Remember this: Packhounds and Seeker missiles don't breach the ship, thus don't deal any internal module dmg anymore, same with mines. Torps and dumbfires can breach the hull and damage internals. Great feature on the torpedo getting confused by multiple heat sources, try to boost towards the target to give the torps some momentum.
Hey ! I've recently build a Stealth FAS with Cascade Torp ! I as really suprise about the " mutltiple heat source confusing the torp " I never saw that with my torp! Maybe Torps changing their target if the initial target gets too could so they loose their target lock ?
Is this a good design for a single use "Assassin Ship"? What I mean by a one use assassin ship is that everything about the ship is literally dedicating to killing a single target at the detriment of general versatility and defence? A lot of good combat ships can be powerful and fight for a long time but are there really anything that can just come up near enough kill a single specific target of interest and then jump away? This isn't for ganking by the way, I'm an explorer that doesn't really do combat. I'm looking into old relics though shall we say, carried by NPCs.
The reason not to play in open, theres no fun in being a test dummy.
however, nice experiment :)
I know and all, but it adds danger and player interaction to a game that severely needs it. Open is the way to play.
Sounds like a skill issue to me
@@ReddFrank Fuck you, continues to do PP in Solo
Open play is the most fun by far. Solo play is for people afraid of losing pixels.
Remember this:
Packhounds and Seeker missiles don't breach the ship, thus don't deal any internal module dmg anymore,
same with mines.
Torps and dumbfires can breach the hull and damage internals.
Great feature on the torpedo getting confused by multiple heat sources,
try to boost towards the target to give the torps some momentum.
Hilarious that u got the same CMDR twice
Poor Jim just wanted to mine some diamonds
Torpaconda looks fun
Hey ! I've recently build a Stealth FAS with Cascade Torp ! I as really suprise about the " mutltiple heat source confusing the torp " I never saw that with my torp! Maybe Torps changing their target if the initial target gets too could so they loose their target lock ?
Yea, I thinks it happens when the area is busy with lots of targets close by...
Love this video its dope. But also what would be a good ship for frags that can hold it's own well when its engineered
This one?... ua-cam.com/video/k2aIxrAHpZE/v-deo.html
@@nuggytube nice I love that, but what ship out of the chief,chal.,and crusader would you use frags for?
@@joshuahorak4767 challenger
lol this'd do perfectly in assassination mission
Many thanks for showcase
Is this a good design for a single use "Assassin Ship"? What I mean by a one use assassin ship is that everything about the ship is literally dedicating to killing a single target at the detriment of general versatility and defence? A lot of good combat ships can be powerful and fight for a long time but are there really anything that can just come up near enough kill a single specific target of interest and then jump away? This isn't for ganking by the way, I'm an explorer that doesn't really do combat. I'm looking into old relics though shall we say, carried by NPCs.
Yea, this ship is dedicated to disabling a single target. It's not design to stay in multiple fights for any specific period of time.
I would love to get the build for this! trying to build one, but cant seem to get it right :(
What seems to be the problem with your build dude?
anyone got this build for me?
get wrecked Jim!