Also thank you for the track and field clip. I killed myself laughing when you cleared the high jump by starting the backwards jump about four metres before you got to the bar!!
Hi Kim, Great video and thanks got the shout out, I really appreciate it. Hope you and yours stay safe and lockdown isn't driving you too barmy. I'd also mention that c64 versions of wec le mans and enduro racer don't fair too well either. Paperboy on the BBC micro is terrible, and the c16 version isn't great either. Whilst the beeb has some surprisingly decent versions of tapper and mikie amongst others, and surprisingly (although I haven't actually played it as yet) hyper sports, it also has the aforementioned paperboy and its version of commando is truly bad!! An amstrad game I'd throw in although not particularly obscure and not even particularly bad either gameplay wise is space harrier. They went with some really weird vector graphics style for the amstrad version. Staying with the amstrad and again a game that was neither too bad or particularly obscure is the original version of bubble bobble. While I always found it decent enough back in the day, it was remade in 2011 as bubble bobble 4 cpc, and is a spectacular version that, like the rtype remake, shows what the amstrad was capable of. Its much closer to the c64 version and if ever I want to play bubble bobble on the cpc, I play that version now. Again, there is also a version available for the BBC micro and its surprisingly good. For the spectrum, I always thought legend of kage was quite... Meh. I never knew the arcade game or any of the other games back in the day, but bought this and played it for maybe a day. Bosconian on the c64 ain't great either!!
Great work, fine collection of turkeys. If you really want to get a huge collection of pathetic ports, try them on the french computers Thomson MO5 / TO7 / TO9 / etc. I tried a lot of the ones often made by James Higgins internally at Ocean, they all stink except for a few (Top Gun, Arkanoid, Slap Fight maybe ?) who are not too bad. Easily 2 or 3 videos of content if you dig that hole :)
Great video, Kim! I love retrospectives of old forgotten hack job games. Some of these ports are absolutely astounding with their dismal quality. I always think I've seen the worst there is to see... then I learn of something else that tops it.
Renegade on the Amstrad was one of my all time fave games in the 80s. Then i got an Amiga for christmas 1990 and was blown away. Beast 2, Giana Sisters, Kick off 2 etc. Great times. I remember going into the local video game store and seeing my old friend Renegade on the Amiga on a budget release. I didnt even know it had come out, so instantly bought it and rushed home. What i saw, was an absolute mess. Thanks for covering this as it was one of my major disappointments of my gaming childhood. The CPC version was far superior than the Amiga version! I still have fond memories of the Amiga though, my all time favourite computer for sure.
I am completely with you on this - how the ports of games could be soooo bad on the Amiga yet the native games were so darned impressive always frustrated me. I guess the ports were generally done to a timescale, whereas the native titles had a more development. Still, it stinks to be so. Although i got my Amiga with the Discovery Software port of Arkanoid - which was amazing, even next to the arcade ROM running on Mame. Impressive.
Thanks for the video Kim😊. Games on the C64 were either awesome or they were awful. For some reason there weren't many decent driving games on the c64 either. Whether it was down to the underpowered cpu, I'm not sure but the Amstrad and Spectrum with the z80 (which was far more powerful than the 6502) did produce driving games that were much better.
Hey, some suggestions for the next episode of this type: you might want to look at Gemini Wing on MSX. You know things are going downhill when you see joystick options that belong to another machine (yep, the MSX port of Gemini Wing was that lazy). Another curiosity is Pac-Land on the Amiga and Atari ST, if only because instead of porting from the arcade or even being lazy and just porting it from another Western computer, they seem to have taken the graphics from the Japanese NEC PC-8001 version (not the blocky parallax though as is missing in the Amiga/ST versions anyway). Evidence I have found is that Pac-man retains the red-yellow dithered gloves from that version instead of just using a solid red like every other version out there. As for the Amiga, there even was a prototype which was a much better game (based on the Commodore 64 version) than the final version (based on the Atari ST/NEC PC-8001 version).
Pleasantly surprised to see Mamemeister in the mentions. I've been watching his videos lately and there's some great home computer coverage there. I wonder if anyone played on an Acorn Archimedes like me though; never see it mentioned.
I remember the sitdown version of thunderblade with the cockpit you swing left and right in. Just like the sitdown version of powerdrift, the movement made the game much more harder to play and concentrate on
I'm only 21 and I still managed to get stung by Tiertex. I was a big Robot Wars fan like every other 2000's kid and so I bought Robot Wars on the Gameboy. That was a mistake. It's not terrible like some of their shit but there's about 30 mins of gameplay if you're being generous and what is there is slow and boring. Needless to say, I wasn't happy with my purchase. I only got £1 per week and this was about £5. Screw Tiertex.
The thing is, the music in the C64 port of Castlevania and Metal Gear are converted by Kris Hatlelid. Which is all the more baffling, since he also made some of the best tunes for the system, like the ones for Test Drive 2, Grand Prix Circuit, and The Cycles.
unlimmeted software was actually another name for Destinctive software, a canadian studeo who also handeled the dos port. they are also responsible for the all time dos classic stunts (aka 4d sports driving) and also co developed the engine for the original test drive, which they supposedly also reused for a dos outrun port.
6:21 The disappointment I felt when I booted up Karnov on the C64 for the first time. It was around the time when every developer was just crapping out half-assed games for the system. I think I got it the same day as Indy and the Last Crusade.
There's a stack of titles that really cast the capabilities of the poor old C64 into doubt. I got Karnov in an arcade bundle pack, being a fan of the original I thought "great". Nope! I still tried to play the bloody thing far more than it deserved. Funny the crap we put up with back then.
I used to rent these from the local library (bundle packs).So I never paid, if it was a bad game you switched it off and played the next one. I never lingered on a bad title, just moved on..........
I do hope one day the story of how C64 Cisco Heat became something far beyond a lazy port comes to light. After all, they could have just ported the Spectrum code like Karnov and so many other half-arsed jobs. One almost has to commend them for going out of their way to make a bad game into a blatant travesty.
It wasnt a good game on any system bar the arcade. But imagine being the programmer and presenting this to your employers, stood in the room as they load and test it.....lol
Aw man. That hang-on port on C64. Once you actually notice the speed value of the bike... Then the fact that the background seems to tick past at the same 2 frames per second from 100 up to 300+ mph. Yowzer
The Amiga port of Castlevania is terrible, there's dud notes in the music as they didn't enter it right and the sprites look like they were sent in by a SEUCK user.
I bought Karnov for the C64 because I loved the arcade game. This game turned my glorious C64 into a shabby ZX Spectrum. I can laugh about it now, but at the time it was terrible.
Have you tried the MSX version of Castlevania, named Vampire Killer for the European release? It was developed by Konami in tandem with the NES version and was released a month later. Since the MSX can't do scrolling that well they went for a flip screen approach and changed the levels from the linear style of the NES version to a more maze-like structure where you must find the exit of each level and a key to open it. There's even merchants that you can buy weapons from. You could almost call it a Metroidvania style game. And because it was made by Konami the graphics and audio are as close as they can to the NES version. A very interesting and pretty obscure port I think.
I considered covering the Atari ST version of Renegade for my Atari ST A to Z series last time I got to R. I booted it up, gave it a quick go and decided my time would almost certainly better be spent playing literally anything else!
Great video Kim, as always. How about the amazing Amiga version of Dragon Ninja? Looks fairly accurate but has one crippling flaw: you can only jump straight up. This is fine on the first level, but as soon as you get to level two and need to jump between trucks? Basically impossible.
Theres a bit where your on the top of a train in a later level thats only possible to jump between caridges by glitching the (awful) scrolling iirc. Ghastly ST port.
Ooh I love your vids kim honest and truly! I always look forward to your videos! Uniquely enjoyable to my tastes and stuff! I was curious about the word you called Bionic commando! Srry I'm not very informative or knowledgeable insults! Hope you are doing well! Stay well ! Thanks for your work and efforts on videos for years and hope you share more for some years to come!
I actually really enjoyed cisco heat in the arcade. ... by god tho isn't that theme tune (when you put a credit in) on the push start screen an ear worm of bliss nostalgia!
7:30 this makes me want to play some old arcade racing games that I skipped... Bad game (and ports) reviews are super fun but you should do more best of arcade or microcomputer games too, also mentioning emulators U use if that's not on MAME.
If you read the manual of Amiga Thunder Blade " KEYBOARD CONTROLS F1 - Joystick Speed Control F2 - Keyboard Speed Control F9 - Pause F10 - Continue KEYBOARD SPEED CONTROL Up Arrow - Accelerate Down Arrow - Decelerate
What's worse about the C64 version of Super Hang-On is it doesn't even use the music from the arcade original. I'd of loved to of seen some high quality SID versions of those tracks. Sadly we get some ok-ish but not very suitable replacement tracks for this port. I also love how the bikers you race against get smaller as they get nearer to you. Perspective? Never heard of her...
I'm not sure if it's an error Kim. But if you like speccy games you must have heard of quicksilva I'm sure they did ant attack, and glider rider. Which were both good
Kim I always found Peter Pack Rat a strange conversion on the spectrum. Not a bad port but just seemed to come from nowhere and was only £1.99 as well.
I first came across the DOS version of Castlevania, got up to the Grim Reaper boss, and it beat me every time. Then I played the C64 version, taking advantage of the save feature and some trainer cheats, got to the Grim Reaper, died. Now I played the NES version in emulator, used snapshots, getting up to the Grim Reaper, and it STILL KICKS MY ASS X(
I can tell you what happened with these shitty micro ports. The piracy was so rampant and easy to do, the publishers could not afford to put any serious budget into these ports.
As far as Track and FIeld was concerned, I think yes - it was a contractual obligation. I seem to remember Ocean used to get arcade ports in batches, so they'd have to port 4 crap obscure titles in order to get the rights to a belter like Green Beret (for example) Edit - not that Track and Field was obscure. But by 1988, it was ancient.
1499th view in 1 day, well done Kim. Some of these ports are almost as bad as the game shitty invaders that a mate and knocked I up in two lunch breaks in BBC Basic. We called it that, because, it was shit. Created a random number generator for the score because we could. Needless to say I'm not a programmer.
NA Bionic Commando on C64 pretty much looks like the DOS one so it was probably a license package deal. Just thinking of the why behind porting a game twice.
What I still can't understand is why Sega have never released an Arcade compilation.. Surely with emulation today we could see a comp of the classics... And obviously Thunderblade for the modern systems... How many Megadrive comps do we need?
12:30 - Oh god no.... I remember going to a local store in like 1992 and they still had two C64 games on the shelf, and Ikari Warriors was one (the other was some Apache helicopter game). Paid $15 for this POS game, always felt completely duped.
I had the Atari St version of Thunder Blade. It was awful. Most of the time I didn't even know what hit me when I died. The game had a huge advertising campaign and it looked good in screenshots, so it was quite a disappointment.
I'm totally with you on the US versions of Ikari Warriors and Bionic Commando, but I think the US version of Street Fighter was pretty OK and even had the special moves in it. Personally I thought that one was WAY better than the Euro version. While I love the C64, it definitely also had its problems with driving games, with loads of them but only a few decent ones. For the Amiga ports at the end, even though it was slow and choppy, I sort of almost liked Thunderblade on the computer even though I fully acknowledge it isn't a "good" game. As for the Renegade port, well, short of the surprisingly good port of Double Dragon II on the Amiga, I don't think the computer had any good scrolling beat 'em ups. If anyone wants to see a complete play-through comparison of NES vs C64 Castlevania you can check out one of my terrible, earliest videos here! ua-cam.com/video/biBn-rUwak0/v-deo.html Don't worry, my new videos look and sound much nicer, lol.
I don't really have any experience with the C64 (my family went straight from Vic-20 to the Sega Master System) but, just comparing the graphics between the two versions of Castlevania shown here, I like the detail better on the NES but prefer the colour palette on the C64 version. I suppose the counter-argument against the colours of the C64 version would be that they might be a little too bright for the atmosphere of the game and that's probably correct but I'm just going by the palette I find more appealing at a glance.
There's one C64 port that's on the same level of awful as Ikari and Cisco Heat - Guerilla War by Ocean (or imagine). It's horrifically ugly and completely unplayable!
5:10 wearing traditional Zaporizhian attire and chub, the Ukrainian cossack hairstyle in the art... yeah, that's some cultural appropriation when the developers made him "russian". Just to clarify, it's like calling a Scottish highlander in a kilt "English." Karnov looks quite a bit like legendary Ivan Poddubny except wearing style more proper for National Dance of Ukraine or something, the wide pants and red shoes and all. :3
Kasumi Rina Gaming bbbbut Soviet era? Cultural appropriation? It’s literally an eastern bloc Soviet... you know what? I’m 40. I’m not going to argue the idea of soviets appropriating a Soviet nation’s look with someone who clearly wasn’t alive. And thinks cultural appropriation is a thing to anyone but white Americans.
I have a video idea: late Amiga games that many misesd out on. I'm thinking of games lauded by Amiga Power in their "pamphlet with staples" phase such as Zeewolf, Banshee and Virocop.
Thanks for these Kim, they're like little slices of normality in a mad world
As a Speccy kid, I'm surprised to see just how badly screwed over C64 owners were with some of these ports. That Karnov is unforgivable!
You obviously weren’t an Amstrad owner then!
@@martinevans1206 I wasn't - I don't think I ever played a game on one. I certainly didn't know anyone with one! Worse than C64?
wonderboy76 Yes, it seems that way.
@@wonderboy76 The Amstrad version of Karnov is better than the C64 one
"The worst thing ever to come out with the Metal Gear name on it"
Metal Gear Survive wants a word.
I'd honestly rather play Survive
We can be hyperbolic all we like, Survive is just mediocre. It's not objectively shit like the port in the video.
That intro makes me feel like I just popped in a VHS. LOVE IT!!
How did you know I just sat down on the toilet??? Awesome video as always kim
Daniel Ibbertson 🤭🤢🤮
Really glad I paid a visit Kim, can't wait to devour so many of your videos 👍
Also thank you for the track and field clip. I killed myself laughing when you cleared the high jump by starting the backwards jump about four metres before you got to the bar!!
C64 Thunderblade had really well-done explosion animations using character graphics, and smoothly animated helicopter blades. Nice touches.
I'm going to rewatch as I'm still not sure how Kim really felt about Karnov on the C64.
Hi Kim,
Great video and thanks got the shout out, I really appreciate it. Hope you and yours stay safe and lockdown isn't driving you too barmy.
I'd also mention that c64 versions of wec le mans and enduro racer don't fair too well either.
Paperboy on the BBC micro is terrible, and the c16 version isn't great either.
Whilst the beeb has some surprisingly decent versions of tapper and mikie amongst others, and surprisingly (although I haven't actually played it as yet) hyper sports, it also has the aforementioned paperboy and its version of commando is truly bad!!
An amstrad game I'd throw in although not particularly obscure and not even particularly bad either gameplay wise is space harrier. They went with some really weird vector graphics style for the amstrad version.
Staying with the amstrad and again a game that was neither too bad or particularly obscure is the original version of bubble bobble. While I always found it decent enough back in the day, it was remade in 2011 as bubble bobble 4 cpc, and is a spectacular version that, like the rtype remake, shows what the amstrad was capable of. Its much closer to the c64 version and if ever I want to play bubble bobble on the cpc, I play that version now.
Again, there is also a version available for the BBC micro and its surprisingly good.
For the spectrum, I always thought legend of kage was quite... Meh. I never knew the arcade game or any of the other games back in the day, but bought this and played it for maybe a day.
Bosconian on the c64 ain't great either!!
Great work, fine collection of turkeys. If you really want to get a huge collection of pathetic ports, try them on the french computers Thomson MO5 / TO7 / TO9 / etc. I tried a lot of the ones often made by James Higgins internally at Ocean, they all stink except for a few (Top Gun, Arkanoid, Slap Fight maybe ?) who are not too bad. Easily 2 or 3 videos of content if you dig that hole :)
Great video, Kim! I love retrospectives of old forgotten hack job games. Some of these ports are absolutely astounding with their dismal quality. I always think I've seen the worst there is to see... then I learn of something else that tops it.
You've been making some great content recently! I hardly know anything about these computers but the jankiness is still very enjoyable to behold.
Nice video :) - good to hear the shoutouts at the end too, lots of underlooked creators out there.
Renegade on the Amstrad was one of my all time fave games in the 80s. Then i got an Amiga for christmas 1990 and was blown away. Beast 2, Giana Sisters, Kick off 2 etc. Great times. I remember going into the local video game store and seeing my old friend Renegade on the Amiga on a budget release. I didnt even know it had come out, so instantly bought it and rushed home. What i saw, was an absolute mess. Thanks for covering this as it was one of my major disappointments of my gaming childhood. The CPC version was far superior than the Amiga version! I still have fond memories of the Amiga though, my all time favourite computer for sure.
I am completely with you on this - how the ports of games could be soooo bad on the Amiga yet the native games were so darned impressive always frustrated me. I guess the ports were generally done to a timescale, whereas the native titles had a more development. Still, it stinks to be so. Although i got my Amiga with the Discovery Software port of Arkanoid - which was amazing, even next to the arcade ROM running on Mame. Impressive.
Thanks for the video Kim😊. Games on the C64 were either awesome or they were awful. For some reason there weren't many decent driving games on the c64 either. Whether it was down to the underpowered cpu, I'm not sure but the Amstrad and Spectrum with the z80 (which was far more powerful than the 6502) did produce driving games that were much better.
I remember reading a review that absolutely trashed 'Cisco Heat' back in the day.
Yeah I think it was Commodore Format magazine. They gave it 12%...
What happened to the enemy mooks' faces in Amiga Renegade? They look like they've seen something that cannot be unseen.
Hope you’re staying safe! Keep up the good work! ☺️
Kim is Bank Holiday Mondays.
Green beret on the MSX is good candidate for a terrible home computer port.
UA-cam suggestions gave this amazing thing to me.
Thank you, retro UA-cam. This is wonderful. Subbed instantly.
Hey, some suggestions for the next episode of this type: you might want to look at Gemini Wing on MSX. You know things are going downhill when you see joystick options that belong to another machine (yep, the MSX port of Gemini Wing was that lazy). Another curiosity is Pac-Land on the Amiga and Atari ST, if only because instead of porting from the arcade or even being lazy and just porting it from another Western computer, they seem to have taken the graphics from the Japanese NEC PC-8001 version (not the blocky parallax though as is missing in the Amiga/ST versions anyway). Evidence I have found is that Pac-man retains the red-yellow dithered gloves from that version instead of just using a solid red like every other version out there. As for the Amiga, there even was a prototype which was a much better game (based on the Commodore 64 version) than the final version (based on the Atari ST/NEC PC-8001 version).
Top video :) That's a great selection of stinkers. I had forgotten just how bad Amiga Thunder Blade was.
Pleasantly surprised to see Mamemeister in the mentions. I've been watching his videos lately and there's some great home computer coverage there. I wonder if anyone played on an Acorn Archimedes like me though; never see it mentioned.
I’d imagine a C64 Castlevania would be phenomenal at least as far as music..
I remember the sitdown version of thunderblade with the cockpit you swing left and right in. Just like the sitdown version of powerdrift, the movement made the game much more harder to play and concentrate on
I'm only 21 and I still managed to get stung by Tiertex. I was a big Robot Wars fan like every other 2000's kid and so I bought Robot Wars on the Gameboy. That was a mistake. It's not terrible like some of their shit but there's about 30 mins of gameplay if you're being generous and what is there is slow and boring. Needless to say, I wasn't happy with my purchase. I only got £1 per week and this was about £5. Screw Tiertex.
The thing is, the music in the C64 port of Castlevania and Metal Gear are converted by Kris Hatlelid. Which is all the more baffling, since he also made some of the best tunes for the system, like the ones for Test Drive 2, Grand Prix Circuit, and The Cycles.
unlimmeted software was actually another name for Destinctive software, a canadian studeo who also handeled the dos port. they are also responsible for the all time dos classic stunts (aka 4d sports driving) and also co developed the engine for the original test drive, which they supposedly also reused for a dos outrun port.
The Pepsi Challenge Game of the Year.
Hm. That's gonna be the only award Computer Thunder Blade is gonna get, I assume.
Wow, I’d never heard of Cisco Heat before! The C64 port does indeed look awful.
6:21 The disappointment I felt when I booted up Karnov on the C64 for the first time. It was around the time when every developer was just crapping out half-assed games for the system. I think I got it the same day as Indy and the Last Crusade.
There's a stack of titles that really cast the capabilities of the poor old C64 into doubt.
I got Karnov in an arcade bundle pack, being a fan of the original I thought "great". Nope! I still tried to play the bloody thing far more than it deserved. Funny the crap we put up with back then.
I used to rent these from the local library (bundle packs).So I never paid, if it was a bad game you switched it off and played the next one. I never lingered on a bad title, just moved on..........
Love your video production Kim.
I do hope one day the story of how C64 Cisco Heat became something far beyond a lazy port comes to light. After all, they could have just ported the Spectrum code like Karnov and so many other half-arsed jobs. One almost has to commend them for going out of their way to make a bad game into a blatant travesty.
That Renegade music sounds like something out of a 90'a porno.
So I've heard....
Also, I saw Cisco Heat on an Ashens stream - why do you have to stop at a stop sign only for all the other cop cars to fly by you? A disaster......
It wasnt a good game on any system bar the arcade. But imagine being the programmer and presenting this to your employers, stood in the room as they load and test it.....lol
1 MORE Obscure and Bad Computer Arcade game youtube introduction!
Aw man. That hang-on port on C64. Once you actually notice the speed value of the bike... Then the fact that the background seems to tick past at the same 2 frames per second from 100 up to 300+ mph. Yowzer
The Amiga port of Castlevania is terrible, there's dud notes in the music as they didn't enter it right and the sprites look like they were sent in by a SEUCK user.
Some obscure stuff there Kim .. great video as usual ...
I bought Karnov for the C64 because I loved the arcade game. This game turned my glorious C64 into a shabby ZX Spectrum. I can laugh about it now, but at the time it was terrible.
Kudos for the Robocop quote in C64 Cisco Heat
Pacific Data Works sure shat the dog on that Bionic Commando port. But the fact he looks like Bart Simpson makes it hilarious.
Have you tried the MSX version of Castlevania, named Vampire Killer for the European release? It was developed by Konami in tandem with the NES version and was released a month later. Since the MSX can't do scrolling that well they went for a flip screen approach and changed the levels from the linear style of the NES version to a more maze-like structure where you must find the exit of each level and a key to open it. There's even merchants that you can buy weapons from. You could almost call it a Metroidvania style game. And because it was made by Konami the graphics and audio are as close as they can to the NES version. A very interesting and pretty obscure port I think.
5:08 "Did you just say tits?" :D - Joe Redifer
Another great vid Kim thank you much! You make Mondays awesome. :p
Looks like a lotta US devs had no idea how the micro computers worked at all, poor sods.
I considered covering the Atari ST version of Renegade for my Atari ST A to Z series last time I got to R. I booted it up, gave it a quick go and decided my time would almost certainly better be spent playing literally anything else!
Didn't even know Metal Gear came to C64
wish I still didn't 😂
Good video as ever. By the way, do you know why some of your A-Z of Licensed Games videos have been taken down?
omg that Karnov port! What the hell!? Why would you do a straight port of the Spectrum version to the C64? I can't even...
Lazy, a quick buck, too many reasons.
Great video Kim, as always. How about the amazing Amiga version of Dragon Ninja? Looks fairly accurate but has one crippling flaw: you can only jump straight up. This is fine on the first level, but as soon as you get to level two and need to jump between trucks? Basically impossible.
Theres a bit where your on the top of a train in a later level thats only possible to jump between caridges by glitching the (awful) scrolling iirc. Ghastly ST port.
Good way to start a lazy bank holiday
Ooh I love your vids kim honest and truly! I always look forward to your videos! Uniquely enjoyable to my tastes and stuff!
I was curious about the word you called Bionic commando! Srry I'm not very informative or knowledgeable insults!
Hope you are doing well! Stay well !
Thanks for your work and efforts on videos for years and hope you share more for some years to come!
"Load of gubbins"?
In the Amiga ad at 18:15 is... is that... Piers Morgan?! 😂
I actually really enjoyed cisco heat in the arcade. ... by god tho isn't that theme tune (when you put a credit in) on the push start screen an ear worm of bliss nostalgia!
7:30 this makes me want to play some old arcade racing games that I skipped... Bad game (and ports) reviews are super fun but you should do more best of arcade or microcomputer games too, also mentioning emulators U use if that's not on MAME.
Jail break on speccy at the end .. something I was so excited for until I got a copy 😂😂
If you read the manual of Amiga Thunder Blade "
KEYBOARD CONTROLS
F1 - Joystick Speed Control
F2 - Keyboard Speed Control
F9 - Pause
F10 - Continue
KEYBOARD SPEED CONTROL
Up Arrow - Accelerate
Down Arrow - Decelerate
What's worse about the C64 version of Super Hang-On is it doesn't even use the music from the arcade original. I'd of loved to of seen some high quality SID versions of those tracks. Sadly we get some ok-ish but not very suitable replacement tracks for this port. I also love how the bikers you race against get smaller as they get nearer to you. Perspective? Never heard of her...
Zeusdaz is highly recommended - nice one Kim!
I'm not sure if it's an error Kim. But if you like speccy games you must have heard of quicksilva I'm sure they did ant attack, and glider rider. Which were both good
Nah, the guys who made Ikari on C64 aren't Quicksilva -- they're Quicksilver.
@@Kim_Justice oh gotcha, don't remember them myself. Which is odd cause I can remember most software houses, or should that be bedrooms
Kim I always found Peter Pack Rat a strange conversion on the spectrum. Not a bad port but just seemed to come from nowhere and was only £1.99 as well.
Thanks Kim for another awesome episode
you should do one on all the tv game shows ported to video games..... like Every Second Counts - ZX Spectrum etc
9:56 LMAO, classic Voultar!
I first came across the DOS version of Castlevania, got up to the Grim Reaper boss, and it beat me every time.
Then I played the C64 version, taking advantage of the save feature and some trainer cheats, got to the Grim Reaper, died.
Now I played the NES version in emulator, used snapshots, getting up to the Grim Reaper, and it STILL KICKS MY ASS X(
I guess the lesson is, 1 you cannot beat death, 2 the ports are pretty accurate.
I FEEL ASLEEP!
I can tell you what happened with these shitty micro ports. The piracy was so rampant and easy to do, the publishers could not afford to put any serious budget into these ports.
As far as Track and FIeld was concerned, I think yes - it was a contractual obligation.
I seem to remember Ocean used to get arcade ports in batches, so they'd have to port 4 crap obscure titles in order to get the rights to a belter like Green Beret (for example)
Edit - not that Track and Field was obscure. But by 1988, it was ancient.
Castlevania C64 just requires a graphic overhaul from someone with talent. Cisco Heat doesn't even use a sprite for cars
1499th view in 1 day, well done Kim.
Some of these ports are almost as bad as the game shitty invaders that a mate and knocked I up in two lunch breaks in BBC Basic. We called it that, because, it was shit. Created a random number generator for the score because we could. Needless to say I'm not a programmer.
Awesome. Thanks a mil Kim. Best way to start my Monday, with a bit of Kim Justice👍
Great content and presentation as always.
NA Bionic Commando on C64 pretty much looks like the DOS one so it was probably a license package deal. Just thinking of the why behind porting a game twice.
Great video, but in what universe was the Spectrum version of Bionic Commando better than the C64 version!?
Define gravity? Defy is the word. Just being a pedant ;) Good vid as always Kim. Much love!
I think I heard "defying gravity".
Have you ever done or thought of doing a megastream of UK TV show related games - Play Your Cards Right, Grange Hill etc........
I would've just made the copter fire all the time. I never once stopped firing in Thunderblade
The c64 chip is actually a 6510. Fully 6502 compatible but there is a little somehting different that makes it a6510, slightly modified 6502.
hey i really enjoyed that..and got a surprise at the end when you gave my channel a shout out thanks Kim your a good un :-)
Amiga had some pretty dire arcade conversions too...
I saw a lot of bats, but no bat soup. ; )
21:23 The hero of Renegade is called Rene?? Were they big fans of Allo Allo? 😂 “Yooouu stupid woman!!”
What I still can't understand is why Sega have never released an Arcade compilation.. Surely with emulation today we could see a comp of the classics... And obviously Thunderblade for the modern systems... How many Megadrive comps do we need?
Another great vid Kim, nice 1
12:30 - Oh god no.... I remember going to a local store in like 1992 and they still had two C64 games on the shelf, and Ikari Warriors was one (the other was some Apache helicopter game). Paid $15 for this POS game, always felt completely duped.
Karnov (C64 version) is MUCH MORE LAZIER THAN SOME RECENT GAMES!!!
Cheers Kim!
I had the Atari St version of Thunder Blade. It was awful. Most of the time I didn't even know what hit me when I died. The game had a huge advertising campaign and it looked good in screenshots, so it was quite a disappointment.
Thanks Kim!
I'm totally with you on the US versions of Ikari Warriors and Bionic Commando, but I think the US version of Street Fighter was pretty OK and even had the special moves in it. Personally I thought that one was WAY better than the Euro version. While I love the C64, it definitely also had its problems with driving games, with loads of them but only a few decent ones. For the Amiga ports at the end, even though it was slow and choppy, I sort of almost liked Thunderblade on the computer even though I fully acknowledge it isn't a "good" game. As for the Renegade port, well, short of the surprisingly good port of Double Dragon II on the Amiga, I don't think the computer had any good scrolling beat 'em ups.
If anyone wants to see a complete play-through comparison of NES vs C64 Castlevania you can check out one of my terrible, earliest videos here! ua-cam.com/video/biBn-rUwak0/v-deo.html Don't worry, my new videos look and sound much nicer, lol.
I don't really have any experience with the C64 (my family went straight from Vic-20 to the Sega Master System) but, just comparing the graphics between the two versions of Castlevania shown here, I like the detail better on the NES but prefer the colour palette on the C64 version. I suppose the counter-argument against the colours of the C64 version would be that they might be a little too bright for the atmosphere of the game and that's probably correct but I'm just going by the palette I find more appealing at a glance.
There's one C64 port that's on the same level of awful as Ikari and Cisco Heat - Guerilla War by Ocean (or imagine). It's horrifically ugly and completely unplayable!
Guess who's back in the mutha fuckin house
I didn't know Bionic Commando was a Simpsons licence.
I see what you did there :D
Super Hang On c64 version looks more like Enduro Racer.
5:10 wearing traditional Zaporizhian attire and chub, the Ukrainian cossack hairstyle in the art... yeah, that's some cultural appropriation when the developers made him "russian". Just to clarify, it's like calling a Scottish highlander in a kilt "English." Karnov looks quite a bit like legendary Ivan Poddubny except wearing style more proper for National Dance of Ukraine or something, the wide pants and red shoes and all. :3
Kasumi Rina Gaming bbbbut Soviet era? Cultural appropriation? It’s literally an eastern bloc Soviet... you know what? I’m 40. I’m not going to argue the idea of soviets appropriating a Soviet nation’s look with someone who clearly wasn’t alive. And thinks cultural appropriation is a thing to anyone but white Americans.
I believe I had something from Quickslva on my BBC B.
I have a video idea: late Amiga games that many misesd out on. I'm thinking of games lauded by Amiga Power in their "pamphlet with staples" phase such as Zeewolf, Banshee and Virocop.
And thanks for the Zeusdaz shout at the end, I looked in the description and couldn't see a channel link.
I love this series