Making a Rocket Jumping Platformer - Blast Processed Devlog 1

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 60

  • @psychoninja84
    @psychoninja84 Рік тому +24

    Here from day one.

  • @gottfrid_n
    @gottfrid_n 7 місяців тому +3

    Momentum Mod has a rocket jumping gamemode that works quite well

  • @imaddictedtogames65
    @imaddictedtogames65 Рік тому +2

    Something i dont like about jump maps is how linear they are. They lock you into a section until you can pull it off. A lot of people who teach rocket jumping usually recommend a stock map like hightower, mostly cause thats probably where youll use those jumps, but theres also a sense of freedom being able to tackle jumps how you see fit

  • @stationalphastudios
    @stationalphastudios Рік тому

    god your voice sold me instantly, best of luck to you in your future endeavours

  • @GlobCoder
    @GlobCoder Рік тому +1

    Damn dude I wish you the best of luck. I played lots of 1.6 bhop maps and I must commend you on making this! People feeling the magic of goldsource/source movement without learning many counterintuitive mechanics is something truly amazing. :) I especially like the change of crouching into a slide mechanic, as in goldsource, when you want to enter a vent for example, or any other space that requires crouching, you can quickly tap crourch button and then hold it, which would move you slightly above the ground, allowing you to "slide in" the tight space while preserving the speed for a little bit, making it faster to enter, and your slide mechanic is literally just that but as an intuitive mechanic. I truly commend you and wish you best of luck! The world needs more source movement

  • @ThisKaero
    @ThisKaero Рік тому +1

    I was actually just recently thinking about how there's no proper rocket jumping platformer; I was considering making a prototype of one for school. It's nice to see someone else going down the same road of thought.

  • @TWKTemplar
    @TWKTemplar Рік тому +4

    Yo man great video :D Ive been working on my own Rocketing jumping game for VR and it was really fun to see someone elses perspective on the design challenges of rocket jumping!

  • @errorhouse4925
    @errorhouse4925 Рік тому +16

    Been trying to do game design forever but one of my struggles is just not understanding the basic math behind vectors. Funny that this video comes out and tries to explain it for me. Good luck on your project my dude

  • @mr.cobbweb1624
    @mr.cobbweb1624 Рік тому +1

    What you are cooking right now has pretty good potential to flower into an interesting game.
    I hope that the curse of dwindling motivation doesn't affect you too hard on this project and for the building of this game to be enjoyable for you.

  • @Hugo-xr1mg
    @Hugo-xr1mg 10 місяців тому

    i kinda like your voice in here, it reminds me of team fortress classic's announcer :D

  • @TheBcoolGuy
    @TheBcoolGuy Рік тому +1

    You f-r. I started doing this in my game right around the same time!

  • @zzyxxyzz5442
    @zzyxxyzz5442 2 місяці тому

    you ever try voice acting? you got a voice like some advanced humanoid robot kinda, sort of star wars droid-like

  • @NLYSANON
    @NLYSANON Рік тому +1

    single player soldier game. finally

  • @corviraptor
    @corviraptor Рік тому

    This might be the best explanation of air strafing that I've seen, as someone who's written the code for it several times in my own game projects. Also, have you played Black Mesa? In Black Mesa when you're crouched and moving faster than your crouched speed, you have reduced friction so you can slide similar to the slide implemented here. However, you can also air strafe while sliding, leading to an interesting "skating" maneuver. That's the solution I'm personally going with in my game project, but this implementation of sliding likely also leads to interesting outcomes.

  • @disappointedcucumber
    @disappointedcucumber Рік тому

    Cool video! Very entertaining.

  • @RGBA
    @RGBA Рік тому

    I like this idea, it is somewhat unique but not a new idea. About when you said that in the market isn't as many games like this i'd like to introduce a game made by fellow game devlog youtuber named ChadderBox and it's game Propulsion, it can be pricy and i do not pressure you to buy it, i just wanted you to know that game exists. And i have idea for the game mechanics, maybe have 2 different tools/weapons for movement:
    1. Rocket Launcher:
    - Gets you higher but not as far
    2. Grenade Launcher:
    - Gets you not as high but gets you farther than the rocket launcher
    That idea might be cool for later in the game so the gameplay isn't that repeative and bland ish. Looking forward for the developing of this game!

  • @gamejack1233
    @gamejack1233 Рік тому

    Best of luck with the project I hope you can keep motivation for it

  • @NotBigSurprise
    @NotBigSurprise Рік тому

    okay so
    i found your channel from this video, and that convinced me to subscribe even before looking into it
    but you're also telling me your channel is also dedicated to long winded gushing over game narratives?
    now i wanna subscribe twice

  • @Nikkibuh
    @Nikkibuh Рік тому

    Commenting for the 'gorithm. Lack of first person platformers with in-depth mechanics has always stuck out to me, too.

  • @GammlerGameDev
    @GammlerGameDev 10 місяців тому

    Super interesting to see this, since im working on a similar game but focusing on surfing and featuring rocket jumping only as a secondary option that is restricted to ressource consumption.

  • @CHARSARG
    @CHARSARG Рік тому

    3:18 Thats basically what valve said! There was never meant to be any lore or story in the game
    RIP Rick May

  • @kindlesstraitor5587
    @kindlesstraitor5587 Рік тому

    Is it me who finds some of the solutions a bit "Cheesy"? The problem is I cannot brie myself any solutions.

  • @CHARSARG
    @CHARSARG Рік тому

    Just build the game in the source engine, that why, all the little quirks are built in and you dont have to recode them

  • @hulguntristan6268
    @hulguntristan6268 Рік тому +2

    Now this is some interesting shit

  • @ooglyboogly2989
    @ooglyboogly2989 6 місяців тому

    sticky jumping gonna be a thing in the far future

  • @Henryernice
    @Henryernice Рік тому

    What program/programming language do you make the game?

  • @megaman4354
    @megaman4354 Рік тому

    instantly subscribed when i saw the title lmao

  • @nazmirbloodtroll
    @nazmirbloodtroll Рік тому

    Yo if you need friends to play tf2 with hmu

  • @thegrate1521
    @thegrate1521 Рік тому

    I will be watching your career with great interest

  • @cooler1
    @cooler1 Рік тому

    pretty cool

  • @r.g.thesecond
    @r.g.thesecond 5 місяців тому

    Have you tried Momentum mod?

  • @id85181
    @id85181 Рік тому

    you sound like depressed james lee

  • @fakeycakey3654
    @fakeycakey3654 Рік тому

    your voice is smothing :D

  • @omukssbm
    @omukssbm Рік тому

    I will play this in a heartbeat

  • @SirMalorak
    @SirMalorak Рік тому

    Best of luck to you. Whenever I tried getting into making my own game I stopped once I realized how complicated even making the simplest of games is. Theres a gajillion different skillsets required, and I'm neither determined, smart nor gifted enough for this. But that prototype shows big promise.
    Best of luck to you. Live the dream that people like me will never be able to.

  • @TaxiServiceMods
    @TaxiServiceMods Рік тому

    ooh man, that prototype looks sick!
    i have questions about sliding. What happens if you attempt to slide at zero velocity? (standing still)
    what about while below the minimum sliding speed?

  • @ombrezz7030
    @ombrezz7030 Рік тому

    Damn this looks really cool, good luck on the project. One thing you might want to consider is investing some time into making prefabs and tools for level creation, not only will it help you make maps faster, but if you release it to the community it will massively increase the longevity of your game.

  • @chroney8355
    @chroney8355 Рік тому

    keen to see where this goes :>

  • @asaascended5670
    @asaascended5670 Рік тому +1

    fuck yeah

  • @MEGAWOP
    @MEGAWOP Рік тому

    I was here for dev log 1

  • @woooo_yeah
    @woooo_yeah Рік тому +1

    cool

  • @hazyipa
    @hazyipa Рік тому

    Interesting project! I would love to see this come to fruition. It seems like one of the hardest parts, design-wise, will be balancing that accessibility with a high skill cap. Love your ideas so far, the slide is sick

  • @taggerung_
    @taggerung_ Рік тому

    this looks like a pretty interesting project, excited to see where you take it. especially if it teaches new players how to jump in an intuitive way

  • @That_Paperbag
    @That_Paperbag Рік тому

    here from day 6

  • @AnnaSue81
    @AnnaSue81 Рік тому

    oh hey its boshy

  • @darkener3210
    @darkener3210 Рік тому +4

    Im actually really curious about where this goes
    The recreation of the source engine movement tech is very well done and looks really fluid and i really enjoy the slide
    Super excited to see where this goes, it looks like alot of fun!
    I just hope this doenst become another ultra kill clone...

    • @lonelyshpee7873
      @lonelyshpee7873 Рік тому +1

      Why would it be an Ultrakill clone? What he's trying to make is nothing like Ultrakill. Besides, Ultrakill's rocket jumping sucks (although the game makes up for it with other movement mechanics)

    • @FriezaSucks
      @FriezaSucks Рік тому

      ​@@lonelyshpee7873Yeah I really have no idea what he's on about.

  • @JoeThePotato23
    @JoeThePotato23 Рік тому

    Potatoes

  • @Juice0109
    @Juice0109 Рік тому

    Excellent work so far, looking good! I understand wanting to make things approachable but will be adding advanced movement techniques too? Also what engine are you using?

    • @CheddarEssays
      @CheddarEssays  Рік тому +1

      I'm currently using Godot. That could change in the future if I run up against limitations of the engine, but I'm hoping that won't be necessary. If I had the programming skill I would write my own engine, but that's definitely outside of my capabilities at the moment.

  • @gopnik9567
    @gopnik9567 Рік тому

    I have a feeling this gonna be big

  • @retska4479
    @retska4479 Рік тому

    thats very interesting, mr cheese

  • @thetimeisnowandnotlater
    @thetimeisnowandnotlater Рік тому

    mario

  • @c0rn738
    @c0rn738 Рік тому

    Tf2 john michael godier clone