This is pretty awesome, thanks for this! If you are able to and have some time, could you make a tutorial on how to export it as glTF and import it into Godot?
Hi. I just downlaoded this and i'm getting a different view than what this video is showing. When I go into pose mode, you have "Rig" in Bone Collections, but when I look in Bone Collections, I see: UE5 Full Skeleton, UE5 MainBones, Blender Skeleton, BlenderIKHelpers, Blender Rig, Blender Controllers, and Default View. But no "Rig". How do you get to those little blue and red balls that you can click on and move the skeleton around? Your project isn't showing that. Thanks.
Hey! That video shows an outdated version, the new one is here ua-cam.com/video/_9TPgCzhIkw/v-deo.html. To show the "blue and red balls" you enable the collections: Blender Rig and Blender Controllers and drag the hands and feet controllers to IK, the rig comes by default in IK mode.
Thank you very much!
This is pretty awesome, thanks for this!
If you are able to and have some time, could you make a tutorial on how to export it as glTF and import it into Godot?
Thank you, I'll research more about it but I've read that in Godot you can import it directly from the .blend file
Hi. I just downlaoded this and i'm getting a different view than what this video is showing. When I go into pose mode, you have "Rig" in Bone Collections, but when I look in Bone Collections, I see: UE5 Full Skeleton, UE5 MainBones, Blender Skeleton, BlenderIKHelpers, Blender Rig, Blender Controllers, and Default View. But no "Rig". How do you get to those little blue and red balls that you can click on and move the skeleton around? Your project isn't showing that. Thanks.
Hey! That video shows an outdated version, the new one is here ua-cam.com/video/_9TPgCzhIkw/v-deo.html.
To show the "blue and red balls" you enable the collections: Blender Rig and Blender Controllers and drag the hands and feet controllers to IK, the rig comes by default in IK mode.
thank you for this. can you make metahuman rig for blender? i want to animate metahuman in blender.
You can retarget Metahuman to that skeleton, it’s the same skeleton