If your race doesn't loop you want to turn on the teleport setting on the final checkpoint as races need to "loop" for it to work. If you want it to be a point to point just make it one lap in the race manager and the final teleport checkpoint will be the finish line.
@@howtwoboss Also, sorry for late response, but Im making speed run race in uefn, do you know how to change the timer and extend to or decrease the total time the speed run track gives the player to drive until it ends?
Amazing video! And man I’m sorry I ask for so many tutorials but seriously your the only guy that helps😭🙏🏼 is there a way too import houses into uefn that you can actually walk into or buildings in general? And keep your amazing work man❤️🙏🏼
Your best bet when importing houses FOR exteriors and interiors is to get modular houses (like galleries in FNC) from the UE5 marketplace or fab. This is just an example -> www.unrealengine.com/marketplace/en-US/product/modular-houses . You'll probably have to pay since they're not free assets unless you get lucky and free modular houses go into the free-for-the-month category. ( if you're reading this in March 2024 you can get this modular medieval town for free -> www.unrealengine.com/marketplace/en-US/product/modular-medieval-town-with-interior ) Then once you get your assets, you need to put them into UE5, not UEFN. Then migrate from a UE5 project to a Fortnite project for UEFN. This tutorial by @UEFN_TUTORIALS should help out ua-cam.com/video/2imsqMPCzQ4/v-deo.htmlfeature=shared
Sorry if I breezed over some things I just presumed everyone knows how to do it which in hindsight probably isn't helpful. I'm guessing what you mean by click at the start is how to get the island templates. Once you are in UEFN, one the side there are MY PROJECTS, TEMPLATES, LEGO ISLANDS and FEATURED EXAMPLES. Click on templates and at the top you should see the two rocket racing tracks. One for speed run race and one for competitive race. It doesn't really matter which you pick, you can change them around later if you want to make a different kind of race. Again, not 100 percent sure what you mean, if that didn't help put a timestamp like 00:01 or something like that when you got confused.
Well you good just learning something new is hard but when you click the start of the road to add more items to left or right but I kinda learned now just 😂 man you took it at speed to fast but I can keep up in time
Ps it did help its just I thought it was 1 on 1 guide but still good info even I do understand some items it's similar in a way with roblox when I tried making a map on there but never got fair but then again everything need to slow down to understand but it's good point to get Refresh people Memories just need to focus is what I need to do
It sucks how there are no templates or default maps to choose. I wanted to start making racing maps but now i have to learn how terraform and make a map and detail the whole thing first before i can even start... Its either that or i choose the boring sky map that everyone else uses
Hi! Do you know how to animate an object without the Cinematic Sequence Device? I believe that's what used for UEFN, so I copies and pasted it in my track, but it's marked as disallowed in Validarion for Rocket Racing tracks
You can't use the sequencer/cinematic sequence device in Rocket racing and move anything right now, probably to prevent complications with track detection, etc. I wish you could though.
How would i create a speed run race, which starts as a straight road, but players can go 1 of 3 ways. In each of the 3 ways, is a different section, which i want to make into playgrounds and training areas., then all 3 areas link back to the main road, for the the player to follow the road to complete their run. Does that make sence?
You first need to use a speed run race manager obviously, Then make a primary track as long as you need to be, make sure to put the last key where as long as you want your sections to be. Then, right-click on the spline and create a key where you want the 3 split off to start and where you want it to end, then click on the key for where it starts and set the track style to hidden. That should make a big gap. Then, get another RR Track device, set it to secondary track and place the 3 routes however you'd like and bring them all back to the main road. You can't link the roads smoothly with a button click, but you could place the spline point inside where the road meets or something like that. For your checkpoints, if you want to split them 3 ways do as I do here 12:35 (but for three obviously). That should be it!
I have a question. On creative 1.0, how do I make it where whenever you pass a checkpoint in your car, and when you die, you respawn at the race checkpoint?
You could try to make it so if you fall off there's a damage volume that kills the player and destroys the car, then have a player checkpoint pad that gets activated when the player goes through the race checkpoint ring. Then, when they respawn on that checkpoint pad, there's a car spawner that spawns a car, and assigns the player as driver on that player spawning on checkpoint. That should work.
is there a way I can add my own custom music? in normal UEFN you can add a radio and put your flac or wav or whatever file into that, but i dont think there is no radio device in uefn rr version
You might have the whole spline or the track device selected. To not do that, you need to select just a small green square aka a spline point, alt + drag with the mouse like I do here at 1:55 and that should work.
I did everything step by step and when I press to launch the session it keeps saying I didn’t add a Race Manager, no checkpoint is marked as finish line, not enough player start position placed, at least 2 player start position share the same race start priority value, even though I checked multiple times and I have everything listed solved. Please help 😭 😭
I'm not sure what is going wrong if you've done everything but just check again. Check you have only one race manager, make sure you have 12 start points for a competitive race or 1 start point (or more with ascending priorities) for a speed run race. And make sure all your priorities are not the same. Also maybe check if your track is placed correctly? I don't know what else.
Hopefully, in the future, they might add a spline device like the zipline to 1.0 but for Rocket racing tracks. All the other devices should translate fine to 1.0.
everything works for me but for some reason the elimination does not, when I fall of the track nothing happens at all. Already tried to adjust the eliminate distance but that did not help. Any idead of what I could do?
Use the elimination volume device to make your barriers instead of the setting in the managers. Also, when your track is eventually published to either a private code or a public code, there are systems like a timer that ticks down from 3 seconds if you go too far from the track, the wrong way, or miss a checkpoint which resets the player to stop them from cheating or skipping bits which you don't want them to. So if you design around that by placing your checkpoints in ways that make the player need to go there rather than an invisible barrier that they can't see and might mistake as a shortcut, leading to them dying and getting frustrated. Placing your checkpoints better will fix that.
Odd, check if your checkpoints are simply placed backwards by accident, and make sure the next checkpoint option is set up correctly where the next checkpoint is in fact the next checkpoint you want it to be, you may have set it up backwards.
@@howtwoboss Thanks for responding, the checkpoints are placed correctly and are set up fine, its just that i seem to spawn facing opposite to how i should. Can it be something with the track?
Here is my solution for this! Turn on the spline numbering in track options and build your track following the next spline number. You can't build track in reverse of the spline number series, or it will spawn you in the wrong direction!
You can in the competotive/speedrun race managers but its only preset music. If you cam get a radio device maybe but last time I checked it is disabled currently in the Rocket racing editor.
I followed everything in this tutorial exactly, however, when I start the session I load in as a normal fortnite character (like creative 1.0) and when I click start game in the editor it doesn't do anything?
When you load into the session, you will be in creative 1.0 just like normal, you go into the car once you start the game. If you can't start the game in the editor or if you're in a session and when you press ESC into settings and the big yellow button to start isn't there, you might have deleted the island settings device in UEFN. Just go into UEFN -> content browser -> the folder that says "Fortnite" -> and search up "Island Settings" and place it down. That will allow you to start the game and everything should work fine!
In the edit session, I don't think it works the same as if it was being played for real. It should work exactly how Rocket Racing usually works. If it's the real version loaded in with a code and it's happening I'm not sure how to fix that.
@@howtwoboss I'm quite new to UEFN and am building my first map rn. Have no clue how to do that, but it's all part of the learning experience I guess hahaha. Thanks, I'll take a look and see if I can figure it out.
Can anyone help me please? I keep getting this message saying "secondary track loop detected" which is preventing me from publishing my map. I tried checking and unchecking "close loop" but its not working. I also noticed that only primary tracks have the option in the Device tab (in the style editor) that says "looping track" so I don't know how i'm supposed to unloop my secondary tracks.
I'm not sure exactly why you are getting the error. But here's just a few things that might help, Make sure any tracks with a blue spline and not green aren't looping by right-clicking the secondary track blue spline and checking the box as I did here at 4:22. But as you said you already did try that but just try it again. Like you said, in the style editor the looping track is only for primary tracks and not secondary tracks so this is really the only way I can think of trying to fix it. You could also try to go into the outliner, search up "RR Track" and make sure there isn't any secondary tracks hidden somewhere that you're missing out on. Another thing you can try is just delete any secondary RR track devices on your race and make the tracks again. That might work but if it doesn't I'm not sure what else.
@@howtwoboss Thank you very much for the info. I forgot to mention that my track is'nt a big primary looping track with additional secondary tracks. The track I made consists of smaller segments of track that form together to make a race (so you would have to jump and fly to the next tracks to advance). I made all of them secondary except for the track segment at the beginning. I don't know if this would cause a bug but maybe you might know.
Yeah, that might be the issue. I'd recommend instead of secondary tracks littered around the place, just make it one continuous primary track but the parts where you jump between are just sections in between two spline points on the primary track that have their style set to none so they're hidden.
@@howtwoboss Good news, I finished the map! But now another problem came up. Just when the race starts and I go through the first checkpoint (the start and finish line) it says that I missed a checkpoint and I get eliminated. It also says that I'm going in the wrong direction. What I don't understand is that I properly arranged the checkpoints in the direction that I want to race to go in order. Is there an option I need to change the direction of the overall race?
You can't. It's only in UEFN which you can only download on PC. But you can use the Rocket racing car spawner and the track prop galleries with the racing checkpoint and manager devices in creative 1.0 on PS4.
You need to select the RR Track device(which selects the entire track), hold control + C key to copy and hold control + V key to paste a copy. Or you can hold alt and just move the RR track device anywhere and it will duplicate it. You can also press right click on the RR track device and do all of this without and shortcuts (but shortcuts are better)
And I have another question, how do I make a barrier wich makes it so you have to stay on track because if you tauch it you respawn? Idk how I'm suppost to call it, but I'm talking abt those things you see in real matches.
@@MuraniHiro QUESTION 1: You need to fit some criteria first before you launch a session for validation like needing a start/finish line checkpoint, all checkpoints connected etc. You can always make it "finished" by making a bit of the track, then just make sure all the validation is fine then test it like that. But usually you want to make it all first in UEFN then launch a session. QUESTION 2: You cant use the that white triangular barrier thing they use in Rocket racing epic made tracks unless you make a custom texture with a mesh or something like that. But right now you can use the elimination volume to add boundaries, and there's already a built in system where if the car goes too far away from the track, goes the wrong way or misses a checkpoint, the car will respawn anyways.
Yes! All you need to do is select the spline point where you want the gap to start, set the style to hidden like I do here 9:56. It should make the track hidden until the next spline point making a gap.
I don't think you can customize the colour of the track right now with a custom material or something like that, but you can use a custom mesh with your own colour with the track hidden.
Sorry i am Language is German And by me the Engine Font Look Like yours how have you Done it have you behind fortnite Open and the Engine or how can i get to your First step realy i have by the First step imensse problems
Es tut mir leid, aber ich spreche kein Deutsch, daher verstehe ich nicht ganz, was Sie mitteilen wollen, da die Übersetzung ins Englische schwer zu lesen ist, aber ich werde Ihnen eine Antwort mit dem geben, was Sie meiner Meinung nach meinen könnten über Google Translate. Ich denke, was Sie damit meinen, wenn Sie Fortnite haben und die Engine geöffnet ist, ist, dass die Sitzung oben auf dem Bildschirm gestartet wird. Wenn Sie auf die drei Punkte neben dem Telefonsymbol klicken, können Sie es so einrichten, dass Sie eine kreative Sitzung auf Ihrem Computer statt auf der Konsole starten. Beim ersten Schritt bin ich mir nicht ganz sicher, was Sie meinen, aber Sie müssen eine Rocket-Renninsel erstellen, keine normale kreative Insel, sie wie auch immer benennen und erstellen. Dann habe ich im Video alles auf der Karte gelöscht (außer dem Inseleinstellungsgerät) und dann alle Raketenrennen-Geräte abgelegt, die im Inhaltsbrowser möglicherweise anders sind als im Video. Wenn das alles kein Problem darstellt und das Problem darin besteht, dass der gesamte Editor auf Englisch und nicht auf Deutsch ist, gehen Sie zur oberen Schaltfläche "Edit"-> "Editor Preferences" -> dann oben zu "Search". Suchen Sie nach "Language" und ändern Sie es auf Deutsch. Auch hier spreche ich überhaupt kein Deutsch, aber ich hoffe, das hilft irgendwie.
@@howtwoboss Hy i have the Problem that i dont Have any Blueprints or Assets or Templates in the Unreal Engine 5 so i can absolutely nothing do from that what you shown can you please tell me were i get the Rocket Racing Assets or Blueprints i have looked in the Fortnite Market but there i have absolute nothing Found so were can i get this Rocket Racing assets that i can start Building i realy want make a Racing Track and also a Emoticon or can you Build a emoticon What shakes the Head and takes the Hands Up or a emoticon what tells oder Players stop dont shoot me please. But First the importante is were i get this Rocket Racing Tracks. i realy absolutely MAD because i dont find them ANYWERE
Ich denke, Sie suchen möglicherweise nach dem Unreal Engine 5-Editor und nicht nach dem Unreal Editor für Fortnite oder UEFN. Es gibt einen großen Unterschied zwischen den beiden. Um UEFN zu erhalten, müssen Sie in den Epic Games Store gehen, nicht auf den Unreal-Marktplatz. UEFN wird als herunterladbarer Inhalt oder als auf Fortnite basierendes Add-on behandelt und nicht im speziellen Unreal-Bereich im Epic Games Launcher. Wenn Sie im Epic Games Store nach Unreal Editor für Fortnite suchen, können Sie ihn dort finden, herunterladen und Sie sollten in der Lage sein, mit Fortnite-Assets zu erstellen und Raketeninseln zu bauen.
@@howtwoboss i have the uefn but my Problem ist that i dont have the Rocket Racer assets / items / Parts Can you Please say me we're i can get the Rocket Racer Parts or we're i Mast Buy or Download it thx?!
Sie müssen keine Raketenrenngeräte kaufen. Und sie kommen nicht auf normalen Inseln vor. Im Moment besteht die einzige Möglichkeit, Inseln für Raketenrennen zu erstellen, darin, mit den Vorlagen für Raketenrennen zu beginnen. Sie müssen in den Abschnitt „Inselvorlagen“ gehen und eine der beiden Inseln in der Kategorie „Raketenrennen“ auswählen, entweder die Wettkampf- oder die Speedrun-Vorlageninsel. Bei diesen Vorlagen ist der Erlebnistyp im Gegensatz zu den regulären Inselvorlagen auf Raketenrennen eingestellt, und in ihnen finden Sie alle Geräte für Raketenrennen usw.
Not really, since UEFN isn't on console. But you could try using some of the older racing checkpoint devices, track props with the rocket racing car spawner in creative 1.0.
No, you can use custom tracks. Make a track, but it's right on your custom props for a track. Then, you got to do what I did at 9:01 where I hide the track. This is important as the starting/finish line need to intersecting with the track or you'll fail validation. If you just make your entire track invisible that should let you do it. There's probably way better ways with custom styles data sets etc but I have no idea how to do that yet.
Here is my solution for this! Turn on the spline numbering in track options and build your track following the next spline number. You can't build track in reverse of the spline number series, or it will spawn you in the wrong direction!
@@noahbradley7982how do you make the maps... Do you build them from the ground up? I wanted to start making maps until I leant that there wasn't any default templates (just the sky map) so now I guess I have to learn how to build, terraform, detail, etc. it's a bit daunting
@@notxvexorr4379 for me personally i havent payed too much attention the landscape that wasnt involved in the tracks i made. i more so put more effort into the actual track itself. if you are looking to do the same idea with a certain franchises track i would recommend starting with a simple track.
Very nice man! i understould nothing when i was trying to make a track myself, but after watching youre vid, everything makes sense! thanks bud!
its so fun to play with the rr car in creative 1.0
also people who say first in comments are cringe, especially when they actually arent
never seen one of your tutorials before, I found it very helpful and straightforward. thank you!
My rr race is not looping and my checkpoints are not working, how do I make working checkpoints without looping tracks
If your race doesn't loop you want to turn on the teleport setting on the final checkpoint as races need to "loop" for it to work. If you want it to be a point to point just make it one lap in the race manager and the final teleport checkpoint will be the finish line.
@@howtwoboss Will you get paid by creating rocket racing maps on fortnite?
Yes!
@@howtwoboss Also, sorry for late response, but Im making speed run race in uefn, do you know how to change the timer and extend to or decrease the total time the speed run track gives the player to drive until it ends?
Amazing video! And man I’m sorry I ask for so many tutorials but seriously your the only guy that helps😭🙏🏼 is there a way too import houses into uefn that you can actually walk into or buildings in general? And keep your amazing work man❤️🙏🏼
Your best bet when importing houses FOR exteriors and interiors is to get modular houses (like galleries in FNC) from the UE5 marketplace or fab. This is just an example -> www.unrealengine.com/marketplace/en-US/product/modular-houses . You'll probably have to pay since they're not free assets unless you get lucky and free modular houses go into the free-for-the-month category.
( if you're reading this in March 2024 you can get this modular medieval town for free -> www.unrealengine.com/marketplace/en-US/product/modular-medieval-town-with-interior )
Then once you get your assets, you need to put them into UE5, not UEFN. Then migrate from a UE5 project to a Fortnite project for UEFN. This tutorial by @UEFN_TUTORIALS should help out ua-cam.com/video/2imsqMPCzQ4/v-deo.htmlfeature=shared
Felt a bit rushed at the started idk what you click for the other tracks but still learning anything new can be hard at the start
Sorry if I breezed over some things I just presumed everyone knows how to do it which in hindsight probably isn't helpful.
I'm guessing what you mean by click at the start is how to get the island templates. Once you are in UEFN, one the side there are MY PROJECTS, TEMPLATES, LEGO ISLANDS and FEATURED EXAMPLES. Click on templates and at the top you should see the two rocket racing tracks. One for speed run race and one for competitive race. It doesn't really matter which you pick, you can change them around later if you want to make a different kind of race.
Again, not 100 percent sure what you mean, if that didn't help put a timestamp like 00:01 or something like that when you got confused.
Well you good just learning something new is hard but when you click the start of the road to add more items to left or right but I kinda learned now just 😂 man you took it at speed to fast but I can keep up in time
Ps it did help its just I thought it was 1 on 1 guide but still good info even I do understand some items it's similar in a way with roblox when I tried making a map on there but never got fair but then again everything need to slow down to understand but it's good point to get Refresh people Memories just need to focus is what I need to do
It sucks how there are no templates or default maps to choose. I wanted to start making racing maps but now i have to learn how terraform and make a map and detail the whole thing first before i can even start... Its either that or i choose the boring sky map that everyone else uses
Hi! Do you know how to animate an object without the Cinematic Sequence Device? I believe that's what used for UEFN, so I copies and pasted it in my track, but it's marked as disallowed in Validarion for Rocket Racing tracks
You can't use the sequencer/cinematic sequence device in Rocket racing and move anything right now, probably to prevent complications with track detection, etc. I wish you could though.
@@howtwoboss That's too bad, I was having fun animating sections. Thank you for answering!
How would i create a speed run race, which starts as a straight road, but players can go 1 of 3 ways. In each of the 3 ways, is a different section, which i want to make into playgrounds and training areas., then all 3 areas link back to the main road, for the the player to follow the road to complete their run. Does that make sence?
You first need to use a speed run race manager obviously,
Then make a primary track as long as you need to be, make sure to put the last key where as long as you want your sections to be. Then, right-click on the spline and create a key where you want the 3 split off to start and where you want it to end, then click on the key for where it starts and set the track style to hidden. That should make a big gap.
Then, get another RR Track device, set it to secondary track and place the 3 routes however you'd like and bring them all back to the main road. You can't link the roads smoothly with a button click, but you could place the spline point inside where the road meets or something like that.
For your checkpoints, if you want to split them 3 ways do as I do here 12:35 (but for three obviously).
That should be it!
Question, can we add/swap in our own car models as the player cars in UEFN? If so, how, thanks for any info on this.
Not right now I don't think. It's just the cars you can select and buy in the locker/shop.
Do you know how to add more time on the rocket racing speedrun track on UFEN?
I wish this explained how to publish a map.
If you watch this video by @DirectingPete it should explain it. ua-cam.com/video/hoU7eNpjCRk/v-deo.htmlfeature=shared .
I have a question. On creative 1.0, how do I make it where whenever you pass a checkpoint in your car, and when you die, you respawn at the race checkpoint?
You could try to make it so if you fall off there's a damage volume that kills the player and destroys the car, then have a player checkpoint pad that gets activated when the player goes through the race checkpoint ring. Then, when they respawn on that checkpoint pad, there's a car spawner that spawns a car, and assigns the player as driver on that player spawning on checkpoint. That should work.
@@howtwoboss Okay thanks, I'll try that 👍
is there a way I can add my own custom music? in normal UEFN you can add a radio and put your flac or wav or whatever file into that, but i dont think there is no radio device in uefn rr version
I don't think there is a way just yet unfortunately
For some reason I try and add more road. It moves the whole track itself. Can I have some help on what to do 😢
You might have the whole spline or the track device selected. To not do that, you need to select just a small green square aka a spline point, alt + drag with the mouse like I do here at 1:55 and that should work.
is it possible to add more than three track without messing up the island
You can only have 1 primary track. The rest have to be secondary tracks that don't loop otherwise you will fail validation.
Another question, can you use custom music in a track, if so how?
Not right now. Hopefully soon though.
I did everything step by step and when I press to launch the session it keeps saying I didn’t add a Race Manager, no checkpoint is marked as finish line, not enough player start position placed, at least 2 player start position share the same race start priority value, even though I checked multiple times and I have everything listed solved. Please help 😭 😭
I'm not sure what is going wrong if you've done everything but just check again. Check you have only one race manager, make sure you have 12 start points for a competitive race or 1 start point (or more with ascending priorities) for a speed run race. And make sure all your priorities are not the same. Also maybe check if your track is placed correctly? I don't know what else.
I was hoping I could make some better maps on console. Guess I gotta use the default track pieces
Hopefully, in the future, they might add a spline device like the zipline to 1.0 but for Rocket racing tracks. All the other devices should translate fine to 1.0.
everything works for me but for some reason the elimination does not, when I fall of the track nothing happens at all. Already tried to adjust the eliminate distance but that did not help. Any idead of what I could do?
Use the elimination volume device to make your barriers instead of the setting in the managers. Also, when your track is eventually published to either a private code or a public code, there are systems like a timer that ticks down from 3 seconds if you go too far from the track, the wrong way, or miss a checkpoint which resets the player to stop them from cheating or skipping bits which you don't want them to.
So if you design around that by placing your checkpoints in ways that make the player need to go there rather than an invisible barrier that they can't see and might mistake as a shortcut, leading to them dying and getting frustrated. Placing your checkpoints better will fix that.
@@howtwoboss thanks a lot man!
For some reason it lets me launch the session, but only certain parts of the track are loaded. I didn't find anything online can anybody help?
Hi, i just wanted to know why i might be spawning opposite to how i should whenever i get eliminated by for example falling down?. Thanks.
and i tried publishing as unlisted and checking, and its coming like missed checkpoint even if i'm going the right way through the checkpoints.
Odd, check if your checkpoints are simply placed backwards by accident, and make sure the next checkpoint option is set up correctly where the next checkpoint is in fact the next checkpoint you want it to be, you may have set it up backwards.
@@howtwoboss Thanks for responding, the checkpoints are placed correctly and are set up fine, its just that i seem to spawn facing opposite to how i should. Can it be something with the track?
Here is my solution for this! Turn on the spline numbering in track options and build your track following the next spline number. You can't build track in reverse of the spline number series, or it will spawn you in the wrong direction!
thanks
anyone know if you can add music to your level?
You can in the competotive/speedrun race managers but its only preset music. If you cam get a radio device maybe but last time I checked it is disabled currently in the Rocket racing editor.
Hi is it possible to go against bots when playing our own map?
I don't think so. You can only really test it with friends or in online matchmaking when it's published.
great video
I followed everything in this tutorial exactly, however, when I start the session I load in as a normal fortnite character (like creative 1.0) and when I click start game in the editor it doesn't do anything?
When you load into the session, you will be in creative 1.0 just like normal, you go into the car once you start the game.
If you can't start the game in the editor or if you're in a session and when you press ESC into settings and the big yellow button to start isn't there, you might have deleted the island settings device in UEFN. Just go into UEFN -> content browser -> the folder that says "Fortnite" -> and search up "Island Settings" and place it down. That will allow you to start the game and everything should work fine!
@@howtwoboss This worked, thanks so much!
great vid, pls tell me how to make first place not end the race and you can have it end when everyone crosses
In the edit session, I don't think it works the same as if it was being played for real. It should work exactly how Rocket Racing usually works.
If it's the real version loaded in with a code and it's happening I'm not sure how to fix that.
bet thanks for takin the time to reply fam🫱🏽🫲🏾
Is there a way to swap the texture of the road?
Not sure but you might be able to put a material on it, or go into it's static mesh in details and change it there.
@@howtwoboss I'm quite new to UEFN and am building my first map rn. Have no clue how to do that, but it's all part of the learning experience I guess hahaha. Thanks, I'll take a look and see if I can figure it out.
Can anyone help me please? I keep getting this message saying "secondary track loop detected" which is preventing me from publishing my map. I tried checking and unchecking "close loop" but its not working. I also noticed that only primary tracks have the option in the Device tab (in the style editor) that says "looping track" so I don't know how i'm supposed to unloop my secondary tracks.
I'm not sure exactly why you are getting the error. But here's just a few things that might help,
Make sure any tracks with a blue spline and not green aren't looping by right-clicking the secondary track blue spline and checking the box as I did here at 4:22. But as you said you already did try that but just try it again. Like you said, in the style editor the looping track is only for primary tracks and not secondary tracks so this is really the only way I can think of trying to fix it.
You could also try to go into the outliner, search up "RR Track" and make sure there isn't any secondary tracks hidden somewhere that you're missing out on.
Another thing you can try is just delete any secondary RR track devices on your race and make the tracks again. That might work but if it doesn't I'm not sure what else.
@@howtwoboss Thank you very much for the info. I forgot to mention that my track is'nt a big primary looping track with additional secondary tracks. The track I made consists of smaller segments of track that form together to make a race (so you would have to jump and fly to the next tracks to advance). I made all of them secondary except for the track segment at the beginning. I don't know if this would cause a bug but maybe you might know.
Yeah, that might be the issue. I'd recommend instead of secondary tracks littered around the place, just make it one continuous primary track but the parts where you jump between are just sections in between two spline points on the primary track that have their style set to none so they're hidden.
@@howtwoboss Good news, I finished the map! But now another problem came up. Just when the race starts and I go through the first checkpoint (the start and finish line) it says that I missed a checkpoint and I get eliminated. It also says that I'm going in the wrong direction. What I don't understand is that I properly arranged the checkpoints in the direction that I want to race to go in order. Is there an option I need to change the direction of the overall race?
how do we get to that thing on PS4?
You can't. It's only in UEFN which you can only download on PC. But you can use the Rocket racing car spawner and the track prop galleries with the racing checkpoint and manager devices in creative 1.0 on PS4.
I have a pretty stupid question but, how do I copy and paste a track? T-T
You need to select the RR Track device(which selects the entire track), hold control + C key to copy and hold control + V key to paste a copy. Or you can hold alt and just move the RR track device anywhere and it will duplicate it. You can also press right click on the RR track device and do all of this without and shortcuts (but shortcuts are better)
@@howtwoboss oh wow I am so stupid, thank you:>
@@howtwoboss I have another question actually. Is it possible to test a track even if it's unfinished? If yes, then how do I do so?
And I have another question, how do I make a barrier wich makes it so you have to stay on track because if you tauch it you respawn? Idk how I'm suppost to call it, but I'm talking abt those things you see in real matches.
@@MuraniHiro QUESTION 1: You need to fit some criteria first before you launch a session for validation like needing a start/finish line checkpoint, all checkpoints connected etc. You can always make it "finished" by making a bit of the track, then just make sure all the validation is fine then test it like that. But usually you want to make it all first in UEFN then launch a session.
QUESTION 2: You cant use the that white triangular barrier thing they use in Rocket racing epic made tracks unless you make a custom texture with a mesh or something like that. But right now you can use the elimination volume to add boundaries, and there's already a built in system where if the car goes too far away from the track, goes the wrong way or misses a checkpoint, the car will respawn anyways.
is it posseble to make a gap in you primary track. So that you can make jumps for a stunt race?
Yes! All you need to do is select the spline point where you want the gap to start, set the style to hidden like I do here 9:56. It should make the track hidden until the next spline point making a gap.
yea i just found out. thnx for your time tho.@@howtwoboss
what did you press for the style editor?
You just need to select a spline/spline point (the green line/green squares) and it should appear.
thanks
Is there any way to add music in rocket racing game ?
I want make multiple tracks/songs Played during the racing progress.
Last time I checked your only able to use the music that plays by default.
@@howtwoboss ok thanks for information
yo boss u have any idea how to change the track color??
I don't think you can customize the colour of the track right now with a custom material or something like that, but you can use a custom mesh with your own colour with the track hidden.
Sorry i am Language is German And by me the Engine Font Look Like yours how have you Done it have you behind fortnite Open and the Engine or how can i get to your First step realy i have by the First step imensse problems
Es tut mir leid, aber ich spreche kein Deutsch, daher verstehe ich nicht ganz, was Sie mitteilen wollen, da die Übersetzung ins Englische schwer zu lesen ist, aber ich werde Ihnen eine Antwort mit dem geben, was Sie meiner Meinung nach meinen könnten über Google Translate.
Ich denke, was Sie damit meinen, wenn Sie Fortnite haben und die Engine geöffnet ist, ist, dass die Sitzung oben auf dem Bildschirm gestartet wird. Wenn Sie auf die drei Punkte neben dem Telefonsymbol klicken, können Sie es so einrichten, dass Sie eine kreative Sitzung auf Ihrem Computer statt auf der Konsole starten.
Beim ersten Schritt bin ich mir nicht ganz sicher, was Sie meinen, aber Sie müssen eine Rocket-Renninsel erstellen, keine normale kreative Insel, sie wie auch immer benennen und erstellen.
Dann habe ich im Video alles auf der Karte gelöscht (außer dem Inseleinstellungsgerät) und dann alle Raketenrennen-Geräte abgelegt, die im Inhaltsbrowser möglicherweise anders sind als im Video.
Wenn das alles kein Problem darstellt und das Problem darin besteht, dass der gesamte Editor auf Englisch und nicht auf Deutsch ist, gehen Sie zur oberen Schaltfläche "Edit"-> "Editor Preferences" -> dann oben zu "Search". Suchen Sie nach "Language" und ändern Sie es auf Deutsch. Auch hier spreche ich überhaupt kein Deutsch, aber ich hoffe, das hilft irgendwie.
@@howtwoboss Hy i have the Problem that i dont Have any Blueprints or Assets or Templates in the Unreal Engine 5 so i can absolutely nothing do from that what you shown can you please tell me were i get the Rocket Racing Assets or Blueprints i have looked in the Fortnite Market but there i have absolute nothing Found so were can i get this Rocket Racing assets that i can start Building i realy want make a Racing Track and also a Emoticon or can you Build a emoticon What shakes the Head and takes the Hands Up or a emoticon what tells oder Players stop dont shoot me please.
But First the importante is were i get this Rocket Racing Tracks.
i realy absolutely MAD because i dont find them ANYWERE
Ich denke, Sie suchen möglicherweise nach dem Unreal Engine 5-Editor und nicht nach dem Unreal Editor für Fortnite oder UEFN. Es gibt einen großen Unterschied zwischen den beiden.
Um UEFN zu erhalten, müssen Sie in den Epic Games Store gehen, nicht auf den Unreal-Marktplatz. UEFN wird als herunterladbarer Inhalt oder als auf Fortnite basierendes Add-on behandelt und nicht im speziellen Unreal-Bereich im Epic Games Launcher. Wenn Sie im Epic Games Store nach Unreal Editor für Fortnite suchen, können Sie ihn dort finden, herunterladen und Sie sollten in der Lage sein, mit Fortnite-Assets zu erstellen und Raketeninseln zu bauen.
@@howtwoboss i have the uefn but my Problem ist that i dont have the Rocket Racer assets / items / Parts
Can you Please say me we're i can get the Rocket Racer Parts or we're i Mast Buy or Download it thx?!
Sie müssen keine Raketenrenngeräte kaufen. Und sie kommen nicht auf normalen Inseln vor. Im Moment besteht die einzige Möglichkeit, Inseln für Raketenrennen zu erstellen, darin, mit den Vorlagen für Raketenrennen zu beginnen. Sie müssen in den Abschnitt „Inselvorlagen“ gehen und eine der beiden Inseln in der Kategorie „Raketenrennen“ auswählen, entweder die Wettkampf- oder die Speedrun-Vorlageninsel. Bei diesen Vorlagen ist der Erlebnistyp im Gegensatz zu den regulären Inselvorlagen auf Raketenrennen eingestellt, und in ihnen finden Sie alle Geräte für Raketenrennen usw.
how do you select the points, whenever i click it it moves the camera
nevermind i figured it out
Is it possible on console?
Not really, since UEFN isn't on console. But you could try using some of the older racing checkpoint devices, track props with the rocket racing car spawner in creative 1.0.
1:24 press this? Press what
Anywhere on the green spline.
@@howtwoboss ahhh ok thanks
i need help i create a race with custom prop so i am forced to use the rocket racing road to make my map ?
No, you can use custom tracks. Make a track, but it's right on your custom props for a track. Then, you got to do what I did at 9:01 where I hide the track. This is important as the starting/finish line need to intersecting with the track or you'll fail validation. If you just make your entire track invisible that should let you do it.
There's probably way better ways with custom styles data sets etc but I have no idea how to do that yet.
the car respawns backwards, did I built the track on the wrong verse?
Your checkpoints might be backwards or you've labelled your next checkpoints backward. Just check those two, might work.
Here is my solution for this! Turn on the spline numbering in track options and build your track following the next spline number. You can't build track in reverse of the spline number series, or it will spawn you in the wrong direction!
can i get help?? i closed the details but i cant get it up again can someone please help meee
You need to press "Window" in the top of the screen and press details panel and you can get it back.
@@howtwoboss okay Thanks i found it but Can i get help with the red red red green go and the timer in the start and leaderbourd and that? Pls
That appears automatically when you publish the island so you don't need to do anything!@@Toothlessmyboy
@@howtwoboss thank you i just puplished it
@@howtwoboss Can i get help i cant activate my hyperwallet account Can i like email you and so ? Really need help
How long will it take until coconut mall is made
So far I’ve made Mario circuit 3 and I’m working on Luigi circuit currently
@@noahbradley7982how do you make the maps... Do you build them from the ground up? I wanted to start making maps until I leant that there wasn't any default templates (just the sky map) so now I guess I have to learn how to build, terraform, detail, etc. it's a bit daunting
@@notxvexorr4379 for me personally i havent payed too much attention the landscape that wasnt involved in the tracks i made. i more so put more effort into the actual track itself. if you are looking to do the same idea with a certain franchises track i would recommend starting with a simple track.
When I turn 18 and have 73$ dollars I will thank you for this ok 👍.?
I Can't make This Uefn Map Because is Only be 18 years old
I accidentally closed the details tab and how do I go back into it because I need it to be able to finish my track
You need to press "Window" in the top of the screen and press details, and press whatever details 1-4 and you can get it back.
Ok and how do I set the track so it’s considered a looping track
Right click anywhere along the green line and check the box "Closed Loop" like I do around 4:22