true.reminds me of Phantom pain epic game bro AI was much smarter and they also equipped themselves with more equipment as the game progressed like Gas masks and NVG.Ubisoft doesn't care bro i mean look at the helicopter controls bloody massacre wildlands was decent.
@@venomsnakeYGBSM Its so dissapointing bro. The stuff that i have proposed should honestly be standard in a tactical shooter. The fact that they added reloading to enemies a year after the game released just shows you the lack of care or the quantity priority over quality. The stuff we want is not random things, these are things that are expected from a looter shooter. The whole of breakpoint to me feels like a mod of another game. It does not feel like a complete game.
@@Kimkong2 Yes exactly bro they think we want something like Fortnite which i hate by the way 😂 MGSVPP was way better no looting or anything you build what you want look at Far cry New dawn it was a disaster as well yeah you're right about the reloading took them one freaking year to do a simple thing they are so Lazy now even look at Assassin's creed it has nothing to do with Assassin's in the recent games after Origins
@@Kimkong2 And the bloody laser rails you can see em from a distance especially at night they should have built laser sights where you can use only IR sights so you can only see the laser when equipped with a NVG.And also equip enemies with NVG as well so they can see sights as well as some random communication between em
Wait? So you can't wear the new nvgs with a normal helmet? Bullshit. Oh and also if your stock isn't extended just go into the gunsmith and back out, it should fix itself
You..."honestly hated" that wildland enemies weren't titanic lead sponges? God I wish we could get a game with REAL Nvgs. So sick of "shit high contrast green washout" being the go-to NVG effect.
I think there should be a difference WHERE you shoot an enemy. I do not think 2 shots on the leg or arms should kill anyone. I think if you shoot anyone in the head once or the chest maybe twice (or one to three times depending on the weapon) while in stealth ,they should let out their usual screams that have an alert radius and they should colapse and try and shoot back or maybe call it in , assuming you do not finish the job that is. A similar thing should happen while in combat.
They gave the option to take away the shimmer effect on loot crates too.... much more immersive.
True, but only if you want to play that way. It's still a video game at the end of the day. I'll probably have that option off though when I do more cinematic stealth no commentary videos.
@@FrankTastic yeah I’m going to try with it off for now, if Im missing too much I’ll put it back on.
it's nice, but I wish they change the way you search first. It's a pain to find what you want since the guidelines are too much generic.
I hope they improved or improve the enemy AI and chatter: that seems to be the priority for the more realistic mode. Darkest Night setting is cool though!
- in an ideal world, the lasers would be visible by the AI to a certain extent, but I am asking for too much.
Too much to ask for from Ubisoft
its probably assets they dont think or want to make again. in blacklist, lasers will get an AI suspicious, especially if you point it at their eyes lol
Really enjoy the commentary. More of teaching than a lot of other content makers.
I just speak my mind tbh.. glad you and everyone else is enjoying the content.
Buttstock can be opened by a trick, you have to pause and modified your mp7 1 - 2 times, just put on and off the sight attachments, then unpause, the mp7 buttstock will be opened, you can repeat them again to close the butt stock
Kriss Vector burst is 2 bullets not 3, and it always take 1 click trigger to kill enemies in their body
Kinda weird you have to do that for the stock.. should be a toggle option for it in the gunsmith instead.
Thank you so much for the settings, brother!! Amazing, simply amazing!! Thank you for sharing and please, keep up with this tutorial/commentary videos!
I've noticed zero change in the "more damage while stealth" and zero change in the enemy AI not detecting you as easy. In fact, its VERY unrealistic with the new dark night mode. I love the dark and its way more realistic but the enemies still have impeccable batman vision and can see you just as easily as they ever could. This needs fixed asap!
Some perks like slim shadow give extra stealth so try it with that
no man the real issue is the AI is stupid, the game is boring...
@@andyy6481 not really, I enjoy the game alot! AI teammates have terrible aim but their accuracy suddenly becomes so much better when you (on foot) command them with something that says cleared hot. Otherwise they will just go stealth wise and make sure you equip them with good weapons and vehicles. An apc with a cannon from sentinel Corp is op when the ai is controlling the cannon. The ai just blows any infantry or vehicle off with cleared hot and it's awesome.
This game is so much better now! I love it. It’s still some things that need to be fixed but man this game has come a long way
don't u love how they fixed the extended arm with the foregrip? Man, am I so back to Auroa lol
I think that the gunfire before the MPC acknowledged detecting is actually kind of cool it adds to the spontaneity of it in General and I think we all can agree that randomness helps make it more interesting personally I hope it's not a bug and there's a small percentage that they could fire off around before acknowledging that they detect you if you're within close enough proximity Maybe...
I understand what you're saying but it's actually a bug. It's a rare bug but there's been time's where it happen and the gun isn't facing my character but somehow the round will hit me.
It would be cool for them to add things like a hidden blade (like Assassins Creed or Billy Russo in The Punisher), some pistol executions as well as more knife executions, maybe even having your knife as a weapon slot and using it to tap on things to distract people and also throw it (as a kill or distraction)
I'm down for more cqc animations
@@FrankTastic I think they could reuse a lot of splinter cell conviction and blacklist cqc. Especially the pistol takedowns from conviction
The stock also sometimes collapses when you open the gunsmith. If you open it again, change something, and then change it back, the stock should be extended
Oh nah, are we just gonna ignore the fact that franktastic just dropped some culture and nobody noticed?🙄 Props to Frank on the halo 3 odst soundtrack, franks background music is always so nice
I think it's so weird the way civilians behave on this game, specially the ones standing in your way during a base invasion. I know it's a big step, but if they manage to improve that it'd be awesome.
True.. I think 2 updates ago Ubisoft added into the game that if a enemy is standing close enough to a civilian when the civilian freaks out, the enemy will become suspicious.. it's a step forward to what most players want. Before that update (not sure which one it was), the guards wouldn't care if someone standing directly infront of them starting crying.
@@FrankTastic interesting. I started playing only after immersive mode was added so I guess I'm after this update you've mentioned
@@Dbentzjr Right lol
@@FrankTastic I remember that I was behind the enemy talking to a civilian and suddenly the civilian cried out and the enemy looked back.. cool stuff
@@Dbentzjr If I hear em spitting nonsense about "sAfE sPaCe " I just kill em on sight
NICE Frank!!! I Been Enjoy New Title Update Trying Getting The Mask From Medic Specialization...
Nice 👍
I hope they change the animation when climbing up or down the ladder. It would take 2sec to just hold the ladder. Oh, and also a quicker animation when carrying a body would be great for immersion!
Great overview. Well done, Frank!
Thanks! Glad you enjoyed! More to come soon!
They are making this game very fun
how can u take away the drones?
That darkest night mode looks sick. I can’t wait for till you do more splinter cell vids 🔥
On the way.
Darkest night is awesome in the snowy mountain area like the cyclops mission where all of the wolves are patrolling, it even makes stealth a little easier since enemies without NVGs cant see anything.
Guns like the MP7 and Honey Badger bug me, because I want the brace at maximum extension. I'm 6'5" and when I shoot with a rifle that has one of these collapsible arm braces, I pull it as far back as it will go to get a comfortable shoulder fit and cheek rest. Would love for Ubisoft to give these types of guns the option to have your brace fully collapsed or fully extended. Right now it jumps back and forth too much.
Switch the sight to another sight attachment, exit the loadout menu, pause the game and go back to the loadout menu, switch the sight back to the attachment you want.
fury is panther, vasily is sniper, and fixit is engineer, those three is useless, their secondary weapons only will be use if their primary weapons is close range guns such as shotgun, so for sync shot they will change their weapons to their secondary weapons
Actually, that's false.. or atleast from my testing. You can give them a lmg, a smg, a sniper, or even a shotgun.. whatever weapon you give them is what they will use for sync shots and open combat. Not sure what they even use the 2nd primary for.. but again, this is only from my personal experience and testing.
@@FrankTastic try sync shot from 200-300m away, i always put my ai teammates far away, in higher ground
You never fail to impress and entertain me , this update is exactly what I wanted I remember saying that a bigger gadget wheel would be better as going in and out of the menu break up the game , also I know this isn’t the right series but in terms of the ghost mode series in wildlands , will that continue and if so will you be doing the special operation missions like the R6S and the sam fisher missions
Glad you enjoy and continue to support the channel! The GHOST Mode series for GR: Wildlands will continue, I'm just taking a short break from it. GR: Breakpoint had this new update and there's alot in it that I still wanna play.. for example, I would like to rank up EVERY class to LvL 20.. also very interested in replaying through the entire story of Breakpoint again.. kinda miss & forgot what some of the earlier missions were about in both Episode 1 & 2. On top of that, I'm doing a playthrough Watch Dogs Legion.. I'm attempting to get ahold of a PS5 because I really wanna play Spider-Man.. and I still have a animation series that is just killing me on time lol GR: Wildlands will continue, it's just not as important right now.
Great video , amazing game play. I love darkest night, but do you know if the Terminators will drop Terminator weapons or gear? But oh yes darkest nightg on Golan island is absolutely insane and very scary, especially when not marking enemies. I think the game added new sounds as well, apart from the usual voices, car sounds and wildlife. But this game is amazing all over again. The clean and renew, is ok but I'm not so bothered about renewing paint , but for realism I think you should have to clean weapons to keep them working reliably. As for AI team mates, I dont use them, not after Wildlands experience. Great video 😊
the lightsources are ridiculous on ps4, when you use darker nights. u will see a big lightball instead of enemies head. it's annoying for headshots
Sounds like a PlayStation issue, I'm not having that issue for xbox one x.. not yet anyways.
I typically don't play with ai teammates but I get alot of requests in my comments to turn em on.
@@skorpa5895 I'm xbox1 , No light bulb heads. 😊
@@ammyrylee8448 shit xD
The stock on the M7 and Honey Badger is a glitch. If you remove it and add it back on the stock extends.
I tried that once before and it didn't do anything.. I'll try again next time I play.
I think, as someone mentioned, it changes when you add a scope.
@@Azael1991 weird
@@FrankTastic dang bugs. Speaking of bugs, lolled at the X-Files them at around the 34 mark.
This genualy made the game so much better, its awsome
Indeed.
40:28 that was Succubus, sentinel training drones, the other one that can be exploded was Murmur a combat drone
Sentinel has 2 drones: Succubus and Murmur
Wolves has 2 drones: Malphas and Stolas
You have to shot them by your self in really close range so it will get shut down without explode or fly over
Or use sync shot.. don't have to shoot the drones yourself. Either way, even using a EMP to take the drones down.. the explosion would still cause the entire base to go onto alert even if the drone landed far outside the base.
Murmurs are found in thw wild not a sentinel bases but I might be wrong I think the 3 Aerial drones for sentinel is Succubus, Wasp and sky cherebum.
@@FrankTastic no, its not, have you try the new update feature ? you have to shot it by your self in close range, shot the drone from behind
@@FrankTastic if you shot the flying drones from their behind in close range, the drones will fall vertically without explode
@@jj.jayjay. Sky Cherubim is Surveillance drone, not combat drone
All the Ai teammates use a secondary DMR to do sync shots, I think it's a G28. I wish the outfits made a difference. I stopped using the TAC-50 yesterday. It was making the game way to easy. I use 5.7, G28 DMR, and P90 or SC20k or MK17
They have different secondary weapons, I know for sure one of them has a 805 Bren
@@JayJay2515 your right about the secondary.
Fury: Primary - Vector | Secondary - 553
Fixit: Primary - M4 | Secondary - 805 Bren
Vasily: Primary - Scorpio | Secondary - 416
I made it to echelon 15, it took me 12 tries but I killed a helicopter pilot with a pistol after getting Helis to chase me lol. Great vid again frank I hope all has been well
I'm doing panther first then moving to echelon. I've heard the pilot one was difficult, guess I needa hurry up with panther to show y'all how to do it for echelon lol jk
FrankTastic lol I’m figuring out how I’m about to make 3 100m kills without missing with a pistol one time I think I figured it out
Im doing panther first also. Having s hard time killing 5 enemies, with one use of cloak and run.
You play Ghost war as well?
James John I just double diversion lured, alerting them and bringing a bunch to me. Used strike designator on them and popped cloak and run before the mortar hit, it counts
Oh and I get the issue with the extended buttstock not working with the smgs like the mp7, mp5 ,mpx ,etc and I’ve found the way to fix this for me anyway is to keep going in and out of gunsmith and just keep changing like the scope of weapon colour and the game will try replicate your weapon then when you go back into the game your weapon will disappear or a second then when it appears again the buttstock will be extended
Interesting.. It sucks that us players have to find strange ways around small annoying bugs like this. Ubisoft should have fixed this issue in the last update.
Hi. I play on immersive,ennemis on extreme, echelon class, with pistolero perk, and with sc is hdg mark 3. And it is an one shot kill in the body only for sentinel and like 3 shots on wolf when I am on stealth.
Play how it's fun for you, totally agree!
Exactly.
The mk17 needs a buff 42damage should be one shot,before the update ot took 4 to 5 shots to kill vs. The mk17 shorty with 37damage only taking 2shots...it needs to be fixed....
Finally🔥
finally lol
How is the performance on PS4 original????
I ve started 2 days ago on slim. no problem.
@@skorpa5895 loading the map is better? Pop in etc....i played on lunch day and i enter the base and have to wait enemies to respawn....??
Must be a PlayStation issue or your console issue, I play on xbox one x and I've never ran into that problem.
@@FrankTastic ok,thanks
@@renatohavlicek2238 better loading time than witcher 3. instant pop in.
Frank using audio hell yes more a this please
Wish they would bring back the operator mask you got from tier mode in Wildlands.
True
I'm not downloading this game until they add back blood decals because that was a feature that was first introduced into this game when it came out but they decided to remove that feature which is just dumb
In real life when you change mags early, you would store the partial spent mag back in your plate carrier or dump pouch to use for later... also, the drop leg holster is wayyyy too far down leg, they need to look at mid length leg holsters. Also, instead of bandages, they should give us tourniquets like in a real kit and chest seal kits too for bullets to torso. So many other things I can list that need changing. Also, did anyone notice how you can’t apply the new MicroT1+Magnifier optic from Golem Island to ANY freaking gun???? Wtf Ubisoft?
Ps, a real breaching torch takes up a lot of space and comes in its own backpack type of bag, it’s no small tool irl... but hey who the hell will even read this?
I did notice you can't add that sight to any weapon.. what was the point of getting it? Everything else you said is something Ubisoft probably will never add to any of their games.. it's Ubisoft.. Not Arma 3.
Still learning from your videos!! If I can have a request, can you do Camp Pheonix on Golem island in stealth mode? I did it twice, but I really want to see how a pro can do it! Thanks!
I like the idea of them adding that flir mask with just the balaclava maybe they could add a toggle option to it so instead of having to get a entirely new mask you can just toggle the nvg frame thing to be on there or not what I wanna see is a balaclava with a skull on the front like ghosts from mw2 I really want to try and recreate him because I made a ghost skin in wildlands but without the skull balaclava in this one it’s out me off making a ghost outfit it just don’t feel right without the skull
Facts. Hope they add a mask like that into the game before the "last" update is released.
I think enemy flashlight look better after the update
You can still see it through walls but it's not as often and it does seem a bit better, you right you right.
They should add some lights that are not 100% steel
True lol Not sure why majority of the lights in this game is "bullet proof". Alot of em looks like a round could hit the bulp but nope!
@@FrankTastic yeah....
Not a bad update I’ll say. I’m enjoying being killed by Blood Wolves and Behemoths over and over...lol.
Thanks for the vid Frank!!
lol glad you enjoy
The challenges are to hard in the new update
If they fix the cqc animations, it'd be amazingggggggg
well there was an actual marine/seal that said cqc is actually unrealistic.. they usually just shoot them instead since the gun's already pointed
I've started breakpoint 2 days ago and I didn't know about the new features lol
but the detection of the enemies are still weak. even on highest difficulty. 10m away and still steahly
At night, maybe. They can still detect you at a good range with the sun out.
@@FrankTastic also days. maybe I expect too from ubisoft. but snipers r really dangerous. 1-shot-kill on highest difficulty.
Love the vid my guy but also my opinion and I was wondering if anyone agrees with me does anyone not use the mawl and use the peq15 because of the laser I don’t use the mawl because when you use it it’s bright green and in real life thats like giving away your position is it just me or do people also do this?
The mawl laser sight is what you would use in real life during night time operations, which is why it's much brighter when nvgs are active, the peq15 is technically for day time.
I've just bought this game and coming from Wildlands I'm struggling. The auto cover is driving me mad and the camera does it's own thing. Is there anything I can change?
The alert bug is still there. Doesn't happen all the time but still there.
I noticed lol it was there before this update. I've only ran into it a few times here or there, but it would normally happen when I would grab a enemy, even from behind.. about mid grab animation, their gun would shoot and hit my character even if the gun was pointed at the ground.
I had that bug 4 times since the update. Been testing to see if I can find a cause but no luck (thought it may be due to direction of approach), just randomly happens and always with wolves. The alert status bug is still intermittent too.
Im not a religious man. But this fits the narrative.
Matthew 10:16
I wish they added first person I know the ghost recon is based around 3rd person But If they Want to make a Realistic Gunplay Game It's first person there looking for I played wildlands and breakpoint love them but they need first person no hate on them but still farcry for me is still more realistic then break point
I can understand that but first person was always Rainbow Six style.. 3rd person was always Splinter Cell and Ghost Recon because believe it or not.. they are meant to be played using stealth tactics. Far cry was mixed, it had perks for both open combat and stealth. I played through the last 3 far cry games doing stealth and I enjoyed it.
Like the outfit
Green laser? How do you that?
And do you only play on xbox?
Considering the battel buddy subscription but I am on ps4
I play on both Xbox & PC, but I ONLY play GR: Breakpoint on Xbox.
@@FrankTastic okei
But still? The the rail laser?
@@eiriksyland9685 MAWL-DL laser attachment
@@r3d_i5oljah55 thanks man
If the ai teammates acted like they did back in 2001, be great
Speaking of masks / helmets... why don't we have cross com? The events of this game were done after future soldier!
Wish cross com was in the game, and I don't understand why it's not in the game either.
@@FrankTastic same thing with optical camo
That is why I hate future stuff, wildlands had a perfect balance
It’s a shame the dark night mode it’s only cosmetics for u the Mocs will see u normal lol
That's what I thought tbh. Doesn't seem to change the distance at which they can spot you at night with Dark Mode "ON" or "OFF".
ne te prive pas d'utiliser le mode performance, tu auras 60 fps et ça va changer ta vie !
That the "Graphic Fidelity" option? I've been playing on the "Resolution" option for the past year..
@@FrankTastic Je crois que c'est le mode "performance"
1080p 60 fps 4K : 30 fps
Dope. Love the x files moment. Lol
Man u make this shit look so easy... i always manage to get detected... i cant get pass the bahemoth mission... ive probablly died a 100 times already...
Nice
Always
FINALLY !! Been waiting on this review. Here's my overall take, it will be long,
The AI is still dumb and can be cheesed . This will probably stay like that until hopefully the next game. I can't stand when you can throw unlimited bullet lures , and the each time the AI acts the same way. Especially when its obvious that you threw the lures right over their head while standing behind cover that they are facing. You can literally throw the lures back and forth and the enemy will react the same, not realizing that something is obviously wrong. This should be a 1 time trick per enemy and should not work in all circumstances. Like when the enemy is guarding a warehouse and there's workers, he should not respond to the noise of the bullet lure the first time, because he expects noises unless its maybe close or done thrice. But if its unexpected then he should react, but even then , he should not just go there, find a bullet and then after nothing happens just be like "oh , guess its nothing ". He should be highly alerted and perhaps even call it in , as bullets do not just fall randomly. And if it happens again , assuming you do not kill him , he should NOT react like he just forgot that the same thing has just happened two seconds ago. Like in metal gear solid, the enemy AI was kind of smart and called in stuff. Also in chaos theory , you could not cheese the enemies so easily, you couldn't just keep whistling and expect the same reaction, they even breached doors while in a semi alert status and checked on their partners sometimes. It also felt like they had random unpredictable patterns after while.
If you throw a lure to more than one enemy, the guy that doesn't go and investigate should remember that his friend just went to investigate and has stayed a while, he should call out and if his partner doesn't respond he should also go and investigate and call in what has happened if he finds a dead body or if his friend is missing. I also do not like the npc's that walk around, they are so immersion breaking and annoying. I would like a feature where some of them would alert the enmeies to investigate when they're shocked (maybe the guard can assume that one of his partners is harrasing the workers and should perhaps call out to stop. But if it persists then he should investigate) and so you would have to consider that and either quiet them down or restrain them the way spec ops do civillians. This would add some dynamic gameplay interactions in areas that have civillians.
Lastly, is the enemy patterns, i wish they had more purpose other than just walking around waiting to be shot. They should change shifts, sleep, interact with other guards and working AI , eat ,exercise and transition from duty to duty progressively. Bases shoould actually have a purpose from training to intel centres and prison or patrol camps and such. Right now they feel like AI from a linear game, where they just do one thing expecting you to play through without much dynamic interaction in the same way all the time. The AI in the game never seem to do nothing unless you do something and even then they only have like two responses to you, investigate and shoot. The fact that them reloading was not even a feature in the game is just a general lack of care for the genre. Convoys and patrols go nowhere, just in circles. Nothing happens to captured hostages in the world or even in the new missions. Everyone just seems to be standing around repeating the same 2 animations , waiting for you to do something. Convoyes often ignore patrols and sometimes dead bodies and cannot interact with each other. This is just the AI, the player tactical features we can talk about would end up in me writing a thesis, which goes to show that UBi put no care into this game .
I applaud you mate what you said so true.reminds me of Phantom pain epic game bro AI was much smarter and they also equipped themselves with more equipment as the game progressed like Gas masks and NVG.Ubisoft doesn't care bro i mean look at the helicopter controls bloody massacre wildlands was decent.
@@venomsnakeYGBSM Its so dissapointing bro. The stuff that i have proposed should honestly be standard in a tactical shooter. The fact that they added reloading to enemies a year after the game released just shows you the lack of care or the quantity priority over quality. The stuff we want is not random things, these are things that are expected from a looter shooter. The whole of breakpoint to me feels like a mod of another game. It does not feel like a complete game.
@@Kimkong2 Yes exactly bro they think we want something like Fortnite which i hate by the way 😂 MGSVPP was way better no looting or anything you build what you want look at Far cry New dawn it was a disaster as well yeah you're right about the reloading took them one freaking year to do a simple thing they are so Lazy now even look at Assassin's creed it has nothing to do with Assassin's in the recent games after Origins
@@Kimkong2 Wildlands was epic AI was still dumb but had a great story
@@Kimkong2 And the bloody laser rails you can see em from a distance especially at night they should have built laser sights where you can use only IR sights so you can only see the laser when equipped with a NVG.And also equip enemies with NVG as well so they can see sights as well as some random communication between em
Wait? So you can't wear the new nvgs with a normal helmet? Bullshit. Oh and also if your stock isn't extended just go into the gunsmith and back out, it should fix itself
I think the game takes place in 2025 by the way
You..."honestly hated" that wildland enemies weren't titanic lead sponges?
God I wish we could get a game with REAL Nvgs. So sick of "shit high contrast green washout" being the go-to NVG effect.
I think there should be a difference WHERE you shoot an enemy. I do not think 2 shots on the leg or arms should kill anyone. I think if you shoot anyone in the head once or the chest maybe twice (or one to three times depending on the weapon) while in stealth ,they should let out their usual screams that have an alert radius and they should colapse and try and shoot back or maybe call it in , assuming you do not finish the job that is. A similar thing should happen while in combat.
I hate playing alone lol who wants to buddy up ps4
Third bro
Epic bro.
Can i get ur xbix gamertag by chance if not its okay