That's how drowning works in real life too. Eventually your body will involuntarily gasp for air despite you knowing that you're underwater and there is no air.
@@KairuHakubi I was thinking more like that one scene with the guy sliding into the room after turning on "Old Time Rock and Roll" - no idea where the original comes from but I've seen parodies of it everywhere; heck, once even on Fairly OddParents.
Thank you for these videos, you've given us all a chance to feel the magic of discovering something new about a game that I think for many of us thought we had nothing left to discover
seriously. and there were already SO MANY things like this in this game, it's freaking impossible that there are so many more. I've been studying these for 20-ass years.
This completely. I used to pride myself on knowing everything about OoT, until this series. I love the fact that there are so many tiny details still under our noses that enrich the world and reveal elements of the game's creation. Bravo fr
The fact that the timer doesn't appear at all at 1/16th of a heart is very fascinating to me as a programmer. It sounds to me like Link's health is stored as a floating point number (that is, it's capable of differentiating between 1, 1.5, and 2, for example.) But the timer converts that floating point to an integer (that is, it can only differentiate between 1 and 2 with that same example, 1.5 is read as a 1). I imagine what's going on under the hood here is that the game stores Link's "real" HP as a floating point value allowing it to be divided several times, but the heart display and timers display it as an integer value. The heart meter representing a quarter heart for every 2 HP and the timer reflecting the exact integer value of Link's HP with 1 HP = 1 Second. The reason this is significant is the truncation of the decimal part of a floating point value in conversion to an integer. If my understanding is correct, then "1/8 of a heart" equates to 1 HP, in which case 1/16 of a heart equates to 0.5 HP. The heart meter recognizes that Link's HP is not zero, so it doesn't remove the last heart. However, the timer tries to convert 0.5 to an integer resulting in receiving the number 0. When the timer ticks down to 0, Link is killed and the timer disappears. But since the timer starts at 0 rather than ticking down to it, Link is not killed but the timer disappears instantly as intended. I wonder if Ocarina of Time will ever get Pannenkoek levels of coverage...
Seeing this reminded me of how my dad and I would challenge each other to do the Fire and Water Temple without the tunics and with the fewest amount of hearts as possible. We also would deliberately skip the bottom of the well and do the Shadow Temple without the Lens of Truth as it is not required to complete that temple.
I remember one summer I decided to practice speed running the game without glitches it think the best I ever got was 1.5 hours for the first part (child) and 3-4 so a total of around 5-6 hours for the second I kinda want to get back into it maybe try out some glitches. I remember using the forest as a quick way to get to each temple once I had unlocked all the passages. Mind you this was back when I was like 7 or 8 so it's been a hot minute although I recently got ocarina of time for the 3ds again, I had originally played on the n64 and I got to the shadow temple in about 4 straight hours which I was impressed with given that I hadn't played in forever
I knew Link's feet aligned with steps, but I NEVER found that cool animation for both feet at once! Nice find, no idea what possessed the first person to see that.
These videos are absolutely fascinating. Even with the things I did know, I find out little nuggests like the fact that fire damage only does 1/8 of heart. Excellent stuff!
This video series is like gamespot's on breath of the wild. Every time I'm in disbelief that there's another video and absolutely confused to not know any of this and I loved this game all my life. Fantastic work
It's so nice to see these "X cool things you didn't know about X!" videoes. No talking/commentary, no web camera of some guy, no "this video has been sponsored by X", just pure gameplay with game sound effects.
Holy hell thank you yesss I agree. None of the heyyy like and subscribe for more content like I understand the grind but if I liked you I’d subscribe without you asking lol
Love your channel. I've seen a million "10 Things You Didn't Know About X!" videos over the years and it's always the same stuff. You manage to buck this trend. Keep up the great work!
All areas were originally planned to be explored as both child and adult Link, but they decided to make Gerudo adult only when they wanted to use adult weapons and Epona in it.
I absolutely love this series! Many obscure facts - weirdly enough after my many years of playing this game I've never seen the Shadow Temple pit-fall?!
"Make my beak face the 'Skull of Truth'. The alternative is descent into deep darkness." What did you think was gonna happen? Or did you think it meant the pit around the stone tongue, since solving the puzzle opened the way forward?
A fun thing to cover might be how the game codes in strength upgrades and how you can RBA different colored ones. Another good topic is how much damage enemies take from different sources and how they have certain weaknesses. Regardless what you cover I'll still watch though. I'm always down to learn new things about this game.
Not to be too nit-picky but I feel you should measure the backslide glitch from the moment you pull a bomb from the bag. The extra seconds it takes to perform the glitch still count if you were to race a back-stepping link to the gate.
6:50 I didn't even know you could use a regular arrow for this... As a kid I was so stuck at this part, I had to go on my parents computer very early in the morning and look up where to get the fire arrows 😭
I discovered a few years ago that all soft soil skulltulas jump out and land on the south side of the soil patch. This was apparently unknown to people in the speedrunning discord at the time, so I gather it is unknown to the general public as well.
On my first play through as a kid, I never figured out how to get the goron tunic so I just beat out the timers in the fire temple. I found if you go through doors it resets the timer so sometimes I would leave a room and re enter it if the timer was low.
With the shadow temple skull of truth puzzle, you can also use the infinite sword glitch to survive, since in that state Link just floats in the air until the floor comes back.
but to perform ISG, its not only a frame perfect imput, but also you need to open a textbox (anything Z-targetable/navi/signs) other than waiting 2,000 years for navi, is there a way to get ISG in that room? ISG= infinite sword glitch
@@dankness420 If you are fast enough, you can drop a bomb and get ISG with it before throwing it away and avoiding the explosion. There might also be a signpost in that room. If you turn away from it while crouching, you won't knife it in half and can keep trying in perpetuity.
For the shadow temple, you didn't even mentiion using the scarcrow's song to get across the gap. Cool fact, playing the game as a kid I didn't even know you could shoot the bomb flowers with the bow to make the pillar fall. I always used the scarecrow's song
The way I play Zelda games is like this: I only get the required stuff and go to the next temple. After the final boss with Ganon, I go for 100%. Meaning: I never get the Zora Tunic for the Water Temple, or the Lens of Truth for the Shadow Temple xD
So much good stuff that was stuffed into that 32mb rom all those years ago. I wish we could have gotten more N64 era Zelda games they have a special charm to them.
Same! The N64 Legend of Zelda games made a huge impact on my childhood, and will always be close to my heart. Also N64 adult Link is a cutie, just saying
Actually, Stonehenge marks the _Winter_ Solstice, not the Summer one, despite the large congregations that form around the place in the (far more comfortable) summer event. Other megalithic sites around the world are of course aligned to the Summer Solstice, the Equinoxes, and other celestial events. In any case, that's an awesome little detail I never knew about this game―I love how these vids _still_ actually manage to contain things I somehow didn't know about one of the greatest games ever made Edit: Ok wow that 1/16th heart exploit is amazing. Does the timer start if you gain health? I gotta try that
I'm not an expert but I thought it marks both the midwinter sunset at the winter solstice and the midsummer sunrise at the summer solstice. At the summer solstice the sun rises behind the Heel Stone.
I'd wager that the reason for the extended time when underwater if you have more hearts is because they're simply re-purposing the code for the health system. While Link is underwater, he takes damage (though they don't reduce the number of hearts shown on the HUD) until he dies as normal, but with a special death animation.
Your kana is wrong in several places: - Inn is "Yadoya" (やどや) not "Yatoya" (やとや) - Nintendo is にんてんどう not にんてんとう (Nintento) - Makuhari Messe is まくはりメッセ not まくひりメツセ (Makuhiri Metsuse)
All of that was originally spelled like this in hylian, complete with mistakes and all. Hylian runes don't have any way to display small tsu or dakuten marks, and Makuhari was also misspelled by the developers so the misspelling was preserved in the video's decipherings.
I like how such big fans you guys are for this game. There are so many neat little details you were able to find, and I like how you look for and showcase alternative ways of approaching some puzzles. Very cool.
I don’t know if you cover this in any of your videos. But, here are a couple of neat things that I like to simply watch from time to time. 1. Hyrule Castle’s grotto (accessible during the child time only, after the Song of Storms has been learned) is the only grotto to have free-roaming bugs and an infinite supply of them. Other grottos’ bugs must be exposed by cutting the bushes with the sword or boomerang. 1a. Bugs do not appear if the bushes are picked up and dropped. 1b. Unless my memory is correct, they do appear if bombs are used. 2. Bugs will crawl on chests and wooden crates. Here is a minor detail that tends to be more of a nuisance at times. The floating objects (often rupees). (1 of the quickest ways to observe this is the like like in the child section of the Spirit Temple’s Master Quest layout. Have Link use Din’s Fire to defeat the like like and hit the crystal switch after it drops its rupees.) To the best of my knowledge, that was fixed in the version for the 3DS.
7:06 that's how I solved the puzzle the first time! I ran out of arrows, but had some bombchus that I never used and I was surprised that it actually worked!
Extra fact: #2 is called Inverse Kinematics in video games! This was extremely rare in games back then, so as a kid I really enjoyed seeing this. Tho most games now have it, it's still not a guarantee!
If you have issues with the superslide (it is fairly hard with one bomb), you can use Nayru's Love and shield and try to pick up the bomb and as long as you aren't too close Link will get stuck in an animation trying to pick up the bomb and will superslide backwards when it explodes! If you mess up and can't do anything, just backflip or sidehop, you got something called a ground jump. You can use it to grab ledges that you normally can't reach!
1/16 fire temple is both a cool thing and used a whole lot in speedruns now. It's very interesting how you can have 1/16 of a heart even though it doesn't show on the HUD. These are a lot of fun to watch even though I already know a lot of them, and it's cool seeing people learn more about this awesome game!! I should relearn some silly old tech and trivia about it
@Nala The Husky Pupper Oh yeah! I knew that because of the OoT practice rom (it lets you adjust your health amount and capacity and does so in hex), I wasn't sure if I should mention it, though I guess what I find interesting is more that it doesn't get rounded/truncated to the nearest quarter or something. When I learned you could get fractions of a heart that isn't actually shown it seemed kinda weird that they allowed it to be a thing.
Another cool fact, you can change the color of a sheika stone if you bomb it to initiate the rocket sequence and then using Din's fire when the stone is blue or red.
Would have been cool if the Zora tunic made you move faster in the water, as link can already hold his breath a long time. He can only withstand the heat for like 20 seconds, so the zora tunic is pretty worthless when compared to the Goron one.
5:20 Me who always equip Bunny Hood and runs without rolling: 😆 Thanks again for those awesome videos, i can't believe there's yet more stuff to discover~
I love the details that this game has something that was unnecessary but they did it and I like that most games for 64 didn't do this so it's crazy to me
I first came into this series thinkingoh here's another slew of "things you don't know" about oot but every damn episode hits the damn spot and all of them are interesting as fuck. Keep it up ya'll got a new subscriber
I crossed the abbys at the darkness temple by using the scarescrow song and hovering boots, I did that 2 times until I realized I could blow those flowers up
That footstep tech was something that was supposedly invented after this game came out, but evidently not because Nintendo did it first from what I'm looking at.
Hello and welcome again in the series where this guy reveals the secrets of the area 51 and travels back time to make the game have stuff that literaly nobody knew
Little shadow temple crossing abyss trick you can go through the side with scarecrow song... as a kid I didn't know you can shoot the bombs so I kinda though you needed scarecrows song to pass it
I'll be honest, I didn't actually know that you could even shoot the bombs in the shadow temple. I always just used the scarecrows song since I always had it by that point so I could get the gold skulltulas that require it.
Funny story, on my first ever playthrough of the game I didn't even know the existence of the red tunic. So I must have completed the fire temple with excruciating time limits in a lot of areas. On my second playthrough I spoke to a that one Goron and he's like here's a red tunic and I'm like wtf is this.
That "no Zora tunic" trick reminded me of how Game Informer actually labeled the Goron tunic as optional. If they were serious about it, that means that they went through the fire temple without ever putting on the Goron tunic. Say what you will, that's bullshit impressive.
@@Tazerboy_10 the video explained it? you literally have several minutes for each room that has lava, the timer will not come up in rooms without lava. the hardest thing about it is defeating volvagia that quickly, but it's possible. impressive on a first playthrough though (and I highly doubt the guys at Game Informer pulled that off)
@@Jaaayzen With multiple fairy bottles, it's actually probably pretty easy to take care of Volvagia before dying from the heat timer. Even if you haven't collected every Heart Piece/Container that's available pre-Fire Temple, the fairy's full health restore gives you quite a big buffer
0:45 this is called inverse kinematics. I always thought it was impressive for an n64 game. At the time both ocarina and majora did, then shenmue. A small detail that adds to the realism.
I love how Link is exhausting under water, breathes in and then realises that this makes him die.
That's how drowning works in real life too. Eventually your body will involuntarily gasp for air despite you knowing that you're underwater and there is no air.
Imagine coming into the room like Link did with the hovering superslide. Major style points, cha cha real smooth.
just slides in the door like Kramer
"HeyNavi"
@@KairuHakubi I was thinking more like that one scene with the guy sliding into the room after turning on "Old Time Rock and Roll" - no idea where the original comes from but I've seen parodies of it everywhere; heck, once even on Fairly OddParents.
@@mickkelley3776 The original is from the Tom Cruise movie Risky Business :)
Superslick, more like it
Thank you for these videos, you've given us all a chance to feel the magic of discovering something new about a game that I think for many of us thought we had nothing left to discover
seriously.
and there were already SO MANY things like this in this game, it's freaking impossible that there are so many more. I've been studying these for 20-ass years.
This completely. I used to pride myself on knowing everything about OoT, until this series. I love the fact that there are so many tiny details still under our noses that enrich the world and reveal elements of the game's creation. Bravo fr
You represented me in this comment.
New for you, not new for me.
@@saintmatthias8187 then you're a dork with no life 😂😂😂
The fact that the timer doesn't appear at all at 1/16th of a heart is very fascinating to me as a programmer.
It sounds to me like Link's health is stored as a floating point number (that is, it's capable of differentiating between 1, 1.5, and 2, for example.) But the timer converts that floating point to an integer (that is, it can only differentiate between 1 and 2 with that same example, 1.5 is read as a 1). I imagine what's going on under the hood here is that the game stores Link's "real" HP as a floating point value allowing it to be divided several times, but the heart display and timers display it as an integer value. The heart meter representing a quarter heart for every 2 HP and the timer reflecting the exact integer value of Link's HP with 1 HP = 1 Second.
The reason this is significant is the truncation of the decimal part of a floating point value in conversion to an integer. If my understanding is correct, then "1/8 of a heart" equates to 1 HP, in which case 1/16 of a heart equates to 0.5 HP. The heart meter recognizes that Link's HP is not zero, so it doesn't remove the last heart. However, the timer tries to convert 0.5 to an integer resulting in receiving the number 0. When the timer ticks down to 0, Link is killed and the timer disappears. But since the timer starts at 0 rather than ticking down to it, Link is not killed but the timer disappears instantly as intended.
I wonder if Ocarina of Time will ever get Pannenkoek levels of coverage...
Seeing this reminded me of how my dad and I would challenge each other to do the Fire and Water Temple without the tunics and with the fewest amount of hearts as possible. We also would deliberately skip the bottom of the well and do the Shadow Temple without the Lens of Truth as it is not required to complete that temple.
If that's real... That's cute asf.
This is so cool
@@BeingBetterBarney it was at least 15 to 18 years ago as I was in Jr high at that point but I enjoyed the challenge.
I remember one summer I decided to practice speed running the game without glitches it think the best I ever got was 1.5 hours for the first part (child) and 3-4 so a total of around 5-6 hours for the second I kinda want to get back into it maybe try out some glitches. I remember using the forest as a quick way to get to each temple once I had unlocked all the passages. Mind you this was back when I was like 7 or 8 so it's been a hot minute although I recently got ocarina of time for the 3ds again, I had originally played on the n64 and I got to the shadow temple in about 4 straight hours which I was impressed with given that I hadn't played in forever
You have the coolest dad ever
I knew Link's feet aligned with steps, but I NEVER found that cool animation for both feet at once! Nice find, no idea what possessed the first person to see that.
F E E T
Same. I'd run into it playing as a kid in the temple of time, but never saw it with both legs.
It looks like he’s squatting.
i used to do this in majora's mask to make him sit on the bench in the stock pot inn
i managed to do it randomly a few times, but never on purpose
These videos are absolutely fascinating. Even with the things I did know, I find out little nuggests like the fact that fire damage only does 1/8 of heart. Excellent stuff!
It does less than that. If it did 1/8 at a time, the final bit of #3 wouldn't be possible.
You can also longshot to Pierre to get across in the shadow temple
This video series is like gamespot's on breath of the wild. Every time I'm in disbelief that there's another video and absolutely confused to not know any of this and I loved this game all my life.
Fantastic work
It's so nice to see these "X cool things you didn't know about X!" videoes. No talking/commentary, no web camera of some guy, no "this video has been sponsored by X", just pure gameplay with game sound effects.
Holy hell thank you yesss I agree. None of the heyyy like and subscribe for more content like I understand the grind but if I liked you I’d subscribe without you asking lol
Love your channel. I've seen a million "10 Things You Didn't Know About X!" videos over the years and it's always the same stuff. You manage to buck this trend. Keep up the great work!
I agree with Farticus. Most videos like this suck, and it's all shit you knew already.
your comment got liked 69 times.
All areas were originally planned to be explored as both child and adult Link, but they decided to make Gerudo adult only when they wanted to use adult weapons and Epona in it.
I absolutely love this series! Many obscure facts - weirdly enough after my many years of playing this game I've never seen the Shadow Temple pit-fall?!
"Make my beak face the 'Skull of Truth'. The alternative is descent into deep darkness." What did you think was gonna happen? Or did you think it meant the pit around the stone tongue, since solving the puzzle opened the way forward?
Me neither
Nor have I.
A fun thing to cover might be how the game codes in strength upgrades and how you can RBA different colored ones. Another good topic is how much damage enemies take from different sources and how they have certain weaknesses. Regardless what you cover I'll still watch though. I'm always down to learn new things about this game.
Not to be too nit-picky but I feel you should measure the backslide glitch from the moment you pull a bomb from the bag. The extra seconds it takes to perform the glitch still count if you were to race a back-stepping link to the gate.
The hover into solid ground seems intentional. Like an extra thing for that dungeon specific item to do in it's intended dungeon.
I can never unhear the OG fire temple music.
😐 - I prefer the version that doesn't have the chanting because it just seems off putting to me; Even though, it's Muslims chanting and whatnot...
6:50 I didn't even know you could use a regular arrow for this...
As a kid I was so stuck at this part, I had to go on my parents computer very early in the morning and look up where to get the fire arrows 😭
Your vids are totally unique to other youtube videos, and also 10x more interesting than the random trivia you often see on other channels
Man I've been playing this game on an almost yearly basis and your videos still manage to show me new things. Thank you!
I was playing OOT and noticed something. The chanting in the Temple of Time isn't just something random. The chant is the Song Of Time.
Wow.. I never realized how much attention to detail was in this game!
The attention to detail in this game was out of this world.
I discovered a few years ago that all soft soil skulltulas jump out and land on the south side of the soil patch. This was apparently unknown to people in the speedrunning discord at the time, so I gather it is unknown to the general public as well.
You can freeze bongo bongos hand with the ice arrows, there's a Triforce on the moon in the 3ds version
I never noticed that on the moon. :O I’ll have to go check now.
Bongo Bongo’s hands were covered in a previous video
3:33 - This is the "free gas" gag from The Simpsons actually working.
On my first play through as a kid, I never figured out how to get the goron tunic so I just beat out the timers in the fire temple. I found if you go through doors it resets the timer so sometimes I would leave a room and re enter it if the timer was low.
With the shadow temple skull of truth puzzle, you can also use the infinite sword glitch to survive, since in that state Link just floats in the air until the floor comes back.
but to perform ISG, its not only a frame perfect imput, but also you need to open a textbox (anything Z-targetable/navi/signs) other than waiting 2,000 years for navi, is there a way to get ISG in that room?
ISG= infinite sword glitch
@@dankness420 If you are fast enough, you can drop a bomb and get ISG with it before throwing it away and avoiding the explosion. There might also be a signpost in that room. If you turn away from it while crouching, you won't knife it in half and can keep trying in perpetuity.
Really enjoying this video series. I'm surprised at how much of this information is new to me!
Yeah
For the shadow temple, you didn't even mentiion using the scarcrow's song to get across the gap. Cool fact, playing the game as a kid I didn't even know you could shoot the bomb flowers with the bow to make the pillar fall. I always used the scarecrow's song
i didn't realize the amount of details this game has until you started this series, keep doing this 👍🏼
The way I play Zelda games is like this: I only get the required stuff and go to the next temple. After the final boss with Ganon, I go for 100%. Meaning: I never get the Zora Tunic for the Water Temple, or the Lens of Truth for the Shadow Temple xD
So much good stuff that was stuffed into that 32mb rom all those years ago. I wish we could have gotten more N64 era Zelda games they have a special charm to them.
Same! The N64 Legend of Zelda games made a huge impact on my childhood, and will always be close to my heart. Also N64 adult Link is a cutie, just saying
I love these videos because they’re actually full of things about OoT I didn’t already know.
0:55 i see Link has gopnik genes
Actually, Stonehenge marks the _Winter_ Solstice, not the Summer one, despite the large congregations that form around the place in the (far more comfortable) summer event. Other megalithic sites around the world are of course aligned to the Summer Solstice, the Equinoxes, and other celestial events. In any case, that's an awesome little detail I never knew about this game―I love how these vids _still_ actually manage to contain things I somehow didn't know about one of the greatest games ever made
Edit: Ok wow that 1/16th heart exploit is amazing. Does the timer start if you gain health? I gotta try that
I'm not an expert but I thought it marks both the midwinter sunset at the winter solstice and the midsummer sunrise at the summer solstice.
At the summer solstice the sun rises behind the Heel Stone.
I'm amazed that after 6 videos you guys still have good stuff to talk about. Just shows how much attention to detail there is in this game.
I'd wager that the reason for the extended time when underwater if you have more hearts is because they're simply re-purposing the code for the health system. While Link is underwater, he takes damage (though they don't reduce the number of hearts shown on the HUD) until he dies as normal, but with a special death animation.
takes the amount of health you have and translates it into seconds left, with 1/8 being less than 1, rounded down to 0
0:31 I mean, from that camera angle it sure is.
Great video, I definitely didn't know that about the oxygen/heat timers being based on hearts
Your kana is wrong in several places:
- Inn is "Yadoya" (やどや) not "Yatoya" (やとや)
- Nintendo is にんてんどう not にんてんとう (Nintento)
- Makuhari Messe is まくはりメッセ not まくひりメツセ (Makuhiri Metsuse)
All of that was originally spelled like this in hylian, complete with mistakes and all. Hylian runes don't have any way to display small tsu or dakuten marks, and Makuhari was also misspelled by the developers so the misspelling was preserved in the video's decipherings.
I had no idea the timers were linked to how much health you had, that was very neat to learn
These blow me away every single time.
I grew up with Nintendo in the 90's and I'm absolutely *loving* these, you're a total Chad for doin' 'em man
Isn't calling someone a Chad a bad thing? Lol
@@brendanwilson8977 Why would it be?
I like how such big fans you guys are for this game. There are so many neat little details you were able to find, and I like how you look for and showcase alternative ways of approaching some puzzles. Very cool.
1:05 - Link knows how to Vogue
@ 3:17 me walking outside in the middle of summer
I don’t know if you cover this in any of your videos. But, here are a couple of neat things that I like to simply watch from time to time.
1. Hyrule Castle’s grotto (accessible during the child time only, after the Song of Storms has been learned) is the only grotto to have free-roaming bugs and an infinite supply of them. Other grottos’ bugs must be exposed by cutting the bushes with the sword or boomerang.
1a. Bugs do not appear if the bushes are picked up and dropped.
1b. Unless my memory is correct, they do appear if bombs are used.
2. Bugs will crawl on chests and wooden crates.
Here is a minor detail that tends to be more of a nuisance at times. The floating objects (often rupees). (1 of the quickest ways to observe this is the like like in the child section of the Spirit Temple’s Master Quest layout. Have Link use Din’s Fire to defeat the like like and hit the crystal switch after it drops its rupees.) To the best of my knowledge, that was fixed in the version for the 3DS.
3:55 That's amazing. DIdn't think I'd actually learn something new here!
link's idle animation where he swings his sword around for no reason, it has a hit box and can kill enemies.
I feel like the bomb slide glitch shouldn't count. It is a glitch after all and not something that the programmers intended to put in.
Yep.
Glad to see you back and that the issue got sorted out! Great content as always!
1:14 not link low-key trying to twerk 🤣🤣🤣 I'm jk love this game alot I've grown up and beaten this game in one day it was the greatest thing ever
All of this and some people still don't believe that Ocarina of Time deserves every bit of praise it gets.
7:06 that's how I solved the puzzle the first time! I ran out of arrows, but had some bombchus that I never used and I was surprised that it actually worked!
5:17 whoa Link’s taking notes from Alucard from Symphony of the Night
Extra fact: #2 is called Inverse Kinematics in video games! This was extremely rare in games back then, so as a kid I really enjoyed seeing this. Tho most games now have it, it's still not a guarantee!
I love how you started to upload Zelda content from nowhere from one day to another
The presentation and editing in this videos is second to none!
If you have issues with the superslide (it is fairly hard with one bomb), you can use Nayru's Love and shield and try to pick up the bomb and as long as you aren't too close Link will get stuck in an animation trying to pick up the bomb and will superslide backwards when it explodes! If you mess up and can't do anything, just backflip or sidehop, you got something called a ground jump. You can use it to grab ledges that you normally can't reach!
Felt good to see this upload.
Good to see you guys back after that demonetization problem.
1/16 fire temple is both a cool thing and used a whole lot in speedruns now. It's very interesting how you can have 1/16 of a heart even though it doesn't show on the HUD. These are a lot of fun to watch even though I already know a lot of them, and it's cool seeing people learn more about this awesome game!! I should relearn some silly old tech and trivia about it
@Nala The Husky Pupper Oh yeah! I knew that because of the OoT practice rom (it lets you adjust your health amount and capacity and does so in hex), I wasn't sure if I should mention it, though I guess what I find interesting is more that it doesn't get rounded/truncated to the nearest quarter or something. When I learned you could get fractions of a heart that isn't actually shown it seemed kinda weird that they allowed it to be a thing.
Definitely know just about all of those, but the Hylian one is very interesting.
As an avid OoT fan im loving these, subbed!
I actually knew #2 cause I would love putting Link in that funny little pose as a kid
Another cool fact, you can change the color of a sheika stone if you bomb it to initiate the rocket sequence and then using Din's fire when the stone is blue or red.
Would have been cool if the Zora tunic made you move faster in the water, as link can already hold his breath a long time. He can only withstand the heat for like 20 seconds, so the zora tunic is pretty worthless when compared to the Goron one.
Oot is even more intricate than I thought. So impressive
5:20
Me who always equip Bunny Hood and runs without rolling: 😆
Thanks again for those awesome videos, i can't believe there's yet more stuff to discover~
In the last cool thing with the shadow temple if you have it, you can use scare crows song and long shot over there. That's what I did as a kid
6:43 when first time i was playing i didn't see the bomb flowers
instead i use the scarecrow who is hidiong in the right lol
That was an absolutely fitting ending for such the workout you guys are putting poor Link through! Love your vids, y'all. 😂😂
I love the details that this game has something that was unnecessary but they did it and I like that most games for 64 didn't do this so it's crazy to me
I first came into this series thinkingoh here's another slew of "things you don't know" about oot but every damn episode hits the damn spot and all of them are interesting as fuck. Keep it up ya'll got a new subscriber
Glad to see you back!
I crossed the abbys at the darkness temple by using the scarescrow song and hovering boots, I did that 2 times until I realized I could blow those flowers up
I love this channel. Right when I thought there was no more content to cover in a 22 year old game, you keep surprising me.
I'm so glad I randomly found this channel! Super interesting stuff!
I always thought you needed the Scarecrow song in the shadow temple 🤯
6:48 the very 1st time i played zelda i actually used the scarecrow and lonhshot for that part of the temple
7:05 All these years I’ve thought to explode bombs you used fire arrow. Now I can save some magic at this spot
Keep up the great work. I love your videos !
Love these vids! I've beat Zelda so many times but I didn't know a lot of this! Well done
That footstep tech was something that was supposedly invented after this game came out, but evidently not because Nintendo did it first from what I'm looking at.
Already the first detail looks impresive! 😅
Hello and welcome again in the series where this guy reveals the secrets of the area 51 and travels back time to make the game have stuff that literaly nobody knew
7:06 WHAT?!?! I DID WITH THE BOMB CHU, i thought that the game was f'ing with me wtf!!
I am so glad you folks are still here!
I'm so glad you're back 😍
I knew all but the 1/16 heart thing but love these videos
Little shadow temple crossing abyss trick you can go through the side with scarecrow song... as a kid I didn't know you can shoot the bombs so I kinda though you needed scarecrows song to pass it
I'll be honest, I didn't actually know that you could even shoot the bombs in the shadow temple. I always just used the scarecrows song since I always had it by that point so I could get the gold skulltulas that require it.
#2 inverse kinematics. Kinda surprised to see it being used in such an old game.
gotta say some of these are actually really helpful lol
4:02 this is most likely a glitch, as the developers probably never expected anyone to get this low, so the timer has no value and doesn’t show up.
Funny story, on my first ever playthrough of the game I didn't even know the existence of the red tunic. So I must have completed the fire temple with excruciating time limits in a lot of areas. On my second playthrough I spoke to a that one Goron and he's like here's a red tunic and I'm like wtf is this.
100% new info to me this time, I didn't even know a single one of those things. :)
That "no Zora tunic" trick reminded me of how Game Informer actually labeled the Goron tunic as optional. If they were serious about it, that means that they went through the fire temple without ever putting on the Goron tunic. Say what you will, that's bullshit impressive.
🤔 - How does one do that?
(Go through the Fire Temple WITHOUT the Goron Tunic?)
@@Tazerboy_10 speed run I guess. There may be some rooms where the heat can't kill you so that's my only other guess.
@@Tazerboy_10 the video explained it? you literally have several minutes for each room that has lava, the timer will not come up in rooms without lava. the hardest thing about it is defeating volvagia that quickly, but it's possible. impressive on a first playthrough though (and I highly doubt the guys at Game Informer pulled that off)
@@Jaaayzen With multiple fairy bottles, it's actually probably pretty easy to take care of Volvagia before dying from the heat timer. Even if you haven't collected every Heart Piece/Container that's available pre-Fire Temple, the fairy's full health restore gives you quite a big buffer
You are required to get the Goron Tunic to reach the fire temple however (at least by conventional means).
0:45 this is called inverse kinematics. I always thought it was impressive for an n64 game. At the time both ocarina and majora did, then shenmue. A small detail that adds to the realism.
7:29 yooo dude that insane