What am I using as gear for the Max Difficulty? What is the Best Build in Minecraft Dungeons? In this video, I answer all your questions regarding the top tier weapons and armor in the game! What are your thoughts? Definitely make sure to share your build and opinion in the comment section
What I got from this is... Almost anything can be the best given the right enchantments. Maybe do a tier list so we can have a more definitive ranking.
You should test yourself what fits with your playstyle ;p Since everything is random, it does not depend on gear or enchant but on combination you do with them
Now I don't really have an end game build, but back when Howling Peaks was new, I liked using the harp crossbow with multishot, ricochet, and accelerate. I'd use it as a sort of coin toss against large groups of enemies, because it would either clear out everyone, or crash the game.
You know it isnt very hard. Im at max power and I got 88 thousand emeralds. It wanst very hard for me too do that. My brother lost my card tho so I gotta get a new one to keep on playing.
@@MoonzFC Not sure if you're still playing but there is currently a glitch for tower in console that allows you to basically get the item you want at intervals of +3 power every time you reload the game :)
im kind of late but i would like to share one of my favorite builds. the moon daggers, (radiance, soul siphon, crit) wither armor, (chilling, final shout, cowardice) soul hunter crossbow ( anima conduit, looting, refreshment) and for artifacts i used harvester, corrupted beacon, soul healer. the amount of healing you get with the soul siphon + anima conduit combo is surreal, on top of the already amazing last shout + soul healer. i love this build with all my heart and would encourage anyone to try it if they can.
I used to watch you all the time. Before I stopped playing I got max level wither armour with build in tier two protection. It has cooldown, life boost, and potion barrier. I had other awesome stuff too.
Hello 04AM! Have you seen the bow build with Artifact charge, burst bowstring and cooldown shot? it is a really fun and overpowered weapon that I think you should showcase to everyone!
I had made this build that looked a little. off but worked brilliant: using a fast paced punching weapon like the gauntlets and the death cap mushroom (classic) with a refreshment Enchantment. The most important part is the armour enchantment (the blue robes to be exact) with potion barrier. You could go killing with endless fast attack only to reactivate what's considered invincibility by going doom slayer on crowds (just be careful around enchanters)
little tip for the people who follow this persons builds, when he said "don't use a death cap mushrooms with so and so because it's overkill" then USE it. this is a PvE game, and having a build that is overkill is very good, as that means it will be even easier for you to play the game :)
Incorrect, the attack speed is capped, which means with an already high attack speed, you won't benefit 100% of the buff, so other buffs will be better ^^
unstable robes with multi roll, electrified, and lightning focus is a really good combo, whenever you roll you cause an explosion, become momentarily invincible, and strike two mobs with lightning strengthened by lightning focus, you can then do this four times in a row. It may not be the best combo but its very useful for taking down large groups of enemies or making a quick and deadly exit.
I see what you're saying with the torment quiver, but my combo I feel is waaaaay better. I have lightening focus as a gear enchantment. I combo that with thundering quiver with the unique harp crossbow with the multishot enchantment on top with the multishot it already comes with. Absolutely destroys everything
My apocalypse plus build is: Cursed axe: - Echo - Swirling - Critical hit Full metal armor: - Final Shout - Chilling - Thorns Elite power bow: - Supercharge - Overcharge - Dynamo Artifacts: - Gong of weakening - Death cap mushroom - Torment quiver
One of the most op builds imo is heroes armor with potion barrier then chilling, final shout, snoeball or protection on the other ones then get refreshment on ur bow and its broken
A great one for speed running and unique farming is a battle robe with luck of the sea, acrobat and swift footed with the artifacts death cap mushroom boots of swiftness and ghost cloak :)
i got a 163 power and epic sturdy shulker armor with the chilling enchantment, protection and final shout. so i think i'm pretty good with protection😅 and also it fires shulker projectiles at nearby enemies and deflect enemy projectiles, and when sorrounded by 4 or more enemies, take 50% less damage. and if you fon't trust me it's real, here's the armor description: they say the best defense is a good offense, but good luck breaking trough this bulwark.
I use lvl 263 Chill Gale Knife w/gilded Crit and then radiance, refreshment, and shockwave. Then lvl 263 Hungriest Horror w/gilded reckless 2 and final shout, protection, and Potion barrier. Also a harp crossbow with multishot and crit. It works pretty well.
i think a glaive with void strike, crit, fire, and committed; wither armor with prot, barrier, chill and snowball; lost souls bow with anima conduit, tempo theft, looting, and any enchant that allows hitting multiple mobs with the same arrow; lightning staff; death cap; and golem kit would be my dream build for max difficulty. The glaive is capable of spacing out most ordinary mobs, especially with the death cap mushroom giving it frequent enough pushback to keep them at bay. Wither armor just is wither armor, with enchants on it to maximize survivability. Tempo theft just lets you dodge everything if say a horde of pillagers is there, as well as letting you chase mobs down. The golem can save you from many situations, even if simply by tanking hits for you, and the void strike lightning combo is devastating and requires much less setup than other extreme damage attacks. Swaps for major bosses would be golem kit for gong of weakening to do even more damage (unless their attacks can't be kited in which case i stick with the golem to tank damage) and an overcharge supercharge void strike bow.
I noticed recently that climbing gear got a buff from I believe 40% reduced knockback to 75% reduced knockback which is nice, but I wish they ( and by "they" I mean the Minecraft dungeons team ) would buff other pieces of armor that are lacking in viability in order to balance the methods of creating builds in the end game ( given the current meta of Minecraft dungeons including mostly wither armor, renegade armor, etc... ). For example one of my favorite pieces of armor is spider armor, but with almost no survivability I've had a difficult time finding a use for it on apocalypse +25 which is disappointing because it causes the options when coming up with ideas for new builds feel more restrained and limited.
I’ve been using the spider armor since the game came out and I’m doing fine with my current enchants it’s snowball cooldown and prot with a resolute tempest knife as my melee with ghost cloak, boots of swiftness, and death cap mushroom for the artifacts I don’t really use my bow only as a way to heal if I don’t have my potion yet
I’m new to this game and your videos have been very helpful. I’m partial to the double sided axe. I’ve been looking for reasons I should apply rolling in my play and you’ve shown me exactly what I needed. Subscribed. Thank you.
I think winters touch with artifact charge, dynamo, and critical is best. If you want crazy damage use elite power bow with overcharge, void strike, and supercharge.
O4AM the most underrated weapon is the ENCRUSTED ANCHOR, I personally use it with void strike, leeching and rampaging. It one hits basic mobs and 2-3 hit harder mobs. If you add potion refreshment onto your bow, you get nearly insta position I f you use heros armor with potion barrier.
Ok I’m a year late but I got a gilded winters touch with build in level 3 boost charge shot and got dynamo, just need to get the other two and I’m good.
For context sake my power level is 210, currently doing Apocalypse18+ Reason why mention this is so I can give you an idea on my DPS. Weapon (TRUTHSEAKER) "Thrust attack" "Increased Damage to Wounded Mobs" Enchantments Critical Hit, Void Strike, and Sharpness. Damage on average 260,000+. However! every 3rd to 5th hit, I am doing 1 million to 1,5 million+ damage on average. I've seen it do 2 million damage before but it's somewhat rare. The Triple Damage stacks on void Strike, As well as more damage if an enemy is already wounded. No one is talking about these enchantments and while it's not reliable on a steady damage output. It'll have a series of melting points on a boss every 3rd to 5th hit. Sometimes if you're lucky 2 - 4 hits it'll deal massive damage. people need to consider the combination of Critical Hit with Void Strike I don't know why this isn't ever mentioned. It's a gamble but to me the gamble is beneficial and rewarding. TRUTHSEEKER isn't an optimal weapon however it does have good Melee Damage of "201,930" It's the only Unique weapon I have that has Critical Hit and Void Strike Enchantments. Armor (WITHER ARMOR) "35% Damage Reduction" "+50% Souls Gathered" "6% Souls Gathered" Enchantments: Thorns, Final Shout, Recycler. All I care about is the armors damage reduction and the life stea, with the enchantments Thorns and Final Shout. Recycler isn't exactly the 3rd enchantment I want. It doesn't really provide anything. For the most part I save and farm my arrows during a dungeon for situations that require it. Mostly for bosses, though. I don't recommend Recycler. It's just what the armor was rolled with. I suggest Thorns and Final Shout on Wither Armor 100% Bow (Phantom Bow) Strong Charged attacks, Greater Damage Void Strike, Critical Hit, Infinity It's actually a really good bow that provides benefits for my Weapon TRUTHSEEKER in two ways. "Increased Damage to Wounded Enemies" and to activate "Void Strike" from a distance. Infinity allows me to get some free shots in without wasting arrows. The Phantom Bow itself has great DPS 144,234 - 432,701 and with the Enchantment Critical Hit, Makes this weapon 3x more nastier. And if for some reason I get Infinity activated I can get in free Critical Hits and Void Strike Damage making it a really savage bow. I am doing 150,000+ damage on average, and I can get it up to 900,000+ damage. Artifacts Love Medallion, Golem Kit, Totem of Regeneration. This is what I call the Aggro set. It allows me to reduce aggro from mobs, by turing some of the mobs into my allies and have a Golem too. This is an ideal solo set. The Totem of Regeneration allows me to keep myself alive as well as my Golem too without having to wait for it's cool down period whenever it's defeated. And for any situation where I am being attacked by several mobs. The Final Shout Enchantment will auto activate and turn non enchanted mobs into allies instantly also Summoning a Golem, and putting down my Totem of Regeneration this instantly removes aggro and gives me enough time to restore my health and stay in the fight without having to retreat. During Most Boss Fights I swap the Love Medallion with the Gong of Weakening. This Artifact allows my Weapons to shine even greater doing massive damage and provides me some damage resistance, perfect for me to blitz the boss activate the Gong of Weakening and use the Totem of Regeneration, while a Golem Aggro's the Boss. And as a last resort I can get out of there and use a Potion to restore myself. There are two flaws this build has. The first is that the collected Souls will never end up being used. But if you want you can switch out an Artifact that uses Souls too, although I personally never really use anything that require souls it's to niche of a thing to get the job done. The other flaw is that the Love Medallion does nothing to Enchanted Enemies. But in situations like this you can still use the Golem to Aggro Enchanted enemies so in a way you can counter this flaw with ease. My build is focused on Soloing dungeons and trying to stay alive as much as possible by keeping the mobs distracted. While I take out the larger threats myself by dishing out as much damage as possible. Even though my comment is rather long I figured I'd write a break down expressing the rhyme and reason behind my insanity. Providing a detailed explanation reduces confusion and questions. I hope this helps as this build has never let me down. Best wishes.
Question about the Winter’s Touch, I happened to come across one with the enchantment that allows you to fire up to 3 arrows upon rolling. Would the rolling charged attacks and passive of the bow be counted into the enchantment I mentioned earlier, multiplying the number of arrows into 9 when you roll?
You mean burst bowstring. If so, then no you don't fire nine arrows since WHILE YOU ARE ROLLING, the burst bowstring will trigger, and AFTER YOU ROLLED will you be able to fire the three arrows from your Winter's Touch.
At around the 9:00 mark you talk about the final shout activating even if you don't have souls. Has anyone tried to see if the melee that takes your health combined with the soul healing artifact would work in a loop?
It does work but final shout has a cooldown at max its 8 seconds. So you just gotta survive for 8 seconds and it’ll let you proc final shout again. Letting you use your artifacts again
I actually got a godroll splendid robe a bit back with Cooldown, Snowball, and Final Shout. Been using that, BoS, Potion Bag, and DCap to rush through levels and constantly swing my encrusted anchor quickly.
My build is the cursed axe with gravity critical hit and leaching the soul healer the gong of weakening and the death cap mushroom and the renegade armor with death barter reckless and chilling it workes so well
In your Impossible series could you show off some weapon specific enchantments? Such as Rushdown, Shared Pain, or even the Sponge Striker's damage absorb?
Those are unobtainable enchantments. You can find them on some gear, but only those pieces of equipment have those enchantments. You can't get those enchantments on other weapons, unless you hack of coursse.
I have a gilded mechanized sawblade with exploding, refreshment, swirling, and radiance, and it turns out that if you spam enough, you can attack normally while still having swirling around you nonstop. I'm thinking of replacing refreshment with void strike though.
My builds, except for 5 or 7 necessary enchantments, almost all of them increase damage or provide functionality. I think that for a build, except for the necessary few enchantments, the selection of other enchantments and attributes should be based on the damage calculation formula. For example, sharpness and strength potions are additive, and critical hit, committed , and pain cycle do not gain dynamo.
My build is a builder heartstealer with times three radiance as the guild, with refreshment, and other good enchants combined with wither armor that has the life steal aura makes me an infinite health potion.
Machine gun... make a machine gun, the most powerful one you can. rapid crossbow with the speed shooting enchants. i don't know what to do for the armour or sword.
FYI, turns out Void Strike works for other sources of damage such as poison, flames, and artefacts. I have a soul dancer robe with +50% Artefact Damage, +75 Lightning Damage, and +50% Soul Damage which with well timed Void Strike takes 500,000 Lightning Rod base damage to up to 30,000,000. If I use Gong Of Weaking this build one-shots most of the bosses.
whats up dude i just want to say that whenever you upload a video it just puts a smile on my face you are the only youtuber who remember's me love you dude you are awesome
Just got into this 2-3mon ago, trying to find something to play with my girls. Im a Destiny player and someone who does the highest, hardest tier content. So finding a fun, easy to play looting game was perfect. This game also can be deep. But just like Destiny end game, anytime you have the ability to freeze/slow/stop enemies, it's OP. In Destiny, builds with Stasis can literally break the end game they're so strong. Seems the same here.
My build is mystery armor with(30% more melee damage and life steal enchants are: food reserves, protection, and electrify) [the bow is gilded sabrewing god roll with void strike built in enchants are: multishot, infinity, and overcharge] {finally is a sponge striker with void strike, committed, and critical hit} the artifacts are gong of weakening, iron hide, and death cap for main do’s build my personal favorite next is the change for rolling build ancient bow with cool down shot, power, and burst bow string. The artifacts that are changed: gong for satchel of elements, iron hide for light feather. This is my second favorite my last is for tough levels which I die a lot in the changes to the go mode is instead of the bow I had on before I have soul bow which became unique and not rare because of a glitch with luck of the sea recently it has anima conduit and times 2 looting
listen 04AM pain cycle and dynamo can infinite trigger on the chainsaw if you hit the air before you hit the target and dont combind it with the death cap mooshroom as it only makes its attack run out faster edit: if you let go then the dynamo/pain cycle will be gone so what it means it that you have to wait till the attack runs out
Soul weapons with soul enchants, armor with cooldown and artifact damage and whatever enchants you want. using 2x satchel of elements and harvester. Just go around blowing everything up. Satchels are unpredictable but it's fun as hell. And good clear speeds even on apoc25. Put gong on for bosses instead of harvester and use a void strike enchant on one of your weapons and bosses are cheese.
for my build, I use a final shout renegade armor (snowball, potionbarrier) and my artifacts are soul healer, ironhide, and soul healer. basically, everytime i go below 25%, my healers and ironhide kick in and I basically don't die. My power level says i'm supposed to be at apocalypse +2, but i play on +6. still don't die, beat the end dlc boss with this build. (very powerful bow too)
I got. Verdent robe with soul focus combined with soul fists with the chance to get a bunch of souls anima conduit, soul artifact spam you never run out of souls.
Love your videos, but the one thing that I have a problem with is that you tel people to get some items that are in the DLC. What if people don’t have the DLC? I want to see a video with regular tools and artifacts and gear that you can get in and from the mainland.
my apocalypse + build is power 153 frost scythe with radiance, shockwave, and critical hit, a titans shroud with protection final shout and chilling power 156, and a power 154 hunters promise with multishot ricochet and power as well as power 149 shock powder, power 154 light feather, and power 151 soul healer or power 145 gong of weakening
Bro... I Know that Mostly All Enchanments do well with some other and make any certain weapon a godly OP Weapon like fighter's findings. But the fact is.. I Don't have 1000+ Enchantment Levels.. XO 😓😓
I got a good trio I think final shout the eye that get you in shadow form and healing totem so if ur low they can’t see you and you have the time to heal
my build: 256 mercendary with thorns, final shout, chilling 251 fbs with crit, radiance, swirling 251 feral soul xbow with dynamo, anima conduit, tempo theft 255 death cap 250 torment quiver 254 satchel of elements any opinions? i know i need better gear
It seems that fighters bindings have a cult like reputation on the 04am community, there's a lot of different and better weapons you can choose from, think outside the box, man! Your artifacts are pretty good.
A new tweet came out of minecraft dungeons saying two new phrases in the language of the game and when translating them it says "new adventures" and the previous tweet said "the tower" and the only tower that I can think of is that of the pillagers
11:06 I'll have to disagree with you here. Committed is built for low damage (relatively) high attacking speed weapon. It is definitely better than crit on the fighters binding. You get an extra 10% damage overall. Yes, it might not be as good as crit on low hp mobs that you can 1 hit kill or say, 5 hits kill. But at that attacking speed, low hp mobs can be pretty much ignored as they are simply no threat to the player.
It is better for higher speed weapons than low speed weapons but imo it isn’t better for them since Crit gives 20% chance for 3x damage, or 60% damage overall (whereas committed only gives 50% extra in ideal situations). Against high HP mobs Crit is still better imo
@@awesomeperson5150 your logic is right, but your math is wrong. 20% for 3x the damage, which means 20% for extra 2x damage, that is only 40% extra. You did an apple to pear comparison.
Wither Armor with double cooldown and swift footed, Whirlwind with double sharpness and leeching, Mushroom, Gong and Amulet. That's what I use, basically invincible.
I go with wither armor with cooldown, reckless. I use alot weapons bc they all work with my build. My bow is a imploding bow with multi shot, chain reaction, and the last one is the enchantment that decreases artifact cooldown. Death cap, gong, and swiftness boots. Pretty juicy
Whats everyones thoughts on a guilded fighters binding with built in tier 3 dynamo Enchants are: pain cycle and 2 radiances Would the double radiance offset the damage from pain cycle or no? Edit: it at the piglin merchant and i dont wanna spend 340 gold to test it if i dont have too ;)
FBs don’t have very high power (as in Damage per hit) so the total dps bonus from pain cycle won’t be super significant. (Remember it only boosts your damage after 5 stacks) Sry for being late And you won’t have any swirling or AOE
What am I using as gear for the Max Difficulty? What is the Best Build in Minecraft Dungeons?
In this video, I answer all your questions regarding the top tier weapons and armor in the game!
What are your thoughts? Definitely make sure to share your build and opinion in the comment section
I have no gilded fighters bindings yet
I love it!
04AM, I have a gilded wither armor with your enchants but with cooldown gilded.
My Winter’s Touch also has Roll Charge and Dynamo but instead of Supercharge, it has Refreshment. It is insane and lots of fun to use.
Hey 04AM could you respond to my comment please. (:
What I got from this is... Almost anything can be the best given the right enchantments. Maybe do a tier list so we can have a more definitive ranking.
You should test yourself what fits with your playstyle ;p Since everything is random, it does not depend on gear or enchant but on combination you do with them
Now I don't really have an end game build, but back when Howling Peaks was new, I liked using the harp crossbow with multishot, ricochet, and accelerate. I'd use it as a sort of coin toss against large groups of enemies, because it would either clear out everyone, or crash the game.
I did the same thing
i did that and combined it with the firework artifact which made explosions on the whole screen
I accidentally scrapped one with accelerate and most likely firework ;-; stupid long bow
Multi shot, ricochet and chain reaction with the firework would work nicely.
All these builds are looking so good, I honestly can't wait to get to this point some day
This guy makes the game look so fun to play 👉👀👈
You know it isnt very hard. Im at max power and I got 88 thousand emeralds. It wanst very hard for me too do that. My brother lost my card tho so I gotta get a new one to keep on playing.
Fycic
Honestly bro if you Play this game non stop about 3 days in you will get into something similar
@@MoonzFC Not sure if you're still playing but there is currently a glitch for tower in console that allows you to basically get the item you want at intervals of +3 power every time you reload the game :)
im kind of late but i would like to share one of my favorite builds. the moon daggers, (radiance, soul siphon, crit) wither armor, (chilling, final shout, cowardice) soul hunter crossbow ( anima conduit, looting, refreshment) and for artifacts i used harvester, corrupted beacon, soul healer. the amount of healing you get with the soul siphon + anima conduit combo is surreal, on top of the already amazing last shout + soul healer. i love this build with all my heart and would encourage anyone to try it if they can.
I used to watch you all the time. Before I stopped playing I got max level wither armour with build in tier two protection. It has cooldown, life boost, and potion barrier. I had other awesome stuff too.
Hello 04AM! Have you seen the bow build with Artifact charge, burst bowstring and cooldown shot? it is a really fun and overpowered weapon that I think you should showcase to everyone!
I had made this build that looked a little. off but worked brilliant: using a fast paced punching weapon like the gauntlets and the death cap mushroom (classic) with a refreshment Enchantment. The most important part is the armour enchantment (the blue robes to be exact) with potion barrier. You could go killing with endless fast attack only to reactivate what's considered invincibility by going doom slayer on crowds (just be careful around enchanters)
little tip for the people who follow this persons builds, when he said "don't use a death cap mushrooms with so and so because it's overkill" then USE it. this is a PvE game, and having a build that is overkill is very good, as that means it will be even easier for you to play the game :)
Incorrect, the attack speed is capped, which means with an already high attack speed, you won't benefit 100% of the buff, so other buffs will be better ^^
@@04AMofficial ohh, I didn't know that.. thank you! ^ ^
unstable robes with multi roll, electrified, and lightning focus is a really good combo, whenever you roll you cause an explosion, become momentarily invincible, and strike two mobs with lightning strengthened by lightning focus, you can then do this four times in a row. It may not be the best combo but its very useful for taking down large groups of enemies or making a quick and deadly exit.
I see what you're saying with the torment quiver, but my combo I feel is waaaaay better. I have lightening focus as a gear enchantment. I combo that with thundering quiver with the unique harp crossbow with the multishot enchantment on top with the multishot it already comes with. Absolutely destroys everything
Hmm I’ll have to try this. I don’t have thundering quiver but I have the unique harp bow with multi shot.
@@7Bytez enjoy it
My apocalypse plus build is:
Cursed axe:
- Echo
- Swirling
- Critical hit
Full metal armor:
- Final Shout
- Chilling
- Thorns
Elite power bow:
- Supercharge
- Overcharge
- Dynamo
Artifacts:
- Gong of weakening
- Death cap mushroom
- Torment quiver
What power?
244
@@dierandomly8234 damn bro that's high, I'm a 215 rn
@butterdog5818 darn bro that's high, I'm only 108!
One of the most op builds imo is heroes armor with potion barrier then chilling, final shout, snoeball or protection on the other ones then get refreshment on ur bow and its broken
A great one for speed running and unique farming is a battle robe with luck of the sea, acrobat and swift footed with the artifacts death cap mushroom boots of swiftness and ghost cloak :)
i got a 163 power and epic sturdy shulker armor with the chilling enchantment, protection and final shout. so i think i'm pretty good with protection😅 and also it fires shulker projectiles at nearby enemies and deflect enemy projectiles, and when sorrounded by 4 or more enemies, take 50% less damage. and if you fon't trust me it's real, here's the armor description: they say the best defense is a good offense, but good luck breaking trough this bulwark.
I use lvl 263 Chill Gale Knife w/gilded Crit and then radiance, refreshment, and shockwave. Then lvl 263 Hungriest Horror w/gilded reckless 2 and final shout, protection, and Potion barrier. Also a harp crossbow with multishot and crit. It works pretty well.
i think a glaive with void strike, crit, fire, and committed; wither armor with prot, barrier, chill and snowball; lost souls bow with anima conduit, tempo theft, looting, and any enchant that allows hitting multiple mobs with the same arrow; lightning staff; death cap; and golem kit would be my dream build for max difficulty. The glaive is capable of spacing out most ordinary mobs, especially with the death cap mushroom giving it frequent enough pushback to keep them at bay. Wither armor just is wither armor, with enchants on it to maximize survivability. Tempo theft just lets you dodge everything if say a horde of pillagers is there, as well as letting you chase mobs down. The golem can save you from many situations, even if simply by tanking hits for you, and the void strike lightning combo is devastating and requires much less setup than other extreme damage attacks. Swaps for major bosses would be golem kit for gong of weakening to do even more damage (unless their attacks can't be kited in which case i stick with the golem to tank damage) and an overcharge supercharge void strike bow.
I noticed recently that climbing gear got a buff from I believe 40% reduced knockback to 75% reduced knockback which is nice, but I wish they ( and by "they" I mean the Minecraft dungeons team ) would buff other pieces of armor that are lacking in viability in order to balance the methods of creating builds in the end game ( given the current meta of Minecraft dungeons including mostly wither armor, renegade armor, etc... ). For example one of my favorite pieces of armor is spider armor, but with almost no survivability I've had a difficult time finding a use for it on apocalypse +25 which is disappointing because it causes the options when coming up with ideas for new builds feel more restrained and limited.
I’ve been using the spider armor since the game came out and I’m doing fine with my current enchants it’s snowball cooldown and prot with a resolute tempest knife as my melee with ghost cloak, boots of swiftness, and death cap mushroom for the artifacts I don’t really use my bow only as a way to heal if I don’t have my potion yet
The Sponge Striker passive is such insane damage output when facing bosses, if ya find a way to not get hit back
I’m new to this game and your videos have been very helpful. I’m partial to the double sided axe. I’ve been looking for reasons I should apply rolling in my play and you’ve shown me exactly what I needed. Subscribed. Thank you.
Bro this game is dead but its still very good
@@UwaveTopper Truth. It was very fun until I got up there in levels. Moved on to Lego StarWars👍
I think winters touch with artifact charge, dynamo, and critical is best. If you want crazy damage use elite power bow with overcharge, void strike, and supercharge.
My build is Hero armor, Fighters bindings, and Elite power bow with amazing enchants.
Going to have to binge watch your stuff since I just started playing :D
I personally really like the final shout enchantment with some healing artifacts
O4AM the most underrated weapon is the ENCRUSTED ANCHOR, I personally use it with void strike, leeching and rampaging. It one hits basic mobs and 2-3 hit harder mobs. If you add potion refreshment onto your bow, you get nearly insta position I f you use heros armor with potion barrier.
Encrusted anchor + dynamo. The poison DoT scales with dynamo
Ok I’m a year late but I got a gilded winters touch with build in level 3 boost charge shot and got dynamo, just need to get the other two and I’m good.
hi 4am thanks for all the minecraft duengeons tips i just bought the ultimate edition 1 month ago thanks for the tips
For context sake my power level is 210, currently doing Apocalypse18+ Reason why mention this is so I can give you an idea on my DPS.
Weapon (TRUTHSEAKER)
"Thrust attack" "Increased Damage to Wounded Mobs"
Enchantments Critical Hit, Void Strike, and Sharpness.
Damage on average 260,000+. However! every 3rd to 5th hit, I am doing 1 million to 1,5 million+ damage on average. I've seen it do 2 million damage before but it's somewhat rare.
The Triple Damage stacks on void Strike, As well as more damage if an enemy is already wounded. No one is talking about these enchantments and while it's not reliable on a steady damage output. It'll have a series of melting points on a boss every 3rd to 5th hit. Sometimes if you're lucky 2 - 4 hits it'll deal massive damage.
people need to consider the combination of Critical Hit with Void Strike I don't know why this isn't ever mentioned. It's a gamble but to me the gamble is beneficial and rewarding. TRUTHSEEKER isn't an optimal weapon however it does have good Melee Damage of "201,930" It's the only Unique weapon I have that has Critical Hit and Void Strike Enchantments.
Armor (WITHER ARMOR)
"35% Damage Reduction" "+50% Souls Gathered" "6% Souls Gathered"
Enchantments: Thorns, Final Shout, Recycler.
All I care about is the armors damage reduction and the life stea, with the enchantments Thorns and Final Shout.
Recycler isn't exactly the 3rd enchantment I want. It doesn't really provide anything. For the most part I save and farm my arrows during a dungeon for situations that require it. Mostly for bosses, though. I don't recommend Recycler. It's just what the armor was rolled with.
I suggest Thorns and Final Shout on Wither Armor 100%
Bow (Phantom Bow)
Strong Charged attacks, Greater Damage
Void Strike, Critical Hit, Infinity
It's actually a really good bow that provides benefits for my Weapon TRUTHSEEKER in two ways. "Increased Damage to Wounded Enemies" and to activate "Void Strike" from a distance. Infinity allows me to get some free shots in without wasting arrows.
The Phantom Bow itself has great DPS 144,234 - 432,701 and with the Enchantment Critical Hit, Makes this weapon 3x more nastier. And if for some reason I get Infinity activated I can get in free Critical Hits and Void Strike Damage making it a really savage bow. I am doing 150,000+ damage on average, and I can get it up to 900,000+ damage.
Artifacts
Love Medallion, Golem Kit, Totem of Regeneration.
This is what I call the Aggro set. It allows me to reduce aggro from mobs, by turing some of the mobs into my allies and have a Golem too. This is an ideal solo set. The Totem of Regeneration allows me to keep myself alive as well as my Golem too without having to wait for it's cool down period whenever it's defeated.
And for any situation where I am being attacked by several mobs. The Final Shout Enchantment will auto activate and turn non enchanted mobs into allies instantly also Summoning a Golem, and putting down my Totem of Regeneration this instantly removes aggro and gives me enough time to restore my health and stay in the fight without having to retreat.
During Most Boss Fights I swap the Love Medallion with the Gong of Weakening. This Artifact allows my Weapons to shine even greater doing massive damage and provides me some damage resistance, perfect for me to blitz the boss activate the Gong of Weakening and use the Totem of Regeneration, while a Golem Aggro's the Boss. And as a last resort I can get out of there and use a Potion to restore myself.
There are two flaws this build has. The first is that the collected Souls will never end up being used. But if you want you can switch out an Artifact that uses Souls too, although I personally never really use anything that require souls it's to niche of a thing to get the job done.
The other flaw is that the Love Medallion does nothing to Enchanted Enemies. But in situations like this you can still use the Golem to Aggro Enchanted enemies so in a way you can counter this flaw with ease.
My build is focused on Soloing dungeons and trying to stay alive as much as possible by keeping the mobs distracted. While I take out the larger threats myself by dishing out as much damage as possible.
Even though my comment is rather long I figured I'd write a break down expressing the rhyme and reason behind my insanity. Providing a detailed explanation reduces confusion and questions.
I hope this helps as this build has never let me down.
Best wishes.
Hey O4AM where are your Zero to Hero streams? I really liked them and they helped me a lot. Good video today though. (:
Question about the Winter’s Touch, I happened to come across one with the enchantment that allows you to fire up to 3 arrows upon rolling. Would the rolling charged attacks and passive of the bow be counted into the enchantment I mentioned earlier, multiplying the number of arrows into 9 when you roll?
You mean burst bowstring. If so, then no you don't fire nine arrows since WHILE YOU ARE ROLLING, the burst bowstring will trigger, and AFTER YOU ROLLED will you be able to fire the three arrows from your Winter's Touch.
At around the 9:00 mark you talk about the final shout activating even if you don't have souls. Has anyone tried to see if the melee that takes your health combined with the soul healing artifact would work in a loop?
It does work but final shout has a cooldown at max its 8 seconds. So you just gotta survive for 8 seconds and it’ll let you proc final shout again. Letting you use your artifacts again
I wish I was as good as you I have apocalypse +8 but I don’t really have a good build because like I want to get goodloot it’s just hard levels
I actually got a godroll splendid robe a bit back with Cooldown, Snowball, and Final Shout. Been using that, BoS, Potion Bag, and DCap to rush through levels and constantly swing my encrusted anchor quickly.
I got a rapid crossbow with accelerate and multishot really early on in my playthrough. I still have it and use it on occasion.
Cool video! Are you planning to do another community steam in the future? I really enjoyed watching them and I wish to play with you someday
My build is the cursed axe with gravity critical hit and leaching the soul healer the gong of weakening and the death cap mushroom and the renegade armor with death barter reckless and chilling it workes so well
4:34 Anima conduit also works with soul syphon, for a 20% chance to heal 30% hp every hit
In your Impossible series could you show off some weapon specific enchantments? Such as Rushdown, Shared Pain, or even the Sponge Striker's damage absorb?
pretty stupid idea
I meant on different weapons rather than their specific weapons
Those are unobtainable enchantments. You can find them on some gear, but only those pieces of equipment have those enchantments. You can't get those enchantments on other weapons, unless you hack of coursse.
I have a gilded mechanized sawblade with exploding, refreshment, swirling, and radiance, and it turns out that if you spam enough, you can attack normally while still having swirling around you nonstop. I'm thinking of replacing refreshment with void strike though.
soul healer + final shout is so good, you get healed to almost max when you drop below 25 percent health
My artifact build is iron hide, gong of weakening, and the death cap mushroom
My builds, except for 5 or 7 necessary enchantments, almost all of them increase damage or provide functionality. I think that for a build, except for the necessary few enchantments, the selection of other enchantments and attributes should be based on the damage calculation formula. For example, sharpness and strength potions are additive, and critical hit, committed , and pain cycle do not gain dynamo.
My build is a builder heartstealer with times three radiance as the guild, with refreshment, and other good enchants combined with wither armor that has the life steal aura makes me an infinite health potion.
ngl, i love the harp crossbow its just reliable and you know when your in a bad situation using that and the torment quiver will save your life
Machine gun...
make a machine gun, the most powerful one you can.
rapid crossbow with the speed shooting enchants.
i don't know what to do for the armour or sword.
I found a harp crossbow with the multishot enchantment
FYI, turns out Void Strike works for other sources of damage such as poison, flames, and artefacts.
I have a soul dancer robe with +50% Artefact Damage, +75 Lightning Damage, and +50% Soul Damage which with well timed Void Strike takes 500,000 Lightning Rod base damage to up to 30,000,000. If I use Gong Of Weaking this build one-shots most of the bosses.
whats up dude i just want to say that whenever you upload a video it just puts a smile on my face you are the only youtuber who remember's me love you dude you are awesome
O4AM is the best.
@@kwrussell100 yeah he is
Just got into this 2-3mon ago, trying to find something to play with my girls. Im a Destiny player and someone who does the highest, hardest tier content. So finding a fun, easy to play looting game was perfect. This game also can be deep.
But just like Destiny end game, anytime you have the ability to freeze/slow/stop enemies, it's OP. In Destiny, builds with Stasis can literally break the end game they're so strong. Seems the same here.
I’m level 19, just started yesterday. I can’t wait to get to this point.
Hows it going
My best build in Minecraft Dungeons so far is Sparkler, (Special Event Item) Cave Crawler, (Armor) Masters Bow, (Bow) or Butterfly Crossbow (Crossbow)
I have 3 ench prospecter on my bow & sword and 2 prospecter enchants on my black wolf armor with death barter OP
My build is mystery armor with(30% more melee damage and life steal enchants are: food reserves, protection, and electrify) [the bow is gilded sabrewing god roll with void strike built in enchants are: multishot, infinity, and overcharge] {finally is a sponge striker with void strike, committed, and critical hit} the artifacts are gong of weakening, iron hide, and death cap for main do’s build my personal favorite next is the change for rolling build ancient bow with cool down shot, power, and burst bow string. The artifacts that are changed: gong for satchel of elements, iron hide for light feather. This is my second favorite my last is for tough levels which I die a lot in the changes to the go mode is instead of the bow I had on before I have soul bow which became unique and not rare because of a glitch with luck of the sea recently it has anima conduit and times 2 looting
listen 04AM
pain cycle and dynamo can infinite trigger on the chainsaw if you hit the air before you hit the target and dont combind it with the death cap mooshroom as it only makes its attack run out faster
edit: if you let go then the dynamo/pain cycle will be gone so what it means it that you have to wait till the attack runs out
My personal favorite build is the encrusted anchor shadow amulet build
Soul weapons with soul enchants, armor with cooldown and artifact damage and whatever enchants you want. using 2x satchel of elements and harvester. Just go around blowing everything up. Satchels are unpredictable but it's fun as hell. And good clear speeds even on apoc25. Put gong on for bosses instead of harvester and use a void strike enchant on one of your weapons and bosses are cheese.
Overcharge and supercharge are an op combo of enchantments for a bow.
@Waterizing damage go brrrrr, I used to run it but I'm running the imploding crossbow with multi shot, chain reaction and acceleration
I use cursed axe stalwart armor and imploding crossbow
Hey man my friends called me trash couse I just started and I was grinding but I kind of sad but yo vids make me better bro keep the work
I have a fighters binding with void or sharpness as a choice wich should I choose
Your videos are so awesome : D
Stalwart Armor
Protection
Cowardice
Chilling or reckless
Whirlwind
Refreshment
Swirling
Sharpness or rampaging
Implosive Bow
Exploding
Tempo Theft
Shock web
Titans shroud
Protection
Souls bonus damage
Chilling
Broadside
Swirling
Void Strike
Sharpness
Ancient Boner Bow🗿
Anima conduit
Two shot
Bomb arrows
for my build, I use a final shout renegade armor (snowball, potionbarrier) and my artifacts are soul healer, ironhide, and soul healer. basically, everytime i go below 25%, my healers and ironhide kick in and I basically don't die. My power level says i'm supposed to be at apocalypse +2, but i play on +6. still don't die, beat the end dlc boss with this build. (very powerful bow too)
27:43 im using sturdy shulker armor with protection, chilling and luck of the sea
I got. Verdent robe with soul focus combined with soul fists with the chance to get a bunch of souls anima conduit, soul artifact spam you never run out of souls.
Hey 04AM. Just curious, where are you from? I'm from the Netherlands.
Love your videos, but the one thing that I have a problem with is that you tel people to get some items that are in the DLC. What if people don’t have the DLC? I want to see a video with regular tools and artifacts and gear that you can get in and from the mainland.
I got winter's touch with overcharge roll charge and Dynamo and I could say that overcharge is a little better than super charge
The wither build is what i been using for a long time
Wither armor final shout chilling and thorns it it good? I can pick snow ball for the chilling.
my apocalypse + build is power 153 frost scythe with radiance, shockwave, and critical hit, a titans shroud with protection final shout and chilling power 156, and a power 154 hunters promise with multishot ricochet and power as well as power 149 shock powder, power 154 light feather, and power 151 soul healer or power 145 gong of weakening
All I need left is the perfect fighters binding
Also hi 04AM it’s been a while :)
I am collecting all the uniques too! I have got most of them just need some more dlc and nether weapons.
starless night, splendid robe, winters touch, iron hide amulet, gong of weakening and death cap mushroom destroys everything
MAN LOOK LIKE MANDOLORIAN also keep up the great work and i think your hair is awesome
I have a Stalwart Armor with Protection, Death Barter, and Surprise Gift AND ITS AMAZING!!
Very nice armour you've got there!
Imagine not mentioning cooldown shot + burst bowstring at all
Thank you for making the loot table for the ancient ones. Really made things easier for me.
ikr
ikr
ikr
@@watt7746 ikr
Bro... I Know that Mostly All Enchanments do well with some other and make any certain weapon a godly OP Weapon like fighter's findings.
But the fact is.. I Don't have 1000+ Enchantment Levels.. XO 😓😓
Advice for apocalypse use the dog iron golem and sheep/the one that puts enemies on your side
NO!😮
I got a good trio I think final shout the eye that get you in shadow form and healing totem so if ur low they can’t see you and you have the time to heal
Personnaly I loved ranged because mine has syphon which gives me more soles and animaconduat. It make it OP af
I have protection gravity and rush on my wither armor
If i could replace the rush with thorns
Your winters touch is good but if you use the harp cross bow you shoot 5 arrows without needing to charge it
my build:
256 mercendary with thorns, final shout, chilling
251 fbs with crit, radiance, swirling
251 feral soul xbow with dynamo, anima conduit, tempo theft
255 death cap
250 torment quiver
254 satchel of elements
any opinions? i know i need better gear
It seems that fighters bindings have a cult like reputation on the 04am community, there's a lot of different and better weapons you can choose from, think outside the box, man!
Your artifacts are pretty good.
@@eybaza6018 i have other weapons like the sinister sword that also are quite good, i dont always just use the fbs
@@_gamesgames_ nice!
A new tweet came out of minecraft dungeons saying two new phrases in the language of the game and when translating them it says "new adventures" and the previous tweet said "the tower" and the only tower that I can think of is that of the pillagers
11:06 I'll have to disagree with you here. Committed is built for low damage (relatively) high attacking speed weapon. It is definitely better than crit on the fighters binding. You get an extra 10% damage overall. Yes, it might not be as good as crit on low hp mobs that you can 1 hit kill or say, 5 hits kill. But at that attacking speed, low hp mobs can be pretty much ignored as they are simply no threat to the player.
Totally agree.
It is better for higher speed weapons than low speed weapons but imo it isn’t better for them since Crit gives 20% chance for 3x damage, or 60% damage overall (whereas committed only gives 50% extra in ideal situations). Against high HP mobs Crit is still better imo
@@awesomeperson5150 your logic is right, but your math is wrong. 20% for 3x the damage, which means 20% for extra 2x damage, that is only 40% extra. You did an apple to pear comparison.
I m happy I'm getting the dlc soon all of them
I really like final shout
Wither Armor with double cooldown and swift footed, Whirlwind with double sharpness and leeching, Mushroom, Gong and Amulet. That's what I use, basically invincible.
I go with wither armor with cooldown, reckless. I use alot weapons bc they all work with my build. My bow is a imploding bow with multi shot, chain reaction, and the last one is the enchantment that decreases artifact cooldown. Death cap, gong, and swiftness boots. Pretty juicy
Back into the dungeons grind
Whats everyones thoughts on a guilded fighters binding with built in tier 3 dynamo
Enchants are: pain cycle and 2 radiances
Would the double radiance offset the damage from pain cycle or no?
Edit: it at the piglin merchant and i dont wanna spend 340 gold to test it if i dont have too ;)
FBs don’t have very high power (as in Damage per hit) so the total dps bonus from pain cycle won’t be super significant. (Remember it only boosts your damage after 5 stacks) Sry for being late
And you won’t have any swirling or AOE
I have the hero’s armor with the -90% potion enchantment and my axe has the potion cooldown it’s so broken I love it mobs do no damage to me
how do you ubgrade the gilded enchantment?
are there written guide for everything [loot tables/ secrets etc] anywhere?
On the Minecraft wiki
Verdant robe - Cooldown, swiftfooted, and me personally, luck of the sea
Robe w/cooldown speed synergy and luck of the sea
How does your armor have the enchantment glint on it on mine it dosent even though its enchanted
you have to do ancient hunts to have gilded
Elite bow: Super Charge, More Charge Damage, Void Strike. I’m at apocalypse +5 and this without any buffs or armor cat 4 shot the secret boss
Anima conduit works even if you don't use the weapon it's on. It activates passively once you collect a soul.
what about roll builds (aka cooldown build) with firework rockets or blast fungus?
Man I stopped playing around when the nether area came out and now I might be coming back