Thanks for including my submission . I didn’t appreciate how close I must’ve been to the deadline. Very inspiring to see the variety of projects others are working on too. I will definitely be sharing one of your videos on my FB feed. Have a great Christmas.
I shared the "Programming The Universe" video on my Facebook since that was a revelation to me and would appeal to some of my programming friends... all of a sudden I got tons of ideas... I started to look at more and more of your videos and found so many "pieces of the puzzle" making the brain go into overdrive.... so now I tend to have a video of yours in the background when I program to get myself "in the mood" since I like the tone and focus in the way you are explaining things. Keep up the good work because you make a difference in this programming world. :) //Daniel
Hey, I've already shared many of your videos with my friends. Very solid and instructive material explaining the bits-and-pieces and the inner working of the algorithms, without losing much rigor This channel is one-of-a-kind. Thank you very much
@javidx9 Thank you for all the videos you have created and shared with us. They always inspire me to program more and I've learned a lot. The way you present the material makes it easy to understand. So much so that I've no problems adapting what I have been learning (software sound synthesizer) to 16-bit DOS programming. I really appreciate the time and hard work you have put into this channel and look forward to more videos in the future. Happy holidays and thank you again!
Thanks for the work you did this year! Using the console and pixel game engine's were super useful for learning a bit of C++ and general game development practices (outside of Unity, which is all I had used before) before doing games programming at uni :D
Really love your content and the community here. It's very intriguing to see people using simple pixel rendering to generate such interesting outcome. Thanks for sharing and older do keep having awesome tutorials! Definitely makes one think and learn something new every time. :)
"There are one or two videos in my collection which are worth seeing" annoyed me a little bit because I think every single one of your videos is worth seeing!!
Can’t get my head around how c++ is ported to run in a browser. It just shows you how fast now browsers and computers are. We used to use c++ for speed. But now you can convert it to JavaScript and it runs seemingly the same speed in a fucking browser???
Oh man, it blew my mind when I first tried it - I thought noway could this work well, but its absolutely flawless XD Its a little complicated to setup (no more than usual i suppose) but you just compile and its done, it even outputs the HTML file for you - well worth a play
I recently discovered your channel, and shared your Assembly video with a colleague of mine, who's never written code more complicated than basic HTML. You see, I'm a retired game developer, and I spent the better part of two decades, writing all my code in Assembly! :P
I started as a developer on the C64, before moving over to the Gameboy, and developed on various game consoles for 21 years. (I previously thought it was 19 years, before double-checking.) I briefly came out of retirement, to work on an Atari VCS game, but the homebrew community's support of plagiarism, really put me off. So, I'm no longer comfortable releasing the game's ROM. Here's a sample of what my Legend of Zelda clone looked like: atariage.com/forums/uploads/monthly_10_2016/post-44171-0-25607600-1475518409.gif This may not look too impressive, but keep in mind that this was on the Atari 2600, with only 4KB of ROM, and 128 bytes of RAM! An interleaved playfield was used, to give the maps more detail, and better color contrast. The sprite colors were also switched every scanline, using some HBlank silliness. Can you imagine if this game was released, 40 years ago?
Hey it looks great! When I was making my command line FPS game - I did go back to the BBC Micro a few months later and try to implement it on that. It always struck me as odd that it is such a simple approach, but nobody had "thought" to do it that way until the early Wolfenstein prototypes I suppose. I think there could be a whole neo-retro scene beyond that of the NES that could be seriously impressive, but sadly only to those that might appreciate such things.
I dont believe that BBDNuh, it takes a little practice sure, but Im sure you could do it! Start small, before you know it you'll be smashing out a game a week!
It's always cool to see other peoples projects! Btw I'd love to see a few videos explaining the "inner workings" of the pixel game engine. Do you have any plans like this for next year? Anyways thanks for the great videos!!! :D
Hi and thanks Nicolai, yes I think I may do an "Complete and Total Beginners guide" and an "Under the hood video" next year. There's not much magic in there, but there are some interesting bits - my personal fave is how the font is embedded :D
Marry Christmas and a happy New Year really love your stuff wish I had something to submit but my thing is robotics more hardware then software. Anyway great channel 2 thumbs up.
Javid can you make a video on making a custom installer for (C++) projects? I don't know if C++ installers also compile the code (because C++ code is compiled differently for different machines so running a .exe compiled on another system might not be the most efficient). If they do then it would be great to touch on that too.
Thanks for including my project! (At 7:46) It's here: growalonegame.github.io Actually, it wasn't a custom FW I was making. It was all made using the MonoGame framework. Also, where's #1?
Thank you David. I have gladly spammed My Facebook victems... Ehm... I mean... I have gladly shared it to My friends and contacts on Facebook. Twitter is next. I took the worms project. Not because that vidoe was what got me (back) into programming, but because the original worms is one of my first memories of programming with a friend. We never did make worms.. But it was fun. So Gert, if you somehow read this stuff. OST!!!! 😁 Sorry... Inside joke.... Again. Thanks David.
@@javidx9 most welcome. As long as you braze yourself for more PGE fanaticism.... Ehm... More use of and show of the PGE from My side. Things in the works All the time.
I would say you "opened my eyes" to computer science, I am watching your videos mostly to see the mathematics explanation and algorithms. Thank you
Hey Jacob, no worries buddy and congrats again on the Jam Win!!
My jaw dropped when i watched you stream mate, you said your age and i lost it! Keep it up.
YAY! The 'Bed Room Coder' still exists :-)))
An MS-DOS game in 2018? This whole channel is mad
Brilliant isnt it XD
Thanks for including my submission . I didn’t appreciate how close I must’ve been to the deadline. Very inspiring to see the variety of projects others are working on too.
I will definitely be sharing one of your videos on my FB feed. Have a great Christmas.
Thanks Steve, when I received it I couldn't NOT include it. Very Nice! Have a good Christmas friend...
Thank you for including my project. I am still working on it.
Not a problem John - It just hit all the right buttons :D
Thanks so much for including mine! So awesome to see all the stuff other people are working on.
No Problem :D
I shared the "Programming The Universe" video on my Facebook since that was a revelation to me and would appeal to some of my programming friends... all of a sudden I got tons of ideas... I started to look at more and more of your videos and found so many "pieces of the puzzle" making the brain go into overdrive.... so now I tend to have a video of yours in the background when I program to get myself "in the mood" since I like the tone and focus in the way you are explaining things. Keep up the good work because you make a difference in this programming world. :) //Daniel
wow I didn't realise the guys were so talented, great stuff :D
Less anime, more code XD, only joking (maybe)...
You are all remarkable. True power. Keep it going! I am learning beside you!
Hey, I've already shared many of your videos with my friends. Very solid and instructive material explaining the bits-and-pieces and the inner working of the algorithms, without losing much rigor
This channel is one-of-a-kind. Thank you very much
It's fantastic to see what people have been working on.
It always is!
@javidx9 Thank you for all the videos you have created and shared with us. They always inspire me to program more and I've learned a lot. The way you present the material makes it easy to understand. So much so that I've no problems adapting what I have been learning (software sound synthesizer) to 16-bit DOS programming.
I really appreciate the time and hard work you have put into this channel and look forward to more videos in the future.
Happy holidays and thank you again!
That's really kind of you Patrick, thank you - loads of videos to do yet :D (wife's gonna kill me XD)
Superb showcase, lots of talented people. You even put my Verlet integration tinkering into it, thank you! :-O Have a great holiday.
Thanks John! (Dragoneye everybody)
Thanks for the work you did this year! Using the console and pixel game engine's were super useful for learning a bit of C++ and general game development practices (outside of Unity, which is all I had used before) before doing games programming at uni :D
My pleasure Ansity, good luck with your projects!
Really love your content and the community here. It's very intriguing to see people using simple pixel rendering to generate such interesting outcome. Thanks for sharing and older do keep having awesome tutorials! Definitely makes one think and learn something new every time. :)
The community are great, so much skill. Thanks Swaroop!
"There are one or two videos in my collection which are worth seeing" annoyed me a little bit because I think every single one of your videos is worth seeing!!
Aww thanks Niklas, I really appreciate that!
I didn’t get around to submitting this time around but hope to have a good batch of finished games for the next one!
You almost did - Maybe I'll do a s0lly special in the new year XD
all of your videos are worth seeing. ive shared a few at this point, but all of my friends are muggles lol.
Hey thanks Vexxed Coder!
Your content is gold, and what a great community!
Thanks Alain, and I agree, this community is awesome!
Can’t get my head around how c++ is ported to run in a browser. It just shows you how fast now browsers and computers are.
We used to use c++ for speed. But now you can convert it to JavaScript and it runs seemingly the same speed in a fucking browser???
Oh man, it blew my mind when I first tried it - I thought noway could this work well, but its absolutely flawless XD Its a little complicated to setup (no more than usual i suppose) but you just compile and its done, it even outputs the HTML file for you - well worth a play
Wow. nice. The engine seemingly became very popular.
Yeah TriCore - I think the move to pixels made it more relatable.
i must say sir you are a true teacher .....cuz you helped me think of what i need to learn to be a game developer............THANKs
Thats great to hear Mubashir, thank you!
Wow, very nice work everyone. I am very impressed with some of these ideas. Fantastic. You're all winners for simply trying your best.
Well Said Neil
@javidx9, I'm waiting for the isometric videos. I'm eager to learn about the tricks in this game genre.
Yeah, I'm pretty keen to give isometry a go, I'll have to think of a project first!
@@javidx9 an action rpg like diablo or a rpg like mario rpg or something between like bastion.
I recently discovered your channel, and shared your Assembly video with a colleague of mine, who's never written code more complicated than basic HTML.
You see, I'm a retired game developer, and I spent the better part of two decades, writing all my code in Assembly! :P
Awesome and thanks Icelink, its strange to think we're reaching the point of having retired game developers!
I started as a developer on the C64, before moving over to the Gameboy, and developed on various game consoles for 21 years. (I previously thought it was 19 years, before double-checking.)
I briefly came out of retirement, to work on an Atari VCS game, but the homebrew community's support of plagiarism, really put me off. So, I'm no longer comfortable releasing the game's ROM.
Here's a sample of what my Legend of Zelda clone looked like: atariage.com/forums/uploads/monthly_10_2016/post-44171-0-25607600-1475518409.gif
This may not look too impressive, but keep in mind that this was on the Atari 2600, with only 4KB of ROM, and 128 bytes of RAM!
An interleaved playfield was used, to give the maps more detail, and better color contrast. The sprite colors were also switched every scanline, using some HBlank silliness.
Can you imagine if this game was released, 40 years ago?
Hey it looks great! When I was making my command line FPS game - I did go back to the BBC Micro a few months later and try to implement it on that. It always struck me as odd that it is such a simple approach, but nobody had "thought" to do it that way until the early Wolfenstein prototypes I suppose. I think there could be a whole neo-retro scene beyond that of the NES that could be seriously impressive, but sadly only to those that might appreciate such things.
wow so fantastic, It feels like it will take me years to do 50% of what they actually did.
I dont believe that BBDNuh, it takes a little practice sure, but Im sure you could do it! Start small, before you know it you'll be smashing out a game a week!
@@javidx9 thanks! will try!
It's always cool to see other peoples projects! Btw I'd love to see a few videos explaining the "inner workings" of the pixel game engine. Do you have any plans like this for next year?
Anyways thanks for the great videos!!! :D
Hi and thanks Nicolai, yes I think I may do an "Complete and Total Beginners guide" and an "Under the hood video" next year. There's not much magic in there, but there are some interesting bits - my personal fave is how the font is embedded :D
This community made something pretty complex
Big fan of your work. Good job to the community!
Cheers Alex, yes the community have excelled themselves this time around!
I've only watched 3 videos of yours and you're already my idol
lol, Aim Higher TrueVerdicts XD Thanks though buddy!
Marry Christmas and a happy New Year really love your stuff wish I had something to submit but my thing is robotics more hardware then software. Anyway great channel 2 thumbs up.
Hey thanks APtech, and to you too. Lol, i have enough robots with the day job...
2019 resolution: Make it into the 2019 showcase! Wish me luck lol
Fingers crossed, good luck!
very very impressive !!! thanks to share so many knowledge...
Javid can you make a video on making a custom installer for (C++) projects?
I don't know if C++ installers also compile the code (because C++ code is compiled differently for different machines so running a .exe compiled on another system might not be the most efficient). If they do then it would be great to touch on that too.
Visual Studio has something for custom installers right, maybe you can make a video on that
I think all of them are worth seeing
Agreed XD
How can we submit a project. I too made a 2.5d car game inspired from you
I put a call for submissions out a couple of videos ago. Obviously a bit late for this one, but do share it next time!
18:30 my answer is YOUR ENTIRE CHANNEL
Awww, thanks Sherif Hany XD
Thanks for including my project! (At 7:46)
It's here: growalonegame.github.io
Actually, it wasn't a custom FW I was making. It was all made using the MonoGame framework.
Also, where's #1?
IProgramInCPP looks to be working in monogame mate :)
lol yeah, to be fair, he told me as much, I just completely forgot XD Oh well, too late now
Yes.
I didn't do any this year so annoyed.
Well I may be doing them a bit more frequently next year :D
Great Channel and Great Community happy to be a part of it!
Thanks CodeRoid! This community is awesome.
zleapingbear youtube link channel please? can't seem to find it
ua-cam.com/users/zleapingbear :D
@@javidx9 ty
Here is to a better 2019. :)
I can only hope, though this year has been really really good!
Keep the game engine tutorials until making it a really good engine pleaseeeee
I will Heronite!
Some really amazing stuff
Thank u mate! Post everytime a videos!
Thank you Seby!
You deserve all the loveee
Also the video that got me the most was “Programming Mazes”
Merry Christmas :)
Thanks yanamar! You too!
Thank you David.
I have gladly spammed My Facebook victems... Ehm... I mean...
I have gladly shared it to My friends and contacts on Facebook. Twitter is next.
I took the worms project.
Not because that vidoe was what got me (back) into programming, but because the original worms is one of my first memories of programming with a friend. We never did make worms.. But it was fun. So Gert, if you somehow read this stuff. OST!!!! 😁
Sorry... Inside joke....
Again. Thanks David.
Nice one and thank you zleapingbear!
@@javidx9 most welcome. As long as you braze yourself for more PGE fanaticism.... Ehm... More use of and show of the PGE from My side.
Things in the works All the time.
Great stuff!
That was a great year!
Keep up good work
Привет из России!:)
Thank you Hardee! Greetings from UK!
You will never know my true name mwahahaha! I accidentally submitted my game from a different email, lol.
I have a unique set of skills... I will find you... I will Ki... wait no, I will shake your hand... Much nicer! :D
print("2nd Comment")
syntax errors...
😁 you debugged my code
@Mostafa Mohamed printf too. unless he has a macro or a customized function.
@@igormorgado as long as its python3 its fine :D
woohoo
ikr??
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