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HOUDINI Complex Shape Collider

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  • Опубліковано 15 сер 2024
  • If you want to help. buy me a coffee ko-fi.com/terr...
    Quick trick of how to deal when you have a complex shape object that you what to use as a collider.

КОМЕНТАРІ • 11

  • @TopsonNoble
    @TopsonNoble 2 місяці тому +2

    I think another way you can get a very accurate result is to use the CONVEX DECOMPOSITION node on the collider geometry and reduce the Max. Concavity settings to a very low value

  • @xIaqIayu
    @xIaqIayu 3 дні тому +1

    love you!!!

  • @user-ym3wk2ss9o
    @user-ym3wk2ss9o 4 роки тому +4

    Wow i love it! Thank you for tutorial!

  • @JimiMoso
    @JimiMoso 4 роки тому +7

    Thanks for the RBD tutorial. Cool way to do that. Also what about the new H18 RBD Material Fracture node. How do you like it?

    • @Terranimator
      @Terranimator  4 роки тому

      believe or not I still didn't have time to explore much of H18. but I will check it out! take care

  • @mills1814
    @mills1814 2 місяці тому

    I vam privet!

    • @Terranimator
      @Terranimator  28 днів тому

      Рад, что вам это нравится!

  • @christianbohm6118
    @christianbohm6118 4 роки тому +5

    That's not a trick - that's the basics of RBD. Also you shouldn't use voronoi for that, that's what the node "convex decomposition" is for.

    • @mess7698
      @mess7698 4 роки тому

      Convex Decomposition is great, used it yesterday the first time, it workes really nice!

    • @Terranimator
      @Terranimator  4 роки тому

      hey Christian, thanks for the Tip!