Blender UE5 Rig V1.1.1 - FREE Download + TUTORIAL (

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  • Опубліковано 3 січ 2025

КОМЕНТАРІ •

  • @Artseit
    @Artseit 3 місяці тому +1

    Thank you very much!

  • @RivenbladeS
    @RivenbladeS Місяць тому +1

    PLease make a video of how to retarget it by deleting the default manequin in blender, and adding your model. i tried matching my model to the rig, but when i export it to unreal, it shows many skeletons and some weights of the fingers mostly are held by another skeleton, while the other parts of mesh are deformed by other skeleton

  • @burak3d
    @burak3d 3 місяці тому +1

    thank you for this. can you make metahuman rig for blender? i want to animate metahuman in blender.

    • @cjmlima_art
      @cjmlima_art  3 місяці тому +1

      You can retarget Metahuman to that skeleton, it’s the same skeleton

  • @WackyWhiskerDev
    @WackyWhiskerDev 4 місяці тому +1

    This is pretty awesome, thanks for this!
    If you are able to and have some time, could you make a tutorial on how to export it as glTF and import it into Godot?

    • @cjmlima_art
      @cjmlima_art  3 місяці тому

      Thank you, I'll research more about it but I've read that in Godot you can import it directly from the .blend file

  • @RivenbladeS
    @RivenbladeS Місяць тому +1

    in the bone collections, you have many skeletons, which one to set active and which deactive when exporting???

    • @cjmlima_art
      @cjmlima_art  Місяць тому +1

      @@RivenbladeS hey! I set active only the main rig, to export I set to object mode and select only the rig

    • @RivenbladeS
      @RivenbladeS 29 днів тому

      @@cjmlima_art Thanks

  • @vherbmedia8296
    @vherbmedia8296 Місяць тому +1

    Hi. I just downlaoded this and i'm getting a different view than what this video is showing. When I go into pose mode, you have "Rig" in Bone Collections, but when I look in Bone Collections, I see: UE5 Full Skeleton, UE5 MainBones, Blender Skeleton, BlenderIKHelpers, Blender Rig, Blender Controllers, and Default View. But no "Rig". How do you get to those little blue and red balls that you can click on and move the skeleton around? Your project isn't showing that. Thanks.

    • @cjmlima_art
      @cjmlima_art  Місяць тому +1

      Hey! That video shows an outdated version, the new one is here ua-cam.com/video/_9TPgCzhIkw/v-deo.html.
      To show the "blue and red balls" you enable the collections: Blender Rig and Blender Controllers and drag the hands and feet controllers to IK, the rig comes by default in IK mode.