Designing the Ultimate Supersonic Kinetic Orbital Strike - Trailmakers
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- Опубліковано 1 січ 2025
- A while back I made a kinetic orbital strike weapon, now I'm going to make a new version (hopefully) far superior to its predecessor.
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Idea: if heavy high-speed builds in trailmakers (kinda) phase through builds then can you create something like a armor penetrating missle (through terrain and builds)
Yh if he added a distance sensor with a delay to the front that triggered an air brake to slow the build to a speed the games physics work at it would probably get through armour quite well and demolish builds
And have delay explosion
17:15 when you shoot a .50 BMG at paper, it does not vaporize the paper
In Trailmakers it does
We are talking about this game’s physics. Not real life physics
But i did some testing (in 1.8) it mattered on what blocks made contact first (weights are the best) and for seats indestructible seat are like the worst
and i think they made kinetic missiles worser in 1.9 bcz mine also doesn't work like it used to any more
Congrats on 10K!
Doesn't the whole creation turn to scrap when the seat is destroyed?
Could you make a mortar or catapult like build that shots your big bomb at targets.
I think for the gimble to control it you can put the speed to 0 ?
Isnt it a missle because it has propulsion?
Shhhhhhhhhhh
technically yes but the propulsion is simulating bigger gravity so we all can shut one eye on it
@kiliandrilltzsch8272 it simulates greater gravity, not greater mass
@redhotpeppers348 yeah you are right. thanks for the correction
I have a cool idea:
Build something inspired by the Xylem from AC6 (essentially a gigantic flying ship) that you fly into small builds and cause massive destruction !
What if you use some magnet blocks and invert the force against the spike to add more initial force to get a higher speed sooner
Railgun expert here,
A 10653.7 kg rod going 1245 kph would produce 637,095,061.1 joules of force. Translated to pounds of force, that is 469,897,202.57 thurther converting that into tons (long), that rod produced 209,775.5 tons of energy on contact. That’s 209.7 thousand
On a different note, LOGICTIVE I AM VERY ANGY YOU ADDED SHIELDS! for one, it made the calculation inaccurate. Which is fine, I can live with that. But The problem is shields have aerodynamics! And the 1.6 kg you added with each shield comes NOWHERE close to the 50 you could have added in half the space. The diminishing returns is just far to much for far to little of a result to justify, They actively do nothing but hurt you.
Also, your top speed was 16,13 kph. You see I have already ran the calculations for the far more consistent Mach one, but there’s the stats for you to calculate it’s full potential
I am nowhere close to your level but I think the addition of the drag glitch removes the aerodynamics from the equation so the the shields don't matter anymore
Oh I completely overlooked the aerodynamics of shields, luckily I don't think that drags affects it to drastically.
yeah thats what i got as well
@@YuvrajSinghKhosa when your dealing with sheer force transfer, the only 2 things that matter are weight and velocity. Aerodynamics where never part of the system
you should build a thingy that throws really heavy balls (kinda like shotput) and see how fast you can throw it without magnets
Change weather settings calm then it goes to target better
You should make the long part yellow and the tip black, so it looks like a pencil
You made the most complex hole puncher
15:51 1479 kh
love the new avitar
Orbital hypersonic kinetic cluster bomb missile?
➡️➡️⬆️ orbital precision strike
It’s a helldivers 2 reference :)
The thumbnail explosion looks like lady Gaga on die with a smile lol 😂
Looks like the magnet Pokémon 😂😂
Thank you for using my idea
I love you ❤
For the algorithm
interesting
Under 1day
under 50 minutes
7:10 what the sigma?💀
Bro fell off🙏🏻🙏🏻
(Less than 1k views is crazyyy)
its been a day