Random thought: One thing I feel like is undervalued in HoTS (just in general) are good slows/snares. Especially on the front line. I mean, Rehgar has been #1 or #2 in winning percentage for awhile now, and it is primarily due to his totem.
Slows and stuns are so important when it comes to take downs, but people do tend to underate slow effects, ya the opponent can still move and fight back, but is more or less stuck where they are, plus when slowed they tend to favor trying to get away rather than stay and fight. The advantage of slow is that they usually last much longer than a stun would, and you can often add one slow after another as way more heroes have access to a slow effect than having access to a stun effect.
22:36 ah there it is!
that AI was the worst Randy Savage impression ive ever heard
2:23 Randy Savage wouldn’t have died here
You not picking your level 20 until 2 seconds from death was frustrating lol
Random thought: One thing I feel like is undervalued in HoTS (just in general) are good slows/snares. Especially on the front line.
I mean, Rehgar has been #1 or #2 in winning percentage for awhile now, and it is primarily due to his totem.
Slows and stuns are so important when it comes to take downs, but people do tend to underate slow effects, ya the opponent can still move and fight back, but is more or less stuck where they are, plus when slowed they tend to favor trying to get away rather than stay and fight. The advantage of slow is that they usually last much longer than a stun would, and you can often add one slow after another as way more heroes have access to a slow effect than having access to a stun effect.
@@Vakaria-plays well said