Codeless Reinforcement Learning: Building a Gaming AI

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  • Опубліковано 19 вер 2024
  • This session will begin by introducing the concept of Reinforcement Learning, as well as some common use cases. After the high-level introduction, a more formal mathematical framework will be introduced. Finally a review and demonstration of the prior ideas to create a Tic-Tac-Toe playing AI, code-free, in the KNIME Analytics Platform.
    Meet the trainer:
    Corey Weisinger is a data scientist on the Evangelism team at KNIME. He currently focuses on signal processing and numeric prediction techniques for time series analysis. He is the author of the Alteryx to KNIME guidebook and a regular contributor to the KNIME blog.

КОМЕНТАРІ • 2

  • @RakeshNair007
    @RakeshNair007 3 роки тому +1

    Thank you for this tutorial and making it extremely simple

  • @azatarmenia
    @azatarmenia 3 роки тому

    Slides?