Quick Wetmap Tutorial with Houdini (With the Solver SOP)

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 33

  • @KevRyanCG
    @KevRyanCG  6 місяців тому +14

    It's April 2024, and I'm saving my ass by rewatching my own tutorial because I'm in a crunch and can't be bothered to figure it out again.
    Pro-tip, make tutorials for everything and leave them online!

  • @joshlerio2527
    @joshlerio2527 15 днів тому

    I'm working right now and I got asked to do a wetmap for my sim. You're a saviour!

  • @lordkelvin1
    @lordkelvin1 Місяць тому

    This is great! Makes you think about what else this could be used for.

  • @VuPhamRainstorm
    @VuPhamRainstorm 2 роки тому +9

    Straight to the point, short and compact. Great tutorial for Houdini. Love it.

    • @KevRyanCG
      @KevRyanCG  2 роки тому

      Thank you very much! Hopefully nice and short so that it can be easily referred back to.

  • @Helios.vfx.
    @Helios.vfx. 2 роки тому +3

    Dang it was straight to the point. The moment I'd be able to make videos... I'll make them that way. Thanks mate, for this one

  • @ClapClap4Sim
    @ClapClap4Sim 7 місяців тому

    Thanks , easily helped me figured out why it wasnt working when I tried on my own !

  • @r0mbag-art
    @r0mbag-art 6 місяців тому +2

    massively helpful (also laughed that your most recent comment is you rewatching it hahah)

  • @arireisner
    @arireisner Рік тому

    Perfect! This is exactly what I'm looking for, much appreciated!

  • @valentinanunez3708
    @valentinanunez3708 5 місяців тому

    Clear, useful, and straight to the point. I guess you're just begging for me to subscribe now hahaha can't wait to sit down and watch a couple more videos.

  • @mazin3d
    @mazin3d 10 місяців тому

    Thank you so mush . great simple tutorial

  • @xdmomento7303
    @xdmomento7303 Рік тому +2

    Amazing tutorial, would you have any advice on how to do "wet fur"?

  • @ashhhton
    @ashhhton 2 роки тому +1

    Amazing and to the point!

  • @021shaw
    @021shaw Рік тому

    Thank you very much sir!!!

  • @brobpony4792
    @brobpony4792 Рік тому +1

    This tutorial was exactly what I was looking for but unfortunately, I am not getting any fading at all. I am running Houdini 19.5 and rather than using a flip sim, I am using points from volume as my source points because I am looking for something like blender's dynamic paint function, not a wet map.
    Ended up finding a solution by adding an Attribute Fade node after the point wrangle.

  • @RMAFIRE
    @RMAFIRE Рік тому

    Good vibes only🙌👏

  • @mountainsxcompany8093
    @mountainsxcompany8093 Місяць тому

    i try to flow you with this tut , i have one proplem the color not change right i mean the dry parts not working with me :(:(:(

  • @RajuMon2016
    @RajuMon2016 Рік тому

    Great one

  • @ModuMaru
    @ModuMaru Рік тому +1

    what if the wet mesh is simulated? prev node in solver shows static mesh idk why

    • @ModuMaru
      @ModuMaru Рік тому +2

      solved. i used attribute copy node at solver

    • @randomgamer3466
      @randomgamer3466 5 місяців тому

      @@ModuMaru did you just replaced the "attribute transfer" node with "attribute copy" inside the "solver" node ?

  • @OnkAnCa64
    @OnkAnCa64 2 роки тому +1

    Thanks

  • @9AFilms
    @9AFilms Рік тому

    any way to get it out as image sequence ?

  • @shivdholakia
    @shivdholakia 2 роки тому +1

    How to export this wetmap to another 3rd party DCC like Maya?

    • @AndreiChifan
      @AndreiChifan Рік тому +1

      you can include this attribute when you write an alembic and access it via vertex color

  • @etiennec.7513
    @etiennec.7513 Місяць тому

    Do you know there would be a way too loop it? I'm trying to create a wet/rain texture for unreal.

    • @KevRyanCG
      @KevRyanCG  Місяць тому +1

      Sure, You'd need to have a wetmap simulation where it starts and fades away completely within a set-time frame, then use two time offset nodes in seperate branches to offset your wetmap to half the time of the overall simulation in both directions.
      So if it's 100 frames then you'd have an offset with $F+50 and another with $F-50.
      Then you can use a point wrangle to combine it all together. Put the main branch in the first input and your offsets into the 2nd and 3rd then use the point expression like:
      @wet += point(1,"wet",@ptnum);
      @wet += point(2,"wet",@ptnum);
      Should nicely add it all together and loop then for you.

    • @etiennec.7513
      @etiennec.7513 Місяць тому +1

      @@KevRyanCG ah great info! Thank you for sharing!

  • @왜못할거라생각해
    @왜못할거라생각해 2 роки тому

    what grapic card you use for houdini?

    • @Helios.vfx.
      @Helios.vfx. 2 роки тому

      any graphic card can be used. But for rendering, the RTX ones are ideally

    • @KevRyanCG
      @KevRyanCG  Рік тому

      I was using a 2080Ti at this point

  • @왜못할거라생각해
    @왜못할거라생각해 2 роки тому

    fur wet map tutorial pls

  • @TheLordsynfel
    @TheLordsynfel Рік тому +2

    And how do I render it on karma?