Railroad Tycoon 2 Platinum - 23 - Second Century: Drawstrings for the Iron Curtain

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  • Опубліковано 18 вер 2024
  • Railroad Tycoon 2 Platinum - 23 - Second Century: Drawstrings for the Iron Curtain Campaign Walkthrough Gameplay
    Difficulty: Hard
    Gold Medal Obtained.
    Railroad Tycoon II is a train and business simulation video game in the Railroad Tycoon series. Gameplay is displayed in diametric view, contrary to the top-down view of Railroad Tycoon.
    Railroad Tycoon II is a railroad simulation that covers the entire history of railroads from inception to the present day and beyond. The player chooses a map and assumes the role of chairman of a railroad company. The player tries to make profits for investors and completes various other objectives while being hindered by rivals, random events such as train breakdowns, train robbers, economic swings, and scripted events particular to the scenario.
    Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another. Delivery revenue can vary by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's track and stations, so revenue can be split. Expenses include the fuel, track and engine maintenance and management fee. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). The elder engines cost more to keep them on the line. The track maintenance is solely calculated from track mileage.
    The player will determine what kind of cargo(es) to put on/off at each station that the player adds to its routing. Way-points may also be inserted to override default track selection where multiple paths are possible.
    There are many industries in the game, and each can produce and/or convert specific cargoes. For example, coal mines produce coal, iron mines produce iron, and, in the advanced game, a steel mill can convert 1 load of iron plus 1 load of coal into 2 loads of steel. The players are encouraged to find a chain of production to make new cargo by hauling the right type of cargo to each step of the industries. By doing this right, the player can haul raw materials one way, "create" manufactured return cargo, and make even more money hauling finished products back the other way. You can support me here:
    ko-fi.com/game...

КОМЕНТАРІ • 6

  • @macieldesa7643
    @macieldesa7643 2 роки тому

    Ótimo jogo

  • @FeatherWings78
    @FeatherWings78 8 років тому

    Amazing

  • @seltin1988
    @seltin1988 8 років тому

    nice! do you run throug the missions befor recording them? i mean you are very eficent and good at this just wondring :)

    • @GameDestroyer
      @GameDestroyer  8 років тому

      Thanks! It depends on the difficulty, In this scenario I played twice, the first one to calculate how much time I needed to connect both cities.

    • @seltin1988
      @seltin1988 8 років тому +1

      Game Destroyer i see, you are still one of the best youtubers i have found so i hope you vill countinue the wonderfull work you do :)

  • @MaegnasMw
    @MaegnasMw 3 роки тому +1

    I think you made a mistake early on, the engine you picked for train #2 is better AND cheaper, just not so fast. In the long run, it will serve you better than the one you picked for #1.
    Also, why not put a caboose on empty trains? It acts as a service and protection, you could be prolonging your trains' lives this way.
    Oh man, up to minute 33 you had 5 or 6 breakdowns and TWO crashes (one was the engine I so praised above), so much for designating an engine as "very good" in reliability! I feel kinda foolish now for suggesting using them...
    @52:15 another crash?? WTF???
    You know, when you send multiple trains between the same station, you don't need to remove everything and start each time from scratch, right??
    And the breakdowns keep on coming! Did you check, after you increased the throttle, if it kept that setting as a default for ALL future trains? I never "play" with it so I couldn't tell you.
    You sure know how to cut it close, don't you! Kudos on a job well done!