Chants of Sennaar | Review in 3 Minutes

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  • Опубліковано 4 вер 2023
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    Jesse Galena reviews Chants of Sennaar, developed by Rundisc.
    Chants of Sennaar on Steam: store.steampowered.com/app/19...
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КОМЕНТАРІ • 102

  • @FeatherPhoenix
    @FeatherPhoenix 3 місяці тому +17

    I'll never forget when I played this with my partner and we thought this one person was saying "I hug money" when he was really saying "I love music"

  • @Toporshik
    @Toporshik 10 місяців тому +150

    Studying linguistics in university, I always wanted to make a language acquisition game. Glad that someone making first attempts in the genre!

    • @VNdoug
      @VNdoug 10 місяців тому +12

      You might also enjoy Heaven's Vault! You play as an archaeologist, exploring ancient ruins and deciphering a hieroglyphic language to understand what happened to that society.

    • @Toporshik
      @Toporshik 10 місяців тому

      @@VNdoug thank you for the recommendation!

    • @lelanternoscope3691
      @lelanternoscope3691 10 місяців тому +5

      @@Toporshik I absoluty second this opinion, because it isn't just a "translate" mechanic in Heaven's vault. You have to consider the historical context and use of an inscription when translating (like a military slogan on nautical tools, a warning in a industrial area, etc).

    • @limonade2684
      @limonade2684 10 місяців тому

      I was wondering, how they would use grammar. They do it on a very low level, like I speak, when I stay for a holyday in a foreign country. Want rice no spice and toilet. Coffee no sugar. Where station?

    • @TranForsythe
      @TranForsythe 10 місяців тому +4

      @@limonade2684 In HV, it's pretty unvaried; in Chants, each language can vary the sentence structure and other meta concepts - sometimes wildly.

  • @dukelornek
    @dukelornek 10 місяців тому +52

    This is brilliant as I was watching I was thinking a game would be great like this if you could journal what you think the word mean in game and then you said that exact mechanic is used in game. Super cool!

  • @narcozero8410
    @narcozero8410 10 місяців тому +106

    I knew heaven vault couldn’t be the only game to use language decyphering mechanics !

    • @websterbillingham8873
      @websterbillingham8873 10 місяців тому +10

      There’s also a game called Sethian, and TUNIC also has elements of this but it’s a minor feature.
      I haven’t been playing Chants for very long, but so far it blows Heaven’s Vault out of the water

    • @niclasbelrra
      @niclasbelrra 10 місяців тому +1

      First Land is also similar, although its mechanic is more like learning to play a new instrument than a new language.

    • @LizTiddington
      @LizTiddington 10 місяців тому +1

      How did you find Heaven's Vault, just out of curiosity. I would have much preferred to enter my own guesses for words like this game, but I feel like HV didn't give anything enough context, but maybe I missed something😅

    • @narcozero8410
      @narcozero8410 10 місяців тому +3

      @@LizTiddington
      I agree that the language system looks more involved in the chants of sennar.
      i liked Heaven’s Vault purely on a unique vibes basis. It has a unique artstyle, unique worldbuilding, an unusual story rythm, and it was experimenting with this language system.
      I would not necessarily recommend it to everyone because it’s understated story and sometimes slow rythm can be a dealbreaker for some, but it made me care about the characters, which is what i expect of a story-driven game, and it gave me what i’m mostly looking for in indie games : an experience i never had before.

    • @LizTiddington
      @LizTiddington 10 місяців тому +1

      @@narcozero8410 yes I loved the vibes and the art too! Even the flying which in most games would have been a fast-travel mechanic was really zen and lovely. I got a very unsatisfying ending though! Kind of my fault, but I assumed the "I need more time to think" option would have given me more time to go back into the world and tie off loose ends... it does not.

  • @yairmorgenstern416
    @yairmorgenstern416 10 місяців тому +31

    Should have ended with "give it a Chants"

  • @ThomasBrunetMusic
    @ThomasBrunetMusic 10 місяців тому +56

    Hey thank you for a really well-tailored review! We really put some thought into the music system to find the right balance between presence and annoyance. Seems we're in the right ballpark in the end!

    • @edlike
      @edlike 10 місяців тому +7

      Just finished the game after seeing a recommendation on Twitter from Jason Schrier.
      Wow! What a game. The atmosphere was phenomenal and the music and sound cues were a huge part of that.
      Im still utterly delighted reflecting on the game and I thank you for being a part of it.

    • @ThomasBrunetMusic
      @ThomasBrunetMusic 10 місяців тому +6

      @@edlike Nothing could please more than hearing that the game resonates so deeply with you. So much hard work went into polishing every mechanic. Rundisc sure deserves the attention. Many thanks, don't hesitate to write a few words on steam 🙂🙏

    • @JakeGottfriedStudios
      @JakeGottfriedStudios 10 місяців тому +1

      Me and my brother Kyle beat the first language of words (I forgot the correct term) but the game is such a great puzzle game and your music is really good. Thank you

    • @Snowpanel
      @Snowpanel 7 місяців тому +1

      I just finished the game and absolutely loved it. Something I need to know, is this game inspired in any way by the comics of François Schuiten? The artstyle of Senaar reminds me a lot of Schuiten's work, plus one of his comics (La Tour / The Tower) centers around a giant tower that's also very inspired by the Tower of Babel and looks a lot like its representation in the game.

    • @ThomasBrunetMusic
      @ThomasBrunetMusic 7 місяців тому

      ​@@Snowpanelyes, he is one of the sources for the artstyle of the game, along with Druillet and a few others.

  • @octochan
    @octochan 10 місяців тому +13

    I think my favourite part was the message translation for the different peoples trying to talk to each other. Maybe that's not so surprising since I also help out with fan translation for manga 😅

  • @SHITStudios
    @SHITStudios 8 місяців тому +11

    I've got to disagree with the comment about the story being thin. While, yes, the base story itself is quite thin, it feels a lot more metaphorical than that. Oh yeah, spoiler warning, I'm spoiling the whole thing here.
    Each society has their own representation of a god, whether that be literally God, duty, beauty, transformation, or exile, and they all use these as excuses to separate themselves from one another. It's a beautiful story about how cultures use their alleged differences to separate themselves and refuse to understand eachother (in the game's case, literally, since they speak different languages), yet the thing they all seek is the same thing: connection (since the glyphic representations of the 5 societies' gods are all the same symbol in different rotations).
    I think the game tries to tell the player that forming connections, especially with people you don't know and don't fully understand, is the most important thing that we can do. Just because somebody seems different: has a different culture with a different language in a different script with different histories, doesn't mean you can't learn to understand eachother. It just means you need that communication.
    This is pushed further when looking at the primary antagonist, Exile itself. Exile is, realistically, the one keeping everyone separated, most literally shown with the final culture, the fairies, by keeping them locked in a virtual reality. The fairies themselves are also the catalyst of communication, since they built the tower. Less obviously:
    - The alchemists' desire for transformation, for ascension, stops them from connecting with the lower levels
    - The bards' desire for beauty, their obsession with themselves and their egos over the warriors, have made them unbothered to connect
    - The warriors' obsession with duty, their cyclic busywork of moving boxes around, has made them antagonistic to the devotees
    - The devotees' worshipping of God, their need to ascend, renders them incapable of connecting with anyone along the way.
    In the end, in their pursuit of their culture's philosophy, they all reject connection, the very thing their philosophy's glyph represents. Exile is especially clear here: despite being yet another incarnation of connection, it only serves to divide people
    This is a bit more speculatory, but I also think Exile (and the tower as a whole) represents the internet and, more specifically, the way its used. It was built to be a hub of connection and communication, but has since been used to either divide people into factions incapable of intercommunicating, or isolating people entirely. It's completely severed the fairies from other cultures and eachother, and in doing so has made the other cultures unable to communicate. The devotees hate the warriors for closing the door, the warriors consider themselves lesser than the bards and dare not enter, the bards are too scared of the monster to meet the alchemist, the alchemists are too scared of the monster to meet the fairies, the cycle repeats.

    • @IlChatNoir17
      @IlChatNoir17 8 місяців тому

      Thanks for this! Just finished it today and your comment clarified a few ideas I had as well.

  • @toongrowner1
    @toongrowner1 10 місяців тому +13

    tried the demo, got me the full game on release date and freakin loved it. What I also loved was an optional quest, where you basicly have to play translator so the different groups can communicate with each other and there you notice also more subtle differences. For example the first group not having plurals and instead repeating the word. So instead of Warriors, they say warrior warrior.
    Would love to see this kind of game mechanic used for real language if possible.
    and sorry for the small rant, but having seen at least six "video games are not fun anymore" videos this year, I can only say, screw tripple A, games like this are what we need more of. smart and creative, not hyper realsitic and open worldish

  • @websterbillingham8873
    @websterbillingham8873 10 місяців тому +20

    I’ve played for about an hour so far and I really like it. I feel like getting lost and frustrated is just the price you pay for plying a game this open ended and with really challenging puzzle gameplay.
    Also, there’s a demo available on most platforms, and your progress carries over if you buy the whole game.

  • @N7spectre117
    @N7spectre117 10 місяців тому +29

    What a cool concept for a game! And taking it one step further, like you said, to play around with real world languages would elevate the medium as a whole. Games are great ways to learn, unconventional as they may be.

    • @gregvs.theworld451
      @gregvs.theworld451 10 місяців тому +2

      Shit, I'm an white American who's thought about picking up a Spanish word book several times just because I think learning the language could be a useful tool. Give me an really large game with a lot of basic words like this for Spanish? I bet I'd be learning pretty quickly.

    • @Crootcovitz
      @Crootcovitz 10 місяців тому +1

      ​@@gregvs.theworld451I learned quite a bit of English through early Pokemon games.

    • @gregvs.theworld451
      @gregvs.theworld451 10 місяців тому +1

      @@Crootcovitz That's awesome!

  • @UnlimitedFlyers
    @UnlimitedFlyers 9 місяців тому +4

    First Heaven's Vault, now Chants of Sennaar. Xenoarchaeology and Xenolinguistics never felt so fun.

  • @trisantonugroho
    @trisantonugroho Місяць тому +1

    As a puzzle games lover and languages enthusiat, I really love this game.
    1. The arts and music are top notch
    2. The language puzzle is one of the creative way to show how complex the languages are in the simplest way possible
    3. You don't need high spec computer to run a beautiful game

  • @David_Burt_Art
    @David_Burt_Art 10 місяців тому

    Great review! Hadn't heard of this, but looking forward to trying it out. Seems right up my alley.

  • @RyanBeardy
    @RyanBeardy 10 місяців тому +3

    This is a cool idea for a puzzle game! Love the idea of taking language and building a video game around it!

  • @Robin4
    @Robin4 10 місяців тому +4

    Another great review from the Escapist, im going to buy this for sure! This seems really cool.

  • @Whatthetrash
    @Whatthetrash 10 місяців тому +3

    Thank you for these reviews! It introduces me to games I otherwise wouldn't know exist. :)

  • @j.j.maverick9252
    @j.j.maverick9252 10 місяців тому

    what a wonderful concept!

  • @spacesolar3699
    @spacesolar3699 9 місяців тому +4

    Thanks for this review! I bought the game a few days ago on your recommendation and it was absolutely beautiful. My wife and I just finished the game and I was in tears at the wonderful message of the game. I really needed that - chicken soup for the soul.

  • @adamdufty2536
    @adamdufty2536 2 місяці тому +1

    For some reason watching this reminded me of the Star Trek Next Generation episode "Darmok", where Picard is trapped on a planet with an Alien whose language can't be translated, and he spends the episode trying find ways to communicate. Love the episode, so this game brings a lot of feelings of nostalgia along for the ride.
    Would love to see some DLC or a sequel for this game that presents some new and unique language styles to interpret.

    • @RoseDreamsinger
      @RoseDreamsinger Місяць тому +1

      Loved that episode! One of my favorites. Steam has an early-access game called Noun Town that looks promising. It teaches real languages like Japanese, Spanish, and English (for non-English speakers, of course).

  • @jaymek
    @jaymek 10 місяців тому +5

    If you like this game, I also recommend trying 7 Days to End With You, which has a similar language mechanic.

    • @cashnelson2306
      @cashnelson2306 8 місяців тому

      Does that one have a bunch of stealth crap too

  • @stpirate89
    @stpirate89 10 місяців тому

    That looks amazing!

  • @EfrainMan
    @EfrainMan 10 місяців тому +8

    Kinda like Obra Dinn except just words. Interesting...

    • @haltux
      @haltux 10 місяців тому +1

      It's not just words. Decyphering languages is required and it's the essence of the game, but it's a puzzle/adventure game as well, go there, do that, solve this.

  • @LucasDarkGiygas
    @LucasDarkGiygas 9 місяців тому

    Thanks for the video

  • @ataraxia7439
    @ataraxia7439 10 місяців тому +1

    What a cool idea

  • @RoseDreamsinger
    @RoseDreamsinger Місяць тому

    This game is definitely on my radar. And for those who want to learn real-life languages, Steam has an early-access game called Noun Town that looks promising. It teaches languages like Japanese, Spanish, and English (for non-English speakers, of course).

  • @depthsofabjection
    @depthsofabjection 9 місяців тому +3

    no engaging narrative? did we play the same game?

  • @pemuda7075
    @pemuda7075 8 місяців тому +2

    Wow that last point was actually really good, i would love to have the same game with actual languages. The game should give option to pick the languages

  • @Scarbir
    @Scarbir 10 місяців тому +2

    Super interesting! Awesome looking game.

  • @AlexDayz
    @AlexDayz 10 місяців тому

    Tried the demo and absolutely loved it. Already tackling a few games so gonna wait a bit to get this one (unless there’s a sale)

  • @lemonlordminecraft
    @lemonlordminecraft 10 місяців тому +5

    Cloudy with a Chance of Sennaar would be a brilliant way to learn words in languages with no similar etymological origin (EnglishRussian, MandarinSpanish).

    • @Toporshik
      @Toporshik 10 місяців тому +2

      English and Russian a both Indo-European languages, and share basic etymology for many core words.
      Plus, both languages heavily took words from Latin, Greek and French.
      You would still need to recognise them due to different alphabets.

  • @Nuthouse01
    @Nuthouse01 10 місяців тому +1

    Consider me hooked! I think i'm gonna get this this weekend!

  • @mrshmuga9
    @mrshmuga9 10 місяців тому +8

    Demo available on steam! Sounds pretty cool. Gonna check it out.

  • @LordPoppycock17th
    @LordPoppycock17th 10 місяців тому +3

    I bought this game because of this review, and it was fantastic.

  • @sub-harmonik
    @sub-harmonik 10 місяців тому +1

    wow I never buy/play new games these days but will have to get this

  • @snackplaylove
    @snackplaylove 10 місяців тому

    Looks awesome - might buy this after Block Buster Billy (BABA is Maths) while the initial sale is still on.

  • @cratecruncher4974
    @cratecruncher4974 2 місяці тому

    Sounds like a unique game with a clever loop and just the right amount of resistance to progress.

  • @heyou8006
    @heyou8006 5 місяців тому +1

    I want this in Tibetan.

  • @spacesolar3699
    @spacesolar3699 9 місяців тому

    Thanks

  • @onedeadsaint
    @onedeadsaint 10 місяців тому

    looks fun

  • @LittleSpaceCase
    @LittleSpaceCase 6 місяців тому

    Ive dreamed of a game like this for japanese for soooo long I would 100% love to play this for a real language

  • @ashlynnblack3872
    @ashlynnblack3872 10 місяців тому +3

    can they add actual languages later so the player can learn real words?

  • @TheCreepypro
    @TheCreepypro 6 місяців тому

    an interesting concept for a game

  • @LarruSketch
    @LarruSketch 13 днів тому

    ⚠ Please, my question is, can you define, write, install the MEANINGS of the ICONS in another language as "Spanish" or "Basque"? Would the game still work? Or it has to be obligatory in English?? Thanks! 👾

  • @Rebar77_real
    @Rebar77_real 10 місяців тому

    Interesting!

  • @Sam-fp8zm
    @Sam-fp8zm Місяць тому

    i just finished it and liked it a lot.

  • @CushionSapp
    @CushionSapp 10 місяців тому +3

    Since this is a word game that seems very crossword puzzle like, I wonder if Yahtzee will be doing a ZP on it

    • @gregvs.theworld451
      @gregvs.theworld451 10 місяців тому +1

      I was just thinking that it sounds like Yahtz would love this, and was wondering if this'll get a ZP.

  • @darthelmet1
    @darthelmet1 10 місяців тому +4

    I’ve been thinking I might like a game like this after playing games like Tunic and Outer Wilds. I’ll have to give this a try.

    • @snackplaylove
      @snackplaylove 10 місяців тому +4

      Tunic is the main thing this reminded me of watching this review

  • @SergioMach7
    @SergioMach7 9 місяців тому

    One if those games where you wonder why Duolingo didn't do it first. But then a full game by them might have had microtransactions all over the place.

  • @sparkybonehead
    @sparkybonehead 10 місяців тому

    I've played the demo and ended up getting the game on sale........HOURS of fun. 😄

  • @LPDani123
    @LPDani123 10 місяців тому

    super cool! a similar game is Heaven’s Vault

  • @JulesNekro
    @JulesNekro 10 місяців тому

    Whoa

  • @pvb3562
    @pvb3562 3 місяці тому

    I read the article you based this video on. About how the Bards being the first to inquire into their world, the Alchemists being the first with numbers, the Warriors only having collective. It's kinda just stealing the whole article but im glad you did because i feel like SOMEONE had to point out these glorious little cultural points in this marvelous game. Im glad someone is talking about it. This game deserves to be talked about so much more. It's the shortest game I've ever paid that much money for and i regret nothing.

  • @DNYLNY
    @DNYLNY 27 днів тому

    This is such a cool game.

  • @Jamlord2061
    @Jamlord2061 8 місяців тому +1

    i really want to play this game without confirming the meanings of words in order to beat the game while being as lost as possible

  • @beep_boop
    @beep_boop 10 місяців тому +2

    Perfect for linguistics nerds!

  • @Teehashee
    @Teehashee 10 місяців тому +9

    I was linguist for the military, to place into the program we took a test using a made up language, this looks a lot like that test

  • @evraght
    @evraght 10 місяців тому

    So it's Heaven's Vault with thin story?

  • @wererat42
    @wererat42 10 місяців тому +5

    Seems like people who enjoyed Tunic might like this?

  • @digital_window
    @digital_window 9 місяців тому +1

    The Sekiro of Duolingo

  • @fishpop
    @fishpop 2 місяці тому

    2:22 That was a bullshit death, you barely touched those boxes

  • @cashnelson2306
    @cashnelson2306 8 місяців тому +1

    The language mechanics are super fun but man, I hate the stealth segments. Absolutely kill the game for me

  • @cargorunner9960
    @cargorunner9960 Місяць тому

    I would be 100 times mroe inrterested in this game if it was a real language, espeically japanese. Or if the game allowed you to choose the real language to learn.

  • @asteriondeltoro124
    @asteriondeltoro124 10 місяців тому +1

    Think I liked this game better when it was called Heaven's Vault. ;)
    Though, to be fair, that game had the most horrid QoL I've seen ever, and my life as a gamer includes stints with 80's dungeon crawlers and early-00s text adventures, so I know some stuff about bad UX. So maybe re-doing the concept in a more user-friendly fashion is warranted.

    • @thebluest_blue1145
      @thebluest_blue1145 7 місяців тому

      it's more of a traditional puzzle-adventure than Heaven's Vault imo. From what I remember of HV, translation was the main goal. Here you have to use your decoding skills to solve puzzles to advance to the next area, and there are multiple languages you have to translate between.

  • @DARKRYDER7
    @DARKRYDER7 10 місяців тому

    Didn't final fantasy 10 do something like this?...

  • @Gemoroda
    @Gemoroda 7 місяців тому

    BS generic review

  • @foreducation408
    @foreducation408 10 місяців тому

    These 3 minutes reviews are soo easy to consume, i love it.