Let's Play - Dark Gothic: Colonial Horror - Part 1

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  • Опубліковано 13 лют 2021
  • #boardgames #session #darkgothic
    Dave from ‪@tothetablegaming‬ plays A Touch of Evil Dark: Dark Gothic using the stand-alone expansion called Colonial Horror. Can our heroes fend off the evil villains terrorizing the countryside? Watch and find out.
    boardgamegeek.com/boardgame/1...
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КОМЕНТАРІ • 2

  • @DamtheMan50
    @DamtheMan50 3 роки тому +2

    This could be a one man show, as you've drawn arguably the best character (Argot), as well as a bottom-2 character (Thomas, with Isabella being the other). Argot having two starting Honor is already powerful, but getting an extra draw for the first Minion you play on your turn just adds to it. Meanwhile, we have Thomas with no starting Honor (same issue making Isabella struggle) and he could get the worst possible opening hand of 2/2/2, not being able to even afford a Training card. Since he starts with 4/4/4, absolute worst case scenario, he can't get anything for the first two turns!
    If you haven't given it a go, I would recommend grabbing the Hunt for the Crypt mini-campaign off FFP's website. After getting it, I haven't played Dark Gothic any other way.
    Omen result on the Omen die counts a 0 when rolling for a number (p. 2 in the base DG rulebook). You initially say it counts as 1, but then when rolling for the Fight on Slasher, say it counts as 0 correctly, maybe you looked it up or just recalled along the way.
    If one follows the setup as laid out in the rules, you'd reveal the Villain before flipping cards into the Center Line, meaning in this case Slasher From Below's Global would be in play when Catacombs gets added to the Center Line. Unlike Mystery effects, there is nothing in the rules about not resolving Global effects during setup.
    Also, since you said you were playing co-op, you should've rolled for the Minions in the Center Line to see if they hit the Shadows right away. There is no first player or first turn skip on the roll in the rules.
    To add to the previous point, at 17:30 you say you don't have to play her card. However, co-op rules state "Minion cards in your hand must be played during your turn." (Colonial Horror, p. 12).
    19:10, hey, would you look at that, worst possible opening split for Thomas :D ! Luckily, there is a card he can afford thanks to his ability, but not far from being a complete waste of possibly two turns.
    22:20, with that hand especially, I would've gone for Feral Kin with Argot. Not only is it a Minion with no negative effect, it provides 2 Silver. But the Fight effect is why I in particular would've chosen it, potentially culling four Start cards from the deck, along with the Start Cunning he destroyed on his first turn to Vengeful Succubus, on an ideal roll, in two turns he could've cleared out nearly half of his garbage Start cards! Interesting as you actually bring up its Fight effect at 25:20, yet the way you describe it, it comes across sounding as a negative effect. While it can be if you only played good cards, early on, with Start cards, it is a potential game changer for the positive.
    At 30:00, you've played 3x Strength of Combat, use them to purchase a Spirit Training card. However, you put the 3x Strength into your discard pile upon using them. In actuality, the cards you play remain in play until the end of your turn, then get discarded. Why would this be important? Say have no cards in your discard pile and you buy a nice card. You refill the Center Line with, let's say Interrogation like you have out there, which has "Mystery: Each Hero must destroy a card in their discard pile." Sadly, the only card in your discard pile is the card you just bought, so only it can be destroyed, not the cards you used to pay for the card.
    "It is important to note that the cards
    you play are not placed in the discard pile
    until your turn is fully over." (Colonial Horror, p. 7)
    When you showed the close-up of the Necromancer and listed off his resource costs, you didn't mention that his Combat has the Cursed Cost background. It's a bit harder to see as Combat is already red (and Cursed Cost is marked in red). When it's red on red, there's almost like an orange hue to it. Easiest way to tell the difference is to compare Necromancer side by side with a Villain without Cursed Cost Combat, like Cursed Werewolf or Creeping Terror (both lvl 1 Villains) from base game.

  • @DocHogan
    @DocHogan 3 роки тому +1

    Something’s wrong with your voice, Doug. Must be ‘rona