Civilization VI Tips: Early Scouting
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- Опубліковано 18 жов 2024
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saxygamer.chro...
Scouting is crucial to give you information about the land around you in the start of the game. In this video, I go over 2 of the strategies that I use to help me learn about my spawn in Civilization VI!
-The Saxy Gamer
Well you can also follow rivers since they are both ideal to settle on and there's a higher chance to meet an early civ since most start on rivers.
Didn't think to use settler/appeal lenses for extra info before, nice idea!
Thanks!
I appriciate the speed of your voice and the lack of background music.
Circling your capital is the worst way to use your warrior, unless you are very exposed and are building a Builder immediately for the civics boost to build an early army.
The greatest value in early exploration is huts and city-states. The best way to get to those quickly is send the warrior in one direction (with the rougher terrain, more hills and woods/jungle) and keep going that way until you meet a cluster of city-states or a coast. Build a scout first, and send it a different direction (with less rough terrain to get value from it's extra movement).
The other key when you meet a civ try not to explore areas they have already explored, because you won't get huts and you will be second to meet city-states. Try to race them to areas close to both of you, then explore back into the space away from them. When you do explore past a neighboring civ, skirt any tundra, because the AI tends to leave quite a few huts there for a long time into the game.
This is my exact tactic, you have a nice grace period before the barbs turn into Karens, and thats valuable time to spend getting the lay of the land. Hell by the time any attack you can just slang that money on a slinger.
you kind of sound like a young principle skinner
Now I can't unhear that...
The very first thing I thought, literally, was "Young Harry Shearer?"... Yeah you right.
Lmao
@@TheSaxyGamer I must say Saxy, you steam a good ham.
@@TheSaxyGamer Sexiner!!!
Dude did you see the official Civilization Facebook page and Twitter account shared your settling your first city video?
I did not...I'm amazed and now I feel famous XD
They sure did. I saw them both on Facebook and Twitter. Very nice plug. Check your Analytics and see if you notice a spike.
Great guide. Could you do a video how propely use builders ? I know that using production to build builders isn't efficent, but what about buying with gold or faith ?
Thanks! I definitely will do a video about builders, probably mainly focused on using production overflow with them.
I really like this informative series as a new player to this game and the entire series, so thanks!
I prefer the second strategy but instead of randomly picking south I’d follow either rivers that I see along the way or scout near the coast to find citystates and other Civs much faster
Bro, you are an amazing teacher. I want to fight you on Civ 6, let's wait for Gathering Storm.
Vicente Gutierrez Now it's released.
Who won, you or Saxy?
LONDON WIT NO BRIM. LEMME GO AROOOOOOOOOUND THIS CAPITAL. 0:29
I didn’t think I’d see recent comments and definitely not something funny like this
I miss the Civ Rev hills, you could see the curvature of the world those things were so good at giving extra sight.
A slinger is almost always a better 1st build over a scout as super early getting to archers is almost always the best strategy unless you plan to rush something. Archers put any barbs or problematic civs on hold and can even lead to an early city-state conquest.
Really depends on the map. If your first unit will be dedicated to exploring, go for the scout. Even archers aren't great at exploring with lots of barbs around, and will often die the first turn they encounter any horse barbs. Whereas a scout can get a quick promotion for extra movement through hills or woods, and end it's turn on more protected squares more easily and run away more successfully.
How do you determine whether or not to conquer a city or being the suzerain?
I know this isn't necessarily the best strategy, but I'll usually send my warrior on auto explore (it's pretty much option 2 in this video), build a scout ASAP, and then have my warrior return as soon as my scout's ready in order to take out any barbarian encampments.
Auto-explore does get scouts killed. I usually use it up until they come across a barbarian encampment then I take manual control to send them off in another direction. And one thing I learned - be careful sending your scouts along the coast, particularly narrow peninsulas or strips of land between the coast and a mountain range; a barbarian quadrireme can kill them in two turns if they don't have an avenue for retreat. I'll usually leave those areas unexplored until I've checked out the safer parts of the map, at which point my scout has served his purpose and can be sent off on a more dangerous mission (though usually by then, I might have scouted the area with a galley).
i have a question. Is there a strategy to find as many city states as possible before other civs? Or is it just plain luck?
Around what turn should I attack if I plan to take a neighboring city state. After I have a few settlements, right?
in early wars just check your enemy strength (troops) and your strength
also note the distance b/w you and your enemy so u can calculate how long the new troops will take to reach in case u need back-up
hope it helps
Your videos are top!
This is essentially BFS vs DFS
Thx
How do you know there's the sea on the west?
well actually you do not have to be too afraid of early barbarian attacs because they are not able to conquer your capital...
They can't end your game, but they can make it quite difficult to safely get your settler to move. Also, the more out of hand they get, the more and more resources you'll then have to put in to get rid of them.
Not necessarily.
Watch some civtrader6 videos.....
Of course barbs can be more interested in nearby neighbors or just don't have any luck sending their scouts to you. But once they get out of hand, it can be quite annoying. And it's also very helpful to clear out barb camps early on because you might be able to use the money to buy a settler.
It depends on what you are aiming for. If you want to play tall and peacefull it maybe good to get out an early builder and protect your improvements afterwards.
If you are playing aggressive you just dont need to care about barbs. Instead you should look out for the first cities to conquer and build your first army.
Remember:
- You can use barbs to fasten your research on archery and bronze working.
- You can use them to get the first upgrades for your military units
- Before they pillage a luxury or strategic resource try to sell it to the AI (for lump gold)
- If you have not to protect improvements around your capital you can almost ignore them (only horsemen can be annoying)
How do you know there is coast there?
Because he explored that in the game before.
Im literally quitting a game on like round 110ish where I accidentally let my friend(an AI player of friendship I mean) didn't realize he was at war with my city states with 5 envoys and he took it, and then I think barbarians killed another and barbarians literally took out an entire AI player's empire almost 😂 I tried to go help and got slaughtered by naval and spearmen and I had some knights and I still lost. Like wtf I had swordsmen and knights and lose lmaoo.. and I was like one the third difficulty. I'm so bad at this game 🤣🤣 who loses to barbarians.
"When." is a word. Use it, instead of saying "whenever" when you mean "when." It's a memetic epidemic
I'll try that whenever I make my next video.
@@TheSaxyGamer heh
Yoo
I really enjoy your great videos, but please, don't move that map around that much. It's hard to watch. :)
The fact that you don't move the warrior before settling makes me think any scouting advice you might have into question.
I would always advise moving the warrior to help pick your settling location. That, however, wasn't really the focus of the video, as this was intended to be focused on exploring your surroundings once you've already established your capital.
0:40 You say that hills are good for vision, but right after this you move onto a plain and still have the exact same 2 vision. And later at 1:16 you move into a forest and still have 2 vision. I don't really understand the mechanics of the game, but your claim seems to be false.
Ah, the difference is subtle, but still there. When on the hill, I have full vision on all of the tiles in a 2-tile radius. If you then see at 1:07, I have vision for 2 tiles to the left but only 1 tile on the right. This is because the vision is obstructed by the woods tiles that are on the right. If I were on a hill, my warrior would "see over" the woods tiles and still have 2 tiles of vision on all sides. The reason flat land tiles are worse than hills isn't because they innately give less vision, but rather because vision can be obstructed by things such as hills, rainforests, or woods. When standing on hills though, you can see over woods, rainforest, and other hills, thus keeping your 2-tile vision on all sides.
Standing on a hill allows your unit to see over other hills and forests/rain forests that are not on hills. Forests/rain forests on hills will block your vision regardless (even for air units) though there is a promotion path for the scout to see through forests.
Scouting is for chumps who want to incur more grievances.
"there are two things I do with my warrior. I'll start with the first one. The first one is..." No shit dude. Of course you are going to start with the first one. If you started with the second one, how would we know the difference?
Welcome to the department of redundancy department, how may I help to assist you?