Dagger Slingshot Cancel - Armored Core 6 Melee Tech

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  • Опубліковано 20 січ 2025

КОМЕНТАРІ • 97

  • @W1Robur
    @W1Robur Рік тому +86

    The timing is SUPER tight on the charged dagger, great use of it. I prefer the uncharged dagger cancel because it feels more consistent but this is badass

    • @arabian_chad2700
      @arabian_chad2700 Рік тому +7

      Using kikaku and no weapons I made a build that just uses this technique to dart around and punch people to death

    • @RodneyRockwell
      @RodneyRockwell Рік тому +2

      This is badass. I don’t think charged dagger benefits from melee boost speed though, right? Still benefits from the reduced en of the kikaku.
      Honestly, kikaku is growing on me with the dirt cheap ABs.
      Edit: tryna think of other melee weapons that donmt benefit. Lance charged attack is a fixed range too.

    • @LEOTomegane
      @LEOTomegane Рік тому +2

      @@RodneyRockwell most charged melees don't benefit from the thrust bc they have their own movement in some way. Pulse Sword is honestly an outlier.

    • @lesslighter
      @lesslighter 4 місяці тому +1

      @@LEOTomegane also Stun baton

  • @shinyguiltforest3281
    @shinyguiltforest3281 Рік тому +26

    This seems a bit situational since the windup takes some time, but this looks interesting as a potential feint into another more punishing attack or to make the enemy waste EN in anticipation of an attack

    • @LEOTomegane
      @LEOTomegane Рік тому +4

      It's also a _very_ valuable tool for applying stagger for builds that probably don't have many options to do so. Dagger builds typically don't run another melee weapon and can end up stuck with only a shotgun or something to build stagger. Having a mixup that allows them to apply that 1100 impact more reliably is a big deal.

  • @gengarisnotinsmash...
    @gengarisnotinsmash... Рік тому +24

    One thing that seems interesting about that is the en cost. It looks like the en cost of the melee dash isn't coming into play because you cancel it before the melee dash happens, so while a nelee dash-qb cancel covers more space, this seems much more en efficient (as it only uses the cost of a normal qb). Makes me wonder how this compares to other options for closing space specifically in terms of en cost per distance traveled, at the very least this seems optimal when trying to cover about 130m quickly.
    Or I could be entirely wrong about that observation, I don't play melee so I wouldn't know for sure.

    • @Ghorda9
      @Ghorda9 Рік тому

      it cancels the energy cost, i was doing this with pulse blade on my first playthrough.

  • @yurei8368
    @yurei8368 10 місяців тому +9

    Interesting tech, useful breakdown of it, clear and concise. But mostly? I _adore_ that you ended the video with a Fail Montage set to 1812 Overture. Only a true master glorifies his failures as much as his successes, for it is in failure that mastery is gained. Salute, Dux.

  • @TheRoyalSkies
    @TheRoyalSkies 9 місяців тому +5

    Well, even if it's not meta, I respect anyone who goes in with Melee :)

  • @Cleptomancer
    @Cleptomancer Рік тому +20

    The timing is tighter, but you can also slingshot off an uncharged melee. You can also slingshot with just an AC fist attack as well.

    • @NatsuKen1
      @NatsuKen1 Рік тому +1

      Curious to know whether the distance covered will be the same if not greater

    • @Cleptomancer
      @Cleptomancer Рік тому +3

      @@NatsuKen1 Same distance charged or uncharged, but you can spam uncharged melee cancels much faster. Boosters effect how far you can travel before your attack animation triggers (assuming you aren't too close). Quicker spam is really useful against opponents who run & try to out range you.

    • @althenea
      @althenea Рік тому

      charged slingshots makes you look and feel cooler though

  • @uncleweirdbeard86
    @uncleweirdbeard86 Рік тому +2

    Bro, you just gave me a whole set of things to test with this discovery. Hats off to you and +10 internet points

  • @Yao-fz6ie
    @Yao-fz6ie Рік тому +7

    5:30 nevertheless, I'd say he knows a little more about fighting than we do, pal, because he invented it, and then he perfected it so that no living man could best him in the ring of honor.

  • @nebulous9280
    @nebulous9280 Рік тому +3

    Reverse Joints have a much faster QB on the ground, at the cost of a slightly longer QB Startup animation. I suspect doing this technique mid-air on Reverse Joint would feel about the same as doing it grounded on a Biped.

  • @A86140
    @A86140 Рік тому

    i noticed this a while back when testing melee weapons early in game but never thought anything of it, great job pointing this out!

  • @Vespyr_
    @Vespyr_ Рік тому +2

    Really risky move if you whiff and whiffs with charged are hella common. Though it hits more often than you'd imagine it would. As Peter B Parker would say, it's just a Leap of Faith, Miles.

  • @RodneyRockwell
    @RodneyRockwell Рік тому +1

    I wonder if RJs work fine with it when already in the air, the problem comes from it trying to prioritize the grounded boost it seems

  • @rylandfoster1
    @rylandfoster1 Рік тому +4

    Interesting concept there. Never really thought of it as tech but I have doing similar for a while now. I am a melee afficiado, and my regular builds have two melee weapons all the time in some configuration. I like the music time with the video. Great editing skills.

  • @laflecack
    @laflecack Рік тому +2

    excellent labwork, thank you for sharing

  • @phillipminer3554
    @phillipminer3554 10 місяців тому

    I made a dual shotgun-laser dagger build and called it Tonberry. Now that I’ve learned this tech, the name will be even more fitting.
    *DOINK*

  • @slaps9402
    @slaps9402 Рік тому

    oh shit new tech I haven't heard about yet! at first I thought this was just cancling a regular dagger swipe but this could have it's uses in catching players off guard.

  • @MegaOS_Ver_NEET
    @MegaOS_Ver_NEET Рік тому +9

    that tech depends on the boosters you use. if you use a melee trust focused. you got higher close gap and speed.

    • @Cleptomancer
      @Cleptomancer Рік тому +5

      @2:28 he says this in the video...

  • @user-nn5vg5ct5n
    @user-nn5vg5ct5n Рік тому +2

    professional stuff great video glad us dagger users got something so cool im gonna master this

  • @1thumbs-upmountain138
    @1thumbs-upmountain138 10 місяців тому

    It looks badass asf, like fromsoft boss telegraphed attack badass

  • @NatsuKen1
    @NatsuKen1 Рік тому +1

    As a fellow dagger + assault armor + no vientos player, anything heavyweight/tanks or bvos absolutely destroys us lol

  • @vulnerablerummy
    @vulnerablerummy Рік тому

    this melee tech will be fun to learn

  • @TheLegendsmith
    @TheLegendsmith Рік тому +1

    Isn't this what Mood does with his pulse blade? It looks the same.

  • @daxtr5
    @daxtr5 Рік тому +1

    Hey if you could make videos like this for the other techs out there, like melee cancels, kicking techniques, AB techs, we'd watch the shit out of them

  • @flamehead0025
    @flamehead0025 Рік тому

    while this looks satisfying, im trying to recreate it on my other monitor. it feels like the uncharged dagger cancel not only is easier to pull off, but my speed meter is reading speeds upward of 800, while my successful instances of the slingshot cancel are both visually and statistically lower. maybe im missing something on my end but im trying this on a kikaku booster set if that matters.

    • @LEOTomegane
      @LEOTomegane Рік тому

      He briefly touches on it in the video that the slingshot is slower than the uncharged cancel. It's not about speed so much as it is about giving you options once you've closed the gap, if the enemy is trying to jump over your head, which is a distinct weakness of dagger builds.

  • @taurvanath
    @taurvanath 5 місяців тому +1

    Try it on a super heavy tank. It I'd phenomenal.

    • @FrostRare
      @FrostRare 2 місяці тому

      4:45
      4:37

    • @taurvanath
      @taurvanath 2 місяці тому

      ​@@FrostRareNot a super heavy. Need heavier arm and core. You go further too.

  • @dh1148ify
    @dh1148ify Рік тому +1

    UA-cam on point suggesting me real players doing quality AC6 pvp content. PvP in AC6 is so tainted by lowlife players and broken balancing. Love seeing actual gamers breaking the mold to do cool shit.

  • @verticaltitan95
    @verticaltitan95 Рік тому

    Bro is that the AC test music? shits fire😭

  • @taylorcarrell3584
    @taylorcarrell3584 Рік тому

    Great video; 1812 Overture is so great 😂

  • @MemeLordCthulhu
    @MemeLordCthulhu Рік тому

    Now this is what I expect from s rank pilots

  • @crazykidjumps
    @crazykidjumps Рік тому

    PvP and PvE I use regular charge cancel but more for repositioning than closing distance, sometimes at a higher energy cost

  • @ak4dani
    @ak4dani Рік тому

    I'm handling the coolest mech in the history. I'm gonna steal this tech to make it coolester.

  • @periwinkle2486
    @periwinkle2486 Рік тому

    very well made. surprised you dont have more subs, good stuff 👍

  • @LEOTomegane
    @LEOTomegane Рік тому

    The difference between a successful/unsuccessful cancel on bipeds seems to be whether or not the charged attack has begun to use EN-this signifies the charge attack starting its "lunge" just like the uncharged attacks do! I honestly hadn't noticed that the dagger charge has an EN-consuming lunge, that's well-spotted.
    I'm betting the reason why it's so wonky on Reverse Joints is because of their leap mechanic, and the quirks of the dagger's charge. You can see on the footage that an unsuccessful RJ slingshot causes it to do the usual RJ leap, but a successful one behaves as though the AC is in the air! It's a bit puzzling in your footage bc the altimeter stays at 0 the entire time, but I'm willing to bet that the difference is whether or not the game considers you to be "in the air" when performing the cancel. If this is correct, it'd mean that the slingshot is consistently easier to perform if you start the charge after a jump, so your RJs don't have the chance to pretend they're on the floor.

  • @slaps9402
    @slaps9402 Рік тому

    oh man, the melee build struggle montage at the end :^(

  • @richmondmanga1728
    @richmondmanga1728 Рік тому

    holy shit thats so cool, thank the algo for recommending this

  • @audiojack5641
    @audiojack5641 Рік тому

    The tank tech looke funny as hell, imma try that

  • @EtienneLudor
    @EtienneLudor Рік тому

    Does anyone know the rough distance with the Alula? This and the stairs tech that Mood came up with is invaluable to showing how fun melee is. Except to laser tanks kekw.

  • @Danuke708
    @Danuke708 Рік тому

    Thanks for the tip, i was workin on a build with this weapon❤

  • @neonknight5857
    @neonknight5857 Рік тому

    This isn't tech. This is an intentional mechanic.
    It is cool though.

  • @d0nat136
    @d0nat136 Рік тому

    Nice informative video, gonna be scared of tanks with daggers now

  • @lifewithshades
    @lifewithshades 10 місяців тому

    So having a heavier build with slingshot cancel is better you mean?

  • @hyperfixatedd
    @hyperfixatedd Рік тому

    I know melee feels underpowered and it is
    But! It is possible to climb the ranks with it
    I really reached A rank with a double melee build (laser dagger and pulse blade)
    yeah, once in A rank it gets harder. But it's absolutely possible!
    Anyways, very cool technique, it actually is useful! Thank you

  • @GENEXjp
    @GENEXjp Рік тому

    Respect bro im also a fellow melee enthusiast

  • @parthenonx2697
    @parthenonx2697 Рік тому

    Cool. I'll add this technique into my arsenal

  • @adgeifc
    @adgeifc Рік тому

    Damn that's was very cool 👍

  • @MelonBoy64_
    @MelonBoy64_ 11 днів тому

    is the song from rez??

  • @fishcake2015
    @fishcake2015 Рік тому

    Nice job!

  • @humha7613
    @humha7613 Рік тому

    Interesting, I wonder if this applies to most melee weapons

    • @lumarian_writer
      @lumarian_writer Рік тому

      It will. Just need to practice with the melee weapon you chose to use

    • @Ghorda9
      @Ghorda9 Рік тому

      only weapons that actually use melee boost, so not the pile bunker or pulse whip.

  • @lowegule135
    @lowegule135 Рік тому

    You got a new subscriber

  • @cridus_
    @cridus_ Рік тому +1

    is this any better than the pulse blade's charged attack cancel? (one thing it's worse at for sure is the slower startup)

    • @d0nat136
      @d0nat136 Рік тому +1

      I'd still say pulse blade is a better tool both due to charge speed and hitbox.
      Though it depends on the rest of the setup I'd say

    • @Ghorda9
      @Ghorda9 Рік тому

      @@d0nat136 dagger is better for punishing stagger.

    • @RodneyRockwell
      @RodneyRockwell Рік тому

      @@Ghorda9only if you have an extender to get a second combo. If you just get the 1 then PB does more damage.
      963x2x2.3 4429.8
      752x3x1.75 = 3948.

    • @d0nat136
      @d0nat136 Рік тому

      @@Ghorda9 I agree on that, however pulse blade is a better overall weapon

    • @LEOTomegane
      @LEOTomegane Рік тому

      the pulse sword is definitely far more versatile; this is more of an additional mixup for people who've already committed to the dagger for its other strong points.

  • @SICKSINCE
    @SICKSINCE 3 місяці тому

    Im having the same experience 😊

  • @かんあ-f4o
    @かんあ-f4o Місяць тому

    Very interesting.

  • @zaydrianjosh4397
    @zaydrianjosh4397 Рік тому

    This may not match the meta at least it still takes skill to learn it then use it effectively

  • @ZDWario
    @ZDWario Рік тому

    lmao, 4:37 "for some reason." I entered Striker's 1k tourney with this.(tank) It's neat but isn't practical in pvp. Also a side note it's sometimes very frustrating because the charge attack will just wiff over their head, even on a staggered target. So there's that too.
    Pve? Slingshot tank is my go to, fun as hell.

    • @Trajectory627
      @Trajectory627 6 місяців тому

      Hi any link to the tournament? Would like to see it in action!

  • @helloiamatree3091
    @helloiamatree3091 Рік тому

    great vid

  • @---oj1zj
    @---oj1zj Рік тому

    Earned a sub from me with this good sir ty for the info been playing dagger since the day I got it and never realised. Is this used with kikaku booster?

  • @Plus_Escapee
    @Plus_Escapee Рік тому

    The dagger is somewhat decent at doing chip damage by landing a simple, neutral attack. The dash animation is interrupted if you contact the opponent's hitbox, ending the dash with an attack immediately. This means you don't need to gauge the timing as much as the distance, as the dagger will land an attack consistently, and you will be able to dash out as long as you don't spam the combo. I noticed your timing is way better than mine, but your technique needs work with the dagger. Although you're better in some ways, I feel "dagger chipping" needs to be in your arsenal for more consistent hits on your way to mastery.

    • @LEOTomegane
      @LEOTomegane Рік тому +1

      as a fun fact, if you land a single dagger chip on-cooldown, it has more damage over time than the pulse sword does if you were to do the same thing with that weapon

  • @ilkek3640
    @ilkek3640 Рік тому

    thanks

  • @okazu3044
    @okazu3044 Рік тому

    If my opponent's AC looks cooler than mine, I already lost 90% of the fight. Doesn't happen too often, since most meta builds look meh.

  • @DejectedCat
    @DejectedCat Рік тому

    neat!

  • @abeon8151
    @abeon8151 Рік тому

    All melee weapons can be canceled before the swing. With the Pulse blade and Kikaku booster, you can turn yourself into a jet fighter, flying towards your enemy at sound speed.

    • @nebulous9280
      @nebulous9280 Рік тому +1

      The point he's making is not about the standard Melee Boost Cancel tech that can apply to all Melee weapons, and scales best when you equip a high Melee Thrust booster. He's showcasing a momentum transfer tech where cancelling it at the right time causes the individual Quick Boost to go much further. He made a point of showing this in the video.

    • @abeon8151
      @abeon8151 Рік тому

      ​@@nebulous9280 ​ @nebulous9280 I didn't watch the video lmao I just saw a melee cancel, left a comment and thought it was just a normal melee cancel tutorial. and the quick boost momentum retention works for all melee weapons, but I didn't know you can gain momentum from the charged dagger like that so that's cool.

    • @LEOTomegane
      @LEOTomegane Рік тому

      The standard lunge of every non-ranged melee weapon follows the same rules. Kikaku lunge canceling with a pulse sword gets you the same speed as a pile bunker's uncharged attack.

  • @eyegnieesllA
    @eyegnieesllA Рік тому

    I "love" how video games today are just "What is the absolute cheapes, most game-breaking way that i can win?"

  • @pygmyllama
    @pygmyllama Рік тому

    Wow! I love the detailed breakdown, excellent demonstration with proof of concept!
    Thank you, I’m subscribing to see what content you put out in the near future, I need all the help I can get! 🦙