It allows the one who uses the card to draw two cards from his or her main deck, provided that the duel is being done in a format that allows for Pot of Greed to be played.
So basically. Conditions are things like "When a monster you control is destroyed" or "When you control a monster", usually followed by a ":" You cannot activate cards if you don't meet the Condition. Costs are things you need to do before you can resolve an effect. One of the most popular examples of this is Pot Of Desires. Desires has no condition, but you must banish the top ten cards of your deck face-down to activate it. You cannot chain to a condition, but you can chain to a cost once the cost is met. If an effect has a condition but no cost, then you have to negate the activation of the card. Destroying a Spellcaster in response to a spell card that has controlling a Spellcaster as a condition doesn't negate the effect or make the effect not work because the condition was met on activation and thus will activate regardless. Continuous effects are different from this. If a card has a condition like "While you control a Warrior-type Monster, Once per turn:" then you can destroy the monster they control and make the activation resolve without effect. This is also why continuous spell/trap cards do not get their effects if they are destroyed on activation.
Activation conditions aren't usually followed by a colon, they're _always_ followed by a colon. Effect conditions that _aren't_ followed by a colon are stuff like resolution conditions ( like the one dzeeff pointed out on Battlestorm's effect which follow the effect, or cases like Madolche Baaple where the condition is part of the effect text ) which are different in that the "does not have to be met after the effect is already activated" _doesn't_ apply. This is also why continuous effects _don't_ have colons, though that also have to do with the fact that, well, they don't activate, but apply, so an activation condition would be meaningless on them. It's also kinda different for why "permanent" ( i.e. Continuous, but also Equip and Field ) backrow don't work if they're no longer face-up on the field; you need a resolution condition for any other card to resolve their activated effects with no result, but the activated effects of permanent backrow will intrinsically resolve with no result if their card isn't face-up on the field.
As someone who used to play before PSCT was implemented (stopped playing at the start of the XYZ era), this video was super helpful. I didn't quite grasp how they were read, but this video cleared up the confusion I had.
This is the most helpful Yu-Gi-Oh! Video I’ve ever seen, never knew the purpose of colons and semicolons on cards, this has taught me more than any English class
As I slowly got into yugioh again and still am.. My good friend taught me what the difference between a "once per turn" card compared to a "only once per turn". Tbh I still get a bit confused here and there because I dont understand how a lot of the new meta decks work. If you plan on making another video like this, you should include something like this in the next one! 😁 love your videos dzeeff! Keep them up!
Look, i get the title - it’s a great one at that, but when i read this title, i thought it was gonna be a hillarious replay involving someone being stupid and not reading cards. This is a video aimed at teaching players essential skills, and for that specific purpose, it makes a lot more sense to have the title reflect it. This also makes the video more accesible for people not subbed to you, who needs this info. With a title like this, it would be really hard to find for players looking for this information, and since it is such an important skill you are teaching, and you do it quite well, i think it would be a shame if this doesn’t get found by the people who needs it. As such, i would recommend you adding “a guide” at the end of the title, or something similar. A lot of people accuse you of clickbaiting, i don’t really agree for your regular content, but for something like this, you kinda have to be clear.
Eoin Mc Namara yeah, but still if i wanna learn how to read yugioh cards, and search on youtube for just that, i wouldn’t click this video - it looks like a video making fun of people who can’t read!
I think YuGiOh could take some more inspiration of how Magic the Gathering writes their card texts. Their costs is super easy to understand, their abilities and how the stack works is just super easy, and that makes the game incredibly user friendly and fun to get into.
Hey, thanks for taking the time to explain the intermediate-difficulty concepts of the game. I have a lot of friends I'm getting into Yugioh, and this will be a handy resource. I'd love if you could cover missing the timing in this same style!
So one thing that has confused me for a while is activation of effects on summon for effects that don't necessarily activate on summon. For example, if you summon Stardust Dragon and I activate Torrential in response, Stardust can negate it. I get that. But what about effects that give your opponent priority? Specifically, can I activate the effect of Crystron Quandax in response to its own summon? The effect states, and this may not be EXACT, but it's fairly close: "During your opponent's main phase or battle phase, you can: immediately after this effect resolves, synchro summon one monster using materials including thkd card you control (This is a quick effect.)" See, the rest of the crystrons give priority to the opponent, if your opponent does any action, including ending the main phase or battle phase, you have the opportunity to respond. And as long as it's the end of the phase, you're free to do any amount of effects with Crystron cards. But can your opponent, like, special summon Sorc, and you chain, effect of citree, synchro summon quandax, and before they can use Summon Sorc's effect, in response to its own summon, Quandax effect, synch for 7, Black Rose, nuke the field? Because if so, that makes the deck much better. It's not something that really is included in PSCT but it's more of a learned thing that you have to just know. I've been playing since 2007, and I've been playing on a more competitive level since mid Arc-V era, about 2014 to present - and by that I mean I go to locals - but I still don't know every single thing about this game. When effects occasionally get me, because if you activate multiple when effects I assume they should miss timing because their condition is no longer the latest thing in the chain, a la Yang Zing, but generally, I know things. Sometimes you just gotta ask other people, though.
Great video, is there possibility for you to make a playlist/series which is something along the lines of "The Newbies road to the Competition"? I'd love to get a bit more into the competetive part of yugioh, even if there really is no such thing here in Sweden...
Maybe you can also explain in one of the next videos how the responding (or the order in which both players can respond) to an effect works. I am still not sure if my opponent or I can respond first with another card and who is allowed to respond first after that. I still find this really confusing.
Ah yes, priority. Definitely no misunderstandings or misinfoemation floating around about THAT. God, even when I played causally 10 years ago, that was a bitch of a topic to explain to people.
quick question, re: targetting and 'then': cards like leviair, lumina and zombie master, can you target the card you discard/detach as cost? i'd always used it this way and in the old videogames it was this way but someone i dueled on db said it wasn't the case. afaik as long as a valid target exists, the targetting occurs after the cost is paid.
Wow, so I got Double screwed during a game? Not only did he say Raiden sending cards was cost for effect when I chained Ash, (and he had like 3-4 people backing him on this), but even if it was, Then he should have sent immediately and I shouldn't have lost my Ash either XD... FYI: I lost that game :(
Unfortunately this incident is how I initially found out about the PSCT semi-colon following all cost, because I was almost 100% sure Raiden didn't have cost, but had no way to prove it, and it's not like his friends were gonna say anything Lmao Good advice from now on though
That Black Guy Who Loves Cute Shit Well, how else would you know that Ryu-Ran is A vicious little dragon sheltered in an egg that looks deveptively harmless?
@@metleon Of course. Reverse Trap's true text: Activate only when your opponent activates a Trap Card or effect. Pay 1000 LP; negate that card or effect, and if you do, set it on your side of the field. That card can be activated this turn. :-D
reminds of yusei throwing out effect veiler too soon. he could have waited for lotten(lawton) to send his set cards to the gy, before negating gatling ogre's effect so as to "waste" his "ammo"
As a request for a similar future video: explain how triggered effects work with different spell speeds. I ran into this a lot when I played Magibullets on Dueling Book. People would claim I'm cheating when I'd activate a Magibullet effect in a new chain, even though the effect, being Spell Speed 1, have to activate in a new chain. I've also had plenty of people claim Magibullet effects can't be triggered on opponent's turn because of the lack of "on either player's turn" in the text.
As a magic player who accidentally made his way to the yugioh side of UA-cam and can say the language on yugioh cards is needlessly complicated. That made sense on earlier cards when it first came over from Japan, but I’m pretty sure Konami can afford decent translators now.
I think you already did a video but if not you should do one on card text and timing; "if" :when" type of understanding; its one of the things that confuses me the most because of how some stuff can miss timing and others cannot.
I play mermails all i want to know. Backrow : Search and dump Marksman Monster that can die: Search heavy inf Put on damge on board go for the kill. If that fails pick up youre cards and leave. Pretty simple way of playing.
I’m just now learning about “:;”. Can cards that do not have “;:” not be chained. Does that mean they are invincible and the effect will always be resolved? If this is true with a card like Ash Blossom that says “When a card or effect is activated that includes any of these effects: You can discard this card; negate that effect.” So does this mean that even a card that doesn’t have a “:;” can still be chained by Ash Blossom because the way Ash is worded?
I’ve been playing spellbooks for fun while it’s been off season. So frustrating to have to explain you cannot ash spellbook of master when I declare it will be copying secrets! -_-
So I terms of responding to effects: who has priority to respond first in Yu-Gi-Oh? In magic, I can choose to hold priority and then respond first to my own card. However, you have to tell your opponent "I am holding priority " (or words to that effect) Otherwise its assumed I have passed priority to my opponent, who can then respond. Is it the same in Yu-Gi-Oh?
I think a good video topic would be to explain about chains and priorities. What causes a chain to continue and what breaks a chain and starts a new one? Also what does priority 2 mean and how do you know the priority of your card? This is something that’s hard to find out as a new player
Continuing to activate cards continues a chain. Allowing it to resolve "breaks" it and makes you start a new one. There is no "priority 2". You probably mean Spell Speed. Ignition Monster Effects and most Spell cards are SS1. Most Traps, Quick play Spells, and quick effect monster effects are SS2. Counter Traps are SS3.
2:12 Doesn't the ', then' indicate that the targeting happens after the discarding? For me it would make more sense just saying that both happen before the effect resolves.
I think online yugioh is Good in this sense as it only lets you use a card in the correct way which allows that player to learn that ruling with more understanding
I tried watching Cimoooooooo once. I didn't even last 20 seconds, I couldn't even hear what he was saying over how loud his personality was. dzeeff is definitely more tolerable.
It’s especially difficult if you;re visually impaired like me, I can’t read bottom text or names lmao. I just memorise effects and know what card it is from the artwork and rely on my opponent reading put their cards.
Just to be a bit pedantic, there are always certain things before the semi-colon that aren't considered costs. Targeting for instance is a required action, but not a cost. Revealing a card is not a cost either. While doing these things is required, they are not costs that must be paid. It's something that gets corrected in the judge community all the time and as far as I am concerned extremely pedantic but might one day be a very important distinction.
Great vid! Could you please help me understand a certain interaction? why does flipping a monster face-down prevent an Econ take? Econ doesent require the monster to be face-up to resolve, it just has to be face-up in order to be targeted as part of the cost, so how come flipping the monster face-down, after you already payed the cost of targeting a face-up monster, stops econ from resolving?
There is one question, that bother me since a while: You can't activate cards, if you can't resolve the effect, even in a case, where the cost/other parts of the effect create the situation you would need. But does this also count for space/free Zones? Example: Crystal tree with 1 counter and all S/T-zones are in use Sending crystal tree to the grave is the cost and it searches 1 Crystalbeast and places it in the Spell/Trapcardzone(the one with crystal tree) so is this right or wrong?
Problem solving card text works with english. But other languages may suffer. At least german card text gor way harder to read through constant grammatical resets within what basically is one sentence.
Could another video like this be done for Nomi and Semi-nomi monsters and which ones can be revived from the JEE-wai? Or if a win condition be negated as a card effect?
You're getting a lot of goofy comments but i think a Part 2 and 3 would be a really useful tool in helping to get some players over the "casual" hump, thats how i am going to use it for my friends. Maybe a re-title to accompany it as a series?
People also tend to forget you have a lowercase 'd' at the start of 'dzeeff' (which lowkey bothers the hell out of me) Also I had the most painful experience with Paleozoics on Dueling Book (it was a mirror match), I had to explain why only I could summon a Paleozoic off of my opponent activating a trap, he argued this for a good 2 minutes before he just did the annoying "oh fine we'll play it like that" as if I didn't know what i was talking about. As well as trying to explain that Dinomischus and Pikaia *Don't Have a Cost*
Would someone mind explaining how once per turn effects work? How is a soft once per turn phrased (if you have more than one copy you can activate the effect multiple times)? How is a hard once per turn phrased (it does not matter how many copies you have, it happens once that turn)? Still no idea if Blackwing Nothung is a hard once per turn or soft once per turn.
Also, hard OPT is phrased as a _card_ condition ( i.e. in TCG it's disconnected from the effect text, while the OCG flat-out puts it above any effects and doesn't give it a number ), while soft OPT is phrased as an effect's _activation_ condition ( i.e. it comes before a colon, connected to the effect text ).
If your monster says something like "You can only use each/this effect of 'MONSTER NAME' once per turn" then even if you had 3 copies on the field, you could only activate the effect once, and with only one copy. If your text is more like "Once per turn, you can discard one card and add one card of the same type from your deck to your hand" for example, without specifically mentioning the name of the card, you can use that same effect multiple times if you have multiple copies on the field.
dzeeff What about OPT effects that don't list the turn they can be activated on? For example the Underclock link effect that says something like "Once per turn you can target one monster this card points to and one monster your opponent controls, your opponent's monster loses ATK equal to your targeted monster until the end of the turn". I had a very heated argument against a guy who claimed he could use that effect during my turn's battle phase and even during damage calculation, and he swore by that and all of his 3 neckbeard friends backed him up. Is his interpretation correct?
+Ismael Moncada This has nothing to do with OPT effects and moreso applies to any non-Trigger activated effect period: by default, monster and Spell effects can only be activated during their controller's ( or possessor's, for cards in the hand / grave / etc. ) Main Phase, while Trap effects can be activated during any player's turn. Exceptions _must_ include wording that specifies that they're exceptions ( this includes cases like how Breakthrough Skill's grave effect can only be activated during your Main Phase, despite being a Trap effect ), which includes the "(Quick Effect)" found on monsters as of the latest version of PSCT. Honestly, I really wish Yu-Gi-Oh! had things in front of its effects to signify the type of effect it has, like with Vanguard. I feel like a lot of things would be a lot less confusing if you could instantly tell when an effect's Continuous, Ignition, Trigger, or Quick ( or their -like counterparts for backrow, because ... Konami couldn't just use the same terms for backrow for some reason? ) without having to just use context clues to figure it out.
Lair of Darkness thought me these rulings, play > cost > effect. You can't negate the cost either even if you negate the effect. Make your opponent pay cost then not resolve effects.
I would love an explanation on apprentice illusion magician's summoning effect. What will happen if I discarded Grapha, Dragon Lord to special summon it, vs discarding Danger! Bigfoot? Shouldn't both activate since there is no colon in the text?
I think what confuses me is that Illusion summoning effect does not have a semi colon, but its wording makes it seems that the discarding should be a cost. Yet, it's worded just like The Tricky.. effect monsters that seem to resolve nothing... So confused
+Scrubian One of my most hated rules in YGO is that, for _some_ ungodly reason, there's two different types of inherit summons for non-Extra Deck cards. The first is the Special Summon condition, which is seen on monsters that can _only_ be Special Summoned, and is, well, a condition, not an effect. But _for some reason,_ there's a second that looks _completely identical to the first,_ which is seen on monsters that have an inherit Special Summon _and_ can be Normal Summoned, that is the Special Summon Unclassified effect. So, yes. The Tricky and Apprentice Illusion Magician have an _effect_ ( one that doesn't activate, mind, but still ) that discards a card and then Special Summons them. Yet _this doesn't get treated as a discard from an effect, despite the fact that non-activating effects cannot have costs._ In fact, as far as I can tell, the only reason why this rule exists in the first place is so that if your Ha Des runs over your Grapha, it can't revive itself ( since its effects, including is Unclassified ones, are negated until it leaves the grave due to dying to Ha Des ) ... but like, your Infernoids, which have the exact same text aside from being preceded by "Cannot be Normal Summoned/Set"? Yeah, no, those're cool to revive themselves, after all this _very_ different text is _clearly_ a condition, not an effect _aaaaaaaaaargh_
+Scrubian Yes, I'm aware of all of this. My main point is that it's absurd that two _completely_ identical wordings can mean different things depending on the type of monster they're on, and there's even extra rules in place that kinda reads like a lot of backpedaling to prevent The Trick and its kin from being used as discard outlets for Dark Worlds, despite _explicitly_ being effects. Like, okay, fair enough if you want some monsters to have effects that Special Summon themselves so that they can be negated by Ha Des-esque effects. But you _already have a system in place for that, in that a monster's activated effects can activate while off the field and Special Summon it._ Sure, that means that it has to be negated as an _effect,_ not as a _summon,_ by negation effects, but ... like, that's so much more intuitive anyway. Unclassified effects _really_ shouldn't be confusable with conditions, because they're very much different things. This is less of an issue in the OCG because Special Summon Unclassified effects _are_ given the proper effect numbering, but it's still a baffling inconsistency that adds kinda pointless complexity to the game, because like ... how many times are you _really_ going to blanket negate the effects of a monster in the grave or hand? Soul Drain and Mental Drain don't even do that - they prevent the activation of effects from those locations - so it's not like the most relevant cards for that sort of thing even matter with this rule.
Scrubian thank you! I think I understand. So the discarding to summon apprentice is similar to putting the two or more monsters of the same levels under the xyz monster! It's just what has to be done to get it there. So if by coincidence I discarded a Danger! Bigfoot to summon apprentice, then danger! would activate, but becuase of its own effect. Other monsters like grapha and shadolls wouldn't because they need an effect to activate.
Before watching idk if the title is an ironic joke/jab or not, but legitimately reading YGO cards hurts my eyes because the card frames barely had any practical design thought put into them and the text is miniscule, not to mention the cards are already smaller than standard size stuff. So like, yeah, they kinda are.
Cimoooooo buying his own merch
smh
Cimoooooooo*
Zephyr Wolf owned
I guess some people don't understand a joke.
*Cimoooooooooooooooooooooooooooooooooooooooooooooooooooooooooo*
ReamSathaRath Svay *Cimoooooooowned
Wasn’t enough videos like this when I was learning, already sent it to people still learning the game 👌
Yu-Gi-Oh cards are hard to eat.
Baker D'Arcy oh no
Depends, if you put it in curry it can be a bit easier
Depends on how salty that card makes you and how hungry you are. I’ll eat someone’s fairy tail snow.
Ojama Lime can eat cards easy.
Eating Yu-Gi-Oh cards are so easy to eat but I bet you are just a casual scrub
Cimoooooooo looks different in this video.
Bet you nerds haven't read Inspector Boarder yet
Pxl Ninja Don't need to read it to know that his play style is inferior to rock stun
So much ppl get it wrong it's painfull to have to explain to the owner of the card they're using it wrong
But there are so many words!!!
you sound a little different, cimoooooooo, are you sad today?
Reading Dzeef is hard.
XD
Austin's Games the answer is yes
*dzeefff
Runningon Cylinders *dzeeff*
Dzeeffffffff
What does Pot of Greed do?
TheBlackKnight Zero draw two cards, then you win the Duel? 😂
discard 2 lol
shadows221 discard 2 cards, and if you do, you win the Duel. 👍
It becomes a dead meme
It allows the one who uses the card to draw two cards from his or her main deck, provided that the duel is being done in a format that allows for Pot of Greed to be played.
It's also hard to read cards when they are in Japanese
When a card has an effect thats 2 or more paragraphs long. 😂
So basically.
Conditions are things like "When a monster you control is destroyed" or "When you control a monster", usually followed by a ":" You cannot activate cards if you don't meet the Condition.
Costs are things you need to do before you can resolve an effect. One of the most popular examples of this is Pot Of Desires. Desires has no condition, but you must banish the top ten cards of your deck face-down to activate it.
You cannot chain to a condition, but you can chain to a cost once the cost is met. If an effect has a condition but no cost, then you have to negate the activation of the card. Destroying a Spellcaster in response to a spell card that has controlling a Spellcaster as a condition doesn't negate the effect or make the effect not work because the condition was met on activation and thus will activate regardless. Continuous effects are different from this. If a card has a condition like "While you control a Warrior-type Monster, Once per turn:" then you can destroy the monster they control and make the activation resolve without effect. This is also why continuous spell/trap cards do not get their effects if they are destroyed on activation.
Activation conditions aren't usually followed by a colon, they're _always_ followed by a colon. Effect conditions that _aren't_ followed by a colon are stuff like resolution conditions ( like the one dzeeff pointed out on Battlestorm's effect which follow the effect, or cases like Madolche Baaple where the condition is part of the effect text ) which are different in that the "does not have to be met after the effect is already activated" _doesn't_ apply.
This is also why continuous effects _don't_ have colons, though that also have to do with the fact that, well, they don't activate, but apply, so an activation condition would be meaningless on them. It's also kinda different for why "permanent" ( i.e. Continuous, but also Equip and Field ) backrow don't work if they're no longer face-up on the field; you need a resolution condition for any other card to resolve their activated effects with no result, but the activated effects of permanent backrow will intrinsically resolve with no result if their card isn't face-up on the field.
As someone who used to play before PSCT was implemented (stopped playing at the start of the XYZ era), this video was super helpful. I didn't quite grasp how they were read, but this video cleared up the confusion I had.
You should probably do more videos like this, like trigger effects, ignition effects, and continuous effects. Very good video!
This is the most helpful Yu-Gi-Oh! Video I’ve ever seen, never knew the purpose of colons and semicolons on cards, this has taught me more than any English class
I hope you know that every time I catch a Spheal in Pokemon Go, I think of you.
As I slowly got into yugioh again and still am.. My good friend taught me what the difference between a "once per turn" card compared to a "only once per turn". Tbh I still get a bit confused here and there because I dont understand how a lot of the new meta decks work. If you plan on making another video like this, you should include something like this in the next one! 😁 love your videos dzeeff! Keep them up!
Half of my Gishki duels on Dueling Network involved my opponent trying Solemn Warning my monster instead of the Spell.
Look, i get the title - it’s a great one at that, but when i read this title, i thought it was gonna be a hillarious replay involving someone being stupid and not reading cards. This is a video aimed at teaching players essential skills, and for that specific purpose, it makes a lot more sense to have the title reflect it. This also makes the video more accesible for people not subbed to you, who needs this info. With a title like this, it would be really hard to find for players looking for this information, and since it is such an important skill you are teaching, and you do it quite well, i think it would be a shame if this doesn’t get found by the people who needs it. As such, i would recommend you adding “a guide” at the end of the title, or something similar.
A lot of people accuse you of clickbaiting, i don’t really agree for your regular content, but for something like this, you kinda have to be clear.
Marius Schiller It's all about the tags and not the title. For all we know, dzeeff could have "How to" "Beginner" "Guide" etc. as tags for the vid
Eoin Mc Namara yeah, but still if i wanna learn how to read yugioh cards, and search on youtube for just that, i wouldn’t click this video - it looks like a video making fun of people who can’t read!
I think YuGiOh could take some more inspiration of how Magic the Gathering writes their card texts.
Their costs is super easy to understand, their abilities and how the stack works is just super easy, and that makes the game incredibly user friendly and fun to get into.
Hey, thanks for taking the time to explain the intermediate-difficulty concepts of the game. I have a lot of friends I'm getting into Yugioh, and this will be a handy resource. I'd love if you could cover missing the timing in this same style!
So one thing that has confused me for a while is activation of effects on summon for effects that don't necessarily activate on summon. For example, if you summon Stardust Dragon and I activate Torrential in response, Stardust can negate it. I get that. But what about effects that give your opponent priority? Specifically, can I activate the effect of Crystron Quandax in response to its own summon? The effect states, and this may not be EXACT, but it's fairly close: "During your opponent's main phase or battle phase, you can: immediately after this effect resolves, synchro summon one monster using materials including thkd card you control (This is a quick effect.)" See, the rest of the crystrons give priority to the opponent, if your opponent does any action, including ending the main phase or battle phase, you have the opportunity to respond. And as long as it's the end of the phase, you're free to do any amount of effects with Crystron cards. But can your opponent, like, special summon Sorc, and you chain, effect of citree, synchro summon quandax, and before they can use Summon Sorc's effect, in response to its own summon, Quandax effect, synch for 7, Black Rose, nuke the field? Because if so, that makes the deck much better. It's not something that really is included in PSCT but it's more of a learned thing that you have to just know. I've been playing since 2007, and I've been playing on a more competitive level since mid Arc-V era, about 2014 to present - and by that I mean I go to locals - but I still don't know every single thing about this game. When effects occasionally get me, because if you activate multiple when effects I assume they should miss timing because their condition is no longer the latest thing in the chain, a la Yang Zing, but generally, I know things. Sometimes you just gotta ask other people, though.
I love u dezeeff I'm getting back into the game and this video really helps thank you and keep pumping out great content like this RIP yugi-no-no
Great explanation! Please more, maybe about summoning requirements, timing windows and activate/use once per turn in card texts :)
Great video, is there possibility for you to make a playlist/series which is something along the lines of "The Newbies road to the Competition"? I'd love to get a bit more into the competetive part of yugioh, even if there really is no such thing here in Sweden...
Dude, how do you come up with so many interesting topics? Keep the content coming, brotha!
Maybe you can also explain in one of the next videos how the responding (or the order in which both players can respond) to an effect works. I am still not sure if my opponent or I can respond first with another card and who is allowed to respond first after that. I still find this really confusing.
Ah yes, priority. Definitely no misunderstandings or misinfoemation floating around about THAT.
God, even when I played causally 10 years ago, that was a bitch of a topic to explain to people.
I've finally found the perfect video.
quick question, re: targetting and 'then': cards like leviair, lumina and zombie master, can you target the card you discard/detach as cost? i'd always used it this way and in the old videogames it was this way but someone i dueled on db said it wasn't the case. afaik as long as a valid target exists, the targetting occurs after the cost is paid.
You can target the card you discard, but there has to be a target in grave first
Wow, so I got Double screwed during a game? Not only did he say Raiden sending cards was cost for effect when I chained Ash, (and he had like 3-4 people backing him on this), but even if it was, Then he should have sent immediately and I shouldn't have lost my Ash either XD... FYI: I lost that game :(
Should've said "Let me read that" and look for the semicolon, it's what I do EVERYTIME someone tells me something I'm not sure
Unfortunately this incident is how I initially found out about the PSCT semi-colon following all cost, because I was almost 100% sure Raiden didn't have cost, but had no way to prove it, and it's not like his friends were gonna say anything Lmao Good advice from now on though
Yeah that's what I tried to get across, unfortunately was locals, so we didn't have a proper Judge, just his friends.
It´s a shame i don´t know how to read
reading IS hard, that's why we watch your videos.
Wait, you are supposed to read cards?
That Black Guy Who Loves Cute Shit Well, how else would you know that Ryu-Ran is A vicious little dragon sheltered in an egg that looks deveptively harmless?
well you COULD let your opponent tell you what cards do, tell me if that works for you.
Didn't read Reverse Trap's effect as a kid. Seemed obvious based on the name to my brother and I. Reversing Trap effects would be much more awesome.
@@metleon Of course. Reverse Trap's true text:
Activate only when your opponent activates a Trap Card or effect. Pay 1000 LP; negate that card or effect, and if you do, set it on your side of the field. That card can be activated this turn.
:-D
reminds of yusei throwing out effect veiler too soon. he could have waited for lotten(lawton) to send his set cards to the gy, before negating gatling ogre's effect so as to "waste" his "ammo"
As a request for a similar future video: explain how triggered effects work with different spell speeds. I ran into this a lot when I played Magibullets on Dueling Book. People would claim I'm cheating when I'd activate a Magibullet effect in a new chain, even though the effect, being Spell Speed 1, have to activate in a new chain. I've also had plenty of people claim Magibullet effects can't be triggered on opponent's turn because of the lack of "on either player's turn" in the text.
I would like to know who has priority when it comes to responding to a card's activation or effect and if spell speed has an influence on it.
thanks dzeeff!
I was dueling like an idiot yesterday and this video cleared up a few of the issues with my deck :-)
As a magic player who accidentally made his way to the yugioh side of UA-cam and can say the language on yugioh cards is needlessly complicated. That made sense on earlier cards when it first came over from Japan, but I’m pretty sure Konami can afford decent translators now.
I think you already did a video but if not you should do one on card text and timing; "if" :when" type of understanding; its one of the things that confuses me the most because of how some stuff can miss timing and others cannot.
I play mermails all i want to know.
Backrow : Search and dump Marksman
Monster that can die: Search heavy inf
Put on damge on board go for the kill. If that fails pick up youre cards and leave. Pretty simple way of playing.
I’m just now learning about “:;”. Can cards that do not have “;:” not be chained. Does that mean they are invincible and the effect will always be resolved? If this is true with a card like Ash Blossom that says “When a card or effect is activated that includes any of these effects: You can discard this card; negate that effect.” So does this mean that even a card that doesn’t have a “:;” can still be chained by Ash Blossom because the way Ash is worded?
I really needed this video.
this video is amazing. now i get what the bot was doing against me in the legacy of duelist
Dzeeff on camera !
Nice to see u again Teacher !
3 million IQ dzeef(f) points out misreading of names in a card reading videotape
Guess we only have 1 f to give
I’ve been playing spellbooks for fun while it’s been off season. So frustrating to have to explain you cannot ash spellbook of master when I declare it will be copying secrets! -_-
So I terms of responding to effects: who has priority to respond first in Yu-Gi-Oh? In magic, I can choose to hold priority and then respond first to my own card. However, you have to tell your opponent "I am holding priority " (or words to that effect) Otherwise its assumed I have passed priority to my opponent, who can then respond. Is it the same in Yu-Gi-Oh?
I think a good video topic would be to explain about chains and priorities. What causes a chain to continue and what breaks a chain and starts a new one? Also what does priority 2 mean and how do you know the priority of your card? This is something that’s hard to find out as a new player
Continuing to activate cards continues a chain. Allowing it to resolve "breaks" it and makes you start a new one.
There is no "priority 2". You probably mean Spell Speed. Ignition Monster Effects and most Spell cards are SS1. Most Traps, Quick play Spells, and quick effect monster effects are SS2. Counter Traps are SS3.
I like this new series Cimoooooooo has, can you make more videos explaining the mechanics of how things work.
Okay now I feel guilty I searched dzeef to find your channel.
what's all this knowledge doing here! I subscribed for pack openings!
1:45 Shoutout to the loudest doggo
Targeting is never a cost, ever. It doesn't matter if its before the semi-colon or not.
2:12 Doesn't the ', then' indicate that the targeting happens after the discarding? For me it would make more sense just saying that both happen before the effect resolves.
An irrelevant distinction, since both things have to happen before your opponent has a chance to respond.
That was very helpful. Thanks!
Thank you for this video! Super helpful
Is it sad that I only realised that your name has two fs only after you said it
Thanks for making these video I’m just getting into the game and yeah there all helping.
not every bog is a barker XD my golden retriever never barked a day in her life except when someone tired to attack me
I think online yugioh is Good in this sense as it only lets you use a card in the correct way which allows that player to learn that ruling with more understanding
I tried watching Cimoooooooo once. I didn't even last 20 seconds, I couldn't even hear what he was saying over how loud his personality was.
dzeeff is definitely more tolerable.
Very very helpful I’ll use this to help teach my friends Yu-Gi-Oh
Thank you for making this video DzeeFF
What does hundred eyes dragon do ?
Awesome video! Thanks dzeff!
It’s especially difficult if you;re visually impaired like me, I can’t read bottom text or names lmao. I just memorise effects and know what card it is from the artwork and rely on my opponent reading put their cards.
Alright, alright. I got it now. It's Cimoo and Dzeeffffffff. Thanks.
Just to be a bit pedantic, there are always certain things before the semi-colon that aren't considered costs. Targeting for instance is a required action, but not a cost. Revealing a card is not a cost either. While doing these things is required, they are not costs that must be paid. It's something that gets corrected in the judge community all the time and as far as I am concerned extremely pedantic but might one day be a very important distinction.
Explain the different uh
Can only use this effect once per turn
Can only activate this effect once per turn
Etc
Great video Dzeeffff!
Great vid! Could you please help me understand a certain interaction? why does flipping a monster face-down prevent an Econ take? Econ doesent require the monster to be face-up to resolve, it just has to be face-up in order to be targeted as part of the cost, so how come flipping the monster face-down, after you already payed the cost of targeting a face-up monster, stops econ from resolving?
im 5 so idk how to read
wat007 yea sure
Poke'mon Trainer Chri$$$ 303 whoooooosh
There is one question, that bother me since a while:
You can't activate cards, if you can't resolve the effect, even in a case, where the cost/other parts of the effect create the situation you would need. But does this also count for space/free Zones?
Example: Crystal tree with 1 counter and all S/T-zones are in use
Sending crystal tree to the grave is the cost and it searches 1 Crystalbeast and places it in the Spell/Trapcardzone(the one with crystal tree)
so is this right or wrong?
Problem solving card text works with english. But other languages may suffer. At least german card text gor way harder to read through constant grammatical resets within what basically is one sentence.
Can you make a Video on "Missed Timing" or why Union Monsters failed ?
ruling question: if Imperial Iron Wall and Macro Cosmo get activated at the same time, who's effect goes through?
Sorry im late, but i would assume iron wall, and the game would go back to normal
You're not alone dude, people pronounce my username X-elda instead of zelda
Could another video like this be done for Nomi and Semi-nomi monsters and which ones can be revived from the JEE-wai? Or if a win condition be negated as a card effect?
You're getting a lot of goofy comments but i think a Part 2 and 3 would be a really useful tool in helping to get some players over the "casual" hump, thats how i am going to use it for my friends. Maybe a re-title to accompany it as a series?
Would you be able to talk about winged dragon of ra card text
New Intro tomorrow. “DZEFFFFFFFF”
Entire darkworlds archtype
It faded to black before I can see dzeef open the package... thought it was an opening channel 🤔
Just want to point out that the url for this starts with "dadtv"
Can you do one or do you have 1 on missing effect activation timing?
Challenge: explain what Snoww, Unlight of the Dark World does
People also tend to forget you have a lowercase 'd' at the start of 'dzeeff' (which lowkey bothers the hell out of me)
Also I had the most painful experience with Paleozoics on Dueling Book (it was a mirror match), I had to explain why only I could summon a Paleozoic off of my opponent activating a trap, he argued this for a good 2 minutes before he just did the annoying "oh fine we'll play it like that" as if I didn't know what i was talking about.
As well as trying to explain that Dinomischus and Pikaia *Don't Have a Cost*
What a about Mobious the mega monarch vs Solomon strike?
just try it in German even just reading some cards takes a magnifying Loupe never mind understanding the exact workings of it
Shirt unboxing channel
I thought this was going to be about cards that have 5 effects like so many of them do these days.
Could you talk about ritual monsters in one video?
Would someone mind explaining how once per turn effects work?
How is a soft once per turn phrased (if you have more than one copy you can activate the effect multiple times)?
How is a hard once per turn phrased (it does not matter how many copies you have, it happens once that turn)?
Still no idea if Blackwing Nothung is a hard once per turn or soft once per turn.
Hard once per turns specifically name the card, soft once per turns don't
Also, hard OPT is phrased as a _card_ condition ( i.e. in TCG it's disconnected from the effect text, while the OCG flat-out puts it above any effects and doesn't give it a number ), while soft OPT is phrased as an effect's _activation_ condition ( i.e. it comes before a colon, connected to the effect text ).
If your monster says something like "You can only use each/this effect of 'MONSTER NAME' once per turn" then even if you had 3 copies on the field, you could only activate the effect once, and with only one copy. If your text is more like "Once per turn, you can discard one card and add one card of the same type from your deck to your hand" for example, without specifically mentioning the name of the card, you can use that same effect multiple times if you have multiple copies on the field.
dzeeff What about OPT effects that don't list the turn they can be activated on? For example the Underclock link effect that says something like "Once per turn you can target one monster this card points to and one monster your opponent controls, your opponent's monster loses ATK equal to your targeted monster until the end of the turn". I had a very heated argument against a guy who claimed he could use that effect during my turn's battle phase and even during damage calculation, and he swore by that and all of his 3 neckbeard friends backed him up. Is his interpretation correct?
+Ismael Moncada This has nothing to do with OPT effects and moreso applies to any non-Trigger activated effect period: by default, monster and Spell effects can only be activated during their controller's ( or possessor's, for cards in the hand / grave / etc. ) Main Phase, while Trap effects can be activated during any player's turn. Exceptions _must_ include wording that specifies that they're exceptions ( this includes cases like how Breakthrough Skill's grave effect can only be activated during your Main Phase, despite being a Trap effect ), which includes the "(Quick Effect)" found on monsters as of the latest version of PSCT.
Honestly, I really wish Yu-Gi-Oh! had things in front of its effects to signify the type of effect it has, like with Vanguard. I feel like a lot of things would be a lot less confusing if you could instantly tell when an effect's Continuous, Ignition, Trigger, or Quick ( or their -like counterparts for backrow, because ... Konami couldn't just use the same terms for backrow for some reason? ) without having to just use context clues to figure it out.
Thats funny lmao just talking about that on your streaming yesterday about how no one spells your name right lmao
Wait, so I can make my opponent discard a card THEN negate?
Yeah
dzeeff ha, awesome
I never knew
Yup. Specially fun to negate things with high costs like Pot of Desires.
Ismael Moncada ash blossom in the face baby
Lair of Darkness thought me these rulings, play > cost > effect. You can't negate the cost either even if you negate the effect. Make your opponent pay cost then not resolve effects.
I would love an explanation on apprentice illusion magician's summoning effect. What will happen if I discarded Grapha, Dragon Lord to special summon it, vs discarding Danger! Bigfoot? Shouldn't both activate since there is no colon in the text?
Dwayne Clarke Apprentice illusion magician discards as cost, Bigfoot discards as effect
I think what confuses me is that Illusion summoning effect does not have a semi colon, but its wording makes it seems that the discarding should be a cost. Yet, it's worded just like The Tricky.. effect monsters that seem to resolve nothing... So confused
+Scrubian One of my most hated rules in YGO is that, for _some_ ungodly reason, there's two different types of inherit summons for non-Extra Deck cards. The first is the Special Summon condition, which is seen on monsters that can _only_ be Special Summoned, and is, well, a condition, not an effect. But _for some reason,_ there's a second that looks _completely identical to the first,_ which is seen on monsters that have an inherit Special Summon _and_ can be Normal Summoned, that is the Special Summon Unclassified effect.
So, yes. The Tricky and Apprentice Illusion Magician have an _effect_ ( one that doesn't activate, mind, but still ) that discards a card and then Special Summons them. Yet _this doesn't get treated as a discard from an effect, despite the fact that non-activating effects cannot have costs._ In fact, as far as I can tell, the only reason why this rule exists in the first place is so that if your Ha Des runs over your Grapha, it can't revive itself ( since its effects, including is Unclassified ones, are negated until it leaves the grave due to dying to Ha Des ) ... but like, your Infernoids, which have the exact same text aside from being preceded by "Cannot be Normal Summoned/Set"? Yeah, no, those're cool to revive themselves, after all this _very_ different text is _clearly_ a condition, not an effect _aaaaaaaaaargh_
+Scrubian Yes, I'm aware of all of this. My main point is that it's absurd that two _completely_ identical wordings can mean different things depending on the type of monster they're on, and there's even extra rules in place that kinda reads like a lot of backpedaling to prevent The Trick and its kin from being used as discard outlets for Dark Worlds, despite _explicitly_ being effects.
Like, okay, fair enough if you want some monsters to have effects that Special Summon themselves so that they can be negated by Ha Des-esque effects. But you _already have a system in place for that, in that a monster's activated effects can activate while off the field and Special Summon it._ Sure, that means that it has to be negated as an _effect,_ not as a _summon,_ by negation effects, but ... like, that's so much more intuitive anyway.
Unclassified effects _really_ shouldn't be confusable with conditions, because they're very much different things. This is less of an issue in the OCG because Special Summon Unclassified effects _are_ given the proper effect numbering, but it's still a baffling inconsistency that adds kinda pointless complexity to the game, because like ... how many times are you _really_ going to blanket negate the effects of a monster in the grave or hand? Soul Drain and Mental Drain don't even do that - they prevent the activation of effects from those locations - so it's not like the most relevant cards for that sort of thing even matter with this rule.
Scrubian thank you! I think I understand. So the discarding to summon apprentice is similar to putting the two or more monsters of the same levels under the xyz monster! It's just what has to be done to get it there. So if by coincidence I discarded a Danger! Bigfoot to summon apprentice, then danger! would activate, but becuase of its own effect. Other monsters like grapha and shadolls wouldn't because they need an effect to activate.
How do I get the eyesight to read these tiny af words?
Before watching idk if the title is an ironic joke/jab or not, but legitimately reading YGO cards hurts my eyes because the card frames barely had any practical design thought put into them and the text is miniscule, not to mention the cards are already smaller than standard size stuff.
So like, yeah, they kinda are.
I saw a guy on duelingbook try to twin twisters and target 0. 😂😂
Was it just to do the discard cost then?
I can't think of any good reason to even want to minus that hard with TT.
He wanted to discard a bewd to later ss back and make a rank 8.
can it target itself?
Yo Dzeef, are Fur Hire as good on the TCG as they are on DL?
No they're basically a laughing stock