I really like how they were able to take existing assets and really make the most of them. You see Genola and it's not a "Great, they're just recycling assets" thing because they do things like give them the roar and have the two Genolas fight each other and program the animations for all that. It honestly feels a lot like Monster Hunter, but several years before even the first Monster Hunter was out.
When I first saw a preview of VR Missions and Genola, I thought "What the? Giant Genome Soldier?" Did you know that Hideo Kojima actually did the voice for one of the Genolas?
I really like how they were able to take existing assets and really make the most of them. You see Genola and it's not a "Great, they're just recycling assets" thing because they do things like give them the roar and have the two Genolas fight each other and program the animations for all that. It honestly feels a lot like Monster Hunter, but several years before even the first Monster Hunter was out.
When I first saw a preview of VR Missions and Genola, I thought "What the? Giant Genome Soldier?"
Did you know that Hideo Kojima actually did the voice for one of the Genolas?
I did not! Cool trivia
@@RJWaters2 I read the Credits is how I found out about this.
@@ElricSowrd now that you mention it I think I saw that too and forgot all about it
It's interesting how the Lock on can track up and down, I don't think that gets used much in the main game?
There's so many gameplay elements that the story mode doesn't give you reason/opportunity to use
Where is Parappa the Rapper 2