i have a question for you mr warlockracy, i am not sure if anyone has already did it, but, can you beat this game as solid snake from metal gear solid series ? seeing how your character and snake are very similar in backstory origin (both came from someone who was built for war and destruction)
Sometime in the mid 2000s I remember a D&D game that used 3e rules and had realistic 3e turn-based combat and multiplayer... I couldn't get my friends & family to play it but I remember being in a dungeon. *Does anyone know which D&D game this is?* I'm starting to feel like I hallucinated it.
"Price was based on the amount of cds" I was there, gopnik, 3000 years ago When the Nero burning rom failed the middle earth and mankind wrote down the names of games on 700 byte cd-r with marker pens
When classmates with CD writing devices were gods among lesser, selling copies of the game for the price of empty disc plus a hefty part of your pocket money your parents gave you.
You young folk and your CD burning-pah! I remember the days when if you wanted to record a song, you’d have to get one o’ them talking birds with the extra-sharp beaks to chisel it into a flat, round stone-and all the while, they’d complain, complain, complain!
Ahhh multi-cd games. I grew up in Africa, before we had our own games as kids we used to go to the park to watch some guys in a gazeebo play games like Metal Slug on an old box tv conneted to a generator. I remember playing my first ever games myself after a family friend bought a crate of bootleg disks to the house to play on the pc. One case in there had a multi-cd RPG in Spanish - i think it was maybe 4 or 5 disks long. I never worked out how to change the language (In my defense I was about 4 years old). I did manage to grind through the first disk and beat the final boss of the first disk. I didn't understand anything that was going on, but that RPG is special to me. The thing was, the game had a location-based save system - you could only save in specific areas: you had to stand in a glowing light to do so. At the time I worked out that the lights must be a save station so I made sure to always stop at them and even double back after a difficult fight. After playing non-stop all weekend before school I finally beat the boss and loaded up that second disk only to find out it wasn't automatic - you had to open the menu and manually save which only appeared as an option each time you stood in one of the glowing areas. I still wake up over two decades later annoyed that I was so stupid and wasted my entire weekend.
@@crazyduplicate yea I looked it up a few years ago, "the legend of dragoon". No actual dragoons in it, it's a jrpg about people who turn into dragons. Dragoons is what they call the dragon people.
So far, the multi-disc game I've played with the most discs so far is Final Fantasy XIII on the Xbox 360. This game took up three discs on Xbox 360 as opposed to only one disc on the PS3.
Fun fact: the evil ending with Caelar is far more funny. If you continually bully her throughout the story and in the final battle over her being a hypocrite and liar, she will literally snap, pledge her soul to Hell, get a class change to Blackguard and fight you (and prompt die and have her soul claimed by the devils) along with the big bad. It's hilarious.
You forgot to say that Caelar will ask big bad to kill her second in command(demon who use her to open gate to hell) he goes sure and kills him. Dude was really sad when his boss killed him. That too is also really funny
36:51 - Those games were always suppose to be connected. For example in Eastheaven - first town in Icewind Dale we meet an elvish ranger whom we find dead in Dragon's Eye two chapters later. He was a Xan's cousin.
For Siege of Dragonspear most of its best parts (encounters, AI, items, dungeons) were all designed by aVENGER, a prominent BG modder responsible for Rogue Rebalancing.
@@kanrakucheeseI was wondering if it was just me who thought that about WotR I loved Kingmaker. I was already familiar with Pathfinder from the tabletop, and that game only truly dragged at the *very* end, but WotR? Fuck dude, I cannot get into it. The writing is so bad
0:25 this reminds me of a UA-cam documentary about making of Witcher 3 and their interview with CDPR CEO, who openly admitted that they started with travelling to Germany, buying games, translating them and selling them on "bazar" illegally... Well nit really, because there were no laws to forbid it yet as eastern europe at the time was basically anarchy lmao. He also makes a joke how they noticed how HUGE of a demand there is for legit translations, Polish pro dubbing and voice actors, and legitimate releases as 99% of games available at the time (via "bazar" of course" were either in English or German, or had (to paraphrase what he said) two Ukrainian teenagers doing voice-over for all the characters in Polish with a HEEEAVY Ukrainian accent and million grammatical mistakes, and then you'd be playing a serious scene and you can hear in the background "IVAN DAWAJ NA OBIAD" and a quiet "SKORO BUDU MAMO, JEZUS MARIE" instead of actual dialogue happening in the game... hence why CDPR was veery well known well before Witcher series as they were the first and major distributor of translated games in Poland.
it was also worth noting that CD Projekt (distributor) had this simple deal - you can sell games in Poland for cheaper, but with no way to turn them into English for cheap resell to the west. Rest is history...
Many gamers today would be surprised to learn that the MSRP for a newly released PC game in Germany during the early 90s was 120 Marks, which converts to ~120 Euros in 2024 when adjusted for inflation. Those German kids must have looked like Saudi royalty to the Polish.
@@robinmattheussen2395 lack of big government controlling people and property (intellectual in this case) isn't anarchy? I though that was the point; people in smaller communities like towns deciding themselves how they want to proceed in terms of organising themselves and the laws limiting them, and it just so happens that at that time neither the police nor the citizens cared about piracy and actually openly supported it because purchasing legal games or music was basically impossible in a country destroyed by 2 world wars and 50 years of communism, with people making 25 dollars a month if they were lucky enough to get a job.
@@aw2584 Anarchy would basically mean a society without a state or governing body. I think it's fair to say things like "the law was poorly enforced" or things like that, but the concept of anarchy is a rather extreme one. Just because copyright law was not strongly enforced doesn't mean you live in anarchy. Very few people in the world have been punished for illegally downloading copyrighted content, and there were large markets for bootlegged home computer software (especially if it came on a cassette tape) in Western Europe as well in the '80s. Again, no one would use that as a reason for saying we live or lived in anarchy. As long as there is a central authority (usually a state) that regulates society (loosely, poorly or otherwise), anarchy is not the correct term, in my opinion. Even in parts of the world where people still live according to tribal tradition, authority is often still fairly centralized within the body of the local tribe. So a community being small has nothing to do with meeting the definition of anarchy.
One of my favorite things about Siege of Dragonspear is how they got almost every original voice-actor to return. Hearing new lines from these characters years and years later was surreal when I played through it the first time.
I genuinely appreciate they got the old gang back for that, but I often dunno how to feel because I'm like "god DAMN you are a million years old at this point huh" lol
Jaheira's voice actor completely disappears just a few years after Throne of Bhall released. It's not that she wasn't available but that nobody has been able to find any contact on her at all and she has not worked as a VA since the early 2000s. They tried getting a new VA and the voice lines from that VA are still in the game files but were not used because they felt it didn't fit.
I'm a zoomer and I've completed both the original Fallout and Baldur's Gate games solely because of this channel. Now moving onto the sequels. Love your videos mang. Keep it up. You're one of my favorite youtubers
As W always says, they compete against a lot of more modern stuff that are arguably going to be more accessible in terms of actually having fun, but honestly for both games you mentioned the real casual fun factor is kinda knowing where everything is so you can just minmax and lord it over every peon at a high difficulty level. And boy howdy is that satisfying.
The end of Siege of Dragonspear goes a bit diffierently if you're consistently the goodest of good guys. The public is divided by the fact that you obviously wouldn't just murder a person for no raisin. Lawful Good Corwyn telling you to die for a crime she thinks you didn't commit for the stability of the state, having the victim's soul remain trapped and the real murderer stay at large. I know they had to write why she's out in Baldur's Gate 2, but that still threw me for a spin.
I've always suspect that their plan was to make a similar expansion for BG2, maybe continue Skie's story in that. At least since the first time I saw it looked like sequel bait to me.
What I can say, SoD is a big disappointment. Remember, MC was framed once and everyone believed in that, so he/she is framed for a second time and everyone believes this withour any doubts yet again... seriously, devs didn't had any better writer? Not to mention Corwyn that you already pointed, her dialogues and behavior is neither lawful nor good. She is more of lawful evil (order above all else) or true neutral (same as before, order above all else, and needs of the many...). New companions are the same, especially xexat (or whatever her name is), lackluster, empty, BORING.
I like the reuse of Belhifet just for this implied narrative where, like Dracula in Castlevania, this miserable villain just immediately gets owned whenever he wakes up or tries to do anything.
Durlag' s tower trolled me in a fun way. All throughout there were a lot of doors, but none could be lock picked and you had to use a lot of levers that would open one door, but close some others. I've cleared out the whole map, but one door remained closed and it was clearly the way forward. Tried countless lever combinations - all to no avail. At last I finally remembered that lock picking exists - success, 75xp. For the whole map you couldn't pick any of the doors and on the last one they made me do it. I laughed for a while after that, due to how long I spent solving non-existing puzzle. I love Durlag's Tower.
I think Durlags Tower has a special place in many people's memories because it felt like playing one of the gold box games. It had traps, puzzles, some interesting enemies, it really feels like like a lot of effort was put into it with all its variety.
41:30 - My guess is, WOTC were considering Beamdog for BG3, but since it's a smaller studio, they wanted Beamdog to prove themselves first by delivering a smaller adventure in the style of the original games. From what we now know, the timeline goes something like this: 2012: Beamdog releases BG:EE. In an interview, they state that their long-term goal is making BG3. 2014: Beamdog releases BG2:EE. This is likely when they'd have a serious discussion about BG3 with WOTC. Development on SoD begins. ~2014: Larian approaches WOTC about BG3 and gets denied. The reason was that "Larian was too new to the industry", which doesn't make any sense since Larian was founded in 1996, just a year after BioWare, the original developers behind BG1. This makes a lot more sense if WOTC already had another studio in mind for BG3 and simply needed an excuse to deny Larian. 2016: SoD gets released to mixed reviews. April 2017: Beamdog releases Planescape: Torment: Enhanced Edition. September 2017: Larian releases D:OS2 to overwhelmingly positive reviews and commercial success. WOTC approaches them, offering Larian to make BG3. Evidently, Beamdog isn't part of WOTC's plans for BG3 anymore. November 2017: Beamdog accidentally (or possibly "accidentally") leaks concept art for Planescape: Unraveled in a documentary. A few days later, they issue a statement denying the rumors about a new Planescape game being in development. My guess is, Beamdog was dropped from BG3 and needed a new project to pitch to WOTC. While it's possible that they leaked a piece of concept art developed for that pitch on accident, it's also equally possible that they expected the news to get Planescape fans hyped up, which would help them convince WOTC.
I still cannot forgive them about so called Planescape Torment “Enchanted Edition” It’s still one of the worst rework of a game I have ever saw in my life . They didn’t even tried to make it look good or anything. Just copy/paste of original game it was.
The thing that you left out was all the controversy about Beamdog alienating fans with with weird jabs at gamers and people complaining about the woke current-year politics in the game. One of the devs later confirmed on Discord that this is what cost them all the goodwill with WOTC since this was before WOTC themselves went full on fringe-identity-politics. Apparently WOTC forbade them making narrative additions and NPCs to Planescape and Neverwinter Nights after that and only allowed them to update the games graphically.
@@LuvboneX god forbid there are politics in my vidya pretty sure you'd have an aneurysm playing bg3 if you consider beamdog's throwaway "wokeness" to be controversial
@@bedoes5696 Gamers will literally see a woman with pink hair and have a stroke. I recently played through the BG EE's and I could not tell you what the supposed wokenes was.
For real, nothing like hearing about Eastern European gaming culture from someone who lived through those periods as well as giving cultural context which is also very important to understand Am currently unemployed atm but once I get things sorted out I'll be sure to support your Patreon because you deserve a lot of praise for the quality of your videos
41:00 The theory is mostly correct: Beamdog wanted to do an original game with the engine, but the only way Wizards of the Coast would let them use the 2E rules was to make it an expansion pack to an existing thing. The level cap in BG1 is likely so the developers didn't have to program in abilities and create art assets for spells most players would never see. That was the reason ToEE had a similar cap: The mods that disable the level cap could only add a few, very basic, spells (improved X) to fill up those levels and the original game had none or essentially none (may have been some that were primarily for monster/magic item use).
If they wanted to make an original game they could have gone out and use an OSR game engine. They're dime a dozen. The people working at the company had no clue about Forgotten Realms lore. It's why they would avoid the two gaming stores that were near them. Hell, if Whyte Knight was still around they'd avoid that store too.
Yeah but thats not an excuse for all the poor writing in SoD. Caelar borders hard on being a mary-sue and for some reason throughout the whole game no one calls her out on how mingbogglingly retarded invading the lower-planes with a bunch of farmers turned soldiers is.
@@kanrakucheese They basically did that anyway. If you read the old dev blog the original source code was corrupt and the navmaps were lost. Almost all of that was redone in-house.
I've bought baldurs gate 2 in early 2000s. There was a tent on my town's market, and there were those bootleg copies you were talking about. BUT the owner of that point wasn't working there, and his assistant was writing copies of those games on blank CD-R disks without even color print and selling them 2x cheaper behind the owner's back. So I've bought first 2 disks of bootleg copy of bootleg copy of BG2, played them until the game demanded for disk 3 and bought the other two :)
@@franciscobrisolladeoliveir9596 What does 'AAA shilling' even mean here? People say that at literally every channel. People throw it at Warlockracy whenever he says something nice about a game made by a AAA studio.
We too had the Russian bootleg CD exchange in the States. My brother got me Half Life this way in a middle school lunchtime deal. Both the Half Life and Counter Strike CDs he got were completely in Cyrillic and being an 11 year old at the time, I was convinced it was some hidden gem of an underground foreign game. It somehow made the game seem scarier (the readme and CD key generator had JPG art of these unhinged renderings of the Terrorist models being hanged by the CTs at a tribunal gallows) and I would wait for my brother to be home as I was too afraid to play it by myself.
You know what could've been kinda cool? A secret, noncanon ending of Siege of Dragonspear where you DON'T kill Skie and instead avoid dying in that fight for, let's say, 5 minutes. Then helps arrives and dispells whatever fuckery is going on, and Irenicus will have to kidnap you like I imagined he did- WITHOUT first destroying your reputation for literally no reason.
Agree. That second framing and public reaction was dumb as f, same ges for the entire story, companions and MC interactions with Irenicus. Wasted potential and time....
Tell them to stick to it too Doesn't work if you half ass it And stay away fron finasteride! It works better (for some) but the potential side effects aren't worth it
@@perryborn2777 If you pass the intelligence check you can find out the risks of side effects are incredibly low. On the flip side, having a full hairline will add +3 to your charisma which is much better than the -3 hit from being bald (based on your race & head shape).
Warlockracy, sir, you are quickly becoming one of my favorite UA-cam, The story telling, tone of voice and delivery, sense of humour and knowledge and passion for the Crpg genre, it is all coming together quite nicely and I really like what you do. To me you're on the level of Mandalor, Seth, Grimbeard and the like, in the sense that ,Although different, your content has a unique "vibe" to it, well defined content ,mastered, executed perfectly.
People like to meme about him a lot. But TempleOS (and the related tools and projects, such as the HolyC language and compiler) is honestly an amazing achievement. It's a shame that Terry went through such a mental struggle, because he was clearly a very talented hacker.
Господи...помню летом работал на даче и скопил на фаргусовский дисочек, а пока ехал ебнулся с лестницы и 3 диска треснули... Потом пришлось клянчить у всех в школе, чтобы копии сделать, но поскольку я был нердом, то было 2 с половиной калеки на весь городок, кто играл в ролевки.
I'd love to see one on base NWN2 too. It may be cheesy or jank, or whatever, but it was my introduction to DnD... well, existing at all, and even though I never really got far (I'd get up to the gang warehouse quest in Neverwinter and not much further because I was a dumb kid, then I got swept up by other games and now I have to ration my limited free time so it's permanently in the backlog), I still have a soft spot for it.
You're telling me I missed a WHOLEASS SIDE STORY about looking for some book because I didn't go on a fishing trip? Missed a whole werewolf island? That's it, going back to Baldur's Gate 1 Also, those new companions are extra invasive because I'm playing in Polish version which had great voiceacting but voiceactors didn't come back for 2012, so new companoons speak in english and old characters speak in Polish while in companion sidestories they don't speak at all.
I for once (meaning, almost immediately after its premiere) loved the TotSC. Sure, the frozen island didn't do much to win me over, even if I liked how they addressed the issues of living in such place via dialogue (or was it a found diary?). But both the Durlag's Tower and Werewolf Island were my favourites. Fighting that mother-trotting "death gaze" demon was a feat of ages. I don't know what I did wrong back then (a lot probably, I wasn't really paying much attention beside basics like AC class and rings of resistance), but he was my hardest battle at the time and it felt sooo good when I finally beat him (without cheesing no less) I'm not denying that TotSC aged (yup, those Werewolf Island assets were jarring even then) and I consider it all fair to be pointed out, but back then they were a blast and I won't hear otherwise ;) I also have a soft spot for Delainy and Maralee (Werewolves which won't attack you), because it gave me Witcher (books) vibe with the theme of "monsters retaining (or fining, depending how you look at it) their humanity" and refusing to hunt you or even outright opposing/fighting their own in your defence.
The timing couldn't be better as I'm replaying BG3 for the second time :^) Good thing that only my emotions and point of view matter therefore I believe everyone else is also pleased with the timing.
19:42 This line of dialogue feels like a Metal Gear Solid reference. And, because Siege of Dragonspear was released in the mid-2010s, that might be plausible.
23:56 According a livestream leading up to release, they tried their hardest to get in contact with Heidi Shannon but couldn't. Tracking her down harder would have been possible but illegal for their purposes. Anyway I'm really glad you liked Siege of Dragonspear! Your opinions on it mirror my own- written very poorly but fun encounter design and adventuring. I really wish Beamdog had gotten to do more Infinity Engine games (And hired someone who could write a main quest better than "brain-melting idiotball stupidity")
38:48 epilogue : she crossed paths with a strange warrior, who wore a metal helmet, green Armour and wielded a strange steel barreled crossbow that slung shards of crude iron. In his heart, a great sorrow but his soul burned with anger and hatred , for the demons. Well Baldur's Gate is a Bethesda game and ID became part of Bethesda and I played DooM 64 and marine decided to remain in hell to ensure that no demonic invasion happens.
It's a shame Larian can't add any more expansions to Baldur's Gate 3, because an expansion that goes into helping Karlach in Avernus would be an excellent way to continue Caelar's story, maybe even recruit her as a companion or fight her as a boss.
Man I love your content and your way of telling the story's. Simple the best! Got hooked watching the fallout videos and I did a whole marathon on your videos. Great work.
I hadn’t played BG in ages, so I installed 1 and 2 along with the mod to combine everything into one game (the “Enhanced Edition Trilogy”) It took a surprisingly long time to set everything up. Then after it had finally installed the damn thing would only crash on startup and I had to start over. That’s when my adhd kicked in and I haven’t tried again yet
That strategy on the wiki for beating it with summoned creatures only worked in the original game, BG1. BG:EE is a repackage of an old mod that runs BG1 in the BG2 engine with some other QOL changes. So yeah... all that info on the wiki may or may not work anymore.
No, pretty sure the EE games are all based on the actual source code of the original games, which was actually preserved. Which is the engine now has cross platform support, an OpenGL renderer, etc. This is why there is no IWD2:EE. as the source code for that game was lost.
@@robinmattheussen2395 Maybe they are now, but on release they weren't. You could demonstrate this by using the CLUA Console commands to spawn items from BG2 into BG1. This is how I summoned a pit fiend in Nashkell and it was hilarious.
Oh man, the pricing per CD! I completely forgot that was a thing here. But yeah, that was indeed a thing. I think one of the reasons I had to wait for BG1 a bit until I saved up, unlike Diablo 2 which we could buy when it came out.
4:30 - what is not said about Baldurans Island are best and worst aspects. Best - finishing sidequests have positive consequences. Worst - the plotwist timer. After 10 days since your arrival your entire party dies. But it is only mentioned after finishing major events so if you rest a lot you are screwed and you don't even know it. It is also hard to call ourselves good guys because crew of the ship we hired is dead and all we got from this expirience are dead bodies and butter knife.
I find it interesting that cities in old Infinity games are sprawling and giagntic, while the cities in Neverwinter Nights games look small and quaint.
Technical limitations - pre-rendered backgrounds and sprites were less taxing for late 90s PCs than full-3D props for early to mid 2000s PCs. Aurora Engine could also only handle so many objects, scripts and NPCs, even games that apparently stretched it to its limits (The Witcher) or expanded on its codebase (NWN2) could only go up to a point before it buckled under the weight.
@@sofija1996 The thing is the city maps of Pillars of Eternity: Deadfire can compete with *many* of the modern fantasy cities in 3D action/RPGs in terms of creativity and spectacle.
It's fucking wild (and sad) how Dragonspear lives on in gamer memory as "that woke trash expansion we all got super mad about and harrassed the devs", all because of a clunkily written trans NPC, rather than the genuinely good game that it is.
@@leonenjoyer it wasn't even clunky, it's a blink-and-you'll-miss-it bit of exposition given by certain dialogue choices at the end of a forgettable fetch quest. if anything it's cowardly hidden lol
It is incredibly refreshing to see someone enjoy Siege of Dragonspear. The entire thing feels like if you sent some modern cRPG devs back in time and had them recreate the impression that BG1 left on them.
"She's an archer, you know what I think about archers" 😂 Finally, a fellow archer supremacist! I just love them, from pen&paper D&D, all the way to Baldur's Gate and Icewind Dale games where they slay. As for the games in questions, I loved TotSC back in the day. The werewolves story was nice addition in my humble opinion, Durlag's Tower was totally out of place in style and overall tone, but it was a nice dungeon crawler in the end - good for XP and items. As for SoD, I was really excited when the enhanced editions and SoD were announced, as I'm a HC Baldur's Gate fan, but in the end SoD was kind of a letdown. The crusade was never properly explained, as you also correctly point out. The new companions were a disappointment, most of them. The story was very incoherent, not a very good tie-in between the games and the writing and dialogue was just awful - a total cringe fest as Beamdog is full of activists who never should have been given this IP. I had some fun with SoD but a game as legendary as BG1 deserved so much more.
I just don't think they needed to write a connection between the end of BG1 and the start of BG2. I don't need a backfilling campaign to show me exactly how I got captured by Jon "I'm so sad I'm not an elf anymore ;~; " Irenicus, it doesn't really matter. I got captured, I need to break out and save my companions, and then I need to find and murder the bastard for his temerity. Adding a bunch of stuff where my character is framed for some crime, retconning the image of the Slayer influencing you throughout the series to actually have been Jon all along (I detest retcons on principle), and all the poor writing of the plot of SoD just makes it worse imo.
Yeah I will say making you King Shit of Fuck Mountain is a bad choice because you're supposed to believe absolutely nobody in Amn knows who you are at that point.
Finally, I know what SoD dlc is about as I bought it out of sentiment back then and never played it since. I still gotta finish baldurs gate 1, i need to remind myself how you made character that op.
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Just a question why don't you just use Ko-fi? The cut is way smaller, and i want any support i give to go to you and not some middle man.
А есть ли в планах бусти или иной способ задонатить рублями?
i have a question for you mr warlockracy, i am not sure if anyone has already did it, but, can you beat this game as solid snake from metal gear solid series ?
seeing how your character and snake are very similar in backstory origin (both came from someone who was built for war and destruction)
i saw your fallout videos, fascinating. Have you played the Atom RPG?
Sometime in the mid 2000s I remember a D&D game that used 3e rules and had realistic 3e turn-based combat and multiplayer... I couldn't get my friends & family to play it but I remember being in a dungeon. *Does anyone know which D&D game this is?* I'm starting to feel like I hallucinated it.
"Price was based on the amount of cds"
I was there, gopnik, 3000 years ago
When the Nero burning rom failed the middle earth
and mankind wrote down the names of games on 700 byte cd-r with marker pens
When classmates with CD writing devices were gods among lesser, selling copies of the game for the price of empty disc plus a hefty part of your pocket money your parents gave you.
the other day I was randomly struck by a memory of the smell of opening a fresh pack of CD-Rs. I bet if you concentrate hard you can smell it too
My friend also used to write: "Licensed copy" on the discs he burned for me.
You young folk and your CD burning-pah! I remember the days when if you wanted to record a song, you’d have to get one o’ them talking birds with the extra-sharp beaks to chisel it into a flat, round stone-and all the while, they’d complain, complain, complain!
@@JFJDbro straight up tweaking 💀
Ah yes, Planetscale Tournament, such a classic game. *Noted recent events in my diary*
I thought it was "Planet Escape Tournament". Oh well, the more you know.
@@CaptainFynx Unreal Tournament is such a good game. Such a classic game.
Ahhh multi-cd games. I grew up in Africa, before we had our own games as kids we used to go to the park to watch some guys in a gazeebo play games like Metal Slug on an old box tv conneted to a generator. I remember playing my first ever games myself after a family friend bought a crate of bootleg disks to the house to play on the pc. One case in there had a multi-cd RPG in Spanish - i think it was maybe 4 or 5 disks long. I never worked out how to change the language (In my defense I was about 4 years old). I did manage to grind through the first disk and beat the final boss of the first disk. I didn't understand anything that was going on, but that RPG is special to me.
The thing was, the game had a location-based save system - you could only save in specific areas: you had to stand in a glowing light to do so. At the time I worked out that the lights must be a save station so I made sure to always stop at them and even double back after a difficult fight. After playing non-stop all weekend before school I finally beat the boss and loaded up that second disk only to find out it wasn't automatic - you had to open the menu and manually save which only appeared as an option each time you stood in one of the glowing areas. I still wake up over two decades later annoyed that I was so stupid and wasted my entire weekend.
Skill issue, bro
I feel you
To you recall what the name of the game was?
@@crazyduplicate yea I looked it up a few years ago, "the legend of dragoon". No actual dragoons in it, it's a jrpg about people who turn into dragons. Dragoons is what they call the dragon people.
So far, the multi-disc game I've played with the most discs so far is Final Fantasy XIII on the Xbox 360. This game took up three discs on Xbox 360 as opposed to only one disc on the PS3.
Fun fact: the evil ending with Caelar is far more funny. If you continually bully her throughout the story and in the final battle over her being a hypocrite and liar, she will literally snap, pledge her soul to Hell, get a class change to Blackguard and fight you (and prompt die and have her soul claimed by the devils) along with the big bad. It's hilarious.
Seriously?😂 That is indeed hilarious!
What cyberbulling does to a MF 💀💀💀💀
That’s rad af
You forgot to say that Caelar will ask big bad to kill her second in command(demon who use her to open gate to hell) he goes sure and kills him. Dude was really sad when his boss killed him. That too is also really funny
Was Beamdog meming Aribeth from NWN1? I wonder...
That Eye: Divine Cybermancy guy gets me every. Damn. Time.
I was really excited for a while to see the upcoming eye divine cybermancy video 😢
I speak for the will of the people (at least one of them) when I say: an E:DC video would be sick, 10/10 would watch
and Warlock getting chuckles when that name shows up gets me too
My favorite is a two room apartment in Babruysk, Belarus.
@@hillbillypowpow Same.
That's one hell of a weird name.
36:51 - Those games were always suppose to be connected. For example in Eastheaven - first town in Icewind Dale we meet an elvish ranger whom we find dead in Dragon's Eye two chapters later. He was a Xan's cousin.
"More Archers equals more victory" Yes, a lesson learned by England, Wales, and the Mongols many moons ago
It's also LegendOfTotalWar's unofficial motto.
For Siege of Dragonspear most of its best parts (encounters, AI, items, dungeons) were all designed by aVENGER, a prominent BG modder responsible for Rogue Rebalancing.
That makes sense
Those are all genuinely mastercrafted and I'm kind of annoyed nobody gives SoD its due for it
@@ILoveEvadingTax It was paired with an already known to be *terrible* author. Exact same reason Wrath of the Righteous is so *awful* .
@@kanrakucheeseI was wondering if it was just me who thought that about WotR
I loved Kingmaker. I was already familiar with Pathfinder from the tabletop, and that game only truly dragged at the *very* end, but WotR?
Fuck dude, I cannot get into it. The writing is so bad
@@perryborn2777 I felt the same, and was always a bit surprised not to see anybody talk about it.
0:25 this reminds me of a UA-cam documentary about making of Witcher 3 and their interview with CDPR CEO, who openly admitted that they started with travelling to Germany, buying games, translating them and selling them on "bazar" illegally... Well nit really, because there were no laws to forbid it yet as eastern europe at the time was basically anarchy lmao.
He also makes a joke how they noticed how HUGE of a demand there is for legit translations, Polish pro dubbing and voice actors, and legitimate releases as 99% of games available at the time (via "bazar" of course" were either in English or German, or had (to paraphrase what he said) two Ukrainian teenagers doing voice-over for all the characters in Polish with a HEEEAVY Ukrainian accent and million grammatical mistakes, and then you'd be playing a serious scene and you can hear in the background "IVAN DAWAJ NA OBIAD" and a quiet "SKORO BUDU MAMO, JEZUS MARIE" instead of actual dialogue happening in the game... hence why CDPR was veery well known well before Witcher series as they were the first and major distributor of translated games in Poland.
it was also worth noting that CD Projekt (distributor) had this simple deal - you can sell games in Poland for cheaper, but with no way to turn them into English for cheap resell to the west. Rest is history...
Many gamers today would be surprised to learn that the MSRP for a newly released PC game in Germany during the early 90s was 120 Marks, which converts to ~120 Euros in 2024 when adjusted for inflation.
Those German kids must have looked like Saudi royalty to the Polish.
That's not what anarchy means.
@@robinmattheussen2395 lack of big government controlling people and property (intellectual in this case) isn't anarchy? I though that was the point; people in smaller communities like towns deciding themselves how they want to proceed in terms of organising themselves and the laws limiting them, and it just so happens that at that time neither the police nor the citizens cared about piracy and actually openly supported it because purchasing legal games or music was basically impossible in a country destroyed by 2 world wars and 50 years of communism, with people making 25 dollars a month if they were lucky enough to get a job.
@@aw2584 Anarchy would basically mean a society without a state or governing body. I think it's fair to say things like "the law was poorly enforced" or things like that, but the concept of anarchy is a rather extreme one. Just because copyright law was not strongly enforced doesn't mean you live in anarchy. Very few people in the world have been punished for illegally downloading copyrighted content, and there were large markets for bootlegged home computer software (especially if it came on a cassette tape) in Western Europe as well in the '80s. Again, no one would use that as a reason for saying we live or lived in anarchy. As long as there is a central authority (usually a state) that regulates society (loosely, poorly or otherwise), anarchy is not the correct term, in my opinion. Even in parts of the world where people still live according to tribal tradition, authority is often still fairly centralized within the body of the local tribe. So a community being small has nothing to do with meeting the definition of anarchy.
One of my favorite things about Siege of Dragonspear is how they got almost every original voice-actor to return. Hearing new lines from these characters years and years later was surreal when I played through it the first time.
I genuinely appreciate they got the old gang back for that, but I often dunno how to feel because I'm like "god DAMN you are a million years old at this point huh" lol
While I do agree to a point, hearing David Warner sound so rundown was rough.
Jaheira's voice actor completely disappears just a few years after Throne of Bhall released. It's not that she wasn't available but that nobody has been able to find any contact on her at all and she has not worked as a VA since the early 2000s. They tried getting a new VA and the voice lines from that VA are still in the game files but were not used because they felt it didn't fit.
Godspeed, hope she's still alive.
off topic but for the love of god i cannot find who voiced english Undergast in spellforce 3. maybe someone knows this arcane trivia?
Mon I'm scared come pick me up
I'm a zoomer and I've completed both the original Fallout and Baldur's Gate games solely because of this channel. Now moving onto the sequels. Love your videos mang. Keep it up. You're one of my favorite youtubers
As W always says, they compete against a lot of more modern stuff that are arguably going to be more accessible in terms of actually having fun, but honestly for both games you mentioned the real casual fun factor is kinda knowing where everything is so you can just minmax and lord it over every peon at a high difficulty level. And boy howdy is that satisfying.
The end of Siege of Dragonspear goes a bit diffierently if you're consistently the goodest of good guys. The public is divided by the fact that you obviously wouldn't just murder a person for no raisin. Lawful Good Corwyn telling you to die for a crime she thinks you didn't commit for the stability of the state, having the victim's soul remain trapped and the real murderer stay at large. I know they had to write why she's out in Baldur's Gate 2, but that still threw me for a spin.
Khalid and Dynaheir also don't make rude remarks at the end if you kept them in your party in SoD, and did Khalid's side quest.
Yeah they could've done a better job.
I've always suspect that their plan was to make a similar expansion for BG2, maybe continue Skie's story in that. At least since the first time I saw it looked like sequel bait to me.
Joining the military for raisins
What I can say, SoD is a big disappointment. Remember, MC was framed once and everyone believed in that, so he/she is framed for a second time and everyone believes this withour any doubts yet again... seriously, devs didn't had any better writer? Not to mention Corwyn that you already pointed, her dialogues and behavior is neither lawful nor good. She is more of lawful evil (order above all else) or true neutral (same as before, order above all else, and needs of the many...). New companions are the same, especially xexat (or whatever her name is), lackluster, empty, BORING.
I like the reuse of Belhifet just for this implied narrative where, like Dracula in Castlevania, this miserable villain just immediately gets owned whenever he wakes up or tries to do anything.
And his children are far more effective and interesting antagonists.
Liquidating Drizzt. That was smooth as hell.
Durlag' s tower trolled me in a fun way. All throughout there were a lot of doors, but none could be lock picked and you had to use a lot of levers that would open one door, but close some others. I've cleared out the whole map, but one door remained closed and it was clearly the way forward. Tried countless lever combinations - all to no avail. At last I finally remembered that lock picking exists - success, 75xp.
For the whole map you couldn't pick any of the doors and on the last one they made me do it. I laughed for a while after that, due to how long I spent solving non-existing puzzle.
I love Durlag's Tower.
The tale alone got a chuckle out of me. ❤
I think Durlags Tower has a special place in many people's memories because it felt like playing one of the gold box games.
It had traps, puzzles, some interesting enemies, it really feels like like a lot of effort was put into it with all its variety.
41:30 - My guess is, WOTC were considering Beamdog for BG3, but since it's a smaller studio, they wanted Beamdog to prove themselves first by delivering a smaller adventure in the style of the original games.
From what we now know, the timeline goes something like this:
2012: Beamdog releases BG:EE. In an interview, they state that their long-term goal is making BG3.
2014: Beamdog releases BG2:EE. This is likely when they'd have a serious discussion about BG3 with WOTC. Development on SoD begins.
~2014: Larian approaches WOTC about BG3 and gets denied. The reason was that "Larian was too new to the industry", which doesn't make any sense since Larian was founded in 1996, just a year after BioWare, the original developers behind BG1. This makes a lot more sense if WOTC already had another studio in mind for BG3 and simply needed an excuse to deny Larian.
2016: SoD gets released to mixed reviews.
April 2017: Beamdog releases Planescape: Torment: Enhanced Edition.
September 2017: Larian releases D:OS2 to overwhelmingly positive reviews and commercial success. WOTC approaches them, offering Larian to make BG3. Evidently, Beamdog isn't part of WOTC's plans for BG3 anymore.
November 2017: Beamdog accidentally (or possibly "accidentally") leaks concept art for Planescape: Unraveled in a documentary. A few days later, they issue a statement denying the rumors about a new Planescape game being in development. My guess is, Beamdog was dropped from BG3 and needed a new project to pitch to WOTC. While it's possible that they leaked a piece of concept art developed for that pitch on accident, it's also equally possible that they expected the news to get Planescape fans hyped up, which would help them convince WOTC.
You're correct, Beamdog were definitely angling to develop BG3. Very glad Larian got the gig instead nobody else could've done what they did.
I still cannot forgive them about so called Planescape Torment “Enchanted Edition”
It’s still one of the worst rework of a game I have ever saw in my life .
They didn’t even tried to make it look good or anything. Just copy/paste of original game it was.
The thing that you left out was all the controversy about Beamdog alienating fans with with weird jabs at gamers and people complaining about the woke current-year politics in the game.
One of the devs later confirmed on Discord that this is what cost them all the goodwill with WOTC since this was before WOTC themselves went full on fringe-identity-politics. Apparently WOTC forbade them making narrative additions and NPCs to Planescape and Neverwinter Nights after that and only allowed them to update the games graphically.
@@LuvboneX god forbid there are politics in my vidya
pretty sure you'd have an aneurysm playing bg3 if you consider beamdog's throwaway "wokeness" to be controversial
@@bedoes5696 Gamers will literally see a woman with pink hair and have a stroke. I recently played through the BG EE's and I could not tell you what the supposed wokenes was.
For real, nothing like hearing about Eastern European gaming culture from someone who lived through those periods as well as giving cultural context which is also very important to understand
Am currently unemployed atm but once I get things sorted out I'll be sure to support your Patreon because you deserve a lot of praise for the quality of your videos
No you won't lol😊
Lmao
41:00
The theory is mostly correct: Beamdog wanted to do an original game with the engine, but the only way Wizards of the Coast would let them use the 2E rules was to make it an expansion pack to an existing thing.
The level cap in BG1 is likely so the developers didn't have to program in abilities and create art assets for spells most players would never see. That was the reason ToEE had a similar cap: The mods that disable the level cap could only add a few, very basic, spells (improved X) to fill up those levels and the original game had none or essentially none (may have been some that were primarily for monster/magic item use).
If they wanted to make an original game they could have gone out and use an OSR game engine. They're dime a dozen. The people working at the company had no clue about Forgotten Realms lore. It's why they would avoid the two gaming stores that were near them. Hell, if Whyte Knight was still around they'd avoid that store too.
Yeah but thats not an excuse for all the poor writing in SoD.
Caelar borders hard on being a mary-sue and for some reason throughout the whole game no one calls her out on how mingbogglingly retarded invading the lower-planes with a bunch of farmers turned soldiers is.
@@Andulvar That would have required they program a new engine and make new art assets. Beamdog's programming isn't great.
@@kanrakucheese
They basically did that anyway. If you read the old dev blog the original source code was corrupt and the navmaps were lost. Almost all of that was redone in-house.
@paranoiasavedthecat then explain why there's no Icewind Dale 2: Enhanced Edition.
I've bought baldurs gate 2 in early 2000s. There was a tent on my town's market, and there were those bootleg copies you were talking about. BUT the owner of that point wasn't working there, and his assistant was writing copies of those games on blank CD-R disks without even color print and selling them 2x cheaper behind the owner's back. So I've bought first 2 disks of bootleg copy of bootleg copy of BG2, played them until the game demanded for disk 3 and bought the other two :)
I'm not sure Extra Credits' approval is a ringing recommendation
Depends on the era. If it was early Extra Credits than yeah, alright but after Dan left and James had total control it became AAA shilling
I mean warlock has grilled them before for their fnv takes so he knows
@@franciscobrisolladeoliveir9596 What does 'AAA shilling' even mean here? People say that at literally every channel. People throw it at Warlockracy whenever he says something nice about a game made by a AAA studio.
Based
@@LonelyKnightess They literally made a video about why loot boxes aren't that bad and why 70 Dollar games are necessary
We too had the Russian bootleg CD exchange in the States. My brother got me Half Life this way in a middle school lunchtime deal. Both the Half Life and Counter Strike CDs he got were completely in Cyrillic and being an 11 year old at the time, I was convinced it was some hidden gem of an underground foreign game. It somehow made the game seem scarier (the readme and CD key generator had JPG art of these unhinged renderings of the Terrorist models being hanged by the CTs at a tribunal gallows) and I would wait for my brother to be home as I was too afraid to play it by myself.
Khalid and Dynaheir were my favorite companions in BG2.
"TempleOS gaming" made me click instantly
terry ported this game over to templeOS himself
Too bad it's clickbait
@@MarieCrossbow Could always port GemRB to TempleOS
Warlock coming in with the goods just when I need em. Thank you for your art, it is second to none.
For some strange reason I read this in his voice.
You know what could've been kinda cool?
A secret, noncanon ending of Siege of Dragonspear where you DON'T kill Skie and instead avoid dying in that fight for, let's say, 5 minutes. Then helps arrives and dispells whatever fuckery is going on, and Irenicus will have to kidnap you like I imagined he did- WITHOUT first destroying your reputation for literally no reason.
Agree. That second framing and public reaction was dumb as f, same ges for the entire story, companions and MC interactions with Irenicus. Wasted potential and time....
If your friend Gate is balding, tell them to use minoxidil.
Tell them to stick to it too
Doesn't work if you half ass it
And stay away fron finasteride! It works better (for some) but the potential side effects aren't worth it
@@perryborn2777ive been on it for years and haven't had any side effects. most people don't experience them. i don't take it for my hair though
@@perryborn2777 If you pass the intelligence check you can find out the risks of side effects are incredibly low. On the flip side, having a full hairline will add +3 to your charisma which is much better than the -3 hit from being bald (based on your race & head shape).
they don't have a hair growing spell?
@@BigBoiTurboslav Look, I'm not taking the risk of brain fog and erectile dysfunction just so I can maybe have better hair. I'd rather go bald
Wow, you're so right The Black Pits should have been in the main campaign (Oblivion style) that would have been sick.
Absolutely blessed day
Cinematography in Baldur Gates. You know what, we're all gonna make it.
This is what pushed him over the edge
Would the secret MegaDungeon happen to belong to the Dyrwoodan subset of the Engwithan culture?
But what is number 2?
I understood that reference.
@@StFido Aye, seconding this. Obviously Depot A is underrail but "second chance" doesnt ring a bell in terms of dungeons
The dungeon in the Age of Decadence spinoff game.
@@Warlockracy I'm bad with what constitutes a dungeon, is that the Depot you can open a door on with an eye?
Ah, the "hope to adventure with Khaled and Dyna in the sequel" was a nice touch
Clever of you to call the Aec'letec fight a Miyazaki-style battle instead of having to utter the dreaded phrase "like Dark Souls".
The only dark souls I'll recognize are the ones still stuck on Planet Alcatraz
Warlockracy, sir, you are quickly becoming one of my favorite UA-cam, The story telling, tone of voice and delivery, sense of humour and knowledge and passion for the Crpg genre, it is all coming together quite nicely and I really like what you do.
To me you're on the level of Mandalor, Seth, Grimbeard and the like, in the sense that ,Although different, your content has a unique "vibe" to it, well defined content ,mastered, executed perfectly.
RIP Terry.
People like to meme about him a lot. But TempleOS (and the related tools and projects, such as the HolyC language and compiler) is honestly an amazing achievement. It's a shame that Terry went through such a mental struggle, because he was clearly a very talented hacker.
"Can U butcher that motherless son of a Drow?" - Ageir, 11/26/99, Baldur's Gate QA Board
The pig blowing bubbles is starting to become my favorite running joke of the channel
Господи...помню летом работал на даче и скопил на фаргусовский дисочек, а пока ехал ебнулся с лестницы и 3 диска треснули...
Потом пришлось клянчить у всех в школе, чтобы копии сделать, но поскольку я был нердом, то было 2 с половиной калеки на весь городок, кто играл в ролевки.
People online keep telling me that life sucks but then I see Warlockracy has posted a new video and remeber that life fucking rips!
Finally the content I was looking forward to, had my hip replaced and this is a godsend for my recovery, thank you Warlock mane.
Oh no I'm playing through the swordcoast.... fuck my life.
23:34
As a wise man once said, "if you agro the whelps, that's a 50DKP minus because you didn't know what the fuck to do".
only if you don't have chicken
I hope you get the itch to do a Mask of the Betrayer video some day! Obsidian Jank is my favorite style of rpg thanks to this channel lmao
Amen!
I'd love to see one on base NWN2 too. It may be cheesy or jank, or whatever, but it was my introduction to DnD... well, existing at all, and even though I never really got far (I'd get up to the gang warehouse quest in Neverwinter and not much further because I was a dumb kid, then I got swept up by other games and now I have to ration my limited free time so it's permanently in the backlog), I still have a soft spot for it.
You're telling me I missed a WHOLEASS SIDE STORY about looking for some book because I didn't go on a fishing trip? Missed a whole werewolf island?
That's it, going back to Baldur's Gate 1
Also, those new companions are extra invasive because I'm playing in Polish version which had great voiceacting but voiceactors didn't come back for 2012, so new companoons speak in english and old characters speak in Polish while in companion sidestories they don't speak at all.
And tragicly Irenicus voiceactor died years ago.
Eh, zawsze lubiłem jak w Desciples demony mówiły łamaną łaciną a wszyscy inni po polsku.
I love that I can never tell how you feel about Lilura
I enjoy the videos you make man. I appreciate you putting them together, always happy to see them pop up in my subscriptions.
Just yesterday I was like:
- It would be really nice with a new Warlockracy video
And here it is
Slav ingenuity to obtain things post soviet always amaze me
it helped that the neurotic copyright holders were largely kept away by the atlantic ocean and language barriers
I for once (meaning, almost immediately after its premiere) loved the TotSC. Sure, the frozen island didn't do much to win me over, even if I liked how they addressed the issues of living in such place via dialogue (or was it a found diary?). But both the Durlag's Tower and Werewolf Island were my favourites.
Fighting that mother-trotting "death gaze" demon was a feat of ages. I don't know what I did wrong back then (a lot probably, I wasn't really paying much attention beside basics like AC class and rings of resistance), but he was my hardest battle at the time and it felt sooo good when I finally beat him (without cheesing no less)
I'm not denying that TotSC aged (yup, those Werewolf Island assets were jarring even then) and I consider it all fair to be pointed out, but back then they were a blast and I won't hear otherwise ;)
I also have a soft spot for Delainy and Maralee (Werewolves which won't attack you), because it gave me Witcher (books) vibe with the theme of "monsters retaining (or fining, depending how you look at it) their humanity" and refusing to hunt you or even outright opposing/fighting their own in your defence.
I like TotSC too, it's just a bit too short on content for a full fledged expansion IMO.
TotSC was brilliant in my opinion, especially Durlag Tower.
The timing couldn't be better as I'm replaying BG3 for the second time :^) Good thing that only my emotions and point of view matter therefore I believe everyone else is also pleased with the timing.
Of course, as the main character of life, you are the one who decides whether the timing is pleasant.
thank you, wasn't sure if I could watch it yet
Been looking forward to you reviewing this one. Your BaldursGate 1 video got me into classic rpgs.
That one guy is gonna get his EYE video someday
Noah Caldwell Gervais has an amazing video on Baldur’s Gate and the expansion, this is a great companion piece. Very obscure!
Very upset that this video isn't just three hours of recounting Drizzt lore. Warlockracy really fell off.
Crazy how similar Dragonspear is to Pillars. They really did a great job on emulating the vibes of the older games.
19:42 This line of dialogue feels like a Metal Gear Solid reference. And, because Siege of Dragonspear was released in the mid-2010s, that might be plausible.
23:56 According a livestream leading up to release, they tried their hardest to get in contact with Heidi Shannon but couldn't. Tracking her down harder would have been possible but illegal for their purposes.
Anyway I'm really glad you liked Siege of Dragonspear! Your opinions on it mirror my own- written very poorly but fun encounter design and adventuring. I really wish Beamdog had gotten to do more Infinity Engine games (And hired someone who could write a main quest better than "brain-melting idiotball stupidity")
When are you gonna take a vacation to the Planes?!? I hear they are beautiful this time of year
38:48 epilogue : she crossed paths with a strange warrior, who wore a metal helmet, green Armour and wielded a strange steel barreled crossbow that slung shards of crude iron. In his heart, a great sorrow but his soul burned with anger and hatred , for the demons.
Well Baldur's Gate is a Bethesda game and ID became part of Bethesda and I played DooM 64 and marine decided to remain in hell to ensure that no demonic invasion happens.
The sun rose over Kyushu here and I awoke to a new Warlockracy video. What a splendid Tuesday, cheers from Japan my bro.
It's good to see Depot A in the first place of "best dungeons i played this year". Love Underrail.
what in the holy hells could this title possibly mean. Im terrified.
24:09 "...which is a type of bard that has a special song that grants extra powerful combat bonuses." Me whenever I hear "Don't Stop Me Now".
Warlockracy's videos always feel like a form of Gamer Gonzo Journalism for boomer rpgs and jank soul gems. This is of course a compliment.
Finally, a game running on the Christened kernel
It's a shame Larian can't add any more expansions to Baldur's Gate 3, because an expansion that goes into helping Karlach in Avernus would be an excellent way to continue Caelar's story, maybe even recruit her as a companion or fight her as a boss.
TempleOS and Baldur's gate AND Warlockracy? Based beyond measure, outlander.
It would actually be "from B to A"
...
Baldur's Gate to Amn
:)
The cost of game depending on the number of CDs remind me so many childhood memories
Thanks for this trip down memory lane !
ah the famous leonard boyarsky bridge
You are so goddamn good at bringing a new and enthralling perspective to elder CRPs
"I Feed My Parrot Chicken" is my favorite patreon supporter
Say what you will about the man’s troubled life, but he *did* wander the desert at one point like the prophets of old
Man I love your content and your way of telling the story's. Simple the best! Got hooked watching the fallout videos and I did a whole marathon on your videos. Great work.
Feeding your brother to the forty wild dogs sounds like a such a Bhaalspawn thing to do, not gonna lie.
Were your first mc Lawful Good too, by chance?
I think in my case it was Hobgoblin archer formation.
glad you covered more Baldur's Gate content.
"Altushka aesthetic" - bravo, Warlocklracy🥰
i watch this channel every day to fall asleep.
спасибо за отличную работу братан
Lol me too
46:20 Отец наш наказал не смущаться длиной сабель наших >:)
I hadn’t played BG in ages, so I installed 1 and 2 along with the mod to combine everything into one game (the “Enhanced Edition Trilogy”)
It took a surprisingly long time to set everything up.
Then after it had finally installed the damn thing would only crash on startup and I had to start over.
That’s when my adhd kicked in and I haven’t tried again yet
You don’t need to do that to enjoy it tbh
That strategy on the wiki for beating it with summoned creatures only worked in the original game, BG1. BG:EE is a repackage of an old mod that runs BG1 in the BG2 engine with some other QOL changes. So yeah... all that info on the wiki may or may not work anymore.
No, pretty sure the EE games are all based on the actual source code of the original games, which was actually preserved. Which is the engine now has cross platform support, an OpenGL renderer, etc. This is why there is no IWD2:EE. as the source code for that game was lost.
@@robinmattheussen2395 Maybe they are now, but on release they weren't. You could demonstrate this by using the CLUA Console commands to spawn items from BG2 into BG1. This is how I summoned a pit fiend in Nashkell and it was hilarious.
You are one of my favourite youtubers, if not my favourite. I soyjack when I do not see a new upload to watch
"But it will get better"
A phrase useful for all parts of life
Invading hell to liberate lost souls is the most metal thing I've ever heard.
After all these years, Edwin is still my favourite video-game companion.
A nother video this is the BEST DAY EVER!
Also glad to see you have not bin drafted yet!
Oh man, the pricing per CD! I completely forgot that was a thing here. But yeah, that was indeed a thing. I think one of the reasons I had to wait for BG1 a bit until I saved up, unlike Diablo 2 which we could buy when it came out.
4:30 - what is not said about Baldurans Island are best and worst aspects.
Best - finishing sidequests have positive consequences.
Worst - the plotwist timer. After 10 days since your arrival your entire party dies. But it is only mentioned after finishing major events so if you rest a lot you are screwed and you don't even know it.
It is also hard to call ourselves good guys because crew of the ship we hired is dead and all we got from this expirience are dead bodies and butter knife.
CRPG Solidarity has no boundaries.
Your videos is my best hangover activity
I find it interesting that cities in old Infinity games are sprawling and giagntic, while the cities in Neverwinter Nights games look small and quaint.
Technical limitations - pre-rendered backgrounds and sprites were less taxing for late 90s PCs than full-3D props for early to mid 2000s PCs. Aurora Engine could also only handle so many objects, scripts and NPCs, even games that apparently stretched it to its limits (The Witcher) or expanded on its codebase (NWN2) could only go up to a point before it buckled under the weight.
@@sofija1996 The thing is the city maps of Pillars of Eternity: Deadfire can compete with *many* of the modern fantasy cities in 3D action/RPGs in terms of creativity and spectacle.
It's fucking wild (and sad) how Dragonspear lives on in gamer memory as "that woke trash expansion we all got super mad about and harrassed the devs", all because of a clunkily written trans NPC, rather than the genuinely good game that it is.
G*mers are fit only for floating upon a pond, not critical analysis of anything, much less stories.
Shit was fucking weird when it came out
Maybe they shouldn't have added their "clunkily written trans NPC"
@@leonenjoyer maybe they should've added more, just for you. 😘
@@leonenjoyer it wasn't even clunky, it's a blink-and-you'll-miss-it bit of exposition given by certain dialogue choices at the end of a forgettable fetch quest. if anything it's cowardly hidden lol
I came for the cRPG arena fights, stayed for the thoughtful analysis and great humor
Идеальное дополнение для великой игры. плюсую за альтушку для скуфа, для них и было создано это сюжетное дополнение.
It is incredibly refreshing to see someone enjoy Siege of Dragonspear. The entire thing feels like if you sent some modern cRPG devs back in time and had them recreate the impression that BG1 left on them.
"She's an archer, you know what I think about archers" 😂
Finally, a fellow archer supremacist! I just love them, from pen&paper D&D, all the way to Baldur's Gate and Icewind Dale games where they slay.
As for the games in questions, I loved TotSC back in the day. The werewolves story was nice addition in my humble opinion, Durlag's Tower was totally out of place in style and overall tone, but it was a nice dungeon crawler in the end - good for XP and items. As for SoD, I was really excited when the enhanced editions and SoD were announced, as I'm a HC Baldur's Gate fan, but in the end SoD was kind of a letdown. The crusade was never properly explained, as you also correctly point out. The new companions were a disappointment, most of them. The story was very incoherent, not a very good tie-in between the games and the writing and dialogue was just awful - a total cringe fest as Beamdog is full of activists who never should have been given this IP. I had some fun with SoD but a game as legendary as BG1 deserved so much more.
I just don't think they needed to write a connection between the end of BG1 and the start of BG2. I don't need a backfilling campaign to show me exactly how I got captured by Jon "I'm so sad I'm not an elf anymore ;~; " Irenicus, it doesn't really matter. I got captured, I need to break out and save my companions, and then I need to find and murder the bastard for his temerity. Adding a bunch of stuff where my character is framed for some crime, retconning the image of the Slayer influencing you throughout the series to actually have been Jon all along (I detest retcons on principle), and all the poor writing of the plot of SoD just makes it worse imo.
THANK YOU!
Yeah I will say making you King Shit of Fuck Mountain is a bad choice because you're supposed to believe absolutely nobody in Amn knows who you are at that point.
Finally, I know what SoD dlc is about as I bought it out of sentiment back then and never played it since. I still gotta finish baldurs gate 1, i need to remind myself how you made character that op.
28:19 i was playing a game on steam and heard that and was bewildered trying to figure out what my achievement was
The achievements were added to Bg1 years after the release of siege of dragonspear