Question. I want to control the color and height user parameters of a flame I made with the Niagara system through a channel patched with DMX, but I don't know how to create a blueprint.
So if we want some choreographed water jets with a 'chase' we need to program the DMX chase outside of Unreal then link the jets in Sequencer/BP? Sorry for the newbie question.
You could do, then you can just use the DMX to trigger it. In theory if you wanted to you could connect each of the jets up as if it was a light swapping the light intensity for water intensity.
@@dogsound2012 Sorry for the delay, crazy busy here. I'll do a video if I have time but the basic steps are. 1. create a master material, expose the parameter that you want to control. So for base color it would be vector 2. Then make an actor with the the mesh you want as a components. 4. On begin game create a dynamic material and assign it to the mesh. 4. create a custom event with update the dynamic material. 5. Add actor to sequence track. 6 create event track for actor. 7. key the change on the event track, call the event for the color change at the point you want the color to be changed. Now to get it into the DMX, you can use the same method that we use to move the actor. Basically connect up a variable and edit on tick. Does this make sense? If you stuck I'll try and find some time to do a video.
Great guide, to the point and short, thanks creator.
Glad you enjoyed it!
is there a way to start the dmx sequence that you have scripted using a trigger box?
Question.
I want to control the color and height user parameters of a flame I made with the Niagara system through a channel patched with DMX, but I don't know how to create a blueprint.
So if we want some choreographed water jets with a 'chase' we need to program the DMX chase outside of Unreal then link the jets in Sequencer/BP? Sorry for the newbie question.
You could do, then you can just use the DMX to trigger it. In theory if you wanted to you could connect each of the jets up as if it was a light swapping the light intensity for water intensity.
Hi Sir if u have time would u mind Publish Video show how to use the dmx to control the materials ?
And how to Chang Color with dmx? Thank you
Colour of the light or the material?
@@nixies78 material bro Thank You
@@dogsound2012 Sorry for the delay, crazy busy here. I'll do a video if I have time but the basic steps are. 1. create a master material, expose the parameter that you want to control. So for base color it would be vector 2. Then make an actor with the the mesh you want as a components. 4. On begin game create a dynamic material and assign it to the mesh. 4. create a custom event with update the dynamic material. 5. Add actor to sequence track. 6 create event track for actor. 7. key the change on the event track, call the event for the color change at the point you want the color to be changed. Now to get it into the DMX, you can use the same method that we use to move the actor. Basically connect up a variable and edit on tick. Does this make sense? If you stuck I'll try and find some time to do a video.
@@nixies78 Thank you bro