Thanks so much for making this video. Its concise and edited well and really shows general heuristics for the system. Really helped me wrap my brain around the game and get the most out of it.
By far my favorite game of the year so far. I like this better than Mansions of Madness because I felt like I was interacting with the cards and game itself much more. The scouting also gave the game more strategy and choice. Can’t wait for more!
Interesting. It looks like A LOT more app integration than I had thought it would be. Not sure how much I like that. I play board games to get away from my computer screen (all day at work) as well as my tablet.
If you've played Mansions of Madness, 2nd Edition, it's VERY similar to that level. And it's a bit more than the Imperial Assault and Descent apps, though not by much.
An easy to follow game if you've played Mansions of Madness. Literally almost the same concept. I played my first play through, utilizing what I know from Mansions of Madness and just looked up what certain things meant and was able to play through the first time almost correctly lol. But thanks for the video!! It helped with what I got wrong.
With Bilbo - the Self Sufficient card became an inmate ability once you prepped it. It doesnt say discard after use, only if you hide do you discard the card. So, use that instead of your physical tokens.
Played the game for the first time yesterday with Legolas Hunter and Gimli Guardian. Failed miserably, it felt like my threat got up way faster in my game than in yours (played on normal difficulty as well). I wasnt able to progress fast enough and each shadow phase my threat increased by 10....
That’s a common experience/complaint, threat making the pacing too fast. One thing that might help is unexplored tiles. You get an extra threat for each one every turn. So explore them quickly!
Great play through. Thanks for sharing. I like the faster pace (you summarize what the app said and stay on the tiles and minis). I have the game, but haven't played it yet. I'm going to have Gimli in my party since it looks like combat is a big part of the game. I'm thinking of going with Gimli and Legolas for combat, and Beravor for scouting; although keeping track of 3 may be a bit much. Personally I like the LOTR theme, game play, minis, and cards instead of dice. And, I like the app keeping track of statistics and such and adding a story. I don't mind paying for expansions if they are a good value for the play time provided. I want to paint the minis and really get into the game. Hopefully it will have enough 'depth' to provide a rewarding play experience over the long term.
Yeah I've changed my mind about half a dozen times with this game. Finally decided to sit on the fence for awhile. There's things I like and things I dislike. It's also just another game by FFG that's going to require a lot of expansions before it has plenty of replay ability which unfortunately means spending a tonne of money. I know it's their business model but I'm getting sick of games that rely on expansion after expansion after expansion.
I’m still figuring out how the replay value feels here. They’ve announced the first expansion campaign, which requires only an in-app purchase, so if it’s cheap enough that’ll certainly help.
@My Cat's Breath Smells Like Cat Food We just finished Chapter 7 and have found it is getting more fun/exciting as you play more chapters. I found the first couple of scenarios or so rather boring.
That price seems super fair, especially since it sounds like the new campaign will have close to as much content as the core campaign, and with a branching story path, which I tend to enjoy more.
After having played the first scenario myself, it seems quite a bit easier with 2 heroes than 4, even with scaling. I didn't realize the tests get easier the more times you do them. I got 4 successes on a test and failed, so I gave up and moved on to another token. It makes sense that it gets easier, although that's not stated anywhere (that I know of).
I sort of wish they told me how many successes I need for everything, and when I could build up successes or need them in one go, since I hate wasting actions, but I guess they want to have the narrative and mystery :)
@@OneStopCoopShop And possibly replayability, but the lack of transparency makes it feel arbitrary for me. At least, after knowing that the game reduces the X successes necessary from multiple actions, I'll waste fewer running back and forth between tokens that give me (at most) one inspiration.
I'm generally doing the same thing here that I do in Mansions of Madness; I explore the tokens that sound like they directly relate to my quest, and ignore the others. Probably means I'm missing some items, but so it goes!
@@OneStopCoopShop makes sense from a narrative standpoint too. I was probably trying to metagame too much and assumed that the actual objective tokens were easier skill checks, flavor text aside.
One travel action gives you 2 moves, and you can interrupt that move to interact or attack, then resume it. So gimli moves once, failed the wisdom check, then finished the move
If I'm not mistaking Gimli's starting item let's him test might instead of any other ability except agility. You should have flipped four cards for his first test
Do you mean his Ring Mail? It only lets you substitute strength to NEGATE damage and such, not any skill test. So it couldn't have affected the initial test, for example. Armor can help stop an arrow, but it can't help you think more wisely :)
@@OneStopCoopShop Your logic is admirable but that just isn't what the card says. If it only applied to damage tests it would say so. If a developer came out and said that it was an unwritten rule that armor effects applied to damage tests only then I would never give this to Gimli. Most (but not all) tests require at least 2 success so it becomes impossible for him to succeed on Agility without boosts, which is not a fair trade for a benefit that would only apply to tests that more often than not rely on Might anyway.
Ring Mail applies only to tests to negate, defensive tests. And you are right that it’s a terrible piece of armor. Here’s a whole BGG post about it - boardgamegeek.com/thread/2451071/problem-ring-mail
@@OneStopCoopShop Thank you for the correction! One of my issues with this game is there are too many overlapping effects on things players have to keep track of (which ironically, the app, which should be expert on this, doesn't do). I'm never convinced we're following every rule correctly.
Sorry you felt it was hurried! I had a few reasons for not showing the app much. First, I wanted to preserve some of the narrative text as sort of spoilers, instead of reading it all. Second, as you saw, the iPad awkwardly reflected me and my room in its screen, so thought too much of that would be distracting. But again, sorry if it seemed like the play was incomplete! That wasn’t my intention.
Thanks so much for making this video. Its concise and edited well and really shows general heuristics for the system. Really helped me wrap my brain around the game and get the most out of it.
I’m so glad it was helpful!
By far my favorite game of the year so far. I like this better than Mansions of Madness because I felt like I was interacting with the cards and game itself much more. The scouting also gave the game more strategy and choice. Can’t wait for more!
I’m really enjoying it too. Agree it beats MoM hands down
Interesting. It looks like A LOT more app integration than I had thought it would be. Not sure how much I like that. I play board games to get away from my computer screen (all day at work) as well as my tablet.
If you've played Mansions of Madness, 2nd Edition, it's VERY similar to that level. And it's a bit more than the Imperial Assault and Descent apps, though not by much.
Thanks for putting this up! Really helped me understand the flow of the game.
I think we are doing another one soon (with the most recent expansions)
An easy to follow game if you've played Mansions of Madness. Literally almost the same concept. I played my first play through, utilizing what I know from Mansions of Madness and just looked up what certain things meant and was able to play through the first time almost correctly lol. But thanks for the video!! It helped with what I got wrong.
Yeah, lots of similarities in the app implementation and stuff. Hope you had fun!
Great video thank you
With Bilbo - the Self Sufficient card became an inmate ability once you prepped it. It doesnt say discard after use, only if you hide do you discard the card. So, use that instead of your physical tokens.
Oh man, same as the Gimli card? That’s amazing. I have to stop assuming everything discards... thanks!
Played the game for the first time yesterday with Legolas Hunter and Gimli Guardian. Failed miserably, it felt like my threat got up way faster in my game than in yours (played on normal difficulty as well). I wasnt able to progress fast enough and each shadow phase my threat increased by 10....
That’s a common experience/complaint, threat making the pacing too fast.
One thing that might help is unexplored tiles. You get an extra threat for each one every turn. So explore them quickly!
Great play through. Thanks for sharing. I like the faster pace (you summarize what the app said and stay on the tiles and minis). I have the game, but haven't played it yet. I'm going to have Gimli in my party since it looks like combat is a big part of the game. I'm thinking of going with Gimli and Legolas for combat, and Beravor for scouting; although keeping track of 3 may be a bit much. Personally I like the LOTR theme, game play, minis, and cards instead of dice. And, I like the app keeping track of statistics and such and adding a story. I don't mind paying for expansions if they are a good value for the play time provided. I want to paint the minis and really get into the game. Hopefully it will have enough 'depth' to provide a rewarding play experience over the long term.
Not sure about depth yet, but I really enjoy the deck management so far.
Yeah I've changed my mind about half a dozen times with this game.
Finally decided to sit on the fence for awhile.
There's things I like and things I dislike.
It's also just another game by FFG that's going to require a lot of expansions before it has plenty of replay ability which unfortunately means spending a tonne of money.
I know it's their business model but I'm getting sick of games that rely on expansion after expansion after expansion.
I’m still figuring out how the replay value feels here. They’ve announced the first expansion campaign, which requires only an in-app purchase, so if it’s cheap enough that’ll certainly help.
@@OneStopCoopShop I believe the DLC will be $6.99CAD. Same cost as the scenarios for MoM2e
@My Cat's Breath Smells Like Cat Food We just finished Chapter 7 and have found it is getting more fun/exciting as you play more chapters. I found the first couple of scenarios or so rather boring.
That price seems super fair, especially since it sounds like the new campaign will have close to as much content as the core campaign, and with a branching story path, which I tend to enjoy more.
@@OneStopCoopShop Just don't hunt me down if I'm wrong. Lol
After having played the first scenario myself, it seems quite a bit easier with 2 heroes than 4, even with scaling.
I didn't realize the tests get easier the more times you do them. I got 4 successes on a test and failed, so I gave up and moved on to another token. It makes sense that it gets easier, although that's not stated anywhere (that I know of).
I sort of wish they told me how many successes I need for everything, and when I could build up successes or need them in one go, since I hate wasting actions, but I guess they want to have the narrative and mystery :)
@@OneStopCoopShop And possibly replayability, but the lack of transparency makes it feel arbitrary for me. At least, after knowing that the game reduces the X successes necessary from multiple actions, I'll waste fewer running back and forth between tokens that give me (at most) one inspiration.
I'm generally doing the same thing here that I do in Mansions of Madness; I explore the tokens that sound like they directly relate to my quest, and ignore the others. Probably means I'm missing some items, but so it goes!
@@OneStopCoopShop makes sense from a narrative standpoint too. I was probably trying to metagame too much and assumed that the actual objective tokens were easier skill checks, flavor text aside.
Curious to see how this goes. I'm on the fence on this one at the moment.
Review should be by the end of the week, hopefully, but I'm enjoying it so far.
Is colin still with the channel? Haven't seen him play in a long while.
He is still on hiatus after the move. Getting lots of good family and gaming time in
@@OneStopCoopShop ok good :)
I was sure ull play this game
The LOTR love is real :)
In 7:42, Interact with search token is a action. You did 3 action?
One travel action gives you 2 moves, and you can interrupt that move to interact or attack, then resume it. So gimli moves once, failed the wisdom check, then finished the move
Maybe Diogo you meant in 12.10? Movement, interact and fight in one turn. (I thought interact en fight would be 2 actions but maybe im wrong?)
If I'm not mistaking Gimli's starting item let's him test might instead of any other ability except agility. You should have flipped four cards for his first test
Do you mean his Ring Mail? It only lets you substitute strength to NEGATE damage and such, not any skill test. So it couldn't have affected the initial test, for example. Armor can help stop an arrow, but it can't help you think more wisely :)
@@OneStopCoopShop Your logic is admirable but that just isn't what the card says. If it only applied to damage tests it would say so.
If a developer came out and said that it was an unwritten rule that armor effects applied to damage tests only then I would never give this to Gimli. Most (but not all) tests require at least 2 success so it becomes impossible for him to succeed on Agility without boosts, which is not a fair trade for a benefit that would only apply to tests that more often than not rely on Might anyway.
Ring Mail applies only to tests to negate, defensive tests. And you are right that it’s a terrible piece of armor. Here’s a whole BGG post about it - boardgamegeek.com/thread/2451071/problem-ring-mail
@@OneStopCoopShop Thank you for the correction! One of my issues with this game is there are too many overlapping effects on things players have to keep track of (which ironically, the app, which should be expert on this, doesn't do). I'm never convinced we're following every rule correctly.
Why was you in a hurry with this video? You didn't show a bunch of things in the app. Not the usual quality of your videos.
Sorry you felt it was hurried! I had a few reasons for not showing the app much. First, I wanted to preserve some of the narrative text as sort of spoilers, instead of reading it all. Second, as you saw, the iPad awkwardly reflected me and my room in its screen, so thought too much of that would be distracting.
But again, sorry if it seemed like the play was incomplete! That wasn’t my intention.
Testing, testing, testing... Boring, boring, boring...
The game, or my playthrough specifically? ;)
@@OneStopCoopShop Oh, sorry! Your playthrough is much more interesting than the game :)
Ha, no worries! The game can get a bit samey, but luckily my plays have been taking less than an hour so doesn’t wear out its welcome