GalCiv IV: Supernova | Warlords | Baratak Grove | Ep. 08 - CC Want More War!

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  • Опубліковано 16 вер 2024
  • Galactic Civilizations IV: Supernova has finally had the upgrade I've been waiting for: a drastically improved combat system that gives the player a lot more agency when it comes to ship and fleet composition, and a better combat UI to see it all play out too.
    In this series, I play a large map as the Baratak Grove. We're trying to find a solution to pollution while fending off some of the worst neighbours a plant based race could possibly have in GalCiv.

КОМЕНТАРІ • 10

  • @I_am_Locutus_of_Borg
    @I_am_Locutus_of_Borg 4 місяці тому +1

    Glad to see Gal Civ is back!

  • @randallvandal6424
    @randallvandal6424 4 місяці тому

    Been missing it

  • @ManTheMaker
    @ManTheMaker 4 місяці тому

    One way to see the war situation, and CC's stance on peace, is that you've declared a false war of "defense", and are suffering internal problems for it. The CC are aware of this, and want to let you suffer for it.
    I wonder if the AI is more willing for peace if you are close/at 100%. If any of this is true, I like the mechanic in that it forces you to be more accurate in your war declarations.

    • @battlemode
      @battlemode  4 місяці тому

      Yeah it's a really cool idea!

  • @merrydiscusser6793
    @merrydiscusser6793 4 місяці тому

    18:14 I really dislike that the inbuild modules do not show up in the module list. It's sometimes really hard to tell what is and isn't already on a ship.

    • @battlemode
      @battlemode  4 місяці тому

      I agree. Still work to be done on the whole ship designer thing in my personal opinion.

  • @Trifler500
    @Trifler500 4 місяці тому

    Hmm... I can't agree with 20 turns for a war of defense. I could maybe see 50.
    I had a game over 1100 turns in GalCiv 3 and I still didn't achieve last man standing. That wasn't even a large map.

    • @battlemode
      @battlemode  4 місяці тому

      I don't think I've ever seen past about turn 300 in a game, although I hear some people play for longer. I think 100 turns for a War of Defence is ridiculous personally, 20 sounds about right if we're to go by what the tooltips say it's intended for. Get in, kill a fleet or two, maybe take a starbase, and you're done.
      It's intended that the time limit scales with the map size, so if you play on a larger map it'll have a longer turn time to complete the score you need.

    • @Trifler500
      @Trifler500 4 місяці тому

      @@battlemode You said exactly that in the video. That's what I was responding to, saying I'd go for 50 turns for a wider range of players, instead of 20. :)

    • @ManTheMaker
      @ManTheMaker 4 місяці тому +1

      I don't know if I really like a hard limit, and definitely not a low one. Declare war of defense, blow up a bunch of stuff, enemy rallies and is ready to strike back, and then has peace forced upon them? Doesn't seem right, and I'd be pissed in multiplayer!