Out of all ZZZ content i saw in the past weeks, personally i feel like you are the best at it (and that's saying something because there are a lot of cool people doing neat stuff out there). This video is so fucking good, seriously! What you said about forgeting min-maxing and spreadsheets and embracing being a filthy casual resonated so much with me. Building up your characters is cool and all, i like the sense of progression it gives, but a game like ZZZ shines the most through it's combo system, and i LOVE it! And Anby was precisely the character that made me fall in love with it with her dodge/combo playstyle, she really is ZZZ's Ryu. Nothing beats the feeling of mastering a character's mechanics and being able to apply them at the right windows of opportunity. Mind you, i still feel like i play badly with most characters. I didn't even knew you could juggle enemies like that with Anby before this video, since i've been just experimenting combo routs for myself since i started playing. But being able to discover and then applying new things about the game and the characters i already love is one of the most fun things about ZZZ. Thanks for sharing it! Also, i just pulled a Zhu Yuan on my account and am having a lot of fun playing her with a Anby/Nicole team. I'm excited for what's to come in your upcoming video about her! Keep up the good work, mate. You deserve the growth in popularity!
Thank you so much 🙏 Glad to have another filthy casual on board with having fun with the game instead of getting bogged down and I couldn't agree more. I like the progression systems but I feel like you can get just as good (likely better let's be real) progression mechanics elsewhere. The combat is what really makes ZZZ shine Congrats on landing Zhu Yuan! Ngl I love a lot of characters but there's a good to fair chance she's gonna wind up my favorite (especially after all the fun stuff I've found in her kit)
People complaining about juggling being ineffective are missing the point, even if you don’t play with juggling, some of the techniques used can be used elsewhere and can be tailored to whatever you need. Sometimes it’s a rotation optimization; like I didn’t know you can dash cancel right after completing Anby’s attack string to get her to redo her basic string quickly And honestly small optimizations like this is quite fun to find to maximise your Agent’s potential
Legit. I can't help but agree with most that juggling has little practical use outside of making the game more fun, but why else would you be playing a game like this? It's for fun. Learning new things about the agents movesets and the general mechanics (like the dodge counter + perfect assist/parry combination, which is something I didn't know about until I watched this video, it blew my mind) add on top of your repertoire, the resulting fun factor.
The problem with juggling is it only work in vr mode where you can prevent the enemy from being stunned. Small enemies all get stunned with just Anby's N3EC
@@dr.stonksakahelth5857 like I said, take the other components of the video and use it as you need. Juggling may not be needed, but the other techs can still be valid
i know about swap cancel like almost after the release of the game but still mid air juggling is useless i even successfully make disorder team with a constant swap cancel, perma stun (with anomaly), and not even utilize mid air juggling
I almost hope they don't just cuz I know how much of a fiend I'd be for that 😂 I'd be waking up in the middle of the night booting up my PS5 all like "well I wonder if this works?"
Honestly not even hard to implement Just make an event combat mode where enemies take less damage when grounded and more damage when airborne But I guess Hoyo will never do it cuz it’s not casual-friendly
With the rumored new mode where the criteria for S-rank is units surviving instead of time-gate I think we'll have a lot more freedom to be stylish over optimal there! No time-gate also means you can be underlevelled and win as long as you don't get hit, allowing you a sandbox to experiment. Or at least that's what I'm hoping for hahaha
I dont believe it's been mentioned anywhere in the video, but something notable about Thunderbolt is that there are two ways to execute it. As detailed in the video, you can pause for a moment after your third basic attack to execute it, OR you can HOLD the attack button during the third basic attack. Anby will immediately execute thunderbolt and it comes out even quicker than the pause method. What's nice is that up until Anby fully sheathes her sword you are free to let go of the button to execute another move like the EX Special instead if you see an enemy attack incoming.
this is the first time i actually want someone to pull all the gacha unit, your tech video is great and actually go into all the combo. i hope pull qingyi, bc im gonna need that video
Here's hoping my luck holds cuz Qingyi looks reaallly cool 🤞 I'm almost certainly throwing a couple of pulls at her cuz I would love to make a video about her but ahhh Jane tho
Starts the video with Anby, giving amazing praise, pointing out how badly we need two Anby's, and has Devil's Never Cry in the background. That's the behavior of a real one.
Thanks for the shoutout! Love to see my girl Anby getting some recognition, she's also the first character that made me realize there's more to ZZZ's combat then on the surface so I have a special spot for her in my heart. I'll continue doing my best to update the doc and make it more complete and comprehensive but it does get somewhat difficult as school is starting up for me again and taking up more of my time. I'll eventually throw in some contacts on the doc so that anybody who finds their own tech can give their own contributions since I think for sure that it will progress faster if anybody interested were free to contribute. Looking forward to finding even more stylish combos and cool tech and learning more about the combat with everyone in the community! I hope that your videos blow up too just so that more people can discover the fun in discovering flashy combos. Keep up the good work! -Alter
Anby is insanely good. The thing I don't think enough people talk about is i-frame utilization mid-combo for a lot of characters. Some characters can just dance on enemies even when they're attacking and completely finish out their combos stun or no stun if you time things correctly, or choose not to tag out or dodge out when the timing lines up. The easiest character to learn that with is Lycaon honestly, man has so many i-frames... Zhu also has i-frames but they start on her backflip out... which you can then use the EX to extend and build shots... then you can roll, and even if you dodge an attack and trigger vital view... you get her combo ender (the dodge counter doesn't reset the combo) There's mechanics the game does not talk about.
I couldn't agree more, Anby is ridiculous. Especially considering everyone gets her for free. The way she can so effortlessly bounce between her daze combos/ex special/dodge counters so she practically never stops attacking is so satisfying. It's really crazy how much you can leverage all of the i-frames in this game in general too. There are so many I wouldn't be surprised if future endgame content almost demands you lean into them to do well. Lycaon looks crazy too, I certainly wouldn't mind losing that 50/50 ngl.
@@HCCasual I also wanted to say this, but thank you for breaking down your combo! I think it's really important for people in the stylish action game community to communicate the complexity and break it down piece by piece - as a lot of folks approach that kind of play with a lot apathy. I think when you actually understand the strict timings, execution and creativity needed to put these together you can really appreciate the work somebody went into to make them happen. Your combos were sick af btw.
@@robotoboy30 Ay I appreciate that. The breakdowns are definitely important to me. ZZZ feels like it's got a lot of potential as a gateway game to the rest of the action genre. And at least for me it's night and day how much fun I have when doing stuff like this haha So if I can share a bit of what makes combos like this fun and motivate a few people to maybe give them a shot themselves I'm happy :)
@@OutboundFlight87 Is it just me or does she have the longest animation for Dodge Counter? Lucy and Piper is kinda long, too, but Koleda benefits more because hers deal a lot of Daze.
I always see people talk about delaying their BA input to execute thunderbolt but as someone who isn’t great with inputs (button mashing) simply holding BA after the third press makes it so much easier and more consistent to execute
I was about to comment this too. I figured out her thunderbolt by holding down the attack button since some characters like Lycaon, Anton, Corin and Rina (iirc) have other moves when you hold down the basic attack button
Wait... people Click at the right moment instead of holding, Really ? Waiting the right moment to do the input have a part of randomness where sometimes it will bug and still make you do the normal 4th attack. Figured instantly it was not the right way to do it. On top iirc it's written in the Basic attack description that you can Hold for thunderbolt.
@@phantr2530 if I had to guess it’s probably a mix of fgc players making guides who are used to timed inputs as well as some agents actually requiring timed inputs over holding such as Soldier 11
Having devils never cry playing during 0:29 was absolute FIRE my guy Also yeah Anby is genuinely one of the most enjoyable characters in the game for me so far, you just got a new subscriber because I checked some of your other videos and they all look really good
Genuinely speechless. You do great work! I am half-anticipating half-dreading your Zhu Yuan video. On one hand, she's the embodiment of a 'complexity in simplicity' agent. On the other hand, I'm saving up for Qingyi, dang it! Temptations begone! Looking forward to next time, Casual!
If it helps, here's the quick and dirty: - (don't remember exactly, might be wrong) 3 hit combo, rolling attack, then regular attack to quickly get to the end of the string and get a shell. - the charged attack combos are where most of the damage is so it's all about building up shells mostly buy doing good gameplay. I get most of mine via chain attack and ex special, and some via dodge counters. - The best way to ramp up the heavy combo is do 2 blasts, move input, then straight to 3rd. Guoba has a good vid on it.
I've heard for a while that Anby's a great combo character and a very good introduction to the more complex elements of ZZZ but I hadn't really understood why until watching this video. Once I saw how her dash attack worked My mind started raceing with all thy different ways it could be used to start guggling enemies like a clown great video man
I'm surprised by the amount of details that is packed in this video, had no idea that ZZZ's combat had so much depth, can't wait to try it in-game. Thanks for sharing your knowledge with us!
amaze!!! your editing and intro is sick bro! If you are consistent, I'm sure that in the future your UA-cam will quickly get more subscribers, keep it up!
there's no need to pause after the 3rd basic, you can hold down left click/basic attack button instead of releasing when using the 3rd basic and it brings out the special version a lot faster. either way insanely good video i love Anby 🙏
Great video. We need more people to realize zzz is much more like a fighting game with its mechanical depth, looking forward to other people discovering the sauce. Like there’s so much here, and we're only on 1.0. Later characters are going to be insane.
Loved the video. Anby is my favourite, and I will have to watch this again slowly and implement some of these tips. But I have to say that I'm a bit disappointed by the endgame of ZZZ right now. Whilst leveling up I was so excited to get to the higher levels, and have some real challenges in the end, but a lot of the content having a timer really shows what the game expects from you. I can play perfectly, execute beautiful combos, and feel like a badass, but still lose because my damage isn't high enough. "Guess you will have to level some more, or how about this shiny new hero, or some more cinema pieces?" I hope in the future there will be more content that rewards this kind of ingenuity.
ANby just totally resonates with me. When I just watched Trailers of ZZZ, I thought I really wouldn't care about the game. Then I played it. The game couldn't have started with a better character for me. Usually, when playing a Gacha, I'm just like "Can't wait for the Tutorial to end so I can finally pull and build characters I care for". But in ZZZ, I was like "Oh. The tutorial wants me to put one XP Item into Anby? DON'T MIND IF I USE THEM ALL!!" Her design, personality, playstyle, it all just instantly clicked with me. She's in my first slot like 80% of the game. And I already got to Interknot Lvl 41 by now, lul. Just wish the game gave me some of her Dupes. But nah. No dupes and no Graces, as I initially wanted. But in exchange, I got M2 Soldier 11, which I also kinda learned to appreciate. She's Slot 1 for the remaining 20% of my playtime.
Thanks for the video! I look forward to trying this out on my own, especially since I run the cunning hares team. Also, I’ve heard that Zhu Yuan has a lot of versatility in terms of their combo strings, so I’ll be eagerly anticipating the next video!
Thanks for watching! It's so cool that the Cunning Hares actually work this well together haha. And yeah I've only fiddled around with Zhu Yuan a little bit so far and she seems practically designed with combos in mind
I knew she was a good character right off the bat when I first touched the game but you've opened my mind to so many possibilities like I learned so much from this video Edit: might try this on Shiyu Defense 9 since I am struggling hard on it
Sometimes i feel so in tune with Anby's combos that i land every combo up to stunning the enemy without any damage or down time in attack. Other times i completely fumble every combo Anby has and just makes me restart a whole attempt. I love how Anby plays so much. my favorite part is the Ex Special I-frames. Sometimes you can use that as a get-out-of-jail-free card whenever being crowded by elite enemies or time it so it syncs with your whole combo. You can also use it to catch enemies out of your reach for a juggle. But I sometimes forget that the ex special isn't up whenever i try to use it for dodging hits, one of my brain farts
Loved the video! it's so nice to see these complexities in the game and being able to exploit them to the fullest, Especially on a f2p team. Keep up the good work, your video breakdowns and quality are great! I would also like to suggest to put the lengthy explanations on the bottom of the screen (A black bar below the whole video without cropping the gameplay) with consideration to the duration tab on the bottom Trying to pause and read them is a bit troublesome due to the title card appearing on the top of the screen. or maybe even consider just putting it somewhere else Regardless, looking forward to more videos (especially that Nicole vid)
As a new ZZZ player, I did pick up some useful stuff from this video even if the juggling wasn’t practical: 1. Start fights with the stunner to get easy chain attacks 2. Anby’s perfect dodge attack is great to keep up the daze output 3. Don’t be afraid to spam Anby special and ex-special since her energy regen is high from cinema 1
What I like about Anby particularly as one of the first three characters you get it, that due to her being a Stun character, learning how to properly play her, do dodge counters, learn how her combos work, chain attacks and so on and so forth, directly rewards you with opponents being stunned more. Yes, you also obviously do more damage but I feel like the reward of stunning an enemy (especially, if it's a boss, that you won't defeat quickly anyways) is much higher imo. The enemy stops moving and attacking and you deal more damage to the enemy, thus being able to kill it faster.
Tons of fun, I'd say, only downside is you can't walk around town with your favorite character. And there's already been mention that they may be implementing this feature in 1.1 or 1.2
A tipp for triggering the Tunderbolt attack more consistently. Instead of delaying the imput after the 3rd attack, just keep holding the attack button when you trigger the 3rd attack. That way Anby will do the Tunderbolt after the 3rd attack without any delay and without any risk of a missimput triggering the 4th attack instead.
HE'S SPITTING FACTS I really just go into Hollow zero with Anby alone (With one shock bangboo) and she comes out with S RANKS consistently I love her so much Walked into a Shiyu defense with one team (Anby and Shock Bangboo) and came out flawless Now this might be a skill issue but my full team with Ellen (Same rank as Anby at the time) had issues with the bossfight
Anby is wiiiild. I'm a day or so away from her max trust rank and I can't wait to unlock her exclusive Hollow perks (the name escapes me rip). I think there's a good to fair chance she's a permanent fixture on my Zhu team.
Saved up all my stuff to pull for jane today, got her and her weapon, seth c1 and his weapon 3 star, got anby to c5 and her weapon max, actually think i used up all my luck on this one banner for the rest of my life. It's also bringing back my appreciation for Anby and been loving the synergy they have. Got Lucy/Piper/Corin on my other team and these teams are just so much fun to play, it's insane.
Not sure if someone has commented this before but you don’t have to do the pause for Anby’s alternative attack string you can also hold the attack button after the third attack. Personally I find this more intuitive and maybe it helps others execute this easier too.
I built the hell outta my Anby back when my dps was nekomata, who is so bad that my under built piper was CONSISTENTLY outdmging her with just assault infliction alone, which I was doing to try and boost the dmg of nekomata, WHO WAS AT M1
@@HCCasual The most important thing is having fun playing and making these videos for yourseld! I truly enjoy watching your videos Mr Casual! In turn; I'm motivated!
I also find her interesting as a character in general: What quickly becomes clear when you play her with the English Dub: She has gotta be former military. Her being a bit dense but pretty strong might lead towards her to being some sort of human weapon or something in her past? Hear gear is also very similar to Soldier 11's. Her lingo aswell: "Confirmed.", "Standing by.", "Anby, In positon.", "Target confirmed, go!", "Neutralize!" etc. short callouts that are at least pretty close to military call outs and responses. Fairy also apperantly tells us aswell that her combat skills are pretty much military level. So yeah, I like playing her and also the character itself. Combat mechanics wise she seems simple enough at first but as this video says, she is fairly complex and It also sometimes really gives me a few metal gear rising moments with her. I hope I get her 6/6 soon.
Yes! At the time, I haven't even finished chapter 2 yet, so my team was capped at lvl 30, I also didn't know how the shiyu defense worked, so I thought I was playing stage 3 when I was actually at stage 6, where the recommended level was 38. I had a team of Soldier 11, Lucy, and Anby, and mainly relying on S11 to deal damage, but as I kept dying, I realized Anby was really good at stunning, and after stunning I could then switch to S11 for major damage. I eventually beat that stage, even though I was severely underleveled, and because of that struggle, I got wayyyy better at ZZZ than had I not. Anby was the secret tool I needed for that major damage and I love her as a unit because of that
People out here in the comments trying to stifle other people's fun because juggling in ZZZ is useless And before I say anything else, I do agree that it's not something you should actively aim to do nor is it always available since elites and bosses exist Just let people have their fun and be stylish in their own time, you don't have to backseat them nor are they ruining your own fun optimizing damage or getting fast clears (which I also love to do and find fun) And even then, the video points out that these are combo routes and not the end-all-be-all, which is why I love this game The potential freeflow combat, learning new tech, getting a habit in adapting with situational awareness, and learning both team rotations and individual combos are hella fun and how ZZZ managed to become a gacha I can keep in my small list (because I don't have too much time because life)
This game really needs do challenge rewards based on stylish point rather than time-gated... or do both! You all need to put this in your survey next month!!
Nota gonna lie; as a combo newbie, my brain kinda fried trying to process all that information 😂 I'll try to start with nailing the swap from Anby to Nicole's two dash attacks and see where I go from there 💪
Totally fair lol and honestly that's the best way to learn imo. Peel combos apart piece by piece, learn them in parts, and then put it all together when you're ready 👍
Reason I wish I had 2 Anbies: -she enables passives on the 2 supports I have built: electric for Rina and cunning hares for Nicole. Also, Anby is cute.
"You can't juggle bosses" Bro the creeps that spawn at the beginning of Shiyu Defenses can be really annoying if you dont properly collect them for a Juggle into a stun. Shaves of alot of time there from getting hit around by them Is it really all that useful? Idk, I've found use cases for it that do make the gameplay easier and actually fun to play. Maybe you can find yours?
You will be force to not juggle if the enemies are far apart. There's always some enemies that will attack you. It's better to stun them fast since the chain assist damage multiplier is so high. This game isn't DMC.
This is an amazing video. I just wanna point out a small mistake at 8:34 - Anby's B4 actually has a higher Daze multiplier than Thunderbolt, but Thunderbolt has a higher Damage multiplier. Also, regarding the document you linked: I'm actually working on labbing out Billy techs with some people, and I'd like to contribute to the document. Do you know how I can contact the creator of the document about it?
Heya, that creator is me haha. I'll be dropping my email in the doc soon so that anybody who wants to help contribute can do so. My dream is for it to be wiki-esque where people can just contribute whatever they wish to it and it becomes something the whole community can all put their own efforts into. I'm really glad to see other people motivated to find cool stuff!
Thunderbolt can also be done by holding down the button rather than waiting, though, no? At least that always worked for me. Edit: Also, 15:17, careful with your terminology! That IS already triggering stun, what you haven't triggered is the chain attack. Once the stun bar is filled, that's it, the enemy is stunned and the bar will tick down the remaining stun timer!
Against most smaller mobs, I don't usually need juggling, I just rush in there with Ellen, roam dash attack to start the engagement, then I have a flowchart of what to do based on enemy response, but hopefully the attack so I can dodge counter. Against smaller mobs it's often not worth it to bring out the stunner, because by the time Anby has stunned them I could have killed them outright with Ellen, and the enemies against whom using the stunner actually makes sense usually can't be juggled because they're too heavy. That being said, it is true that learning how to chain together and tag team with all three your characters will make the combat both more fun and more effective. I'm honestly shocked by how much you can mechanically do in this game, the combat is definitely more refined than something like Genshin.
I'm definitely wondering how viable a lot of the combo tech in ZZZ is gonna be for mobile players especially as it gets more complex with future characters
About Thunderbolt. You can also hold the attack button instead of pause to go into that. That for me work much better than pause which kinda ruined my flow
You can just Hold auto atk button after the second hit when so goes into her third hit she does the thunder on the frame the blade is charged so you don't have to get use to the timing and you don't waste any time.
I don't remember if it's mentioned in her cooperation exercise but her Thunderbolt can either be triggered by that brief pause you mentioned, or by holding the fourth click of her basic attack string. I'm more comfortable doing it that way so I don't need to focus on the timing.
She actually works wonder for a monk shock yanagi. Since theres no off element to trigger extra disorders, its very beneficial to have a shock stun agent as she gives yanagi and window for a mssive dmg amp. Hell her and nicole make a very good starter yanagi team, especially if anby/nicole are m6/s5. Mine arent even well built, and are essentially ex special swap bots, but damn do they work.
Out of all ZZZ content i saw in the past weeks, personally i feel like you are the best at it (and that's saying something because there are a lot of cool people doing neat stuff out there). This video is so fucking good, seriously! What you said about forgeting min-maxing and spreadsheets and embracing being a filthy casual resonated so much with me.
Building up your characters is cool and all, i like the sense of progression it gives, but a game like ZZZ shines the most through it's combo system, and i LOVE it! And Anby was precisely the character that made me fall in love with it with her dodge/combo playstyle, she really is ZZZ's Ryu. Nothing beats the feeling of mastering a character's mechanics and being able to apply them at the right windows of opportunity.
Mind you, i still feel like i play badly with most characters. I didn't even knew you could juggle enemies like that with Anby before this video, since i've been just experimenting combo routs for myself since i started playing. But being able to discover and then applying new things about the game and the characters i already love is one of the most fun things about ZZZ. Thanks for sharing it!
Also, i just pulled a Zhu Yuan on my account and am having a lot of fun playing her with a Anby/Nicole team. I'm excited for what's to come in your upcoming video about her!
Keep up the good work, mate. You deserve the growth in popularity!
Thank you so much 🙏
Glad to have another filthy casual on board with having fun with the game instead of getting bogged down and I couldn't agree more. I like the progression systems but I feel like you can get just as good (likely better let's be real) progression mechanics elsewhere. The combat is what really makes ZZZ shine
Congrats on landing Zhu Yuan! Ngl I love a lot of characters but there's a good to fair chance she's gonna wind up my favorite (especially after all the fun stuff I've found in her kit)
This is a comment to be pinned.
You are so right my friend, you said what I(and a lot of people) felt with this video.
Great content and great video.
Dude just casually dropped one of the hardest anby edits and thought we wouldn't notice
While everyone else is trying to DPS rush, this guy is playing Devil May Cry.
People complaining about juggling being ineffective are missing the point, even if you don’t play with juggling, some of the techniques used can be used elsewhere and can be tailored to whatever you need.
Sometimes it’s a rotation optimization; like I didn’t know you can dash cancel right after completing Anby’s attack string to get her to redo her basic string quickly
And honestly small optimizations like this is quite fun to find to maximise your Agent’s potential
Legit. I can't help but agree with most that juggling has little practical use outside of making the game more fun, but why else would you be playing a game like this? It's for fun. Learning new things about the agents movesets and the general mechanics (like the dodge counter + perfect assist/parry combination, which is something I didn't know about until I watched this video, it blew my mind) add on top of your repertoire, the resulting fun factor.
The problem with juggling is it only work in vr mode where you can prevent the enemy from being stunned. Small enemies all get stunned with just Anby's N3EC
@@dr.stonksakahelth5857 like I said, take the other components of the video and use it as you need. Juggling may not be needed, but the other techs can still be valid
@@Scrimblo0104 eh, if you like juggling, I suggest you just play DMC5.
i know about swap cancel like almost after the release of the game but still mid air juggling is useless
i even successfully make disorder team with a constant swap cancel, perma stun (with anomaly), and not even utilize mid air juggling
At last, actual quality content for ZZZ. Thanks for going through the trouble of making these videos and sharing your love for the game!
Am i the only one who hopes there’s a juggling enemy event in the game just so people can express different combo compilations
I almost hope they don't just cuz I know how much of a fiend I'd be for that 😂
I'd be waking up in the middle of the night booting up my PS5 all like "well I wonder if this works?"
Honestly not even hard to implement
Just make an event combat mode where enemies take less damage when grounded and more damage when airborne
But I guess Hoyo will never do it cuz it’s not casual-friendly
bro I can't juggle to save my life
With the rumored new mode where the criteria for S-rank is units surviving instead of time-gate I think we'll have a lot more freedom to be stylish over optimal there! No time-gate also means you can be underlevelled and win as long as you don't get hit, allowing you a sandbox to experiment. Or at least that's what I'm hoping for hahaha
@@rixdespo9144 SURVIVAL? I've been waiting for that shit since Genshin! O_O
(tired of timed challenges, or in Star Rail's case turn-gated)
I dont believe it's been mentioned anywhere in the video, but something notable about Thunderbolt is that there are two ways to execute it. As detailed in the video, you can pause for a moment after your third basic attack to execute it, OR you can HOLD the attack button during the third basic attack. Anby will immediately execute thunderbolt and it comes out even quicker than the pause method.
What's nice is that up until Anby fully sheathes her sword you are free to let go of the button to execute another move like the EX Special instead if you see an enemy attack incoming.
Yep I also prefer just holding the button, it is more consistent
this is the first time i actually want someone to pull all the gacha unit, your tech video is great and actually go into all the combo. i hope pull qingyi, bc im gonna need that video
Here's hoping my luck holds cuz Qingyi looks reaallly cool 🤞 I'm almost certainly throwing a couple of pulls at her cuz I would love to make a video about her but ahhh Jane tho
Starts the video with Anby, giving amazing praise, pointing out how badly we need two Anby's, and has Devil's Never Cry in the background.
That's the behavior of a real one.
Thanks for the shoutout! Love to see my girl Anby getting some recognition, she's also the first character that made me realize there's more to ZZZ's combat then on the surface so I have a special spot for her in my heart. I'll continue doing my best to update the doc and make it more complete and comprehensive but it does get somewhat difficult as school is starting up for me again and taking up more of my time. I'll eventually throw in some contacts on the doc so that anybody who finds their own tech can give their own contributions since I think for sure that it will progress faster if anybody interested were free to contribute.
Looking forward to finding even more stylish combos and cool tech and learning more about the combat with everyone in the community! I hope that your videos blow up too just so that more people can discover the fun in discovering flashy combos. Keep up the good work!
-Alter
Anby is insanely good. The thing I don't think enough people talk about is i-frame utilization mid-combo for a lot of characters. Some characters can just dance on enemies even when they're attacking and completely finish out their combos stun or no stun if you time things correctly, or choose not to tag out or dodge out when the timing lines up. The easiest character to learn that with is Lycaon honestly, man has so many i-frames... Zhu also has i-frames but they start on her backflip out... which you can then use the EX to extend and build shots... then you can roll, and even if you dodge an attack and trigger vital view... you get her combo ender (the dodge counter doesn't reset the combo)
There's mechanics the game does not talk about.
I couldn't agree more, Anby is ridiculous. Especially considering everyone gets her for free. The way she can so effortlessly bounce between her daze combos/ex special/dodge counters so she practically never stops attacking is so satisfying. It's really crazy how much you can leverage all of the i-frames in this game in general too. There are so many I wouldn't be surprised if future endgame content almost demands you lean into them to do well.
Lycaon looks crazy too, I certainly wouldn't mind losing that 50/50 ngl.
@@HCCasual I also wanted to say this, but thank you for breaking down your combo! I think it's really important for people in the stylish action game community to communicate the complexity and break it down piece by piece - as a lot of folks approach that kind of play with a lot apathy. I think when you actually understand the strict timings, execution and creativity needed to put these together you can really appreciate the work somebody went into to make them happen.
Your combos were sick af btw.
@@robotoboy30 Ay I appreciate that. The breakdowns are definitely important to me. ZZZ feels like it's got a lot of potential as a gateway game to the rest of the action genre.
And at least for me it's night and day how much fun I have when doing stuff like this haha
So if I can share a bit of what makes combos like this fun and motivate a few people to maybe give them a shot themselves I'm happy :)
Koleda is a huge abuser of I frames. Her dodge counter is like a solid 2-3 seconds of invincibility
@@OutboundFlight87 Is it just me or does she have the longest animation for Dodge Counter? Lucy and Piper is kinda long, too, but Koleda benefits more because hers deal a lot of Daze.
I always see people talk about delaying their BA input to execute thunderbolt but as someone who isn’t great with inputs (button mashing) simply holding BA after the third press makes it so much easier and more consistent to execute
Ayy that's pretty cool! I'd never actually tried that. Reminds me I need to start testing held inputs more often 🤔
I was about to comment this too. I figured out her thunderbolt by holding down the attack button since some characters like Lycaon, Anton, Corin and Rina (iirc) have other moves when you hold down the basic attack button
Wait... people Click at the right moment instead of holding, Really ? Waiting the right moment to do the input have a part of randomness where sometimes it will bug and still make you do the normal 4th attack. Figured instantly it was not the right way to do it. On top iirc it's written in the Basic attack description that you can Hold for thunderbolt.
OMG! I totally forgot the tooltip literally says that lmao. Yea, that makes it so much easier.
@@phantr2530 if I had to guess it’s probably a mix of fgc players making guides who are used to timed inputs as well as some agents actually requiring timed inputs over holding such as Soldier 11
Having devils never cry playing during 0:29 was absolute FIRE my guy
Also yeah Anby is genuinely one of the most enjoyable characters in the game for me so far, you just got a new subscriber because I checked some of your other videos and they all look really good
Genuinely speechless. You do great work!
I am half-anticipating half-dreading your Zhu Yuan video. On one hand, she's the embodiment of a 'complexity in simplicity' agent. On the other hand, I'm saving up for Qingyi, dang it! Temptations begone!
Looking forward to next time, Casual!
Thanks as always! Glad you loved it!
If it helps, here's the quick and dirty:
- (don't remember exactly, might be wrong) 3 hit combo, rolling attack, then regular attack to quickly get to the end of the string and get a shell.
- the charged attack combos are where most of the damage is so it's all about building up shells mostly buy doing good gameplay. I get most of mine via chain attack and ex special, and some via dodge counters.
- The best way to ramp up the heavy combo is do 2 blasts, move input, then straight to 3rd.
Guoba has a good vid on it.
Loved that DMC music in the beginning
there's nothing more satisfying than pressing attack button three times and linking into anby skill
I've heard for a while that Anby's a great combo character and a very good introduction to the more complex elements of ZZZ but I hadn't really understood why until watching this video. Once I saw how her dash attack worked My mind started raceing with all thy different ways it could be used to start guggling enemies like a clown great video man
I'm surprised by the amount of details that is packed in this video, had no idea that ZZZ's combat had so much depth, can't wait to try it in-game. Thanks for sharing your knowledge with us!
this is actually the first time i enjoy watching guides
hopefully this man gets all the s ranks to make a guide on
This is a really solid video. Looking forward to more of your content!
amaze!!! your editing and intro is sick bro! If you are consistent, I'm sure that in the future your UA-cam will quickly get more subscribers, keep it up!
there's no need to pause after the 3rd basic, you can hold down left click/basic attack button instead of releasing when using the 3rd basic and it brings out the special version a lot faster.
either way insanely good video i love Anby 🙏
this is the first video i watch of you, and i really like how you made this video, usefull enterteining and with good takes, keep it up!
Ayy welcome to the channel! I'm glad I made a good first impression :) definitely gonna keep working hard to continue to deliver
Great video. We need more people to realize zzz is much more like a fighting game with its mechanical depth, looking forward to other people discovering the sauce. Like there’s so much here, and we're only on 1.0. Later characters are going to be insane.
The montage at the begining while playing Devil's Never Cry was immaculate, my dude, please give me more.
Yo that zhu yuan chain attack flip 1:09 was pretty hype looking I kinda popped out of my chair 😂
Loved the video. Anby is my favourite, and I will have to watch this again slowly and implement some of these tips.
But I have to say that I'm a bit disappointed by the endgame of ZZZ right now. Whilst leveling up I was so excited to get to the higher levels, and have some real challenges in the end, but a lot of the content having a timer really shows what the game expects from you. I can play perfectly, execute beautiful combos, and feel like a badass, but still lose because my damage isn't high enough. "Guess you will have to level some more, or how about this shiny new hero, or some more cinema pieces?"
I hope in the future there will be more content that rewards this kind of ingenuity.
ANby just totally resonates with me. When I just watched Trailers of ZZZ, I thought I really wouldn't care about the game. Then I played it. The game couldn't have started with a better character for me. Usually, when playing a Gacha, I'm just like "Can't wait for the Tutorial to end so I can finally pull and build characters I care for". But in ZZZ, I was like "Oh. The tutorial wants me to put one XP Item into Anby? DON'T MIND IF I USE THEM ALL!!" Her design, personality, playstyle, it all just instantly clicked with me. She's in my first slot like 80% of the game. And I already got to Interknot Lvl 41 by now, lul. Just wish the game gave me some of her Dupes. But nah. No dupes and no Graces, as I initially wanted. But in exchange, I got M2 Soldier 11, which I also kinda learned to appreciate. She's Slot 1 for the remaining 20% of my playtime.
Thanks for the video! I look forward to trying this out on my own, especially since I run the cunning hares team. Also, I’ve heard that Zhu Yuan has a lot of versatility in terms of their combo strings, so I’ll be eagerly anticipating the next video!
Thanks for watching! It's so cool that the Cunning Hares actually work this well together haha. And yeah I've only fiddled around with Zhu Yuan a little bit so far and she seems practically designed with combos in mind
I knew she was a good character right off the bat when I first touched the game but you've opened my mind to so many possibilities like I learned so much from this video
Edit: might try this on Shiyu Defense 9 since I am struggling hard on it
Got me with the DMC music & combo mad! I absolutely love this.
Sometimes i feel so in tune with Anby's combos that i land every combo up to stunning the enemy without any damage or down time in attack.
Other times i completely fumble every combo Anby has and just makes me restart a whole attempt.
I love how Anby plays so much. my favorite part is the Ex Special I-frames. Sometimes you can use that as a get-out-of-jail-free card whenever being crowded by elite enemies or time it so it syncs with your whole combo. You can also use it to catch enemies out of your reach for a juggle. But I sometimes forget that the ex special isn't up whenever i try to use it for dodging hits, one of my brain farts
I am so glad you are making videos. Please keep it up!
FINALLY, a guide to have fun
Loved the video! it's so nice to see these complexities in the game and being able to exploit them to the fullest, Especially on a f2p team. Keep up the good work, your video breakdowns and quality are great!
I would also like to suggest to put the lengthy explanations on the bottom of the screen (A black bar below the whole video without cropping the gameplay) with consideration to the duration tab on the bottom
Trying to pause and read them is a bit troublesome due to the title card appearing on the top of the screen. or maybe even consider just putting it somewhere else
Regardless, looking forward to more videos (especially that Nicole vid)
I'm not sure if I can replicate these combos playing in mobile but I love the breakdown anyway.
Love it!
I put anby with nicole and rina so I can just chain attack indefinitely it's so fun hahaha
thanks for the video!
the double debuff is also enabling anby as a dps :)
As a new ZZZ player, I did pick up some useful stuff from this video even if the juggling wasn’t practical:
1. Start fights with the stunner to get easy chain attacks
2. Anby’s perfect dodge attack is great to keep up the daze output
3. Don’t be afraid to spam Anby special and ex-special since her energy regen is high from cinema 1
THANK YOU FOR THIS KIND OF CONTENT!!!
I've been using her as well and trying to find out some combos. This video could not have come at a better time!
Wonderful video as well!
Ayy another Anby main always love to see it! And thanks!
Building Anby as i watch this, she's so cool. I use her with Anton, and Rina ❤
What I like about Anby particularly as one of the first three characters you get it, that due to her being a Stun character, learning how to properly play her, do dodge counters, learn how her combos work, chain attacks and so on and so forth, directly rewards you with opponents being stunned more. Yes, you also obviously do more damage but I feel like the reward of stunning an enemy (especially, if it's a boss, that you won't defeat quickly anyways) is much higher imo. The enemy stops moving and attacking and you deal more damage to the enemy, thus being able to kill it faster.
The ryu comparison is goated
oh good, I love when we have overlapping music, not distracting at all
oh my god this video is so cool, and ZZZ might actually be a fun gacha game to watch people play
Ayy thank you glad you enjoyed it! And yeah ZZZ looks incredible in action. Hoyo definitely knocked it out of the park in terms of presentation
Tons of fun, I'd say, only downside is you can't walk around town with your favorite character. And there's already been mention that they may be implementing this feature in 1.1 or 1.2
A tipp for triggering the Tunderbolt attack more consistently. Instead of delaying the imput after the 3rd attack, just keep holding the attack button when you trigger the 3rd attack. That way Anby will do the Tunderbolt after the 3rd attack without any delay and without any risk of a missimput triggering the 4th attack instead.
HE'S SPITTING FACTS
I really just go into Hollow zero with Anby alone (With one shock bangboo) and she comes out with S RANKS consistently I love her so much
Walked into a Shiyu defense with one team (Anby and Shock Bangboo) and came out flawless
Now this might be a skill issue but my full team with Ellen (Same rank as Anby at the time) had issues with the bossfight
Anby is wiiiild. I'm a day or so away from her max trust rank and I can't wait to unlock her exclusive Hollow perks (the name escapes me rip). I think there's a good to fair chance she's a permanent fixture on my Zhu team.
0:29 Bro, he hit the ‼Smokin' Sexy Style‼🔥🔥🔥
Saved up all my stuff to pull for jane today, got her and her weapon, seth c1 and his weapon 3 star, got anby to c5 and her weapon max, actually think i used up all my luck on this one banner for the rest of my life. It's also bringing back my appreciation for Anby and been loving the synergy they have. Got Lucy/Piper/Corin on my other team and these teams are just so much fun to play, it's insane.
Jesus christ share some of that luck haha
as soon as i hear dmc 3 music, i know this video is gonna be smoking sexy style
Love the DMC throwback montage 😍
Best zzz content yet!
Not sure if someone has commented this before but you don’t have to do the pause for Anby’s alternative attack string you can also hold the attack button after the third attack. Personally I find this more intuitive and maybe it helps others execute this easier too.
I built the hell outta my Anby back when my dps was nekomata, who is so bad that my under built piper was CONSISTENTLY outdmging her with just assault infliction alone, which I was doing to try and boost the dmg of nekomata, WHO WAS AT M1
Let's be real, all of the Cunning Hares are extremely versatile, which fits perfectly
This is definitely facts. It's wild how good the Cunning Hares are
Thank you, I learned a lot from your video
Combo Mad!! Let's go!!
Honestly this channel is just quietly an excuse for me to make a bunch of Combo Mad videos lmao
@@HCCasual The most important thing is having fun playing and making these videos for yourseld! I truly enjoy watching your videos Mr Casual! In turn; I'm motivated!
Not only the best girl in the game but also one of the most op as well. It's a win-win
thank you for the tip about the cinema 1! I've been wondering how to implement the 4th basic into the regular combo
I also find her interesting as a character in general:
What quickly becomes clear when you play her with the English Dub: She has gotta be former military. Her being a bit dense but pretty strong might lead towards her to being some sort of human weapon or something in her past? Hear gear is also very similar to Soldier 11's. Her lingo aswell: "Confirmed.", "Standing by.", "Anby, In positon.", "Target confirmed, go!", "Neutralize!" etc. short callouts that are at least pretty close to military call outs and responses. Fairy also apperantly tells us aswell that her combat skills are pretty much military level.
So yeah, I like playing her and also the character itself. Combat mechanics wise she seems simple enough at first but as this video says, she is fairly complex and It also sometimes really gives me a few metal gear rising moments with her. I hope I get her 6/6 soon.
3:58 "No cinemas needed" true because she IS the cinema 🗣🗣🗣🗣
real lol
HC Casual, you got skills!!
Anby is my favourite character so far. I refuse to let her go from my main team. I really hope the next video has Nicole, Anby and Zhu Yuan combos.
That's absolutely the plan! The three of them feel meant for each other haha
Yes! At the time, I haven't even finished chapter 2 yet, so my team was capped at lvl 30, I also didn't know how the shiyu defense worked, so I thought I was playing stage 3 when I was actually at stage 6, where the recommended level was 38. I had a team of Soldier 11, Lucy, and Anby, and mainly relying on S11 to deal damage, but as I kept dying, I realized Anby was really good at stunning, and after stunning I could then switch to S11 for major damage. I eventually beat that stage, even though I was severely underleveled, and because of that struggle, I got wayyyy better at ZZZ than had I not. Anby was the secret tool I needed for that major damage and I love her as a unit because of that
People out here in the comments trying to stifle other people's fun because juggling in ZZZ is useless
And before I say anything else, I do agree that it's not something you should actively aim to do nor is it always available since elites and bosses exist
Just let people have their fun and be stylish in their own time, you don't have to backseat them nor are they ruining your own fun optimizing damage or getting fast clears (which I also love to do and find fun)
And even then, the video points out that these are combo routes and not the end-all-be-all, which is why I love this game
The potential freeflow combat, learning new tech, getting a habit in adapting with situational awareness, and learning both team rotations and individual combos are hella fun and how ZZZ managed to become a gacha I can keep in my small list (because I don't have too much time because life)
Very very well done. Thank you.
Thank you for watching my friend 🙏
Great video as always man
Yoo I really appreciate you tunin in glad you liked it 🙏
@@HCCasual anytime homie
Awesome vid man. Keep it up
This game really needs do challenge rewards based on stylish point rather than time-gated... or do both! You all need to put this in your survey next month!!
Awesome content dude!
I didnt know about this level 😮
It says a lot about how special zzz is where good videos are about mechanics, cancels, and options instead of loadouts, builds, and optimal rotations
Bro is making crazy high quality videos but only has 2.24K?????
🙏🙏
Nota gonna lie; as a combo newbie, my brain kinda fried trying to process all that information 😂
I'll try to start with nailing the swap from Anby to Nicole's two dash attacks and see where I go from there 💪
Totally fair lol and honestly that's the best way to learn imo. Peel combos apart piece by piece, learn them in parts, and then put it all together when you're ready 👍
Reason I wish I had 2 Anbies: -she enables passives on the 2 supports I have built: electric for Rina and cunning hares for Nicole. Also, Anby is cute.
"You can't juggle bosses"
Bro the creeps that spawn at the beginning of Shiyu Defenses can be really annoying if you dont properly collect them for a Juggle into a stun. Shaves of alot of time there from getting hit around by them
Is it really all that useful? Idk, I've found use cases for it that do make the gameplay easier and actually fun to play. Maybe you can find yours?
You will be force to not juggle if the enemies are far apart. There's always some enemies that will attack you. It's better to stun them fast since the chain assist damage multiplier is so high.
This game isn't DMC.
u should turn the dmc clip at the start into a short its really cool
Just realized Anby is the best stun agent and now i can't play with a team without her
My Ellen feels so lost without her lol
@@HCCasual Agree, Anby and Ellen is the best duo by now imp
This is an amazing video. I just wanna point out a small mistake at 8:34 - Anby's B4 actually has a higher Daze multiplier than Thunderbolt, but Thunderbolt has a higher Damage multiplier. Also, regarding the document you linked: I'm actually working on labbing out Billy techs with some people, and I'd like to contribute to the document. Do you know how I can contact the creator of the document about it?
If you account for the core passive, doing Thunderbolt will deal more Daze, or close to the amount of daze from B4, while launching much faster
@@5upermini555 You’re right, even at the lowest core passive level (37.3%) Thunderbolt does more Daze. I completely forgot about that lol
Heya, that creator is me haha. I'll be dropping my email in the doc soon so that anybody who wants to help contribute can do so. My dream is for it to be wiki-esque where people can just contribute whatever they wish to it and it becomes something the whole community can all put their own efforts into. I'm really glad to see other people motivated to find cool stuff!
"Anby can't be that c-" *Devil's Never Cry starts bumpin * "SMOKIN SEXY STYLE!"
Honestly, 2 out of 3 starter units are very good. Damn it billy
this game is fucking sick
finaly someone sees anby potential i even think is better than koleda is you master her combos with your main dps
if you wish there were 2 of her you always have soldier 11 lol
Thunderbolt can also be done by holding down the button rather than waiting, though, no? At least that always worked for me.
Edit: Also, 15:17, careful with your terminology! That IS already triggering stun, what you haven't triggered is the chain attack. Once the stun bar is filled, that's it, the enemy is stunned and the bar will tick down the remaining stun timer!
im prayin for a dmc style character in the future that focuses on air combos lol
Against most smaller mobs, I don't usually need juggling, I just rush in there with Ellen, roam dash attack to start the engagement, then I have a flowchart of what to do based on enemy response, but hopefully the attack so I can dodge counter.
Against smaller mobs it's often not worth it to bring out the stunner, because by the time Anby has stunned them I could have killed them outright with Ellen, and the enemies against whom using the stunner actually makes sense usually can't be juggled because they're too heavy.
That being said, it is true that learning how to chain together and tag team with all three your characters will make the combat both more fun and more effective. I'm honestly shocked by how much you can mechanically do in this game, the combat is definitely more refined than something like Genshin.
Starting i was like okay this is really normal, the moment 0:28 hit i was like "WTF, this guy just juggled for how long!?!?"
this game really needs to have a proper fighting game variant or at least a game mode
awesome vid
Truer words have never been spoken. If we could at least get a Bloody Palace or something I would be over the moon
ANBY JUGGLES??? WOW
As a mobile player this all seems beyond me but still very interesting
I'm definitely wondering how viable a lot of the combo tech in ZZZ is gonna be for mobile players especially as it gets more complex with future characters
BeeG should watch this
Here to watch all the players with tears on their faces coming to learn Anby after losing their 50/50 in Qin banner.
About Thunderbolt.
You can also hold the attack button instead of pause to go into that.
That for me work much better than pause which kinda ruined my flow
You can just Hold auto atk button after the second hit when so goes into her third hit she does the thunder on the frame the blade is charged so you don't have to get use to the timing and you don't waste any time.
I don't remember if it's mentioned in her cooperation exercise but her Thunderbolt can either be triggered by that brief pause you mentioned, or by holding the fourth click of her basic attack string. I'm more comfortable doing it that way so I don't need to focus on the timing.
I have Lycaon, but only Anby survived till the end and helped me to beat Nineveh
She actually works wonder for a monk shock yanagi. Since theres no off element to trigger extra disorders, its very beneficial to have a shock stun agent as she gives yanagi and window for a mssive dmg amp.
Hell her and nicole make a very good starter yanagi team, especially if anby/nicole are m6/s5. Mine arent even well built, and are essentially ex special swap bots, but damn do they work.
1:08 that whole combo with the 3 of them was so sexy 😳
as a dmc, tekken, street fighter and every other fighting game under the sun player I find this cute lol