Really loving the message of hope segment. I’m in a good place now but know that I would have appreciated these messages in the past. Thank you and keep up the good work.
My comments under Thomas' twitter thread didn't get much reaction so I'll copy them here: Here's what comes to mind: -raising dead enemies -summoning various creatures -inflicting life steal, enfeeblement, various debuffs, sicknesses and harm - this could come with cool animations,Ike enemies rotting -manipulation, causing enemies to flee, or attack each other Elemental damages could be more realistic. Someone on fire shouldn't be unfazed and keep fighting normally, but rather react to it. Effects could also come in tiers. A small amount could make someone's ark catch fire, causing them to go through an animation where they rub their arm to out it out. The highest tier could make their entire body blaze up, resulting in them running around in panic and screaming Low tier frost damage on the leg could slow down their movement speed. On the arm, it could make their attacks slower or weaker. Higher tiers could make them freeze entirely (temporarily), but not die. Lightning could make them drop their weapons, and/or have spasms One could summon an illusion of themselves that enemies attack, to get in backstabs mid combat. We could use shockwaves that cost high focus, that either deafen or blind groups of enemies temporarily. I know it would be a lot of work, but some earth elemental would be cool too. A class that can instantly grow vines and plants that obey him, or who can manipulate nature In single player, the ability to slow down time would also be very interesting. Maybe also some variation of Jedi telekinesis (but less overpowered) Something like a gravity master or portal opener would also be satisfying. A class that uses the enemies strength against them, deflecting their melee hits to damage them. Or opening portals in ways that deflect back projectiles, or makes enemies fall through them to their deaths Something else that is always very fun in fighting games are throwing weapons - throwable primary weapons, like axes and spears for massive damage, that the player must reclaim from the target after every throw Or smaller ones, with multiple "charges", like javelins, throwing stars, throwing axes, throwing knives, etc. I can think of various ways to make replenishing these engaging. Maybe even introduce a boomerang weapon type, it was fun in breath of the wild
No Rest For The Wicked is literally the only game keeping my faith in gaming hanging on. Its the only game I've genuinely enjoyed and been able to get lost in since Sekiro in 2019. Every other game has let me down in one way or another
I think they should make the training dummy and sacrament work the one that’s in the middle of the circle. so we can testbuilds. They could also do one 1v1 areas for special titles and emotes. A transmogrification system wouldn’t be bad either. As for PVE. You can travel from town to town purging evil. exploring vast lands and new enemies and boss types. Helping save towns and build communities.
For me, the first problem with magic is that it is designed to depend on melee (weapon) to work. So, if you want to give magic identity, separate it from melee fighting first. I didn't buy the game yet. I love the whole idea, I wanted a isometric souls-like for ages now, but this is a mixed bag for me. If they fix magic, make healing items renewables instead of consumable and remove long real life craft times I think it's an insta buy for me even in early access. I generally don't buy early access games anymore, I prefer to wait for full release after much disappointment.
I have already played 200 hours and completed the game 2 times, with the next update I will probably play 300 already. It’s a pleasure to be in the game, it’s so beautifully and uniquely made.
@@GamersGuild777 The main characteristics are agility, average armor with stones for armor, so that there is less weight and more armor, damage return and the percentage of health return when receiving damage, paired knives with vampirism, a ring with increased armor and damage, a ring with vampirism and a ring with increased focus . Everything, of course, has been improved and consecrated by the Seneschal
I'd like some qol changes to the whole inventory system. They need to smush all the materials, right now theres just too many. Storage should have sorting and stacking and we should be able to pull mats from storage without uaving to run around in circles constantly unliading and equiping mats.
I would love to see a Clone - Mesmer similar to GW2 and a Consumables- Alchemist a la Remnant 2. Great video, I will continue to follow. I’m a new sub, thanks for all the game info you provide.
I played till crucible and then just halted so I don't burn myself out. Game is absolutely amazing I'm waiting on full release to really get in it in it though.
This may have already been answered, but are the portions of the game that are currently locked or unavailable going to eventually be available, I watched videos online , for instance the Nameless Pass secret area , yet I can’t find access
Check out the thread and give your thoughts here: x.com/thomasmahler/status/1831970626015223902
Really loving the message of hope segment. I’m in a good place now but know that I would have appreciated these messages in the past.
Thank you and keep up the good work.
My comments under Thomas' twitter thread didn't get much reaction so I'll copy them here:
Here's what comes to mind:
-raising dead enemies
-summoning various creatures
-inflicting life steal, enfeeblement, various debuffs, sicknesses and harm - this could come with cool animations,Ike enemies rotting
-manipulation, causing enemies to flee, or attack each other
Elemental damages could be more realistic. Someone on fire shouldn't be unfazed and keep fighting normally, but rather react to it.
Effects could also come in tiers. A small amount could make someone's ark catch fire, causing them to go through an animation where they rub their arm to out it out. The highest tier could make their entire body blaze up, resulting in them running around in panic and screaming
Low tier frost damage on the leg could slow down their movement speed. On the arm, it could make their attacks slower or weaker. Higher tiers could make them freeze entirely (temporarily), but not die. Lightning could make them drop their weapons, and/or have spasms
One could summon an illusion of themselves that enemies attack, to get in backstabs mid combat. We could use shockwaves that cost high focus, that either deafen or blind groups of enemies temporarily.
I know it would be a lot of work, but some earth elemental would be cool too. A class that can instantly grow vines and plants that obey him, or who can manipulate nature
In single player, the ability to slow down time would also be very interesting. Maybe also some variation of Jedi telekinesis (but less overpowered)
Something like a gravity master or portal opener would also be satisfying. A class that uses the enemies strength against them, deflecting their melee hits to damage them. Or opening portals in ways that deflect back projectiles, or makes enemies fall through them to their deaths
Something else that is always very fun in fighting games are throwing weapons - throwable primary weapons, like axes and spears for massive damage, that the player must reclaim from the target after every throw
Or smaller ones, with multiple "charges", like javelins, throwing stars, throwing axes, throwing knives, etc. I can think of various ways to make replenishing these engaging.
Maybe even introduce a boomerang weapon type, it was fun in breath of the wild
No Rest For The Wicked is literally the only game keeping my faith in gaming hanging on. Its the only game I've genuinely enjoyed and been able to get lost in since Sekiro in 2019. Every other game has let me down in one way or another
Check out wukong my boy
check out Hatsune Miku and you will see the light
I think they should make the training dummy and sacrament work the one that’s in the middle of the circle. so we can testbuilds. They could also do one 1v1 areas for special titles and emotes. A transmogrification system wouldn’t be bad either. As for PVE. You can travel from town to town purging evil. exploring vast lands and new enemies and boss types. Helping save towns and build communities.
For me, the first problem with magic is that it is designed to depend on melee (weapon) to work. So, if you want to give magic identity, separate it from melee fighting first.
I didn't buy the game yet. I love the whole idea, I wanted a isometric souls-like for ages now, but this is a mixed bag for me. If they fix magic, make healing items renewables instead of consumable and remove long real life craft times I think it's an insta buy for me even in early access. I generally don't buy early access games anymore, I prefer to wait for full release after much disappointment.
I have already played 200 hours and completed the game 2 times, with the next update I will probably play 300 already. It’s a pleasure to be in the game, it’s so beautifully and uniquely made.
this game is so underrated, what builds did you play?
@@GamersGuild777 The main characteristics are agility, average armor with stones for armor, so that there is less weight and more armor, damage return and the percentage of health return when receiving damage, paired knives with vampirism, a ring with increased armor and damage, a ring with vampirism and a ring with increased focus . Everything, of course, has been improved and consecrated by the Seneschal
@@daskeza4539 SICK! thanks for sharing
I'd like some qol changes to the whole inventory system. They need to smush all the materials, right now theres just too many. Storage should have sorting and stacking and we should be able to pull mats from storage without uaving to run around in circles constantly unliading and equiping mats.
I'm not on the discord. But for faith builds I think making something like a Shadow Priest from WOW would be cool.
I love this game its shaping up to be true gem. I cant wait for the 1.0 release.
man id love to have like fist weapons, claws, gauntlets or katars even just like wraps with like fighting/martial art style skills.
I would love to see a Clone - Mesmer similar to GW2 and a Consumables- Alchemist a la Remnant 2.
Great video, I will continue to follow.
I’m a new sub, thanks for all the game info you provide.
Tactics is the best Strategy game of all time! I would love to see a "calculator" job...
Hands down 100%
we need more end game and levels haha. looking foward, game is going in the right direction
New sub, new to the game and loving it. Combat is tricky but that's a skill issue for me. Just got into the town so all about the gear grind.
subscribed, looking forward to more wicked content ;)
More to come!
I played till crucible and then just halted so I don't burn myself out. Game is absolutely amazing I'm waiting on full release to really get in it in it though.
Thomas was asking for suggestions for ranged non melee weapons. I would love to see chakrams like in Kingdoms of Amalur
This game need some love
seems people just forgot about him
So excited for the New Update
This may have already been answered, but are the portions of the game that are currently locked or unavailable going to eventually be available, I watched videos online , for instance the Nameless Pass secret area , yet I can’t find access
Yes, those are on their way, and I think we'll see some if not a lot of it, in the next update.
@@GingerPrimeGaming thank you for the response, and your positive message ,God Bless
I thought Multi-player was coming like 3 months ago, where's that at?
They did a shift to focus in on crucible, and we're waiting on an updated roadmap.
Calculator was nuts in FFT. Summoner was enjoying as well. It'll be interesting to see what they can add to this game.
I'd love to see a summoner class of some kind in wicked. It's not my go to, but it is for a few good friends and would make recruiting easier
Good morning gingy. Have a kick ass day buddy!
How is the first boss experience? Until a low skill casual like me can get to town, the game is dead to me.
every time i see a vid claiming to have news about Wicked ...there is literally nothing to it
One man’s news is another man’s nothing.
Looks like trash on Steam Deck!! Waiting for the graphics and performance to go way up.