Not gonna lie guys, I literally didn't know this was a thing. I just always went straight for headshots as I've just always thought headshots = more damage lol Thank you guys!
Major tip regarding hostages. Don't turn them all into medkits. You can move some around (I.E. into bathrooms) to make cops more hesitent to use heavy firepower. This means no gas grenades. No shotguns. No AoE. For instance inside the vault for No Rest or the bathroom in TTS. TLDR: Hostages make the cops timid. Timid cops are easy cops
Especially as if you're downing bulldozers more frequently with the ovk drop, (2 hits to the core) you shouldn't need to be converting all those hostages and having to run back out into the open to heal up. You can even place them on certain spawn points to break them like in elevator shafts. I've seen so many cops even through floors switch to pistols when there's a hostage nearby, it's actually interesting trying to position and keep them secured to have weak spots for the cops around the map.
Disengage is a very powerful skill and utilizing environmental hazards like fire extinguishers and gas cans is useful. Also invulnerability is nice to have during final assaults such as road rage and no rest for the wicked.
Gunslinger makes you lose edge when aiming down sights. Id recommend running the perks that replenish edge when reloading a weapon with or without ammo left in the mag. If there are no enemies left u could alwayz just shoot one round to replenish edge or ace mower, that way headshots replenish edge too. Funnel makes the perk that replenishes armor by picking up ammo work like 20% of the time. Which in my opinion is necessary on ovk.
I feel like they still need to Improve the ammo efficiency for every weapon and i don't get why we spawn in with half our ammo that seems like a dumb idea i do aim head level as much as possible but as a controller player it's kinda harder to be efficient with ammo becuase aim assist just likes to drag your aim from a cops hwad to their chest or when cops arw bunched into a group aim assist has a hard time staying on one cop and it's worse with shotguns & especially sniper rifles they really need to add a Disable aim assist and would love a deadzone setting payday 3 does have a better deadzone then payday 2 but don't know why they haven't added deadzone setting cause alot of people Including myself where asking for it before launch
It's easier to shoot bulldozers to the body and 2 shot them instead of wasting whole mag.
Fr shooting the head is less efficient for the sniper weapon, 2 body shot to kill a bulldozer makes it so much easier
100% this. The armor is a separate healthbar but the overkill sniper 2 shots on the body. Best to aim center mass, easier, faster, more efficient.
Not gonna lie guys, I literally didn't know this was a thing. I just always went straight for headshots as I've just always thought headshots = more damage lol
Thank you guys!
Absolutely this! You can hipfire them quickly poking from corners and still have enough ammo to spare for a shield or maybe a special unit.
@@venurian or even better, shoot them through walls and they still get 2 shotted
Major tip regarding hostages. Don't turn them all into medkits. You can move some around (I.E. into bathrooms) to make cops more hesitent to use heavy firepower. This means no gas grenades. No shotguns. No AoE.
For instance inside the vault for No Rest or the bathroom in TTS.
TLDR: Hostages make the cops timid. Timid cops are easy cops
Especially as if you're downing bulldozers more frequently with the ovk drop, (2 hits to the core) you shouldn't need to be converting all those hostages and having to run back out into the open to heal up. You can even place them on certain spawn points to break them like in elevator shafts. I've seen so many cops even through floors switch to pistols when there's a hostage nearby, it's actually interesting trying to position and keep them secured to have weak spots for the cops around the map.
Disengage is a very powerful skill and utilizing environmental hazards like fire extinguishers and gas cans is useful. Also invulnerability is nice to have during final assaults such as road rage and no rest for the wicked.
Gunslinger makes you lose edge when aiming down sights. Id recommend running the perks that replenish edge when reloading a weapon with or without ammo left in the mag. If there are no enemies left u could alwayz just shoot one round to replenish edge or ace mower, that way headshots replenish edge too. Funnel makes the perk that replenishes armor by picking up ammo work like 20% of the time. Which in my opinion is necessary on ovk.
Good video! Been trying to beat all these overkill solo but the bots are so bad 😭
The motion sensor is that 15 unique enemys or can 1 enemy count several times if u use the motion sensor in Stealth for example.
First time seeing your vids man and i like this vid
When i timed it each assault wave last for 3:30. Start this timer when the assault actually starts not the assault incoming.
I feel like they still need to Improve the ammo efficiency for every weapon and i don't get why we spawn in with half our ammo that seems like a dumb idea i do aim head level as much as possible but as a controller player it's kinda harder to be efficient with ammo becuase aim assist just likes to drag your aim from a cops hwad to their chest or when cops arw bunched into a group aim assist has a hard time staying on one cop and it's worse with shotguns & especially sniper rifles they really need to add a Disable aim assist and would love a deadzone setting payday 3 does have a better deadzone then payday 2 but don't know why they haven't added deadzone setting cause alot of people Including myself where asking for it before launch
@raptakFPS What weapon mods are you using? For both weapons.
why would you want to play stealth anyway? You dont get the music and you dont get the action
people have different tastes, some like sneaking about
stealth music on touch the sky is fire tho