GalCiv IV: Supernova | Warlords | Baratak Grove | Ep. 08 - CC Want More War!
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- Опубліковано 16 вер 2024
- Galactic Civilizations IV: Supernova has finally had the upgrade I've been waiting for: a drastically improved combat system that gives the player a lot more agency when it comes to ship and fleet composition, and a better combat UI to see it all play out too.
In this series, I play a large map as the Baratak Grove. We're trying to find a solution to pollution while fending off some of the worst neighbours a plant based race could possibly have in GalCiv.
Glad to see Gal Civ is back!
Been missing it
One way to see the war situation, and CC's stance on peace, is that you've declared a false war of "defense", and are suffering internal problems for it. The CC are aware of this, and want to let you suffer for it.
I wonder if the AI is more willing for peace if you are close/at 100%. If any of this is true, I like the mechanic in that it forces you to be more accurate in your war declarations.
Yeah it's a really cool idea!
18:14 I really dislike that the inbuild modules do not show up in the module list. It's sometimes really hard to tell what is and isn't already on a ship.
I agree. Still work to be done on the whole ship designer thing in my personal opinion.
Hmm... I can't agree with 20 turns for a war of defense. I could maybe see 50.
I had a game over 1100 turns in GalCiv 3 and I still didn't achieve last man standing. That wasn't even a large map.
I don't think I've ever seen past about turn 300 in a game, although I hear some people play for longer. I think 100 turns for a War of Defence is ridiculous personally, 20 sounds about right if we're to go by what the tooltips say it's intended for. Get in, kill a fleet or two, maybe take a starbase, and you're done.
It's intended that the time limit scales with the map size, so if you play on a larger map it'll have a longer turn time to complete the score you need.
@@battlemode You said exactly that in the video. That's what I was responding to, saying I'd go for 50 turns for a wider range of players, instead of 20. :)
I don't know if I really like a hard limit, and definitely not a low one. Declare war of defense, blow up a bunch of stuff, enemy rallies and is ready to strike back, and then has peace forced upon them? Doesn't seem right, and I'd be pissed in multiplayer!