1993: I need a new computer to play doom 1994: I need a new computer to play doom 2004: I need a new computer to play doom 2016: I need a new computer to play doom 2020: I STILL need a new computer to play doom Oh yeah, let's not forget: 2145: We STILL can't run NUTS.wad above 3 fps
@@Josep_Hernandez_Lujan didn't think a 386 had any trouble with Doom or even Doom 2... I might be wrong... That said, I kinda wish I still had my old 386.
Mosy people couldn't run doom 3 at the time. I could run half life 2, but not doom3 when it came out. Nowadays most of us have better hardware for the task than before 2010 where new graphic standards came out all the time
@@no.6791 Can half life games be considered boomer shooters? And is portal a shooter? Is doom eternal boomer shooter, the term itself is a bit confusing, but I won't lie, duke Nukem 3d is one my all time favourites
@@shlokwaghela9560 These are good points. I think it can be down to a matter of opinion. A REAL boomer shooter is something like Dusk or Wrath: Aeon of Ruin. I think Doom Eternal and games like that sort of count but they aren't exactly "homages to the 90s" :)
@@Santa1936 kinda hard when there is a big difference, 1 is a third person perspective and the other is a first person perspective, so it's a bit hard, but it's possible.
Speaking as a 16 year old, some of these "boomer shooters" are quite fun. There is a serious lack of single player only FPS games, combine that with the (as I call it) retro future art style combining retro athetics with modern details that couldn't have been close to achieved, this brought it in line with the games visuals through the good old nastalgia goggles.
I would still argue that most of the 90s shooters did have an enjoyable multiplayer. They offer an unbridled degree of freedom and speed which is sorely missing in modern shooters which have taken more of a tactical role
Excellent video. Can't believe he didn't even mention Counter-Strike, though. It was huge. This goofy multiplayer mod for Half-Life that suddenly millions of people world wide were all playing. Developers definitely tried to copy it and I still say Counter-Strike is a big part of why we got that string of WW2 shooters that led into modern shooters.
Just started watching, if he doesn't mention counterstrike he's fucking failed about making a documentry on FPS games I will continue watching until I hear him mention counterstrike
I was introduced by wolfenstein 3d, played quake, doom, and unreal.. but when Counter-Strike hit, that has been the one constant 23 something years later, its still seeing growth, and constantly in the top 5 steam charts; with relatively minor changes to the overall formula. From the neighborhood days of trading out after 5 deaths, to hours spent in #findscrim. Hard to believe it doesn't have some fundamental significance in the history of FPS, or in the boomer catagory. It's a formula that has been replicated by CoD, and a plethora of other games with their own economy systems, has a clone in Valorant and CrossFire("biggest" fps game). but hey maybe i'm just bias. cs goat'd.
I grew up in 90s with Doom and Doom clones, and played almost all 2000s fps... But literally, i skipped all military FPS games! Doom 2016 and Doom Eternal are an awesome refresh and rebirth to me!
The last multiplayer fps I played was Soldier of Fortune back in the dial up days of the late '90s. I won a copy of BF1 from StoneMountain64 on PC in early 2017 and it was E-P-I-C! I skipped all COD and BF games before it, and BF1 was brilliant team play for me, plus being someone that enjoys history and firearms, it soooo scratched that itch. Doom kinda... lost it's appeal to a large degree. Weird, huh? Have you tried BF1? BFV kinda... dropped the ball, lol. Also, have you given the single player Titanfall 2 a shot? It is the best single player shooter I've played in the 15 or 20 years.
I remember making floppy boot discs so I could restart the school library computer, getting around the password protection, and then play Wolfenstein 3D Damn I'm old
Back when I was 13 we had a "computer club" after school where we just mucked about with software like paint, publisher etc... That was until we discovered that one of the IT classrooms had a server where someone (probably some older kid) had installed Doom. Pretty much overnight the computer club became the Doom club.
nah, they were heavily single-player. But Quake Arena, Unreal Torment and Halo really are the ones to blame the most for the rise of COD and Fortnite arenas for kids to shoot each other all day long. Boring AF to me
Back in my day we stripped down Quake 3 until every surface was grey and every enemy bright green, then you'd aim the lighting gun at them until it made a hit confirm sound and hold Q to switch to the railgun, killing them instantly. I'm 34, my knees hurt.
Crazy thing about that is Doom is one of the few games st that time I would call a boomer shooter. Everyone played that, kids all the way to old folks. That was one of the few fps games I would argue Boomers actually touched. I would guess the majority of boomers had no interest in video games let alone shooters.
@@Ruestar1 that's true. I know legit boomers who talk about how this game was disrupting their work places in the early 90s. They couldn't stop playing e1m1 xD
@@toonguy1 damn, how wide is a generation? Are zoomers actually millennials? My grandma was born in 1945 and had her first kid in 1960. Are her and my uncle both boomers or just my grandma?
@Crawling Chaos someone being a furry doesn't mean their opinion doesn't matter. Imagine liking, for example, bread and then people shit on you and call you a horny fuck and that your opinion "doesn't matter ". That's how furries are being treated.
Crazy timing on this dude. I have a video coming out next month that touches on some of these exact points. Great video here too. Also great Doom Eternal review. Your editing is immaculate. Subbed!
Dude thank you so much! I've actually been subbed to you for the last few months, your Doom Eternal content is fantastic! I can't wait to see your spin on this subject next month, thank you again for the sub.
@@KIRKCOLLECTS seriously man I've had a video finished and rendered, waiting for release. And it mentions identical stuff in here. Even exact wording it's crazy. I just want to let you know so you dont think I copied you. Lol.
Other FPS games worth an honorable mention: Soldier of Fortune 1&2 Strafe Rise of the Triad Turok Time Splitters Disruptor (footage shown but i don't recall it being mentioned by name) Prey (both 2006 and 2017) Bioshock 1&2 (i guess they're classified as an "immersive sim", but i've always seen them as FPS with mild weapon customization, kinda like Hexen or Heretic in the sense of projectile weapons but also utilizing magic spells or magic-based weapons). Thanks for covering this topic so concisely and concretely. Your research and presentation are topnotch, and i look forward to future content ^_^.
Boomer shooters are something that really resonated with me, i had become jaded with many of the modern fps games, stopped playing them entirely before wolfenstein the new order, it really felt like an old friend coming back to town and having a blast with him, then came DOOM 2016 and the floodgates opened and i'm really happy now.
I grew up playing the old FPS games with my dad. Some of my best childhood memories were of doing deathmatch with my dad at 9 years old. I'm thrilled to see the industry starting to move away from doing CoD after CoD after CoD. Doom 2016 and Doom Eternal are two of the best games I've played in the last 10 years, easily making my top 20. That said, I would LOVE to see more games like Prey, or a resurgence of the Thief style first person sneakers, or a remake of first person shooter/rpg like Strife. I love the FPS, in all of it's various sub genres, and I want to see more modern games exploring those sub genres.
well they are....... half life, half life 2, half life 2 episode 1, half life 2 episode 2......nothing then Alyx portal, portal 2 then nothing left 4 dead, left 4 dead 2.....lots of DLC then nothing counterstrike, counterstrike 2, counterstrike global offensive [more or less a remaster of the first or second game] then nothing Team Fortress, TF2.....and nothing they always get to part 2 then wimp out or name things weirdly.... hell at least mortal Kombat does realize there's a C in the alphabet....Johnny Cage, Scorpion? eh and even Ed Boon admits not naming him Skorpion was a missed opportunity and i rag on Valve but their games when they were new were amazing....and that's the problem they've gotten so fat off Steam why even make games now?? to them they need to innovate but all the innovation was done years ago, VR isn't it.....all anyone wants is HL3..... how hard is it to finish the story?? I kinda wish i never had bothered with the episodes......
So honestly with your content I wouldn't have minded this being 2 hours. I know that that will have issues over all with watch time or the ever-changing algorithm. But I'd say I'd listen to it in depth. Your content is amazing. Thank man.
@@blazerker1640 I could never get into multiplayer arena games, like quake. I don't think pvp arenas are good. I much prefer the modern fps for pvp. Arena in pve > modern fps pve all day though
@@s1lkysl1m83 it's a matter of tastes. In fact I don't think there's an objectively better type of shooter for pvp or pve. It's just that pvp arena shooters take a lot of time and effort(that not everyone has) to get into and it's very discouraging when you get matched with only veterans because the only good pvp arenas are very old and so the player base is composed for the major part of said veterans. I'm convinced that pvp could be good if there was a game that can attract both new players and veterans alike, with an effective way of teaching the mechanics and fundamental skills to new players. But I get why there isn't one yet. If we look at fighting games, another niche genre of games that suffers kinda the same problems of arena shooters, they're trying to make an accessible game for casual players that can still attract veterans, but we're not there yet. The only difference that makes fighting games more successful is that there are always new games coming to keep the players satisfied and for each and every game there is a strong community that keeps it alive with tournaments and other events. So, yeah. I think arena shooters have still the potential to come back but they haven't had the chance.
"Boomer Shooter" is a horrible term. Most of these games were made by people from the Generation X and kids who played it at the time were Millenials (including Wolfenstein 3D and Doom). Yeah, I know it's a meme and all. But it's stupid.
Since i first played DOOM in 2008, ULTRAKILL hit me like a truck and i can't stop playing it. The way it uses a similar formula as doom and put in a DMC combo system makes it really astonishing. Yet it's rewardable when you see the SSS Screen on the end of a level, using different weapons, parry system, dashes, slides, jumping and even punching bosses in their faces makes up a combo where you can keep going and improving. It's good to be gen z.
The difference is that sims and tactical shooters are actually "realistic" while the word he should have used is "cinematic" which is what Half-Life and Call of Duty were actually going for.
I do miss the fact that you didn't mention physics and movement in FPS games (most notably team fortress 2 and titanfall2) and how well they can go together if paired correctly but it could possibly be for a following video? I quit enjoyed this one.
and how the Quake 2 engine was put to its limits by Raven Software with Soldier of Fortune, leading up to the mutilation/gore system we have today in games like Wolfenstein The New Order and DOOM
"There was a lot of stuff I needed to leave out or this would have been a 2 hour video" Your point? My point - I look forward to the complete edition ^.^
Right? Dude, this could be five hours and I'd watch it. I'd love to see a deep dive series into all "boomer" shooters. A sexy but super cringy term for these games and not at all accurate. But what do I know? I still pronounce pwn as own and not poon, or pown. Yall realize its just a typo and was never meant to be pronounced other than own. You pooned me. lol Fucking gamers.
guys at some point the phrase boomer shooter will not be associated with "ok boomer" and just mean "BOOM" because the games to have more big boom boom to them
The whole "ok booker" shit is fucking cringe. My generation was taught to respect their elders. Kids these days are encouraged to believe anybody older than them must know nothing.
I've been playing so much ultrakill lately its still in early access and only 1/3 of the story is complete but the gameplay is so polished and fun. there's so many complex and deep ways to use the weapons and mastering levels and getting the coveted P rank is extremely satisfying. its a must buy imo
Great video! I have been playing FPS games since the original Doom. I always liked single-player games that let you approach things in multiple ways: adding abilities once you level-up, using different weapons (and ammo), multiple paths, stealth vs. straight-ahead assault. I would have thrown in a chapter on Crysis. Maybe a tangent on the path to a Boomer Shooter, but it was a FPS that was innovative in many ways - major technology advances and having a less linear approach to a "level."
Great documentary man! I can also think of two honorable mentions in the history of FPS: Counter Strike for massively popularizing team shooters and bringing FPS into a new level of E-sports, and Serious Sam for being an early throwback to Boomer Shooters specifically as a reaction to the more realistic shooters coming out at the time.
This is honestly one of my favorite videos right now and I'd love if you did a follow up series called filling in the blanks or something and covering specific games in-between the huge landmark games you already covered here
@@CallOfEuropeanSpirit i quote the doom wiki, “The 2016 Doom endured a lengthy development process spanning a period of eight years, *_beginning in August 2007_* and ending with release on May 13, 2016”
@@hystericallover5989 You don't understand, the project was totally rebooted from scratch in 2012/13. The game they worked on between 2007 and 2012/13 was another thing completely.
They took more than just the dash. Pretty much the entire pattern for the game's progression and gameplay style was lifted from Shadow Warrior. Although arguably, Doom Eternal lifts its story and art style rather heavily from Darksiders.
One thing DOOM did that I still like to this day was the enemy sounds. While they had different sounds for each type, I made notice of what I'll call the 'recognition' sound made when an enemy 'notices' the player for the first time. This was a clever way for a player to judge what type(s) and how many had been triggered, without them even being rendered on screen yet. When a player finished DOOM II, there was a curtain call of ALL enemies which the player could cycle through which featured this 'recognition' sound, followed by the attacking sounds and ending with their death sound.
Good video. Although I think its wrong to characterize CoD, Battlefield and Halo as belonging to the same group. Halo is far more sandbox driven, while games like CoD have very scripted sandbox campaigns.
Agreed w/ Halo being more sandbox-driven than its other FPS contemporaries. At the heart of Halo’s game design, there are no “scripted” turrets or vehicle sequences like in Call of Duty, and mechanics like regenerating shields and the two-weapon system serve to reinforce the rules of its sandbox design.
That seemed strange to me as well. I think it's brought up with CoD and (Recent) Battlefield games to emphasise the point that it popularised these tropes like regenerating health, two weapon inventory, throwing grenades without manual switching, etc. Either that or people still think Halo is in the same state it was in during 07.
But we're talking here about gameplay mechanics of FPS, not their plot setting. MoH was nothing groundbreaking in that aspect, original MoH on playstation mechanically borrowed a lot from Goldeneye, and its PC reboot Allied Assault went in same steps after games like Half Life.
As someone who as a teen grew up with Modern Warfare, Halo, Serious Sam, Doom and my all time favorite game Half-Life, this was one of the best videos I have ever seen on the FPS Genre. There is so much detail in every section and even the games I don't like (Specifically Wrath: Aeon of Ruin) you put perfectly what they are doing for this genre. I love the Boomer Shooter and Classic FPS Genre and without Half-Life I would have never gotten so hardcore into this genre. Thanks for making this video man, I absolutely was enthralled by every moment. There was a reason I subscribed to you in the first place.
@@YourPalHDee hmm nice try there paul but cant blame either of those things on the kids. its the older generations,who were not taught earth sciences... and communism is anything you don't agree with and cant quantify.
@@SavageZebra67 Do you believe in critical theory sciences? Do you believe that men and women are the same thing, or maybe that female and male have no physiological differences, or maybe even that Male/female don't exist and we should remove all labels from everything, because labels are offensive. If you answered yes to any of these, I'd bet my life savings that you're under 40 at a minimum.
This is may favorite type of video from you. So well researched, written, and executed. I dig man. Also thanks for the steam code on your last giveaway!
@@Tim.Hammer A term firsed used widely by millenails now being used against them by....teenagers. Well, when you are 15 anyone older than 25 seems....old.
Yeah, I winced a bit when I first heard "boomer shooter" applied to the classics. Hit me in the feels so to speak. Like many, I'm late gen X and grew up with these games when they were new. And I HATE boomers. But really, you can be a boomer at any age. It's a generation but also a state of mind. And this a funny way for the kidz to take the piss out of their elders telling them their new games suck while acknowledging they have a point.
Too bad Hi-Rez let Tribes die when their new hit SMITE took off. No sense sticking to what made you famous when something far more lucrative comes along...
🧐 Not sure where my original comment went here... Summation of the original post: yeah, enjoying that serendipitous coding error across LAN'd and online PS2s w/CRTs here for Tribes: Aerial Assault since PCs aren't set up and I have the consoles. Those box TVs are free/cheap nowadays, for now, until the upscaling HDMI mod is made for the PS2 - akin to the PS1Digital product. Hoping the increased server capacity to 32-player Tribes:AA is figured out soon which, IIRC, re-enables the flag-drop/passing, the chat function, etc. For now, am enjoying that skiing+jetpacking among the hills/mountains sprinkled with Spinfusor disc-jumping in the strategy (albeit, opting for 3rd-person instead of 1st) , the vehicles+transport crafts and weapons/equipment/armor options. 👍 Tribes is under-appreciated & absent from historic coverage among the 3PSs/1PSs.
This video has earned you a like and a subscription from me. Thank You. A perfect showcase of a chunk of our childhoods. For me, it all started with Wolf3D and Doom shareware back in 1993.
I'm glad you also managed to be nuanced during this video. Instead of just going "All the new stuff sucks, music was better back when John Lennon was beating his wife," you knew that variety was key to a good market. Too many people like to oversimplify these discussions and turn them into blame games.
This mechanic of 'always being aggressive and not hiding, do melee executions to get health back' was first introduced to me in W40k: Space Marine (2011). A great game BTW, it's third person but has a hectic gunplay with a mix of ranged and melee combat. Remember, real Space Marines use no cover. ;)
I am a GenZ, did not live anywhere near that era. I was born in an era were 3D games are taken for granted. But as a Game Developer, looking back at the history I also feel nostalgic for those games. They are not only groundbreaking for the era, those games are still good and fun now. So I salute you, from genz to boomer haha
This is a phenomenal video. It's so well done! I'm sad that Perfect Dark didn't make an appearance, but that's okay because this video is still perfect.
Some thoughts regarding regenerating health: Kirk mentions in his Halo: Combat Evolved section that regenerating health made for a slower more tactical battle style. This is quite a misattribution. Its an easy one to make though. Regenerating health actually encourages aggression, because getting hit isn't permanent. So why then, do games with regen like Halo or CoD have slower paced, more calculated play? It's a host of other changes that are responsible for this. Halo and CoD, in comparison to Doom and Quake, have slower player movement, and faster weapon projectiles. In games like Doom, the player can with skill, dodge most attacks outright, since they are medium speed fireballs, and the player has high movement speed. In games like Halo or CoD, the player is too slow to dodge most attacks, so instead they must decide when it is safe to expose themselves to attack, because they WILL take some damage most of the time. Without regenerating health, this would make those games much slower, and much less fun. Regenerating health restores SOME of the aggressive play by letting the player take free hits that only cost time. In Halo, shields allow the player to be really aggressive, as long as they deal with the threat before their shields break. Of course, neither the original Doom style of dodging and exploring to heal, nor the regenerating health, promote aggression as much as Doom 2016/Eternal's "Rip and Tear to heal" style. By the way, really appreciate the nod to F.E.A.R., one of the best FPS AIs ever made.
Perfect point made. You're tangentially addressing what I would consider to be a huge problem with modern shooters, and that is the fact that it is very easy to do *some* damage, with anything. It's non-trivial damage too because, especially when the TTK gets really short, there is less fighting in the sense that there is less time actually spent aiming and shooting between players. Halo's grenade spam makes this feel more annoying because then even *less* time is spent aiming. CoD is annoying because of how few hits it takes to get a kill, like everybody is running around with quad damage. What then happens is lower skilled players are more likely to kill higher skilled players by way of overwhelming, unavoidable chip damage in super short time periods. And shit, that's on top of the slow movement and aim assist provided to controllers. In general, though, Call of Duty is objectively more casual and worse in this regard than Halo (think: Modern Warefare 2 glory days of pure bullshit and it hasn't gotten any simpler). Next, both Halo and CoD feel unacceptably clunky and have annoyingly ambiguous shooting mechanics with vague visual/audio feedback once you've played a responsive "boomer" game like DOOM (2016 multiplayer) or Quake (3A, Live, Champions). I mean, just compare Halo SWAT to Quake instagib in your mind. Instagib feels much more snappy and rewarding and you get outright punished for missing a rail and overall accuracy makes a huge difference, but SWAT doesn't have any limit on rate of fire. Plus, there's barely *any* vertical movement to aiming in Halo/CoD. Brings me to my final point on the topic of ease-of-damage, and that is about pickups and loadouts. The main difference between the pickup system in Halo and the pickup system in DOOM/Quake is that the weapons in Halo give you instakill potential in almost *every* engagement, whereas the weapons in DOOM/Quake only give you truly situational advantages (which can be avoided by other players!) and do not guarantee asymmetry in the same way as they are accessible to everybody at all times. Furthermore, DOOM and Quake have health pickups that can be strategically controlled as raw resources if you have the skill to use the clock. In short, DOOM/Quake and Halo's pickups makes it easier to get kills, but there is a better overall balance to the former and only DOOM/Quake has pickups that make it harder to get killed, excluding overshields which basically makes you a tank. CoD doesn't even have a pickup system and it leans heavily on the stupid "play to your strengths" concept of loadouts, same as DOOM. Loadouts are pseudo-fair due to the fact you can't change them during the game, they guarantee asymmetry, and there are always truly bullshit settings like passive powerups that see more action than all else (again, think back on MW2). More recent Halo's are falling suit and making it needlessly complicated and gimmicky. Hilariously, the worst aspect to DOOM's core gameplay in a competitive sense (apart from the stupid powerups and absurdly short respawn timer) is the loadout system. It is so hilariously busted it basically demands players to abuse the same 5 out of 14 overpowered weapons with self-similar combinations and just 1-trick forever. We're left in a situation where the regular playerbase (around 200 active "top" players) is filtered for that trait down to last man except like me and 5 of my friends who have the chops to make anything work. Seriously, it's like 95% of every kill in DOOM is or involves a shotgun or shotgun grenade (yes, a noob tube), and that's honestly tragic considering there's 14 total guns. Overall, the skill gap gets super compressed and the real juicy variety of high-skill options (track aiming specifically) get overshadowed by grenades, burst, and other forms of aim-easy splash damage... first-order optimal loadouts. Re: m.youtube.com/watch/EitZRLt2G3w Thank the dev gods at least there is a sufficiently good enough health pickup system in DOOM that enables a skilled enough player to even win a 4v1 scenario against slightly-above-average 1-trick players. To anybody reading this: check out my channel if you want to see some nutty, unconventional DOOM 2016 gameplay. Anyway, sorry for a long reply. Got carried away. I just want to play a solid no-bullshit competitive AFPS with good variety, strategy, and movement.
Aww Marathon was more than just a "Doom Clone." Hell Marathon still have a huge following. Not only that it was a project after Pathways into Darkness before Doom was a thing.
I agree with everything in this video but I think Halo shouldn't be put with CoD or Battlefield because those games are extremely detached from something like Halo just as Halo might be a bit detached from Quake, and I think lumping Halo with CoD just because "they're all console shooters" gives people the wrong idea that Halo is just sci-fi CoD, which couldn't be farther from the truth, Halo is like if you slowed down Marathon and told a more intimate story. Halo is kind of its own thing in this regard. Yeah it has melee, regen health, and a two weapon limit, and the player moves slower, but CoD gets rid of powerups, weapons on map, map design, verticality, vehicles, utility weapons, power weapons, sandbox, multiple hit deaths, and replaces it with loadouts, unlocks, sprinting, twitching, ADS, instant kill melee, hit markers, grenade indicators, crawling, killstreaks, etc. the gap between how to play Halo and how to play CoD is much bigger than the gap between say Doom and Halo We shouldn't group games based on what platform they're designed for but how the player actually plays them, halo still plays like an arena shooter, albeit a very slow but jovial one, while CoD plays kinda tactically and plays more on people's desire to unlock the best equipment and have the better twitch reflexes. and f*** civvie for hating on halo
@@orionfell No Cod game plays like an Afps. If you've ever seen high level Halo it doesn't play like Quake or Cod. It's a mixture of both plus some Ut.
I bought Cultic on a whim recently (10 bucks on Steam) and absolutely love it. Such a nice change of pace from modern shooters. I'm glad this genre exists.
@@fabrizeantonio4425 that, and the fact that it feels way more strategic then COD or CSGO or any other shooters I've played (at a casual level at least)
@@csdgay I suppose. For COD all you do is peek out of cover and shoot. In Quake, you need to be fast, find all the secrets, and, if you're deathmatching, control the board
Adventure games are a funny genre. While most genres are defined by their mechanics, adventure games are mechanically-agnostic. As long as you base it around the core element of "Puzzles As Plot" (ie, solving puzzles being how you tell the game's story), you can use any mechanics you like and still have an adventure game. For a more detailed discussion on defining the adventure-game genre, Innuendo Studios spent the better part of half an hour on it: ua-cam.com/video/tMVl5U3SlS0/v-deo.html [Who Shot Guybrush Threepwood? | Genre and the Adventure Game]
I was born in 80s, ID games defined my childhood. I love boomer shooters- partially nostalgia, partially dislike for new mechanics in games (like hp regen, only 2 weapons etc.).
god, i feel old. sometimes wish i could go back, to when times were simpler. i miss sitting at home playing games, careless. as my mom would make me a bowl of macaroni and cheese. i just cant get those days back, ya know.- early gen z
Man when doom 2 came out after playing doom 1 over and over the super shotgun was a breath of fresh air! Wolfenstein 3d I fell in love as soon as I played it! Now return to castle Wolfenstein was totally amazing! Duke Nukem 3d was God tier to me!
First of all, "SHREEV PORT." Apologies to the residents, I meant no disrespect. Hey everybody! Thank you for watching this weeks video, if you enjoyed please be sure to like and subscribe. This was my longest and most complicated video so far, not gonna lie I defiantly had to pull a few all nighters to get in done in time. Worth it! I hope everyone was able to learn something from it. I wasn't able to include everything so be sure to let me know what your favorite FPS history moment is. Timecodes here if you need them. I hope everyone is staying safe and happy! 1:10 - Early shooters - Maze War - Battlezone 2:44 - ID Software - Wolfenstein 3D 3:51 - Doom 6:45 - Doom Clones - Duke Nukem 3D 9:06 - Quake - Quake 2 - Unreal 11:42 - Goldeneye 007 13:10 - Half-Life 17:07 - Halo 22:02 - Wolfenstein The New Order 23:17 - Doom 2016 25:32 - Boomer Shooters - New Blood Interactive - Dusk 27:24 - Conclusion - Realms Deep 2020
You said not gonna lie but you did lie because you didn’t have to pull a few all nighters to get the video done in time because there was no deadline. You could have released this video next week and still no one would have given you a deadline.
Quake is my absolute favorite game of all time. I played it when it was first released and still mind myself playing it at least once a year from start to finish. A true masterpiece
@@Violence1320 Did you mean little learning? Either way I would disagree. Other shooters like Halo have players making different tactical decisions than boomer shooters, like finding cover and considering more complicated enemy AI, but the older genre involves arguably more technical skill while perhaps less tactical skill. The heavy emphasis on movement and precision in boomer shooters (specifically considering multiplayer elements) tends to make those games less accessible because the technical skill ceiling for pulling off super tight movement tech and the hyper precision necessary to kill opponents is not easy by any means. Conversely, hero shooters like Overwatch tend to deemphasize movement and technical skill (with some exceptions) while emphasizing team composition and strategy such that those games are often very mechanically easy to play. I hope that helps distinguish between the merits of some of the genres a bit. I don't think it's fair to assert that one kind does anything exclusively better or more demanding of skill than the other when they're skill-demands are generally in much different places.
I'm a little annoyed by the term "Boomer Shooter." Those games hit when GenX was the core video game demographic and boomers all complained about how the kids were wasting their lives playing murder simulators. I don't want people associating me with Boomers just because they forgot GenX exists.
@@ressljs If it's any consolation I grew up on doom and quake because of my dad and I'm only in my early 20s. Actually before this video I thought the genre was referred to as movement shooters, since such an emphasis is placed on advanced movement tech alongside gunplay
While we're talking about realism throughout the video, I think it's important to note the popularity of more "cartoony" and less realistic FPSs that sort of began with Team Fortress 2, transitioned to Overwatch, and (though technically a 3rd-person shooter) peaked with Fortnite. Those 3 games proved that less realistic shooters are in high demand again and coupled with the love for "retro" pop culture in general and in particular retro games especially the indie platformer craze of the 2010s, these 2 trends of lesser realism and retro-philia would finally intersect in the form of the Boomer Shooter. History progresses in a cyclical manner in many ways and it was only a matter of time until various gaming conventions crossed paths and allowed old-school FPSs to make a comeback.
This is some seriously high production value! Excellent work! I’ll be honest I was expecting this channel to have 500,000+ subs, and was both delighted and disappointed to see that you only have 6k. Keep this up and undoubtedly people will notice. +1 sub!
Definitely feel like I missed out on the whole DOOM craze. My first FPS was the Marathon series and then Descent sometime after. To this day I still haven't played any of the old school DOOM games, but I've played 2016 and Eternal. Ultrakill is incredible.
my feels when being a millennial but you and games from your childhood are titled "boomer", I get the impression that "Boomer Shooter" was created by Zoomers.
Yea, it's meant to be a shot at people who play these games. It's like all the strictly COD and Battlefield games that for years made fun of any of ther FPS that wasn't iron sights only and things like that. Even making fun of DOOM 2016 but out of nowhere I guess those types of gamers favorite youtubers started to play DOOM ETERNAL so they like that now but overall they don't like anything else like Unreal Tournament, Quake, Duke Nukem, DOOM, Wolfenstein.
@@AlaniLTD Other way around. It got popularized by the whole "ok boomer" movement before becoming an endearing term for early millenials and older people.
@@restlessfrager The 30yo boomer peaked relevancy at August 2018, ok boomer did at November 2019. Look it up on Google trends. Ok boomer came first but became big last.
@@chandleredwards6493 were you even alive back when wolfenstein came out? Wolfenstein was BIG when it came out.. It doesnt matter what 'makes internet explode' today..
@@perarnewinge7123 Wolfenstein was big, sure, but Doom was the one who became massively famous for being installed on more computers than Windows 95 at the time - a feat Wolfenstein cannot attest to. Wolfenstein began it, Doom cemented it.
@@shewbell2176 that doesnt change the fact that wolfenstein came first, and paved the way. If there hadnt been for wolfenstein, most lightly doom wouldnt have existed either. And they're the same kind of game, so wolfenstein started it. Not doom, no matter how much you wish it to be othervise.
Remember when us boomers just called an FPS a Doom Clone? Then it became FPS.. now it’s Boomer Shooter. Damn good video! Now for my old memory on FPS games: There used to be a video on UA-cam called the history of FPS Games and it had every FPS in existence from start to finish, sadly I can’t find it anymore because UA-cam loves to take down vids that are old and awesome. I must be a UA-cam boomer, been using the website since 2005/2006. Also pretty sure ID software made Wolfenstein 3d or at least part of it here where I live and grew up in Madison, WI. Think they moved locations shortly after it was finished. I remember playing a lot of Wolf 3d growing up but I still remember as a young kid seeing Doom for the very first time on an older kids laptop. It was completely mind blowing back then, there was nothing like it at the time. I also remember Duke Nukem coming out on Pc as a kid and my dad wouldn’t get it because it was way too lewd for me to play but I loved that it looked like an actual city and world instead of abstract space stations in Doom. I played Doom WAY more though in my high school years on my PC and Laptop. The console ports just didn’t do it justice, though the 32x version was pretty decent if that was the only version you had to play growing up like me. Also remember playing Jumping Flash! quite a lot on playstation, though it was only the Demo. Quake 2 was my first real Quake game, I got a bit of Quake 1 gameplay but not much. My dad and I got a voodoo graphics card just for Quake 2 so we could play Quake 3 Arena when that came out, and we played it A LOT. I was very lucky to have a dad and mom's boyfriend who always had gaming PC's growing up, and then they would get me consoles to play so the men could have their PC's. Kind of like my gf and her kids now.. lol. Sadly my dad never bought Unreal for us to play and I really wanted it. I remember seeing those Unreal game boxes on shelves EVERYWHERE growing up. Goldeneye was a big step up being able to play it with 3 others on a couch, along with the 3d graphics and all the motion capture animations that made the enemies so much fun to shoot and kill. But Half-Life 1 was the big one. When the demo now called Half-Life: Uplink was released, my dad and I played it and I knew the game was going to be huge. The demo itself was bigger and better than half of the FPS's out at the time, and it was just as big of a mind blower as Doom was when that game came out. If you want to experience what it was like seeing Half Life 1 for the first time, imagine seeing only games like Quake out there and then go play the Half Life Uplink demo available free online, or watch a gameplay playthrough of it on UA-cam. Just seeing all the things you could do and narrative in a demo back then was like "holy crap, this is going to be an entire game!" Half Life 1 was a shift on the planet's axis for everyone, so when that game came out I remember playing it constantly all the time. Then modding with Counterstrike and Day of Defeat happened and our lives were ruined. Half Life 2 was just as big when that came out in high school for my dad and I. He remembers Half Life 2 more so than 1, and just asked me recently "what was that one game with the gun that let you grab things and you had all the physics puzzles and stuff?" "Uhh Half Life 2??" "Is that the one? That game was fun, always wanted to play that again" I'm like how could you forget the name of one of the most pivotal FPS games of all time, lol. Oh Dad 2004 we had so many fantastic games.. I remember playing Doom 3 right after it came out on my friend's PC when I hung out at his place. He just let me sit in his room on his PC on the dark and play the ENTIRETY of Doom 3 in one sitting, and it was an amazing experience. There was nothing like it at the time. It was spooky, scary, and fun as hell. I still love Doom 3 despite it being so different from Doom 1 and 2. FEAR is still one of my favorite games of all time. Gave me nightmares though as I'm easily scared in games. I couldn't even play FEAR on my dad's original PC because it was such a benchmark title at the time. It was only later on the Xbox 360 port that I finally got a chance to play it to it's fullest. I was sadly one of those kids that owned every console but the Xbox 1. So I didn't get to play Halo 1 or 2 when they first came out, my dad and I had the Halo 1 PC port but it was a pretty terrible port. It wasn't until Halo 3 that I got to play all the games with my 360. I bought the Legendary edition for Halo 3 and still have some of the items, but sadly lost the Spartan Helmet somewhere.
Haha the old is truly new again! That's too bad about that video, I would of loved to see that. You're close! They actually started development of Doom in Madison. If they worked on Wolfenstein there it was for the Super Nintendo port. There's a great story about about John Carmack trudging through a blizzard to pick up the NEXT computer they would use to develop Doom.
28:13 "Its never wise for gamers and developers to declare a type of game as being dead or obsolete" As someone who still to this day thoroughly enjoys the survival horror genre with fixed camera/tank controls all I have to say to this is THANK YOU. I cant tell you how frustrating it is keep hearing the same tired arguments that just because they don't make a certain style of game that its suddenly proof they're obsolete. I see a couple indie devs out there still trying to capture that magic but I do hope we see a true form of that style in the near future. Great video too, man. It was put together well.
You’re a seriously underrated channel, Idk how long you’ve been making videos but this was great! I loved every bit of this video and especially the way it was organized.
This video is so well done, it really defies boomers (myself included) of what we grew up with and experienced back in the day when they were released, to this day my favorite FPS of all time is the original DOOM on PC! :)
Ive noticed something in video games, never be the first to make something new, you get no credit. Wolfenstein gets shafted by doom, other fps being called doom clones, doom is a Wolfenstein clone. Pubg comes out with the first battle royal, fortnite blows up lol. Dont be the first to do something, instead recognize when someone else has, and improve upon it. Seems to be a winning strategy.
F.E.A.R (A.I), Deus Ex & System Shock (more sim, but still..), Soldier of Fortune (GHOUL/gore!) are sad because no mention! Good stuff nonetheless. I'll add, the OG PREY is one of the most overlooked FPS games ever made.
@@Largentina. System Shock was definitely known as a Doom clone in line with the Marathon games on mac that were mentioned in the video. It's probably why he brought it up. There was also a shot of Strife in the video which is definitely less sim but is basically a huge map that gradually opens up. If you haven't played Strife it's worth a spin. Cheers.
@@raifikarj6698 Halo: Combat Evolved has both a regenerating shield AND Health pick-ups. Which meant you could still have a ‘security blanket’ if you fudged up so much you were down to one bar of health. So there were less cheap deaths if things went south. Which is something I think helped Halo to be more accessible to people than more ‘die/retry’ style FPSs like DOOM.
1994: i need a new computer to play doom
2020: i need a new computer to play doom
1993: I need a new computer to play doom
1994: I need a new computer to play doom
2004: I need a new computer to play doom
2016: I need a new computer to play doom
2020: I STILL need a new computer to play doom
Oh yeah, let's not forget:
2145: We STILL can't run NUTS.wad above 3 fps
@@MikeTheMike-om9rv Your still using that 386? :)
@@Josep_Hernandez_Lujan yes lol
a poor man's life XD
@@Josep_Hernandez_Lujan didn't think a 386 had any trouble with Doom or even Doom 2... I might be wrong... That said, I kinda wish I still had my old 386.
Mosy people couldn't run doom 3 at the time. I could run half life 2, but not doom3 when it came out. Nowadays most of us have better hardware for the task than before 2010 where new graphic standards came out all the time
"Boomer Shooter": A shooter game with a _single-player mode_ that was enjoyable.
Umm, valve games exists that cannot be counted as boomer shooters
@@Nonesovile96 sorry, what?
Haha, yup pretty much
@@no.6791 Can half life games be considered boomer shooters? And is portal a shooter? Is doom eternal boomer shooter, the term itself is a bit confusing, but I won't lie, duke Nukem 3d is one my all time favourites
@@shlokwaghela9560 These are good points. I think it can be down to a matter of opinion. A REAL boomer shooter is something like Dusk or Wrath: Aeon of Ruin. I think Doom Eternal and games like that sort of count but they aren't exactly "homages to the 90s"
:)
Half Life's sound design is extremely iconic.
Ah yes. The R E V E R B sound design
*Tau cannon spew effect*
Test chamberrrrr
Great Scott!
*ANGRY SONIC DOG NOISES*
Tag war:
"Doom clone" vs "soulslike"
I'm waiting for a doom clone soulslike rougelite
@@Santa1936 kinda hard when there is a big difference, 1 is a third person perspective and the other is a first person perspective, so it's a bit hard, but it's possible.
@@Santa1936 basically Project Warlock. Huh.
@@Santa1936 Remnant from the ashes?
@@Brendan1994NL it'll be the world's first 2nd person shooter
So,
Doom=Mozart
Holy Trinity of the build engine games=Beethoven
Half Life=Chopin (Chopin was inspired by Moonlight Sonata)
That surprisingly made sense.
COD=2000's pop
except no one knows about boring old composers
What? So confused
@@iamboringvideos6832 I mean I don’t know. It’s a joke. It’s not funny.
Speaking as a 16 year old, some of these "boomer shooters" are quite fun. There is a serious lack of single player only FPS games, combine that with the (as I call it) retro future art style combining retro athetics with modern details that couldn't have been close to achieved, this brought it in line with the games visuals through the good old nastalgia goggles.
I agree most shooters I play are old, like halo, doom Wolfenstein, and my favorite, half life
I would still argue that most of the 90s shooters did have an enjoyable multiplayer. They offer an unbridled degree of freedom and speed which is sorely missing in modern shooters which have taken more of a tactical role
@@Kevin5279 arena shooters
@@brandonsaquariumsandterrar8985 halo was the first game with a mature rating I was allowed to play
Try ultrakill, it's perfect.
"DOOM 2016 was a giant flaming middle finger to every AAA shooter released in the past 13 years."
Couldn't be said any better.
Thankfully it's 100% true.
Just don't say that to DWterminator lol, everyone forgets about Shadow Warrior reboot tho
Mhmm sure .....what was really new besides game mechanics did that game show?
@@iamboringvideos6832 the genre's rich history and the legendary milestones it has established
@@jesmarkmikesell1957 the specific game tho...
Now all we need is a renneisance of graphic point’n’click adventure games.
I second that.
You may try: store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
Day of the tentacle, Full throttle and grim fandango was recently added to MS Game Pass. 🙂
Aren't the walking dead games by telltell studios like point and clicks?
Telltale came and went.
Excellent video. Can't believe he didn't even mention Counter-Strike, though. It was huge. This goofy multiplayer mod for Half-Life that suddenly millions of people world wide were all playing. Developers definitely tried to copy it and I still say Counter-Strike is a big part of why we got that string of WW2 shooters that led into modern shooters.
Yeah, but he's not autistic
Just started watching, if he doesn't mention counterstrike he's fucking failed about making a documentry on FPS games I will continue watching until I hear him mention counterstrike
I was introduced by wolfenstein 3d, played quake, doom, and unreal.. but when Counter-Strike hit, that has been the one constant 23 something years later, its still seeing growth, and constantly in the top 5 steam charts; with relatively minor changes to the overall formula. From the neighborhood days of trading out after 5 deaths, to hours spent in #findscrim. Hard to believe it doesn't have some fundamental significance in the history of FPS, or in the boomer catagory. It's a formula that has been replicated by CoD, and a plethora of other games with their own economy systems, has a clone in Valorant and CrossFire("biggest" fps game).
but hey maybe i'm just bias. cs goat'd.
I grew up in 90s with Doom and Doom clones, and played almost all 2000s fps... But literally, i skipped all military FPS games! Doom 2016 and Doom Eternal are an awesome refresh and rebirth to me!
The last multiplayer fps I played was Soldier of Fortune back in the dial up days of the late '90s. I won a copy of BF1 from StoneMountain64 on PC in early 2017 and it was E-P-I-C! I skipped all COD and BF games before it, and BF1 was brilliant team play for me, plus being someone that enjoys history and firearms, it soooo scratched that itch. Doom kinda... lost it's appeal to a large degree. Weird, huh? Have you tried BF1? BFV kinda... dropped the ball, lol. Also, have you given the single player Titanfall 2 a shot? It is the best single player shooter I've played in the 15 or 20 years.
You literally skipped them? So you put them on the ground and casually hurled your body right over them?
Then you missed out on some amazing experiences.
@@RejectedRecords1998 may be... But is ok! I'm fine!
doom eternal is a rainbow bouncing on a trampoline, it should have been called my little pony boyband adventures
"Why is there such a resurgence"
We all look slowly at Civvie 11
One of my all time favorite channels.
@@KIRKCOLLECTS This video is not RAW.
All hail Civvie 11 great guy
O H H E Y C I V V I E
@@tastiGMmaster2099 pretty sure civvie crushed cancer mouse in duke forever vid. Sure it was that one.
"What's a boomer-shooter?"
Me: Vietnam.
Lol I’m going to steal this joke.
lol, underrated comment right here
holy crap bro you killed em
Let’s make a Vietnam war shooter with classic mechanics
Okay I don’t think that’s a good idea
The trees
I remember making floppy boot discs so I could restart the school library computer, getting around the password protection, and then play Wolfenstein 3D
Damn I'm old
You were clearly a very naughty boy!
You must be in your mid to late 30s, more than twice my age.
Damn you’re old.
You could say: Damn I'm good
Back when I was 13 we had a "computer club" after school where we just mucked about with software like paint, publisher etc...
That was until we discovered that one of the IT classrooms had a server where someone (probably some older kid) had installed Doom. Pretty much overnight the computer club became the Doom club.
You were old when you referred to floppy disks lmao me too my friend, me too lol
We called them Arena shooters back in my day...*shakes walking cane*
They actually still called that "AFPS" I Know that because iam from that scene quake/diabotical
nah, they were heavily single-player. But Quake Arena, Unreal Torment and Halo really are the ones to blame the most for the rise of COD and Fortnite arenas for kids to shoot each other all day long. Boring AF to me
Yeah, if you mean all the online Quake and Unreal matches
Halo is still coining the phrase around when talking about the classic halo trilogy multiplayers
Back in my day we stripped down Quake 3 until every surface was grey and every enemy bright green, then you'd aim the lighting gun at them until it made a hit confirm sound and hold Q to switch to the railgun, killing them instantly. I'm 34, my knees hurt.
Fun fact: Boomers were entering their 50s when Doom first launched.
You could have been in your 30s in 93 and be a boomer
Oof
Crazy thing about that is Doom is one of the few games st that time I would call a boomer shooter. Everyone played that, kids all the way to old folks. That was one of the few fps games I would argue Boomers actually touched. I would guess the majority of boomers had no interest in video games let alone shooters.
@@Ruestar1 that's true. I know legit boomers who talk about how this game was disrupting their work places in the early 90s.
They couldn't stop playing e1m1 xD
@@toonguy1 damn, how wide is a generation? Are zoomers actually millennials?
My grandma was born in 1945 and had her first kid in 1960. Are her and my uncle both boomers or just my grandma?
"Nothing in gaming ever really dies."
Except Qbert.
@CallOfDrewthulhu alright, those are fighting words
Qbert was always my fav, then pitfall
@Crawling Chaos ok, 4 shades of grey.
@Crawling Chaos someone being a furry doesn't mean their opinion doesn't matter. Imagine liking, for example, bread and then people shit on you and call you a horny fuck and that your opinion "doesn't matter ".
That's how furries are being treated.
Except the one who make the game you mean?
Crazy timing on this dude. I have a video coming out next month that touches on some of these exact points. Great video here too. Also great Doom Eternal review. Your editing is immaculate. Subbed!
Dude thank you so much! I've actually been subbed to you for the last few months, your Doom Eternal content is fantastic! I can't wait to see your spin on this subject next month, thank you again for the sub.
@@KIRKCOLLECTS seriously man I've had a video finished and rendered, waiting for release. And it mentions identical stuff in here. Even exact wording it's crazy. I just want to let you know so you dont think I copied you. Lol.
Yeah yeah a likely story 😉. No worries man, it just means we referred to good sources and have a good grasp of the genre 👍🏻
@@KIRKCOLLECTS True dat bro.
This comment thread right here is the greatest crossover.
Other FPS games worth an honorable mention:
Soldier of Fortune 1&2
Strafe
Rise of the Triad
Turok
Time Splitters
Disruptor (footage shown but i don't recall it being mentioned by name)
Prey (both 2006 and 2017)
Bioshock 1&2 (i guess they're classified as an "immersive sim", but i've always seen them as FPS with mild weapon customization, kinda like Hexen or Heretic in the sense of projectile weapons but also utilizing magic spells or magic-based weapons).
Thanks for covering this topic so concisely and concretely. Your research and presentation are topnotch, and i look forward to future content ^_^.
The dishonored games are also good
Boomer shooters are something that really resonated with me, i had become jaded with many of the modern fps games, stopped playing them entirely before wolfenstein the new order, it really felt like an old friend coming back to town and having a blast with him, then came DOOM 2016 and the floodgates opened and i'm really happy now.
I grew up playing the old FPS games with my dad. Some of my best childhood memories were of doing deathmatch with my dad at 9 years old. I'm thrilled to see the industry starting to move away from doing CoD after CoD after CoD. Doom 2016 and Doom Eternal are two of the best games I've played in the last 10 years, easily making my top 20. That said, I would LOVE to see more games like Prey, or a resurgence of the Thief style first person sneakers, or a remake of first person shooter/rpg like Strife. I love the FPS, in all of it's various sub genres, and I want to see more modern games exploring those sub genres.
Have you tried Titanfall 2? The game’s mechanics are really fun and fast paced, so if you liked DOOM Eternal, it’s a lot like it.
Doom is eternal.
Well...
But...
Duke Nukem is Forever
Life is Half...
Preach
GTA is well.... dead
@@justaneditygangstar how
"Valve a company oddly phobic at the number 3" Love that my dude!
well they are.......
half life, half life 2, half life 2 episode 1, half life 2 episode 2......nothing then Alyx
portal, portal 2 then nothing
left 4 dead, left 4 dead 2.....lots of DLC then nothing
counterstrike, counterstrike 2, counterstrike global offensive [more or less a remaster of the first or second game] then nothing
Team Fortress, TF2.....and nothing
they always get to part 2 then wimp out or name things weirdly....
hell at least mortal Kombat does realize there's a C in the alphabet....Johnny Cage, Scorpion? eh and even Ed Boon admits not naming him Skorpion was a missed opportunity
and i rag on Valve but their games when they were new were amazing....and that's the problem they've gotten so fat off Steam why even make games now?? to them they need to innovate but all the innovation was done years ago, VR isn't it.....all anyone wants is HL3.....
how hard is it to finish the story?? I kinda wish i never had bothered with the episodes......
@@Red_Lanterns_Rage I bet next we'll get half life the third, or |||
@@lategamer6684 they'll move right onto half life 4 and skip part 3 like MS did with Windows 9....Windows 10 is technically their 9'th version lolz
@@Red_Lanterns_Rage half life 4 episode -1
@@lategamer6684 [pulls out BFG and fires]
So honestly with your content I wouldn't have minded this being 2 hours. I know that that will have issues over all with watch time or the ever-changing algorithm. But I'd say I'd listen to it in depth. Your content is amazing. Thank man.
Basically, ID created the FPS genre and also the genre's renaissance.
I love ID so much.
Yeah same I wish Hugo was my dad, was my dad
Lmao get it?
No,they succeeded it.
@@officialprincelouie no
@@alex.g7317 lol
@@officialprincelouie … I don’t get the joke.
I would really love to hear on your thoughts on the arena shooter and if there's still a place for it in today's gaming environment?
Doom eternal says yes
Maybe single player arena shooters, but if we're talking about multi-player then we're lucky if one lasts more than 1 year
@@blazerker1640 I could never get into multiplayer arena games, like quake. I don't think pvp arenas are good. I much prefer the modern fps for pvp. Arena in pve > modern fps pve all day though
@@s1lkysl1m83 it's a matter of tastes. In fact I don't think there's an objectively better type of shooter for pvp or pve. It's just that pvp arena shooters take a lot of time and effort(that not everyone has) to get into and it's very discouraging when you get matched with only veterans because the only good pvp arenas are very old and so the player base is composed for the major part of said veterans. I'm convinced that pvp could be good if there was a game that can attract both new players and veterans alike, with an effective way of teaching the mechanics and fundamental skills to new players. But I get why there isn't one yet. If we look at fighting games, another niche genre of games that suffers kinda the same problems of arena shooters, they're trying to make an accessible game for casual players that can still attract veterans, but we're not there yet. The only difference that makes fighting games more successful is that there are always new games coming to keep the players satisfied and for each and every game there is a strong community that keeps it alive with tournaments and other events.
So, yeah. I think arena shooters have still the potential to come back but they haven't had the chance.
@@s1lkysl1m83 sorry for the wall of text
Boomer Shooters are genuinely my favorite genre of singleplayer game. Nostalgia is a factor but these games are actually really good.
What's your top ten? I expect your answer within the hour!
@Basedlander Yep... didn't take 😑
"Boomer Shooter" is a horrible term. Most of these games were made by people from the Generation X and kids who played it at the time were Millenials (including Wolfenstein 3D and Doom).
Yeah, I know it's a meme and all. But it's stupid.
Agreed
Yeah but kids are dumb and can't be bothered to look things up, even though they've had computer in their pocket since they were 5 years old lol
According to internet logic, boomer is everyone over 25 years old
Thanks
It's not supposed to be accurate, it basically means "old" and most importantly, it rhymes "bOOMER shOOTER"
3:05 I think you mean the benevolent hyper-intelligent architect of the post-singularity simulation we all live in, John Carmack.
Or as Civvie puts it "Texas Based Techno-Cryptid, John Carmack"
Because it’s real name is unpronounceable by the human tongue
Also ”juvenile criminal”
Since i first played DOOM in 2008, ULTRAKILL hit me like a truck and i can't stop playing it. The way it uses a similar formula as doom and put in a DMC combo system makes it really astonishing. Yet it's rewardable when you see the SSS Screen on the end of a level, using different weapons, parry system, dashes, slides, jumping and even punching bosses in their faces makes up a combo where you can keep going and improving. It's good to be gen z.
"Realistc Shooters" were still here in the past, before they started being more and more popular.
thing's like old Delta Force.
Rainbow six on the ps1 was also highly tactical.
Classic Rainbow Six, Ghost Recon, and Operation Flashpoint say hi too.
Oh and obscure but still old, Project IGI.
Arma3 : am I a joke
The difference is that sims and tactical shooters are actually "realistic" while the word he should have used is "cinematic" which is what Half-Life and Call of Duty were actually going for.
I'm reminded of the first Medal of Honor, and the sequel Medal of Honor: Frontline.
I do miss the fact that you didn't mention physics and movement in FPS games (most notably team fortress 2 and titanfall2) and how well they can go together if paired correctly but it could possibly be for a following video? I quit enjoyed this one.
and how the Quake 2 engine was put to its limits by Raven Software with Soldier of Fortune, leading up to the mutilation/gore system we have today in games like Wolfenstein The New Order and DOOM
Don't forget Tribes! :)
I wish he included movement shooter
TF2 and TF2 run on the same engine
@@darcmatter7560 but I’d say tf2 is a better game. Idk maybe it’s just me
"There was a lot of stuff I needed to leave out or this would have been a 2 hour video" Your point? My point - I look forward to the complete edition ^.^
Right? Dude, this could be five hours and I'd watch it. I'd love to see a deep dive series into all "boomer" shooters. A sexy but super cringy term for these games and not at all accurate. But what do I know? I still pronounce pwn as own and not poon, or pown. Yall realize its just a typo and was never meant to be pronounced other than own. You pooned me. lol Fucking gamers.
guys at some point the phrase boomer shooter will not be associated with "ok boomer" and just mean "BOOM" because the games to have more big boom boom to them
Reminder the Boom Engine was made by Team TNT for Doom so Boomer Shooter has some continued relevance.
The whole "ok booker" shit is fucking cringe. My generation was taught to respect their elders. Kids these days are encouraged to believe anybody older than them must know nothing.
I've been playing so much ultrakill lately its still in early access and only 1/3 of the story is complete but the gameplay is so polished and fun. there's so many complex and deep ways to use the weapons and mastering levels and getting the coveted P rank is extremely satisfying. its a must buy imo
Great video! I have been playing FPS games since the original Doom. I always liked single-player games that let you approach things in multiple ways: adding abilities once you level-up, using different weapons (and ammo), multiple paths, stealth vs. straight-ahead assault. I would have thrown in a chapter on Crysis. Maybe a tangent on the path to a Boomer Shooter, but it was a FPS that was innovative in many ways - major technology advances and having a less linear approach to a "level."
Honorable mentions: Rainbow 6 (the first two), Far Cry, Thief.
Great documentary man!
I can also think of two honorable mentions in the history of FPS: Counter Strike for massively popularizing team shooters and bringing FPS into a new level of E-sports, and Serious Sam for being an early throwback to Boomer Shooters specifically as a reaction to the more realistic shooters coming out at the time.
Especially being so damn good in Co-op mode
This is honestly one of my favorite videos right now and I'd love if you did a follow up series called filling in the blanks or something and covering specific games in-between the huge landmark games you already covered here
Shadow Warrior 2013 is the game that led the way for DOOM 2016. The Doom Eternal dash mechanic comes from Shadow Warrior too.
doom 2016 was in development before shadow warrior was out, so i doubt it
@@hystericallover5989 "I would say I probably felt that a little bit, right before we rebooted what became DOOM 2016, in 2012, 2013." Marty Stratton
@@CallOfEuropeanSpirit i quote the doom wiki, “The 2016 Doom endured a lengthy development process spanning a period of eight years, *_beginning in August 2007_* and ending with release on May 13, 2016”
@@hystericallover5989 You don't understand, the project was totally rebooted from scratch in 2012/13. The game they worked on between 2007 and 2012/13 was another thing completely.
They took more than just the dash. Pretty much the entire pattern for the game's progression and gameplay style was lifted from Shadow Warrior. Although arguably, Doom Eternal lifts its story and art style rather heavily from Darksiders.
25:41 - "[New Blood's] first game - Dusk"
Super Galaxy Squadron EX Turbo would like to have a word
🤦🏻♂️- doh! Good catch. Hopefully Dave Oshry doesn't put a hit out on me.
One thing DOOM did that I still like to this day was the enemy sounds. While they had different sounds for each type, I made notice of what I'll call the 'recognition' sound made when an enemy 'notices' the player for the first time. This was a clever way for a player to judge what type(s) and how many had been triggered, without them even being rendered on screen yet.
When a player finished DOOM II, there was a curtain call of ALL enemies which the player could cycle through which featured this 'recognition' sound, followed by the attacking sounds and ending with their death sound.
Good video. Although I think its wrong to characterize CoD, Battlefield and Halo as belonging to the same group. Halo is far more sandbox driven, while games like CoD have very scripted sandbox campaigns.
Agreed w/ Halo being more sandbox-driven than its other FPS contemporaries.
At the heart of Halo’s game design, there are no “scripted” turrets or vehicle sequences like in Call of Duty, and mechanics like regenerating shields and the two-weapon system serve to reinforce the rules of its sandbox design.
That seemed strange to me as well. I think it's brought up with CoD and (Recent) Battlefield games to emphasise the point that it popularised these tropes like regenerating health, two weapon inventory, throwing grenades without manual switching, etc. Either that or people still think Halo is in the same state it was in during 07.
I'm really surprised you didn't mention Medal of Honor which kickstarted the trend of WWII games
There’s a lot he could have mentioned. The video is already long haha.
But we're talking here about gameplay mechanics of FPS, not their plot setting. MoH was nothing groundbreaking in that aspect, original MoH on playstation mechanically borrowed a lot from Goldeneye, and its PC reboot Allied Assault went in same steps after games like Half Life.
As someone who as a teen grew up with Modern Warfare, Halo, Serious Sam, Doom and my all time favorite game Half-Life, this was one of the best videos I have ever seen on the FPS Genre. There is so much detail in every section and even the games I don't like (Specifically Wrath: Aeon of Ruin) you put perfectly what they are doing for this genre. I love the Boomer Shooter and Classic FPS Genre and without Half-Life I would have never gotten so hardcore into this genre. Thanks for making this video man, I absolutely was enthralled by every moment. There was a reason I subscribed to you in the first place.
"Boomer: anyone that I don't like that is older than 30"
-people younger than 30
nah just people under 20
Boomer: "anybody above the age of 25 who doesn't want to deny all established science and usher in communism"
@@YourPalHDee hmm nice try there paul but cant blame either of those things on the kids. its the older generations,who were not taught earth sciences... and communism is anything you don't agree with and cant quantify.
@@SavageZebra67 Do you believe in critical theory sciences? Do you believe that men and women are the same thing, or maybe that female and male have no physiological differences, or maybe even that Male/female don't exist and we should remove all labels from everything, because labels are offensive. If you answered yes to any of these, I'd bet my life savings that you're under 40 at a minimum.
people who are 30 *confused screaming*
This is may favorite type of video from you. So well researched, written, and executed. I dig man. Also thanks for the steam code on your last giveaway!
Thanks man, and you are very welcome! yarg
At the point where we're calling millennials boomers.
I know... The ignorance is painful.
@@Tim.Hammer A term firsed used widely by millenails now being used against them by....teenagers. Well, when you are 15 anyone older than 25 seems....old.
Yeah, I winced a bit when I first heard "boomer shooter" applied to the classics. Hit me in the feels so to speak. Like many, I'm late gen X and grew up with these games when they were new. And I HATE boomers.
But really, you can be a boomer at any age. It's a generation but also a state of mind. And this a funny way for the kidz to take the piss out of their elders telling them their new games suck while acknowledging they have a point.
@@Nonesovile96 a few of them want to be edgy.
Basically the original type of First Person Shooters, and imho the best kind of FPS games.
Modern shooters put so much focus on strategy while simultaneously not really.
The old ones are so much dynamic!!!
Woulda loved to hear a bit of the evolution of the TRIBE games in here. Really interesting how a glitch turned into the main mechanic.
Too bad Hi-Rez let Tribes die when their new hit SMITE took off. No sense sticking to what made you famous when something far more lucrative comes along...
@@benaldo138 and then came paladins (actually really enjoyed playing it)... and whatever else they got now
BLUE PLATE SPECIALS FOR EVERYONE!!
[TGH] , if still engaging in Tribes today, what title and hardware are ya sporting?
🧐 Not sure where my original comment went here...
Summation of the original post: yeah, enjoying that serendipitous coding error across LAN'd and online PS2s w/CRTs here for Tribes: Aerial Assault since PCs aren't set up and I have the consoles. Those box TVs are free/cheap nowadays, for now, until the upscaling HDMI mod is made for the PS2 - akin to the PS1Digital product.
Hoping the increased server capacity to 32-player Tribes:AA is figured out soon which, IIRC, re-enables the flag-drop/passing, the chat function, etc. For now, am enjoying that skiing+jetpacking among the hills/mountains sprinkled with Spinfusor disc-jumping in the strategy (albeit, opting for 3rd-person instead of 1st) , the vehicles+transport crafts and weapons/equipment/armor options. 👍 Tribes is under-appreciated & absent from historic coverage among the 3PSs/1PSs.
This video has earned you a like and a subscription from me. Thank You. A perfect showcase of a chunk of our childhoods. For me, it all started with Wolf3D and Doom shareware back in 1993.
Anything that doesnt look like Maze War shouldnt be a boomer shooter
CHANGE MY MIND
I greatly appreciated the back-to-back inclusion of footage from Star Trek Voyager: Elite Force and then No One Lives Forever
Even though I didn't mention them I tried to give at least a visual shoutout to Raven.
You know how much of an impact half life made when it’s basically the only game that doesn’t fit in with the rest of its 90s shooter counterparts
"MasterChief?! You mind 'tellin me what you're doing on that xbox?"
"Sir, reinventing this genre."
I'm glad you also managed to be nuanced during this video. Instead of just going "All the new stuff sucks, music was better back when John Lennon was beating his wife," you knew that variety was key to a good market. Too many people like to oversimplify these discussions and turn them into blame games.
This mechanic of 'always being aggressive and not hiding, do melee executions to get health back' was first introduced to me in W40k: Space Marine (2011). A great game BTW, it's third person but has a hectic gunplay with a mix of ranged and melee combat. Remember, real Space Marines use no cover. ;)
Aye, Space Marine is basically the template for push forwards combat that Doom gets all the credit for.
4:00 Doom Music. Me: *Large smile, heart rate intensifies* Call me a "Boomer" one more time!
I am a GenZ, did not live anywhere near that era. I was born in an era were 3D games are taken for granted.
But as a Game Developer, looking back at the history I also feel nostalgic for those games. They are not only groundbreaking for the era, those games are still good and fun now.
So I salute you, from genz to boomer haha
If you turned upp the sound to max at that point. You where there!
@@mikgus I turned it up to 11.
@@gbeebe
Ok boomer
Better born in the 90s than in 2006
how do you not have 100k yet? your videos are so good!
Haha thank you! It's still year one, everyone has to grind 😁
UA-cam is functionally broken
This is a phenomenal video. It's so well done! I'm sad that Perfect Dark didn't make an appearance, but that's okay because this video is still perfect.
I agree. Can't get over Duke Nukem Nostalgia. made some tees for it too! You want any? I have extra lying around. Giving away at factory prices!
For me it was CS. When he started talking about Halo I honestly thought he was first talking about Counter-Strike.
Some thoughts regarding regenerating health:
Kirk mentions in his Halo: Combat Evolved section that regenerating health made for a slower more tactical battle style. This is quite a misattribution. Its an easy one to make though. Regenerating health actually encourages aggression, because getting hit isn't permanent. So why then, do games with regen like Halo or CoD have slower paced, more calculated play? It's a host of other changes that are responsible for this.
Halo and CoD, in comparison to Doom and Quake, have slower player movement, and faster weapon projectiles. In games like Doom, the player can with skill, dodge most attacks outright, since they are medium speed fireballs, and the player has high movement speed. In games like Halo or CoD, the player is too slow to dodge most attacks, so instead they must decide when it is safe to expose themselves to attack, because they WILL take some damage most of the time. Without regenerating health, this would make those games much slower, and much less fun. Regenerating health restores SOME of the aggressive play by letting the player take free hits that only cost time. In Halo, shields allow the player to be really aggressive, as long as they deal with the threat before their shields break.
Of course, neither the original Doom style of dodging and exploring to heal, nor the regenerating health, promote aggression as much as Doom 2016/Eternal's "Rip and Tear to heal" style.
By the way, really appreciate the nod to F.E.A.R., one of the best FPS AIs ever made.
Very good points. I agree entirely.
Perfect point made. You're tangentially addressing what I would consider to be a huge problem with modern shooters, and that is the fact that it is very easy to do *some* damage, with anything. It's non-trivial damage too because, especially when the TTK gets really short, there is less fighting in the sense that there is less time actually spent aiming and shooting between players. Halo's grenade spam makes this feel more annoying because then even *less* time is spent aiming. CoD is annoying because of how few hits it takes to get a kill, like everybody is running around with quad damage. What then happens is lower skilled players are more likely to kill higher skilled players by way of overwhelming, unavoidable chip damage in super short time periods. And shit, that's on top of the slow movement and aim assist provided to controllers. In general, though, Call of Duty is objectively more casual and worse in this regard than Halo (think: Modern Warefare 2 glory days of pure bullshit and it hasn't gotten any simpler).
Next, both Halo and CoD feel unacceptably clunky and have annoyingly ambiguous shooting mechanics with vague visual/audio feedback once you've played a responsive "boomer" game like DOOM (2016 multiplayer) or Quake (3A, Live, Champions). I mean, just compare Halo SWAT to Quake instagib in your mind. Instagib feels much more snappy and rewarding and you get outright punished for missing a rail and overall accuracy makes a huge difference, but SWAT doesn't have any limit on rate of fire. Plus, there's barely *any* vertical movement to aiming in Halo/CoD.
Brings me to my final point on the topic of ease-of-damage, and that is about pickups and loadouts. The main difference between the pickup system in Halo and the pickup system in DOOM/Quake is that the weapons in Halo give you instakill potential in almost *every* engagement, whereas the weapons in DOOM/Quake only give you truly situational advantages (which can be avoided by other players!) and do not guarantee asymmetry in the same way as they are accessible to everybody at all times. Furthermore, DOOM and Quake have health pickups that can be strategically controlled as raw resources if you have the skill to use the clock. In short, DOOM/Quake and Halo's pickups makes it easier to get kills, but there is a better overall balance to the former and only DOOM/Quake has pickups that make it harder to get killed, excluding overshields which basically makes you a tank. CoD doesn't even have a pickup system and it leans heavily on the stupid "play to your strengths" concept of loadouts, same as DOOM. Loadouts are pseudo-fair due to the fact you can't change them during the game, they guarantee asymmetry, and there are always truly bullshit settings like passive powerups that see more action than all else (again, think back on MW2). More recent Halo's are falling suit and making it needlessly complicated and gimmicky. Hilariously, the worst aspect to DOOM's core gameplay in a competitive sense (apart from the stupid powerups and absurdly short respawn timer) is the loadout system. It is so hilariously busted it basically demands players to abuse the same 5 out of 14 overpowered weapons with self-similar combinations and just 1-trick forever. We're left in a situation where the regular playerbase (around 200 active "top" players) is filtered for that trait down to last man except like me and 5 of my friends who have the chops to make anything work. Seriously, it's like 95% of every kill in DOOM is or involves a shotgun or shotgun grenade (yes, a noob tube), and that's honestly tragic considering there's 14 total guns. Overall, the skill gap gets super compressed and the real juicy variety of high-skill options (track aiming specifically) get overshadowed by grenades, burst, and other forms of aim-easy splash damage... first-order optimal loadouts. Re: m.youtube.com/watch/EitZRLt2G3w Thank the dev gods at least there is a sufficiently good enough health pickup system in DOOM that enables a skilled enough player to even win a 4v1 scenario against slightly-above-average 1-trick players. To anybody reading this: check out my channel if you want to see some nutty, unconventional DOOM 2016 gameplay.
Anyway, sorry for a long reply. Got carried away. I just want to play a solid no-bullshit competitive AFPS with good variety, strategy, and movement.
The drums of the Halo theme will never fail to give me chills.
Aww Marathon was more than just a "Doom Clone." Hell Marathon still have a huge following.
Not only that it was a project after Pathways into Darkness before Doom was a thing.
I agree with everything in this video but I think Halo shouldn't be put with CoD or Battlefield because those games are extremely detached from something like Halo just as Halo might be a bit detached from Quake, and I think lumping Halo with CoD just because "they're all console shooters" gives people the wrong idea that Halo is just sci-fi CoD, which couldn't be farther from the truth, Halo is like if you slowed down Marathon and told a more intimate story. Halo is kind of its own thing in this regard. Yeah it has melee, regen health, and a two weapon limit, and the player moves slower, but CoD gets rid of powerups, weapons on map, map design, verticality, vehicles, utility weapons, power weapons, sandbox, multiple hit deaths, and replaces it with loadouts, unlocks, sprinting, twitching, ADS, instant kill melee, hit markers, grenade indicators, crawling, killstreaks, etc. the gap between how to play Halo and how to play CoD is much bigger than the gap between say Doom and Halo
We shouldn't group games based on what platform they're designed for but how the player actually plays them, halo still plays like an arena shooter, albeit a very slow but jovial one, while CoD plays kinda tactically and plays more on people's desire to unlock the best equipment and have the better twitch reflexes.
and f*** civvie for hating on halo
@@orionfell No Cod game plays like an Afps. If you've ever seen high level Halo it doesn't play like Quake or Cod. It's a mixture of both plus some Ut.
Civvie doesn't even hate Halo that much lol
I think they grouped em cuz they were the Big 3 FPS's of the 2000's
If we're talking about the first three games I would agree to an extent.
@@sombrelight2905 yeah
Turok 2 Seeds of Evil is still one of my favorites with the inclusion of playable Raptor in the multiplayer .
I bought Cultic on a whim recently (10 bucks on Steam) and absolutely love it. Such a nice change of pace from modern shooters. I'm glad this genre exists.
"is it just nostalgia?
Me, 15: probably not
It's the sheer action and speed
@@fabrizeantonio4425 that, and the fact that it feels way more strategic then COD or CSGO or any other shooters I've played (at a casual level at least)
@@csdgay I suppose. For COD all you do is peek out of cover and shoot. In Quake, you need to be fast, find all the secrets, and, if you're deathmatching, control the board
As a fellow 15 year old I will sya that Doom holds no nastolgic value but god danm do I love its fast and precise format
I'm 14 and the doom games
There is also a dead genre: point and click adventure games.
Yeah I miss LucasArts.
@@xaxos9273 en.wikipedia.org/wiki/Thimbleweed_Park You may wanna check this game.
Adventure games are a funny genre. While most genres are defined by their mechanics, adventure games are mechanically-agnostic. As long as you base it around the core element of "Puzzles As Plot" (ie, solving puzzles being how you tell the game's story), you can use any mechanics you like and still have an adventure game.
For a more detailed discussion on defining the adventure-game genre, Innuendo Studios spent the better part of half an hour on it: ua-cam.com/video/tMVl5U3SlS0/v-deo.html [Who Shot Guybrush Threepwood? | Genre and the Adventure Game]
@@juupajuu672 yeah I played this, this game really makes you feel like Guybrush Threepwood™
@Charles Lee Ray those 90s point and click using real actors videos. Imagine how it would look today.
This video came up in my recommended while I was playing Doom Eternal. Beautiful
I was born in 80s, ID games defined my childhood. I love boomer shooters- partially nostalgia, partially dislike for new mechanics in games (like hp regen, only 2 weapons etc.).
Excellent video! Never knew my favorite genre had its own sub genre! So excited to get in on this new trend!
god, i feel old. sometimes wish i could go back, to when times were simpler. i miss sitting at home playing games, careless. as my mom would make me a bowl of macaroni and cheese. i just cant get those days back, ya know.- early gen z
Gen Z: So what your like 18 or 20 at the most? Considering you were born in the early 2000's.
You're not old bud...😂
@@Clos93 ikr as a 38 year old millennial raised on FPS games, his comment really made me feel old.
Honestly, I’m Gen-Z, And I really like old-styled games, or old games overall, feel bad for you!
Man when doom 2 came out after playing doom 1 over and over the super shotgun was a breath of fresh air! Wolfenstein 3d I fell in love as soon as I played it! Now return to castle Wolfenstein was totally amazing! Duke Nukem 3d was God tier to me!
First of all, "SHREEV PORT." Apologies to the residents, I meant no disrespect.
Hey everybody! Thank you for watching this weeks video, if you enjoyed please be sure to like and subscribe. This was my longest and most complicated video so far, not gonna lie I defiantly had to pull a few all nighters to get in done in time. Worth it! I hope everyone was able to learn something from it. I wasn't able to include everything so be sure to let me know what your favorite FPS history moment is.
Timecodes here if you need them. I hope everyone is staying safe and happy!
1:10 - Early shooters - Maze War - Battlezone
2:44 - ID Software - Wolfenstein 3D
3:51 - Doom
6:45 - Doom Clones - Duke Nukem 3D
9:06 - Quake - Quake 2 - Unreal
11:42 - Goldeneye 007
13:10 - Half-Life
17:07 - Halo
22:02 - Wolfenstein The New Order
23:17 - Doom 2016
25:32 - Boomer Shooters - New Blood Interactive - Dusk
27:24 - Conclusion - Realms Deep 2020
Well done! Takes me back! ^~^
SUBBED BTW! ^~^ Well earned and deserved. Well done. I look forward to watching many of your vids!
@@screwthenet Thank you! I'm glad you dug the vid! I looked forward to making more for ya!
Great Video, but one Major thing missing about it is Half-Life MODs,
Counter Strike, Team Fortress etc did huge impact to FPS gamers.
You said not gonna lie but you did lie because you didn’t have to pull a few all nighters to get the video done in time because there was no deadline. You could have released this video next week and still no one would have given you a deadline.
I think doom eternal has been our long enough to call it the best/most fun game I’ve ever played
_in be4_ "ok doomer"
@@kirkhammer9612 I’ve beaten portal 2 lol. Still not as good as Doom. You can disagree with me but it’s not gonna get you anywhere
Doom eternal is fun. But nothing that blew my mind ☺️
@@kirkhammer9612 looked it up, looks like an interesting game
To be fair, Postal has a totally different feel from Doom. Calling it “better” doesn’t sit right to me, but that’s just me
Quake is my absolute favorite game of all time. I played it when it was first released and still mind myself playing it at least once a year from start to finish. A true masterpiece
So basically "Boomer shooter" means god tier shooter. Got it.
Exactly.
Its boomer shooters because there is no leaning.
And slow paced.
And little mechanical skill.
@@Violence1320 Did you mean little learning?
Either way I would disagree. Other shooters like Halo have players making different tactical decisions than boomer shooters, like finding cover and considering more complicated enemy AI, but the older genre involves arguably more technical skill while perhaps less tactical skill.
The heavy emphasis on movement and precision in boomer shooters (specifically considering multiplayer elements) tends to make those games less accessible because the technical skill ceiling for pulling off super tight movement tech and the hyper precision necessary to kill opponents is not easy by any means.
Conversely, hero shooters like Overwatch tend to deemphasize movement and technical skill (with some exceptions) while emphasizing team composition and strategy such that those games are often very mechanically easy to play.
I hope that helps distinguish between the merits of some of the genres a bit. I don't think it's fair to assert that one kind does anything exclusively better or more demanding of skill than the other when they're skill-demands are generally in much different places.
I'm a little annoyed by the term "Boomer Shooter." Those games hit when GenX was the core video game demographic and boomers all complained about how the kids were wasting their lives playing murder simulators. I don't want people associating me with Boomers just because they forgot GenX exists.
@@ressljs If it's any consolation I grew up on doom and quake because of my dad and I'm only in my early 20s. Actually before this video I thought the genre was referred to as movement shooters, since such an emphasis is placed on advanced movement tech alongside gunplay
23:20 - nerd chills
While we're talking about realism throughout the video, I think it's important to note the popularity of more "cartoony" and less realistic FPSs that sort of began with Team Fortress 2, transitioned to Overwatch, and (though technically a 3rd-person shooter) peaked with Fortnite. Those 3 games proved that less realistic shooters are in high demand again and coupled with the love for "retro" pop culture in general and in particular retro games especially the indie platformer craze of the 2010s, these 2 trends of lesser realism and retro-philia would finally intersect in the form of the Boomer Shooter. History progresses in a cyclical manner in many ways and it was only a matter of time until various gaming conventions crossed paths and allowed old-school FPSs to make a comeback.
Old school "boomer shooters" should be just as much present as battle royale should be a game mode.
This is some seriously high production value! Excellent work! I’ll be honest I was expecting this channel to have 500,000+ subs, and was both delighted and disappointed to see that you only have 6k. Keep this up and undoubtedly people will notice. +1 sub!
Definitely feel like I missed out on the whole DOOM craze.
My first FPS was the Marathon series and then Descent sometime after.
To this day I still haven't played any of the old school DOOM games, but I've played 2016 and Eternal.
Ultrakill is incredible.
when i saw that his subs were 611 subs and not 611k i got extremely confused
I’m a big fan of half life, but the new Doom games reminded me that FPS games can be fast and action driven.
Good to have both. Sometimes I was a slow thoughtful strategic FPS, other times I want a frenzied, heartpumping, mindlessly brutal FPS.
Just the phrase “Boomer Shooter” makes me want a lobotomy
Yeah it’s awful
"Gen-X Shooter" would be more accurate, but isn't as catchy.
Boomers weren't the majority of people playing these games.
my feels when being a millennial but you and games from your childhood are titled "boomer", I get the impression that "Boomer Shooter" was created by Zoomers.
Its called arena shooters ffs
I remember my friend's dad in the 90s playing computer games just like this and he was 40 back then
Ironic seeing as boomers didn’t play these games
Yea, it's meant to be a shot at people who play these games. It's like all the strictly COD and Battlefield games that for years made fun of any of ther FPS that wasn't iron sights only and things like that. Even making fun of DOOM 2016 but out of nowhere I guess those types of gamers favorite youtubers started to play DOOM ETERNAL so they like that now but overall they don't like anything else like Unreal Tournament, Quake, Duke Nukem, DOOM, Wolfenstein.
Boomers in the meme culture primed with the "30yo Boomer" before becoming somewhat of an insult to actual boomers.
@@AlaniLTD Other way around. It got popularized by the whole "ok boomer" movement before becoming an endearing term for early millenials and older people.
@@restlessfrager The 30yo boomer peaked relevancy at August 2018, ok boomer did at November 2019. Look it up on Google trends. Ok boomer came first but became big last.
@@TheNitroG1 I pooped three times today.
What a wonderful trip down memory lane... Beautiful video!
So basically doom started the flame of a type of games two times
You gotta love them
Wolfenstein came before doom, so no.
@@suprlite The internet doesn't explode over Wolfenstein like it does Doom, everybody talks about Doom.
@@chandleredwards6493 were you even alive back when wolfenstein came out? Wolfenstein was BIG when it came out.. It doesnt matter what 'makes internet explode' today..
@@perarnewinge7123 Wolfenstein was big, sure, but Doom was the one who became massively famous for being installed on more computers than Windows 95 at the time - a feat Wolfenstein cannot attest to. Wolfenstein began it, Doom cemented it.
@@shewbell2176 that doesnt change the fact that wolfenstein came first, and paved the way. If there hadnt been for wolfenstein, most lightly doom wouldnt have existed either. And they're the same kind of game, so wolfenstein started it. Not doom, no matter how much you wish it to be othervise.
Remember when us boomers just called an FPS a Doom Clone? Then it became FPS.. now it’s Boomer Shooter.
Damn good video!
Now for my old memory on FPS games:
There used to be a video on UA-cam called the history of FPS Games and it had every FPS in existence from start to finish, sadly I can’t find it anymore because UA-cam loves to take down vids that are old and awesome. I must be a UA-cam boomer, been using the website since 2005/2006.
Also pretty sure ID software made Wolfenstein 3d or at least part of it here where I live and grew up in Madison, WI. Think they moved locations shortly after it was finished.
I remember playing a lot of Wolf 3d growing up but I still remember as a young kid seeing Doom for the very first time on an older kids laptop. It was completely mind blowing back then, there was nothing like it at the time.
I also remember Duke Nukem coming out on Pc as a kid and my dad wouldn’t get it because it was way too lewd for me to play but I loved that it looked like an actual city and world instead of abstract space stations in Doom.
I played Doom WAY more though in my high school years on my PC and Laptop. The console ports just didn’t do it justice, though the 32x version was pretty decent if that was the only version you had to play growing up like me.
Also remember playing Jumping Flash! quite a lot on playstation, though it was only the Demo. Quake 2 was my first real Quake game, I got a bit of Quake 1 gameplay but not much. My dad and I got a voodoo graphics card just for Quake 2 so we could play Quake 3 Arena when that came out, and we played it A LOT.
I was very lucky to have a dad and mom's boyfriend who always had gaming PC's growing up, and then they would get me consoles to play so the men could have their PC's. Kind of like my gf and her kids now.. lol. Sadly my dad never bought Unreal for us to play and I really wanted it. I remember seeing those Unreal game boxes on shelves EVERYWHERE growing up.
Goldeneye was a big step up being able to play it with 3 others on a couch, along with the 3d graphics and all the motion capture animations that made the enemies so much fun to shoot and kill.
But Half-Life 1 was the big one. When the demo now called Half-Life: Uplink was released, my dad and I played it and I knew the game was going to be huge. The demo itself was bigger and better than half of the FPS's out at the time, and it was just as big of a mind blower as Doom was when that game came out. If you want to experience what it was like seeing Half Life 1 for the first time, imagine seeing only games like Quake out there and then go play the Half Life Uplink demo available free online, or watch a gameplay playthrough of it on UA-cam. Just seeing all the things you could do and narrative in a demo back then was like "holy crap, this is going to be an entire game!"
Half Life 1 was a shift on the planet's axis for everyone, so when that game came out I remember playing it constantly all the time. Then modding with Counterstrike and Day of Defeat happened and our lives were ruined.
Half Life 2 was just as big when that came out in high school for my dad and I. He remembers Half Life 2 more so than 1, and just asked me recently "what was that one game with the gun that let you grab things and you had all the physics puzzles and stuff?" "Uhh Half Life 2??" "Is that the one? That game was fun, always wanted to play that again"
I'm like how could you forget the name of one of the most pivotal FPS games of all time, lol. Oh Dad
2004 we had so many fantastic games..
I remember playing Doom 3 right after it came out on my friend's PC when I hung out at his place. He just let me sit in his room on his PC on the dark and play the ENTIRETY of Doom 3 in one sitting, and it was an amazing experience. There was nothing like it at the time. It was spooky, scary, and fun as hell.
I still love Doom 3 despite it being so different from Doom 1 and 2.
FEAR is still one of my favorite games of all time. Gave me nightmares though as I'm easily scared in games. I couldn't even play FEAR on my dad's original PC because it was such a benchmark title at the time. It was only later on the Xbox 360 port that I finally got a chance to play it to it's fullest.
I was sadly one of those kids that owned every console but the Xbox 1. So I didn't get to play Halo 1 or 2 when they first came out, my dad and I had the Halo 1 PC port but it was a pretty terrible port. It wasn't until Halo 3 that I got to play all the games with my 360. I bought the Legendary edition for Halo 3 and still have some of the items, but sadly lost the Spartan Helmet somewhere.
Haha the old is truly new again! That's too bad about that video, I would of loved to see that.
You're close! They actually started development of Doom in Madison. If they worked on Wolfenstein there it was for the Super Nintendo port. There's a great story about about John Carmack trudging through a blizzard to pick up the NEXT computer they would use to develop Doom.
ua-cam.com/video/aipGP5oAuWQ/v-deo.html
28:13
"Its never wise for gamers and developers to declare a type of game as being dead or obsolete"
As someone who still to this day thoroughly enjoys the survival horror genre with fixed camera/tank controls all I have to say to this is THANK YOU. I cant tell you how frustrating it is keep hearing the same tired arguments that just because they don't make a certain style of game that its suddenly proof they're obsolete. I see a couple indie devs out there still trying to capture that magic but I do hope we see a true form of that style in the near future.
Great video too, man. It was put together well.
You’re a seriously underrated channel, Idk how long you’ve been making videos but this was great! I loved every bit of this video and especially the way it was organized.
Thank you so much!
This video is so well done, it really defies boomers (myself included) of what we grew up with and experienced back in the day when they were released, to this day my favorite FPS of all time is the original DOOM on PC! :)
*sees UN Squadron pfp* old-school FPS and shmups ftw, my good sir!
Ive noticed something in video games, never be the first to make something new, you get no credit. Wolfenstein gets shafted by doom, other fps being called doom clones, doom is a Wolfenstein clone. Pubg comes out with the first battle royal, fortnite blows up lol. Dont be the first to do something, instead recognize when someone else has, and improve upon it. Seems to be a winning strategy.
its been 13yrs that Ive been playing doom
and goddamn i still love it, especially with the new release of the dlc
F.E.A.R (A.I), Deus Ex & System Shock (more sim, but still..), Soldier of Fortune (GHOUL/gore!) are sad because no mention!
Good stuff nonetheless.
I'll add, the OG PREY is one of the most overlooked FPS games ever made.
You want him to talk about immersive sims in a video about Doom clones? Ok.
@@Largentina. System Shock was definitely known as a Doom clone in line with the Marathon games on mac that were mentioned in the video. It's probably why he brought it up. There was also a shot of Strife in the video which is definitely less sim but is basically a huge map that gradually opens up. If you haven't played Strife it's worth a spin. Cheers.
I was able to meet David at Pax East in 2020, had a nice conversation about Dusk and everything, pretty chill guy
doom eternal came out just at the right time, when the whole world had to go and stay home to rip demons a new arse
Abdullah Tshabal
Can we get Hexen 3 and Heretic 3 plz.
I thought Boomer Shooters were FPS games that had old people as their ingame enemies.
I could never stand the whole refresh your health by hiding thing. It's nice to see this and isometric RPGs make a big comeback!
Wait maybe the next big thing is how the game will integrste two formula to coexist in one game
@@raifikarj6698 Halo: Combat Evolved has both a regenerating shield AND Health pick-ups. Which meant you could still have a ‘security blanket’ if you fudged up so much you were down to one bar of health. So there were less cheap deaths if things went south. Which is something I think helped Halo to be more accessible to people than more ‘die/retry’ style FPSs like DOOM.
Now that you said that fuck isometric, where's a FPS RPG?
@@AlphaladZXA lol, fair
2:47 Look at those graphics! No jaggies! Fluid framerate. Those were the times! --boomer feelings--
I really love how you used classical music on this video
It's often used for royalty-free music.