I made a Cunning Jabba deck with Dryden and have been having a lot of fun. One of the combo's I discovered in it is Xandu Blood and Bazine/Crumb. Being able to bounce either of those every turn to exhaust a unit gives you so much value with the card control/life gain. Helps give you enough control to start dropping your bombs of Maul/Dryden/Rancor.
Dude, I really like the way you produce these videos. Dont stop right now or change the way you do. Its eeeeeven better u teach us hpw to build, instead of give us a list and nothing more. Dont let other comments discoirage you 👍🏻
@@isaiasjunior2767 cheers man, I really appreciate this. I enjoy doing these kind of videos as it’s much better to help people in the long run with info like this to help understand a leader rather than to go the short route & just throw out lists. Plus it feels like this game is a lot of people first so it helps that much more for those to learn so they can really enjoy this amazing game.
as a Jabba enjoyer, i found Cunning to be the better color to play him with, regarding what you said about Maul and Vader since I also play Lurking TIE Phantom I ended up putting Maul in the main deck and vador in the side deck to get a better chances agaisnt control, geting the best chance to have those Lurking TIE Phantom on the board is quite good in those matchup.
@@juste_l30n Cunning is the first way I’m gonna try out Jabba tbh as him & Dryden seem absolutely amazing. Plus some of great stuff the dark side of Yellow & Green both have make it look crazy strong.
I haven't gotten many cards yet, but I really want to make a Jabba creature deck utilizing the rancors, nexu, and bombing with the krayt dragon after ramping. Might not work out well, but its a theme I'm anxious to try
Interested to know how No Good To Me Dead works. Would I be able to ready something using a card effect (like Motti) on the turn after the regroup phase or is the attached card hard exhausted for two turns?
The turn No Good to Me Dead is used, the card cannot ready no matter what. When it rolls around to the next turn, the effect of No Good to Me Dead is no longer in effect & the card can be readied so things like Motti can now ready it.
@@ScrubGamesDBS Thanks! I had a feeling that would be the way. The other cards are worded very specifically, so this one would seem odd if it wasn't mentioned. Looks like they were pulling a fast one on me at the last OP event.
I made a Cunning Jabba deck with Dryden and have been having a lot of fun. One of the combo's I discovered in it is Xandu Blood and Bazine/Crumb. Being able to bounce either of those every turn to exhaust a unit gives you so much value with the card control/life gain. Helps give you enough control to start dropping your bombs of Maul/Dryden/Rancor.
That sounds like an amazing tech! Let me know what your list is like as I am very intrigued.
Dude, I really like the way you produce these videos. Dont stop right now or change the way you do. Its eeeeeven better u teach us hpw to build, instead of give us a list and nothing more.
Dont let other comments discoirage you 👍🏻
@@isaiasjunior2767 cheers man, I really appreciate this. I enjoy doing these kind of videos as it’s much better to help people in the long run with info like this to help understand a leader rather than to go the short route & just throw out lists.
Plus it feels like this game is a lot of people first so it helps that much more for those to learn so they can really enjoy this amazing game.
as a Jabba enjoyer, i found Cunning to be the better color to play him with, regarding what you said about Maul and Vader since I also play Lurking TIE Phantom I ended up putting Maul in the main deck and vador in the side deck to get a better chances agaisnt control, geting the best chance to have those Lurking TIE Phantom on the board is quite good in those matchup.
@@juste_l30n Cunning is the first way I’m gonna try out Jabba tbh as him & Dryden seem absolutely amazing. Plus some of great stuff the dark side of Yellow & Green both have make it look crazy strong.
I haven't gotten many cards yet, but I really want to make a Jabba creature deck utilizing the rancors, nexu, and bombing with the krayt dragon after ramping. Might not work out well, but its a theme I'm anxious to try
That sounds like a fun way to build Jabba. Let me know how you get on with it as its a really interesting idea.
Interested to know how No Good To Me Dead works. Would I be able to ready something using a card effect (like Motti) on the turn after the regroup phase or is the attached card hard exhausted for two turns?
The turn No Good to Me Dead is used, the card cannot ready no matter what. When it rolls around to the next turn, the effect of No Good to Me Dead is no longer in effect & the card can be readied so things like Motti can now ready it.
@@ScrubGamesDBS Thanks! I had a feeling that would be the way. The other cards are worded very specifically, so this one would seem odd if it wasn't mentioned. Looks like they were pulling a fast one on me at the last OP event.