Epic Mickey Rebrushed - Good Ending vs. Bad Ending

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  • Опубліковано 19 лис 2024

КОМЕНТАРІ • 64

  • @Patbacknitro2
    @Patbacknitro2 Місяць тому +267

    So the thing about the bad ending is that its not bad in the traditional sense. In both versions Mickey completes his mission, saves toon land, and returns home. The difference is in how Mickey chose to achieve his goals. Did he help others and work to create a better world, or did he neglect those in need and cause more damage than good? Regardless of what he did, the end goal was achieved. But how he achieved it reflects Mickeys character. And, in that sense, it helps people really look at how they live their lives. Are you neglecting those around you to reach your goals, or are you helping those in need? In a sense it sends a more powerful message than if the bad ending resulted in the destruction of toon land.

    • @shadowsnake5133
      @shadowsnake5133 Місяць тому +18

      Aka, did he stay his current course, having learned since the original incident and grown as a person, or does he revert to the very person that caused the whole ordeal? It's an interesting dilemma, and shows the two different eras of the mouses mindsets perfectly. Kinda wish they amounted to more than a cutscene, like a skin for a repeat playthrough, and perhaps one for completing it?

    • @ColorlessRonin
      @ColorlessRonin Місяць тому +6

      I don’t agree.
      I think especially in this instance it would be more impactful if Oswald showed resentment toward Mickey depending on the choices, cause remember that it’s his world that you’re essentially choosing whether or not to put the effort in restoring or damaging. So it comes off as out of character for him to decide to do the same hand thing as in the good ending after you basically put his only home into further disarray. Hell, go even further, maybe make it to where Ortensia doesn’t get restored. Cause here’s the big problem, this game is trying to be SOMA but it ultimately fails because A) Mickey isn’t a protagonist with a capacity for a dark tendencies so any evil choice he makes immediately feels out of character for him and B) SOMA’s choices may seem pointless on the surface level but they all have share a similar theme on challenging the idea of what it means to be alive. Epic Mickey has no theme, it’s just a half baked system where they didn’t give a second thought to anyone who picked thinner and just assumed everyone would go with all the good paint options, hence why it has more effort in those cutscenes. And before you go all, “but the bad choice isn’t supposed to be satisfying,” then why even include it?
      Just for a shallow as shit message of creating is cool guys, but erasing is not?
      It actually annoys me how little they cared about anything remotely intriguing cause you could easily have set up a game where it is necessary to choose the thinner option because some things just can’t be reasoned with or sometimes paint doesn’t always equal good. Show us that balance is more important than just blindly indulging in unchecked creativity, like how the intro of the game showed. Like how some games actually consider it ok to kill someone because the alternative is that they might be left to suffer or in more extreme cases turn into a much larger problem.

    • @Patbacknitro2
      @Patbacknitro2 Місяць тому +4

      @@ColorlessRonin it would not have been as impactful because you would have expected that reaction, that outcome. After all, you would have to have been aware of what you were doing. Knowing your own actions were ruining Toonland. And you, as the player, would not have cared. Because you knowingly was doing it. So why would it be impactful at all if you were fully aware of what you was doing? Rather, in the games ending you really aren't that aware of your actions, or lack there of. You're playing through the game normally. You don't really ponder the bigger implications of the choices you have made until you finally see them for yourself at the end of the game. It's only then that you're confronted by the actions you have chosen. And it leaves a far bigger impact because you weren't as aware of them until that moment.

    • @ColorlessRonin
      @ColorlessRonin Місяць тому +3

      @@Patbacknitro2 the only choice in this game where unexpected consequences are even remotely a factor is with Pete-Tronic, cause killing him turns him into a virus thing. So your whole case about predictable outcomes doesn’t even work in the context of both this game and your own argument.
      Not to mention that the idea of somehow not being aware of your choices until the end of the game is beyond bullshit because if I’m playing the game and it’s offering me a choice I’m not turning my brain off and suddenly becoming unaware of my actions. Even this game doesn’t agree with your argument because it deliberately shows you (except with Pete-tronic) what your immediate choice resulted in (ignoring small Pete’s request results in him throwing minions at you, killing Captain Hook-Bot destroys his ship and leaves his crew miserable, allowing the Gremlin to kill the phone prevents Mean Street and Ostown communicating, etc). I was like 10 when this game came out and I was more than aware of this idea that all choices have consequences.
      Also there are ways of making me care about people even if I’m playing with the “bad route” in mind. Infamous 2, Telltale Batman (season 2 specifically), even Undertale figured this out ages ago. And again, this only further exposes Epic Mickey’s laziness in terms of communicating consequence since, again, SOMA did the exact thing you’re wanting to emulate with Epic Mickey to where the choices may seem pointless on the surface level but the point is not to decide but rather debate. And this is ultimately the reason why I cannot stand this game, it is so one dimensional and stiff and limiting. The consequences don’t even match up all the time, cause why would restoring Captain Hook-bot be the “good” choice, we’re shown that Pete Pan is losing the fight against him in the final cutscene. If it at least had alternate endings or cutscenes, it would have more satisfaction. And no, there is no subversion like you imply, it is simply a case of the developers being lazy and assuming you’d only play the route they intended.

    • @Patbacknitro2
      @Patbacknitro2 Місяць тому +4

      @@ColorlessRonin you entirely missed the point of what I said. If the ending was made your way, there wouldn't be any impact because your idea of how it should've been done would be fair too predictable. As you said, you don't just turn off your brain when making these choices. You'd be aware of them, and as such you'd know the outcomes. Instead the game gives us an ending that can resonate with anyone. An ending not only great in context of the game, but one that can apply to the own players lives. Especially because it's entirely customizable. There doesn't have to be a fully good or bad ending, because you can mix up the choices you make. It's a very natural ending, and because of that it's far more powerful in it's message.

  • @TheRedGeneral_8065
    @TheRedGeneral_8065 Місяць тому +107

    I really like the fact that when one of the broom-enemy guys is painted, they give Mickey a wave-salute type of thing. It’s just really nice for some reason.

  • @strelitziathekeyblader1657
    @strelitziathekeyblader1657 Місяць тому +43

    It feels like the Clocktower got some upgrades to him if you got his good ending, he got a new fresh code of paint on him compared to the one in the bad

  • @christopherwilson206
    @christopherwilson206 Місяць тому +57

    Spoiler block
    Don't know why i put it here, but incase someone puts a whole esay on why one ending is better

  • @Cléden_le_geek_chanceux
    @Cléden_le_geek_chanceux Місяць тому +47

    That's kinda bad that the ending don't really change unlike the EM 2 where you can choose to save or kill mad doctor.

  • @angelor9211
    @angelor9211 Місяць тому +22

    Idk what people are complaining about, good ending the bad characters are redeemed and the bad one Micky fixed nothing

  • @renamamiya2279
    @renamamiya2279 Місяць тому +54

    Paint = Hero
    Thinner = Scrapper
    Originally, they must have two differents endings.
    One of them is the Hero path when Mickey is going to save the world and everyone would be happy to see him. But now it's changed for the Paint ending.
    And the second one is the Scrapper path when Mickey is a f*cking bastard who's only think of himself to quit this world and won't hesitate to scrap everything who stand in his way, even innocents.
    And of course, every innocent peoples would be scared of him.
    But now, it's changed for the Thinner ending.
    Just like Undertale, Mickey could be the good & the bad guy and that could be interesting.
    But uh... That's not the case, unfortunately. ^^'
    Too bad, a mean, violent and evil Mickey would have been interesting to play.

  • @lelandatkinson5740
    @lelandatkinson5740 Місяць тому +29

    How the hell did Purple Lamp manage to keep in the endings’ error of every gremlin using Gus’ model - but with different colours?

  • @Miojolps
    @Miojolps Місяць тому +125

    the two endings of the game are completely the same, and I thought something would change lol. disappointing. so it doesn't make any difference in using the paint and remover in the end... at least in the remake they could change that

    • @CyanCrewmate1
      @CyanCrewmate1 Місяць тому +31

      it does sorta make a difference I was about to think that but if you look at the bad ending everything came back but some stuff wasn't the same

    • @CyanCrewmate1
      @CyanCrewmate1 Місяць тому +20

      if you look at the bad ending fully some of the people look mad, the clock tower is still broken, daisy, Donald, and goofy still had no bodys, and many other changes

    • @CyanCrewmate1
      @CyanCrewmate1 Місяць тому +9

      you could say everything turned back to normal...but at what cost?

    • @CyanCrewmate1
      @CyanCrewmate1 Місяць тому +7

      sorry if I didn't make them all in one reply I just didn't have the time to😅

    • @ktoon4725
      @ktoon4725 Місяць тому +14

      Yeah I was a little disappointed they did change the endings but I guess they just wanted to stay true to the original.

  • @Monstergamez
    @Monstergamez Місяць тому +4

    9:39 RIP clock tower

  • @TheMasterofMasters1
    @TheMasterofMasters1 Місяць тому +5

    "Aaaaaahhhhh.....Tell Me More."

  • @Sonkie-d4w
    @Sonkie-d4w 29 днів тому +2

    I just finished the game with a good ending but forgot about Horace, seeing him close up shop made me feel guilty, for some reason it’s like you develop a relationship with the character and then you didn’t help with the last side mission

  • @EclipseptorTheHollowPrince
    @EclipseptorTheHollowPrince Місяць тому +1

    Good Ending: If you choose a Paint Path.
    Bad Ending: If you choose a Thinner Path.

  • @unclefranklin4575
    @unclefranklin4575 Місяць тому +1

    I still think they should've added Madame Leona and the smaller Blot boss to the ending.

  • @matthiasneidenberger9471
    @matthiasneidenberger9471 Місяць тому +1

    Yep, he saved the world and yet his closest friends are doomed to spend eternity as heads in jars. Mickey’s kind of a jerk. Did Oswald not even go back to let them out?

  • @DeltaBlazin
    @DeltaBlazin Місяць тому +6

    Please do a video on all concept art locations.

    • @UTAGaming
      @UTAGaming  Місяць тому +1

      Video will be up in 4 Hours.

  • @MlopsFunny
    @MlopsFunny Місяць тому +13

    Aw man, did they really not bring back that Teaser thing from the OG?
    (Yknow, the one where Mickey realizes he still has a bit of blot absorved)

    • @ktoon4725
      @ktoon4725 Місяць тому +5

      No they did, it is an after credits scene just like the original.

  • @BenYother-n7u
    @BenYother-n7u Місяць тому +1

    i don't think the bad ending is quite that bad i think was the great ending

  • @skymario5990
    @skymario5990 Місяць тому +1

    i know how to redeem the bosses & get the robot parts, but what side missions do you have to complete to get the good ending for big bad pete & horace? (just curious)

  • @skeleshifter
    @skeleshifter Місяць тому

    It’s a large world after all

  • @alexkirwan8712
    @alexkirwan8712 Місяць тому +1

    I'm doing 100% paint path anyone else?

  • @Chris_the_roblox_fire_exe
    @Chris_the_roblox_fire_exe Місяць тому +2

    What's the difference?

    • @Jaserainstar2005
      @Jaserainstar2005 Місяць тому +2

      The worlds are left in a bad state in the bad ending.

  • @dylangeltzeiler946
    @dylangeltzeiler946 Місяць тому

    I like the Good Ending.

  • @luzmariaarguelles1088
    @luzmariaarguelles1088 Місяць тому

    alguien me puede decir si en este remaster del juego hay que terminarlo 3 veces, porque para conseguir todos los coleccionables en el original teníamos que hacerlo ayudando y pintando, otra vez ayudando a veces y destruyendo en otras y por último destruyendo, matando y no ayudando
    era la única forma de conseguir todos los coleccionables sin importar en qué orden de desiciones lo hacías!!!!!

  • @animebrat76
    @animebrat76 Місяць тому

    I always go for good end

  • @chromxrobinandcorrinxcamil9031
    @chromxrobinandcorrinxcamil9031 Місяць тому

    Good End: 😎👍👌
    Bad End: 🖕🖕

  • @noahhaus1921
    @noahhaus1921 Місяць тому

    Good ending is better!

  • @AubergineMiller101
    @AubergineMiller101 Місяць тому

    Wheres the music though

  • @gleove1
    @gleove1 Місяць тому

    It’s a lies

  • @JacobGilbert-c5n
    @JacobGilbert-c5n 10 днів тому

    SAME DUH

  • @Roty24-f6s
    @Roty24-f6s Місяць тому +2

    Third

  • @superluigikeir5894
    @superluigikeir5894 Місяць тому +1

    FIRST

  • @Max-rz8br
    @Max-rz8br Місяць тому +1

    SECOND